Creating Custom Player Animations in Fortnite: A Step-by-Step Guide

Introduction

Welcome back to my exciting tutorial series on creating custom player animations in Fortnite! This is part two of our animation tutorial, so if you haven't yet seen part one, I highly recommend checking it out to understand the foundational concepts we will build upon today. In this video, we'll be diving into how to make your very own player animations using the chair device and some creative techniques. Let’s jump right into it!

What You Will Need

To get started with custom player animations, you will need the following:

  • Access to Fortnite Creative Mode (using Unreal Engine's UFN).
  • The Chair Device, which is crucial for our animation setup.

Why Use the Chair Device?

You may be wondering, "Why a chair for animations?" The chair device contains an unreleased feature that we will exploit to activate our custom animations when a player interacts with it. We will utilize it to change the default animation of the player while they're seated in the chair.

Setting Up the Chair Device

Let's begin by setting up our chair device:

  1. Search for and place the Chair Device within your UFN project.

  2. Once placed, you can customize it in the settings panel:

    • Make the chair invisible if you don’t want it to be seen, or keep it visible for demonstration.
    • Disable the option for player exits so players remain seated while interacting with the animation.
  3. Next, we’ll jump into coding the custom animation.

    Copying Device Settings

    • Right-click the chair device and select Edit. Copy the device settings by pressing Ctrl + C.
    • Open Notepad to paste the settings using Ctrl + V. This allows us to edit the text data of the chair device directly.

    Adding Custom Animations

Now that we have our chair device set up, we will add our custom player animations:

  1. Locate the Animation you wish to use within your project (ensure it’s specifically made for the FN mannequin).
  2. Copy the reference of this animation:
    • Right-click on the animation, and select Copy Reference.
    • Go back to Notepad and add a new entry in the settings of the chair device:
      • Type in Default Animation = "<Animation Reference>" (replace <Animation Reference> with the one you copied).
  3. Delete the old chair from your project and replace it with this newly customized chair, then save your Notepad changes.

Implementing Animation Triggers

To finalize our setup, we need to create a trigger to activate the animation:

  1. Grab a Trigger Device from your toolset.
  2. Set it so that when the player steps on this trigger, the chair device will make them sit down.
  3. You can do this by configuring the Trigger's setting to Seek Player When Triggered.

Testing the Animation

Once your chair and trigger are set up, it’s time to test:

  1. Launch your game session in UFN.
  2. Walk over to the trigger—if everything is configured correctly, your player should start performing the running animation!

Expanding Your Animation Sequence

In this section, we will create a sequence that combines multiple animations:

  1. Create a New Sequence within your project and add the running animation to it.

  2. To make the experience more dynamic, let’s add an explosion effect:

    • Search for a Gas Explosion within the component library and add it to your timeline.
  3. Set up an FX toggle track to time the explosion with the running animation, enhancing the overall dramatic effect.

    Adding Sound Effects

For an immersive experience, include sound effects along with your animations:

  • Select a suitable explosion sound effect and synchronize it with your animation sequence

Achieving Smooth Transitions

Utilizing the control rig, we can create smooth transitions between two animations. For instance, you can have your player run, get blown up, and then fall over:

  1. Import your additional animations into UFN and ensure they are compatible with the FN mannequin.
  2. Create a seamless transition by combining the running animation and the falling animation using the Control Rig.
  3. Bake these animations into a new sequence, which can then be referenced back to the chair device.

Finalizing Your Custom Animation

After finishing your setup:

  • Make sure to delete the previous mannequin instances from your sequencer.
  • Test the new combined animation sequence during gameplay by interacting with the trigger again.

Summary and Conclusion

In this video, we successfully created custom player animations in Fortnite by using the chair device. We learned how to incorporate triggers and adjust animation sequences to yield a dynamic experience. I hope this tutorial was helpful and enhances your creative projects in Fortnite. If you enjoyed this video, don't forget to like, subscribe, and share my code in the item shop! Until next time, happy animating!

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