Introduction to Blender Interface
- Blender is a free 3D modeling software; download link provided in the video description.
- Upon opening Blender, new users see a splash screen; experienced users see recent projects.
- The main workspace includes:
- Viewport: Central area to view and interact with 3D objects.
- Outliner (top right): Lists all objects in the scene (e.g., Cube, Light, Camera).
- Sidebar (below Outliner): Contains additional tools used in modeling.
- Top Toolbar: Includes mode selection (Object Mode, Edit Mode).
Navigating the Viewport
- Use the middle mouse button (MMB) to pan around the scene.
- Scroll the mouse wheel to zoom in and out.
- Hold Ctrl + scroll or click the magnifying glass icon for precise zooming.
- Use the hand icon or hold Shift + MMB to move around in 3D space.
- Press Alt + MMB to snap the view to different object sides.
- Numpad keys (1, 3, 7) snap the view to front, side, and top views respectively.
Understanding Object Selection and Deletion
- Left-click to select objects; box select by clicking and dragging.
- Right-click on objects to access context menus with options like Delete.
- Delete objects by selecting and pressing X or right-clicking and choosing Delete.
- Use Ctrl + Z to undo deletions.
- To delete complex objects with multiple meshes, use the Outliner:
- Right-click the object in Outliner.
- Select "Select Hierarchy" to include all sub-meshes.
- Right-click and delete to remove the entire object.
Using Essential Tools: Move, Rotate, Scale
- Move Tool:
- Select from the left toolbar or press G to grab and move freely.
- Press G + X/Y/Z to constrain movement along a specific axis.
- Rotate Tool:
- Select from toolbar or press R to rotate freely.
- Press R + X/Y/Z to rotate around a specific axis.
- Enter numeric values (e.g., 90) to rotate by exact degrees.
- Scale Tool:
- Select from toolbar or press S to scale freely.
- Press S + X/Y/Z to scale along a specific axis.
Tips for Efficient Workflow
- Blender heavily relies on keyboard shortcuts for speed and precision.
- Practice using shortcuts (G, R, S) combined with axis constraints.
- Use the Outliner to manage complex objects and avoid partial deletions.
- Familiarize yourself with viewport navigation to ease modeling tasks.
Next Steps
- The next tutorial will cover adding primitive meshes (cubes, spheres, cylinders) to create a scene.
- Focus on mastering these foundational tools before moving forward.
- Take your time to build confidence with Blender's interface and controls.
By understanding these basics, you'll be well-prepared to create detailed 3D models and scenes with Blender. Stay tuned for the next video where you'll start building your first scene using primitive objects.
For those looking to deepen their understanding of 3D modeling, check out our tutorial on How to Cast Shadows in Your 3D Scene for Depth and Realism to enhance your scenes further. Additionally, if you're interested in mastering the technical aspects of 3D design, consider our Comprehensive Guide to HTML and CSS: From Basics to Advanced Techniques for a solid foundation in web integration. Lastly, for those new to programming, our Introduction to Linux: A Comprehensive Guide for Beginners can provide essential skills that complement your 3D modeling journey.
hello welcome to day two of from blender to 5m today we are going to spend some time
in blender we're going to spend time getting to know blender getting comfortable with the tools that we will
be using to create I ml blender is a free program so if you have not installed it yet you can check the
description box below for a direct link to the download page today all you need is
blender and all I need is your attention all right let's dive in okay so now we've that we've opened
up blender this is what you will see if this is your first time using blender you will see a splash screen that looks
something like this um and if you've used blender before you won't see this splash screen you'll see
something like like this where I show all of your previous projects that you've been working on if you click over
here on the right side of this splash screen it will remove it completely and you will have your viewport you will be
able to see your different objects in your viewport okay um on the right side of the screen top right side of the
screen that is what we call our outliner um in the outliner it is going to show us everything that we have in
our scene we have our Cube we have our
light and we have our camera um so whatever objects that you're working on in creating is it'll
be there in the outliner below the outliner is another sidebar that we that has additional
tools that we'll be using to create our ml we only there only a couple that we'll be using um we're not going to go
into detail right now about what those are but just know that they're there don't don't want to stress you out or
overwhelm you going to take it a step at a time okay again this is our viewport with our
Cube our light and our camera on the left side of the screen and the top of the screen is another is another toolbar
that we'll be focused on um the toolbar on the left well first I'll just say at the top of the screen
you see where it says object mode um this is where we'll switch between switch between object mode and edit mode
um edit mode is when we can go and shape and move things around as we might as we need them to okay but on the left side
toolbar we have our select tool our cursor um obviously the select tool allows you to select the objects in the
scene the cursor you can move your cursor around um in the world we have our move tool um our scale and our
rotate tool which will will be um f highly focused on using um in the creation of an ml I turned on my hotkey
so I can show you more um so that you'll be able to see what I'm doing as I am you know clicking the buttons uh to
create let's take a moment to look at some additional viewports we have our shading viewport our UV editing viewport
and of course the layout viewport once again let's go through them a again we have our UV editing viewport and we have
our shading viewport one more time I'm just doing this a few times because these are so important um this is what
we will be using our layout viewport our UV editing viewport and our shading viewport okay um they're so important we
will spend a lot I won't say a lot of our time we spend most of our time here in the layout viewport but the UV
editing and the shading is is just as important okay all right so if you click left click onto into the viewport
in our layout um it allow you to select you can select the objects or you can just click off of objects but that is
our select tool um you can box select by clicking and dragging across the screen um if you press down on the
middle M Mouse button it'll allow you to pan around objects um or pan around the the origin point in the scene um so that
is what we doing so I'm going through these um as I go through this I want you to
follow along with me and just get comfortable cuz with these what I'm what we're going over right now is what
you're going to be using all the time the buttons the shortcuts all the time if you right click it will bring up that
menu um just more options yes we will be using that menu so you right click and you will see um you can look over it and
just see what is there I won't dive too far into it right now okay if you scroll on your mouse wheel you're able to zoom
in and out um from your point of origin okay if you press control and you scroll at the same time um or you click down on
your middle Mouse button um you are able to have more control over your Zoom okay um you can also click right here at the
spy glass and it will allow you to zoom as well and if you click on the hand it will allow you to move around in space
and then we have our camera and um my orthographic view um if you use the hand and you can see
that we're not just panning cuz we're not panning now now we're actually moving around in space when you click
down on your middle Mouse button it will pan around the object versus actually moving around in
space um so if you need to do more than just pan around your object you can click this hand right here and it will
allow you to move around I think one of the moving around and blender was one of the most confusing things at first when
I first started learning how to move around and blender I don't typically use the hand I like to click shift and
middle Mouse button at the same time time to move around in space for for me blender is heavily
focused highly focused um what am I trying to say highly keyboard shortcut Focus okay so a lot of
the moving that I do I do keyboard shortcuts um as well as um when I'm editing I use a lot of keyboard
shortcuts I don't typically use the on screen uh G ggs gadgets G gizmos is what I'm
trying to say I don't typically use the on screen gizmos I use the shortcut so just taking taking a moment so that you
can get used to moving around in blender for those who aren't familiar with blender blender I do know that some of
you who are watching are familiar with blender but some aren't so I'm starting from the bottom from the ground and we
coming to the top okay so just spend some time panning around getting familiar with holding down shift and
clicking middle Mouse button and dragging across the screen at the same time if you want to use the gizmoes on
the screen you can do that um you don't have to use shift for me just pressing shift and middle Mouse button to move
around there a lot quicker for me okay um okay so just panning around if you select the different
objects you will see that they are highlighted and in the outliner um we are going to delete our
light and we're going to delete our camera okay I'm going to show you a couple ways that you can delete objects
um I guess the most common one I want to say the most common one um is that you
can click left click on an object and then you can right click on it and just select delete and boom it'll it'll it'll
disappear you can also um left click on your object to select
it and you can press X and it will bring up the menu to delete and boom it's
gone um and then next um you can bring it back so I'm going to show you the next way and the way that you bring it
back is just press contrl + z but if we come over to the outliner we right click on the light and then we select choose
select hierarchy we will select everything for in that collection for the light and then you just go back and
right click and select delete okay all right so the reason why I chose uh to select the hierarchy before um deleting
is because sometimes you will have multiple meshes within an object and sometimes you can't see it um unless you
you know click the arrow um to bring the drop down to show the drop down menu um but a lot sometimes we don't think to to
show the drop down menu and you might forget that you have actually multiple meshes within that one object so maybe
you started out with a cube to create a car but then within that same object you had a a sphere for the um a sphere a
cylinder a cylinder to create the wheels um but they are too separate
meshes but the overall object you have it labeled as car so you you sometimes if you just right click on it and delete
you can just delete the body of it or delete one of the meshes but not the other so um just uh to I guess you could
say to practice you know in good what's the word I'm looking for foundational tools um just just
choose select hierarchy if you're trying to delete the whole thing select the hierarchy first and then SE choose to
delete it okay all right so we'll delete the camera now um You can just press X to delete or you can choose to go to the
outliner to delete it what we're left with is our Cube okay we're going to keep the cube here
for now because I'm I'm going to use the cube to show you how to use other gizmos tools okay from the left side toolbar so
what we will start with is the move tool once you select the move tool it will allow you then you then you click on the
object it will allow you to move your object around in the space if you use the
gizmos um the arrows or the the little boxes or the center cursor it will move it according to um those aspects so if
you select the blue arrow blue arrow is connected to the Z axis red is the x axis and yellow is the Y AIS so if you
move it that way you can I don't typically use the gizmos on the screen I like to use the keyboard shortcuts um so
the keyboard short shortcut to move is G um if you just select G it will move it freely around in space um I like to move
it along move my objects along axis for more Precision um so I like in order to do
that all you have to do is press G and then choose whichever axis that you want so if you want to move something you can
press G and then you can press X Y or Z so let's do Z first and you'll see it will snap it to the z- axis and move it
around even if for some reason um you you select G and move your object around for you select the axis you can still
select your axis and it will bring it back to where um your object originally was to that axis okay so if you select X
Y and Z it'll move it along those axes next tool we are going to use is the rotate tool very similar you can use the
gizmos on the screen to rotate it's very simple you know just move it around um just practice along with
me uh again we're going to take it a step at a time y'all um I really want you guys to
understand how to use blender if you can understand how to use blender oh my gosh you can create anything with ease okay
so just keep rotating the keyboard um I'm going to I'm just going to undo these things um to get us back to um
where we were but the keyboard shortcut for rotate is
R so if you select r or like just like if you select G to move if you select R and don't press anything else it will
move your object around um freely so if you press R it'll go anywhere um according to where you are licking in
what whatever Direction you're licking in um that's where it move it freely around um if you want to rotate around
specific axis you just press R and then you can select the Z axis the x axis or the Y AIS you can also type in numbers
too so you can type in numbers to represent the degrees so if you want to rotate 90° you can rotate
90° um you can rotate 180° you can rotate 90 um all of that okay um if you press
alt and middle Mouse button at the same time you know I we use middle Mouse button to pan around the object if you
press alt and middle Mouse button while you are panning it will snap it to
um the different sides of your object you can see it right here right now we're sna to one side you do it again
you can we're sna to um another side now we're snapped to the left
side um the back
right bottom top okay you can also use your num pad um to snap to different sides of
your object too so if you just press one 2 3 you will see that it will snap to different sides I I use all
um right now my blender scene is default so um I don't have any additional settings set but you can also there if
you don't have a npad like me there you can make it so that you can use your numbers that are at the top of your
keyboard I don't have it set right now but I'll show you later on how to do that um and then we have our scale tool
with the scale tool you can make your object bigger or smaller um with the Gizmo obviously um it will
move it according to um which whichever uh point that you select say if you select the Red Dot or the red the red um
Gizmo to move it'll move it along the x-axis if you select the green it'll move it along the y- AIS if you select
blue it'll scale it along the z-axis again I don't typically use the onscreen Gizmo I like to use shortcut what is the
shortcut for scale s and then again if you want to scale along the axis you just press which axis
you would like X Y or Z and you can scale so just practice along with me scaling
um and then control + z to delete everything okay and that's pretty much
everything you guys everything that we're going to be using to
create our ml we're going to the final thing we're going to do is delete the cube um and
then in our next video we are going to I'm going to show you how to add new meshes objects to your scene we are
going to create a scene um don't be overwhelmed we are going to create a scene using primitive objects what are
primitive objects primitive objects are our cubes our spheres our cylinders um and that's about it that's
there are more more perimeter objects but those are the ones that we're going to be focused on using and I'm going to
show you how you can create a scene um just with those objects and how you can make it look uh freaking amazing
okay um so take this time the next video will go up on Friday take this time to just
get comfortable with blender I know you probably want to do more um but I'm not rushing I'm not going to rush
this okay I'm not going to rush this and I need for you you need for you to understand this fully I with all the
questions that I've seen that I've gotten when it comes to creating emo a lot of times it's just a lack of
something is missing a lack of understanding something is the smallest thing is missing um and if you just
understand you can do amazing things okay so I need for you to understand and you need for you you to understand so
I'm taking it a step at a time um all right so I will see you all in our next
video um again we'll be creating our first scene all right I love you
I'll see y'all next time
Heads up!
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