Step-by-Step Guide to Creating MLOs in Blender for GTA 5
Introduction to MLO Creation in Blender
This episode of the "From Blender to 5M" series focuses on the practical steps to create MLOs (Map Locations) for GTA 5. It assumes familiarity with Blender basics and encourages viewers to subscribe for ongoing tutorials and one-on-one coaching sessions.
Using CodeWalker to Extract GTA 5 Assets
- Enable DLC and mods in CodeWalker settings to ensure up-to-date files.
- Navigate using left-click to look around and WASD keys to move.
- Locate the desired asset (e.g., a shed) and select it using the mouse cursor and move tools.
- Copy the asset name and use the RPF Explorer to find and export the asset as an XML file.
- Export all related textures to keep the asset visually accurate.
Importing and Editing the Asset in Blender
- Open Blender, clear the default scene, and ensure the Solomons plugin is installed for XML import.
- Import the XML file via the Solomons plugin.
- Switch to Material Viewport to verify textures.
- Use the Solomons menu to find missing textures if necessary.
- Save the Blender file in an organized folder structure.
- Enter Edit Mode and use Face Select to delete unwanted parts like doors and windows.
- Save changes frequently using Ctrl+S.
Exporting the Edited Model and Preparing for GTA 5
- Use Solomons tools to export the edited model back to CodeWalker XML format.
- Create a new RPF archive in CodeWalker to convert the XML back to a YDR file.
- Organize files into a stream folder named after the MLO resource.
- Create an FX manifest Lua file to define the resource for the GTA 5 server.
Testing the MLO in GTA 5 Server
- Place the stream folder and FX manifest in the server's resource directory.
- Ensure the resource is started in the server configuration.
- Join the server and verify the MLO appears correctly with removed doors and windows.
- Note that collision removal and occlusion adjustments will be covered in the next episode.
Tips and Additional Resources
- Maintain organized folders to avoid confusion during the modding process.
- Use Visual Studio Code for editing Lua files or download ready-made files from the Discord community.
- Patience is key; the series aims to keep videos under an hour for better learning.
- One-on-one sessions are available for personalized guidance.
Conclusion
This tutorial provides a clear, step-by-step workflow for creating and importing custom MLOs into GTA 5 using Blender and CodeWalker. Stay tuned for upcoming episodes focusing on collision removal and further enhancements. Join the Discord community for support, giveaways, and additional resources.
Related Resources
- For a deeper understanding of Blender basics, check out Blender Basics: Navigating and Using Essential Tools for 3D Modeling.
- If you're looking to create more complex structures, consider Blender Basics: Creating a Simple House Structure Step-by-Step.
- For those interested in creating custom animations, explore Creating Custom Player Animations in Fortnite: A Step-by-Step Guide.
- To enhance your skills further, you might find Blender 5M Course Day 4: Creating Windows and House Basics useful.
- Lastly, for a comprehensive approach to MLOs and drawables, refer to Master Blender for 5M: Create MLOs and Drawables Easily.
hello welcome back today we are on episode 6 of the from blender to
5m Series today we're going to be starting on the actual creation of the MLL I'm so excited to jump in I know
so many of you have been waiting for this day to come we've covered the basics if you're new here
and you haven't you don't know the basis of blender be sure to go check out my previous videos so that you can stay up
to date be up to speed and so that you are not left behind
um also if you're new here don't be shy go on and subscribe like the video if you are enjoying the series I also want
to let you know before we get started is that I offer oneone sessions um for those who are looking to move along
maybe a little quicker or just get some little uh some extra one-on-one help with making an mllo as a result of
taking uh private one-onone sessions with me you will flow through blender with ease to create whatever you want
I'm interested in helping those who want to make amazing mlos and dbls without struggling and getting frustrated along
the way so who do you know is ready to create ml's and dwbl the easy way
and we are going to dive in let's go all right now that we are in cold Walker we will
use cold Walker to go to the location um for the hacker lounge and we're going to go grab the file so that
we can import it into blender um the way you move around in cold Walker if you don't know how yet well before we
actually talk about moving um what I want you to do is put come up here to the right hand corner of the screen and
you're going to click on these arrows and what you need to do is make sure you have your DLC
enabled as well as uh your mods if you have mods that you are using um mods isn't necessary if you're if you're not
using certain mods that you may or may not have but you want to make sure that DLC is enabled and once you do that you
can come over here to you know back to the top hand corner click on options and go down here to where it says save
settings and that way whenever you load in cold Walker this will already be enabled your
DLC DLC will already be enabled that enabling the DLC just ensures that all the updates that come with GTA 5 you
have them and that way your your files won't be outdated so the way that you move around in code Walker is that you
have to left click left click to PL pan around this is different from blender blender you
have to click down on the middle Mouse button to pan around not in here and cold Walker you click down you left
click and then you can look around and then you just use W ASD at the same time to move um within the
space all right so let us go to the
location for um also you can press shift while you are moving um it'll to move you uh
faster uh this is our L this is what we about to get um you can just um um move around to get get the height that you
need all right so if you once we get here if you click press down on the key the T key if you press T it'll bring up
this tool bar up here at the top left corner of your screen you can also press it again to get rid of it or you can
come down here to the bottom right and click show toolbar and it'll bring it okay what we want to be in in order to
grab this file cuz we want to be able to export um this this little Hut and we are also going to want this but we're
not going to worry about this just yet I don't know if they are linked together but let's see what you're going to do is
come to the left hand corner of in the toolbar and click the mouse cursor
icon which will allow you to select the different uh assets um and and
you eventually we're going to move them so you're going to come over here to the with this already selected you're going
to come to the move move tool and select it now if this isn't selected and you click this right first if you click the
move tool first and then you go click the mouse cursor it's going to deselect the move tool so make sure you select
the mouse cursor first and then you select the move tool so I have something selected I don't know if it is but what
we're basically going to do is just move stuff until we find what we want and boom they are connected too that was
easy that's why I wanted to choose it because it allows uh it it's just easy to work with this location is so easy to
work with I think um so this is what we want we have it selected this is the only thing that we're going to be taking
with us right now um so with this selected you're going to come over here to
this rightand panel and you're going to click on the selection tab with this selected because this is
selected right here it tells us the name of this asset it's called CS
cs605 formore shed what you're going to do is copy this highlight it and then contrl C to copy or or um right click
and copy whichever one you know controll C you know works good for me and then once you have it copied you're going to
come up here to where it says tools click on it and then go to RPF Explorer and click on
it and it's going to bring up a new window okay so with this window once it's finished loading up uh you should
be fine come here to this search box and I want you to paste
in the name of the asset that you copy and press enter okay I told y'all it was easy to
work with I love it I love it I love it because sometimes you you'll get an asset and it'll be like duplicates here
in this window this one is only giving us one so we Ain got to worry about trying to make sure we pick the right
one okay so here is this is this right here is the model that we want this right here these are let's let's just
click on it it's just textures just textures that are used in the
surrounding you know to that make up this whole look at this this whole area um that's not what we want we're not
looking for that what we want is this right here it it is the name of our asset our model it it has ydr at the end
of it so you're going to right click on it actually before you right click it just double click on it if you double
click on it it'll bring it up so you can view it and make sure um this is what you want this is
the correct correct uh object this look like it to me um so we're going to go with this
um you can exit out of it now what you're going to do is right click and then you're going to go down to export
XML and click okay then you're going to find the
folder or create a folder I have a folder that I created myself I created it
somewhere somewhere okay here we go hacker this is just what I called it I created a folder
I called it hacker Lounge you can call it whatever you want within this folder I created another folder called XML
files just so we can have everything organized cuz when you start cuz we're going to be exporting a few files and
importing and exporting from blender so it's best if you can organize it from the beginning so that you don't have
have to you know try to figure out which file is which and get overwhelmed and confused cuz we ain't trying to do that
we're not trying to be overwhelmed we're not trying to be confused uh but you can let you can name
it whatever you want to name it okay and you can put it wherever you want to put it there's no set place that you have to
put it all right so that's where I am saving it and if I pull up the file boom here it is this is the ydr XML
this is the file that we will bring into blender and this I'm assuming has textures yes
um let's see go back to the RPF Explorer window and you're going to double click on it again just to bring it up um and
once you have this window open you are going to bring out this menu right here in the
left hand corner top left hand corner by clicking on the arrows to bring it out and then you're going to go over to
materials and once you've done that you go to save all textures um you can save it here in this
folder where the other textures are that's what I'm going to do this time sometimes I'll create a new folder and
call it textures or materials but just to keep down [Music]
on extra you know stuff keep it organized as organized as possible we're just going to put it in that folder that
was already created for you says 31 textures successfully exported and just GNA click okay and then you're going to
click X and you're going to exit out all this cuz that's all we're doing right now
okay and you can even exit out a cold Walker trying to keep I'm trying to simplify this as much as possible for
you all now we're going to open up blender we're going to get a new scene um we're going to go in blender
and delete our lights delete everything that's in your scene like we um did in like the first episode or so you're just
going to box select left click and drag to box select everything in the scene press X and
delete hopefully by this step in the tutorial the series you have already installed solemn's the solemn plug in to
your blender if you have not check the description box below for the L link to direct link to
the Solomon's Discord and it'll show you how to install it and and all of that if you haven't done it
yet but uh if you have hopefully let's keep moving forward we're going to import the building into blender now so
you go to file then import if you have solns install you will see down here at the
bottom of this of this list it'll say cold Walker XML this is what we want to select then once this menu I mean window
comes up go to where you saved your file and click on the XML ydr and that's what we are going to
import you see this is it and remember in blender you have to um move around with
middle Mouse button pan around with middle Mouse button
[Music] typically yeah um before we before I talk about that let's go on and let's go
over to the material view Port so we can see all the textures look like they are here not that it I mean it does matter
cuz eventually you know we I did say we would retexture some of this if not all of this um
if you don't see textures after clicking the material viewport
um if you press V hold down V the letter v as in Vine excuse me you would this uh radio menu will pop
up it's called the sols piie menu if you go up and you can do a lot of things here I don't typically only I I don't
typically use this menu but you know it is here um I only use this menu to find missing textures not to say that you
can't I just don't you know my workflow doesn't in my workflow I don't use it other than to find mixing textures but
once you press V go up to find missing textures it'll bring up this window again you'll go to your file and then
you'll go to where the textures are that you saved okay and then press find mixing
textures and it should bring up all of the textures once you've done that okay um let's save this now we're going to
call it wait we're going to save it in the same like area hacker Lounge um
uh I'll create a folder and just call it blender file um just so I'll know I don't just
not to have it just sitting outside of the folder it organization will help you a whole lot help us all a whole lot and
we're going to rename it to same thing hacker lounge and then click
save and there we have have it saved okay now that we've done that we're going to start um we're going to
do a few things what we're going to do is open up the building that's what we're going to do keep it
simple um not overwhelm anyone so if you would click click on the building it'll select it if you left left click on the
building doesn't matter whichever one cuz these are together they are joined together um
and then go over here to the top leftand corner and select edit mode you can also just press Tab and it'll take you back
and forth between edit mode and object mode we want to be in Ed edit mode right now though and then come up here next to
edit mode and click on face select cuz we're about to select faces and delete the doors door and the window on the
back all right so if you get get closer you can see we're going to select everything
that makes up the door um just the door we'll leave the little
step uh X and press X or you can right click yeah press X and then go down to delete faces and the doors open simple
as that it's there boom now we're going to pan around to the back and we are going to delete this whole window
including everything that you see we're deleting so you can drag and drop I mean drag and drop drag to select make sure
you don't select anything that you don't want to delete yes we are deleting the frame
everything um just hold shift to select um multiple faces at once if you didn't get
everything when you drag um if you didn't get everything um when you used box selected so X and
delete and you see there are a couple things still here we want to get rid of you can just
hold down shift and to select multiple faces and then X delete faces and we got two more here and then two more here x
delete faces I believe that's it that's all of them boom and then make sure you're
saving as we go um okay that's all we going to do for
now we are going to export this back out is there anything else we want to add or change I don't think there's anything
else um that I want to do so with that being said make sure you save it contrl s will save it without you having
to go up here and click save you can just do contrl s if you didn't know that already you're going to come over here
to this uh outliner right click and then go down to select hierarchy press in to bring out the this menu side toolbar
click go down to solemn's Tool you should see this if you have solemn's installed then go down to General
go down to General click on General and then go to export calker XML make sure you have this selected select hierarchy
right click select hierarchy and then um export Cod Walker XML um we are going to export it let's
go back let's go back um we're going to create a new folder cuz why not we're going to call
it blender export um yeah organization is
key boom export code Walker XML once you have selected your folder where you want to export it you're going
to export now we got a few more things to do we we're done with blender for now but we have to create the folder
for um your stream folder for your server because we're about to test test it out
in the server so you guys can see so let's just do
that um before we create the stream folder let's just minimize blender we're going to open cold Walker back
up we're going to open cold Walker I'm trying to figure out um not we're just going to open up
the cold Walker RPF Explorer um I created a converter RPF like you can do that with ease um cuz
you do have to convert the file back to just a regular ydr file cuz XML files will not just work in in in your stream
folder but what you can do if you want to make um if you if you don't have a converted
RPF make sure you are in edit mode you can go to F wait hold on you can just right click I believe right click and
then you go to new and then you click on RPF archive and then you name it and then that's what this is all
right um I I have stuff that I've be working on or then you're going to go to let's see if we can put all of this on
the screen you want to go to let's just open up another one so I have cold Walker staying
[Music] there where you saved the blender export this one remember we created a
folder called blender exports and then you want to basically drag it back into cold Walker this will
convert it back to a ydr and it will no longer be an XML file here it is right here if you double click on it it will
bring it up and you will see that the door is no longer there and neither is the window this is not perfect like this
isn't it this is not the MLL y'all this is just the first this is the next step in the process
um all right so that we've done that now that we've done that we want to create a stream
folder So within this right here hacker Lounge just create a stream folder I feel like I want to I want to
make it separate but I I don't want to create obviously I don't want to create two of
the same uh folders let me just rename this one uh
creation that's just a name so I can create a new folder called hacker Lounge because this is what it's going to be
called called uh in the server in the re as a resource um when I started hacker Lounge that's all so this
is the creation folder and this is the where we're going to have our stream folder okay so now that we have our
stream folder created what we are going to do is drag this ydr file into hello drag this ydr file into our street
stream folder all right now that we have the file in our stream folder basically what we need to create next is the FX
manifest. I have one that I already have created but in order to create this all you have to do
is um click on new and it'll be a new text document and you would just name it FX
manifest. Lua and make sure you save the file extension as Lu okay this is and it'll make sure you say the file
extension make sure you save the file extension as Lua all right I'm not going to create this cuz I already have it
created I will have this uh file in Discord so if you don't feel like typing it
um you can just come to Discord and get it but this is what you would put in the the file you would type this this is
Visual Studio code um you can use you can use notepad um but I would strongly advise
you to just download visual studio code um to do this or you can just join the
Discord to get to get this file um but it's called FX umore version
space single quote Cerulean single quote games space curly brackets single quote GTA 5 single quote
space curly bracket this underscore isore a map aore map so there's an underscore in between every single one
of these um space single quote yes single quote okay hopefully that makes sense again if
you don't want to type this yourself you can get it get the file from Discord on it it'll be in the resource
section um of the student uh portion of the Discord that way you can look at the file yourself and see it um
okay so boom that's that's everything that you
need from here on out as we continue to you know add more things that we will be adding more things to this stream folder
it won't just be uh the exterior shed um of what we're creating we will be adding more things
to this folder but this is basic this is it this is the layout of when you're create
creating okay this does not need to be in the Stream folder now that I think about it REM take this FX manifest and
and get it outside of the stream folder um it should be stream and then FX
manifest um what was that saying and but this is the basic layout so you have the the name of your
resource which is your ml you name it uh and then you click on it you have
a stream folder and you have an F FX manifest file okay there will be more things that we put in this stream
folder but this is it for now what we are going to do next is uh if you have hopefully you have a server
if you don't have a server get one you can just pause the video and come back but we are going to put this into our
service um put this into our resource uh folder for our server hopefully if you are making an ml then you you know how
to do that uh okay so do that make sure you have it insured start the resource and then we're going to together walk or
fly over to um the building that we just removed the door and the window and I'm going to
talk and discuss a few things um with you concerning what we we're going to do next um for this series okay all right
so let me go on [Music] and add this to my
server I have a resource called cremore that's where I'm going to put it cuz this ain't no
non CR Resource uh and I have to ensure it make sure it starts up with the
server so let me do that let me pull this up so I can insure it for you so you can see I'm trying to walk through
it kind of but not really cuz I'm not really teaching how to install mls's not really teaching how
to install mls's but I did want to walk through it with you and then going to see save
it all right let's restart our server all right so we are in the server um I put my hard hat on cuz you
know we got to go see test it out and see if it is here and look at her it's
there wait stop playing let's just walk around first before we get
into the details that you're like well why is it you know for cuz you probably have
questions the window is gone you come around to the front um we actually cannot walk inside
just yet because we did not remove the collisions but I wanted you guys to see how you know well how easy that was to
do um obviously you know you can TP inside float inside and we are here um so the next video the next
series episode we will remove the collisions and we might remove go on and remove the occlusions too there
something if you know there something blocking me from moving we might do both of them I think we have time to do both
it should be simple hopefully I think we can do both um but let me just fly back out the side of the
building but as you see everything is as we we left it in blender the door is gone the window is gone
um we didn't do anything to this but you know it's happening um what I want to
say patience you guys just continue to be patient we are making it through
um just make sure y'all can see me up close we are making it through we'll be done with this before you know it um it
is my goal to show you guys how to do this um and then and make it the most
understandable for you and so that you can grasp every detail of this ml making process so I will be you know like you
know this is already a 30 minute video um so the I don't want to make the videos an hour long so my goal is to
make every episode under an hour so that you can digest what we are doing and when you can digest it you can
understand it and you can you can repeat it and continue to do it and continue to grow and so on on so so on and so forth
um so next video we will remove the collisions and if we have time we will remove the occlusions okay that way um
you won't face any weird uh glitching issues when you um create your Mone I want to you thank you for joining
if you are new here don't forget to hit that subscribe button like the video If this has been helpful for
you I do offer oneon-one sessions for anyone who is interested um within those oneon-one SE sessions I walk you through
uh making an mlo from start to finish so if there something that interests you join the
Discord um and open a ticket to inquire y'all we have hit 500
subscribers on the channel and M as a matter matter of fact last time I checked we were over 500 subscribers on
on the channel and I told y'all that once we hit 500 I would be doing a giveaway for flawless Salon think I'm
going to I'm think I'm going to add uh in the mansion that I'm currently finishing
up so join the Discord if you would like to participate in the giveaway my next video that I upload will be a mansion
tour it's not a mansion that I created but you guys know that I do tours on this channel so the next video that is
uploaded will be probably on Wednesday will be a mansion tour um yeah and in that video I'll be talking more about
the giveaway all right thank you guys for joining me I hope this was helpful I will see y'all next time bye
Heads up!
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