Step-by-Step Guide to Creating MLO Interiors in Blender
This tutorial is part of the "From Blender to 5M" series, focusing on creating interiors for MLOs (Map Location Objects) used in GTA modding. The instructor emphasizes patience and encourages questions, offering one-on-one sessions for personalized help.
Preparing Your Blender Workspace
- Turn on relationship lines via the viewport overlays to visualize object connections.
- Locate and reload missing textures if they disappear, using Blender's pie menu to find and reconnect them.
- Zoom out to navigate the scene efficiently and reveal hidden objects.
Aligning the MLO Model
- Rotate the shed model along the Z-axis to align it with the X and Y axes for easier interior modeling.
- Use top-down orthographic views and snapping tools to precisely position the model.
- Advice: Always perform edits and export your MLO in the aligned position to ensure proper placement in the game environment.
Creating the Interior Floor
- Add a plane mesh instead of a cube for better control over the floor shape.
- Snap the plane to the door edge to ensure seamless entry.
- Adjust the plane's edges along the X and Y axes to fit inside the building without gaps.
- Raise the walls by selecting all edges and extruding them upward on the Z-axis.
- Slant the ceiling by moving one edge down to match the shed's roof angle.
Cutting Out Doors and Windows
- Use loop cuts (Ctrl + R) to add vertical and horizontal edges where doors and windows will be.
- Delete faces to create openings for doors and windows.
- Switch between solid and x-ray viewport modes to better visualize geometry.
Creating Door and Window Frames
- Add a cube mesh and resize it to fit door and window openings.
- Use face select and edge select modes to precisely scale and position the frames.
- Insert faces and delete unnecessary ones to hollow out the frames.
- Duplicate and position the window frame similarly.
- Leave some wiggle room in frame placement to ease positioning in the game engine.
Finalizing the Model
- Join the door, window, and interior meshes into a single object (Ctrl + J).
- Rename the object appropriately (e.g., "Hacker Lounge Interior").
- Reset the origin to geometry to ensure correct spawning and placement in Cold Walker and GTA.
Upcoming Steps and Resources
- Next session will focus on texturing the interior, including creating and applying glass textures.
- Resources for textures and DDS conversion links are available in the Discord server's resources channel.
- Encouragement to practice and patience, highlighting that MLO creation is a complex process without a standard guidebook.
Additional Support
- The instructor offers one-on-one coaching to help creators overcome challenges and streamline their workflow.
- Viewers are encouraged to join the Discord, ask questions, and share their progress.
Summary
This video provides a comprehensive walkthrough for modeling MLO interiors in Blender, covering alignment, floor creation, door and window cutouts, frame construction, and preparation for game integration. It balances technical instruction with motivational advice to support creators at all skill levels.
Related Resources
- For a deeper understanding of the basics, check out Blender Basics: Navigating and Using Essential Tools for 3D Modeling.
- If you're looking to expand your skills further, consider the Master Blender for 5M: Create MLOs and Drawables Easily guide.
- For specific techniques on creating windows and house basics, refer to Blender 5M Course Day 4: Creating Windows and House Basics.
- To learn about creating a simple house structure, see Blender Basics: Creating a Simple House Structure Step-by-Step.
- For a comprehensive approach to creating MLOs, follow the Step-by-Step Guide to Creating MLOs in Blender for GTA 5.
hello hello hello welcome back to the channel welcome back to the from blender to 5m series um it is this has been a
really fun series to create here on the channel um I'm so appreciative and enjoying all
the comments and all the questions that you're asking don't be afraid to ask sometimes I might not be around so don't
think I'm ignoring you I'm around when I get around I'm going to be there and I'm going to ask the question and I'm going
to ask answer your question okay I also teach oneon-one sessions for MLL Creations as a result of taking lessons
with me you will flow through blender with ease to create whatever you want I'm interested in helping those who want
to make amazing mlos amazing dables amazing map expansions without struggling and getting frustrated along
the way who do you know is ready to bring their Creations to life finally bring their Creations to life the easy
way if you are enjoying the series please leave a like on the video and subscribe if you're new here today we
are going to finally create the interior for our mlo um so that we can you know continue
to move forward we are almost done y'all I think we after today we will definitely well we've definitely been
past halfway point of this series but we are defin we will definitely be halfway through with making um um this m so sit
tight strap in get you something to drink get an energy drink get ready buckle up here we
go all right so we are back in blender if you have made it this far I want you to give yourself a pat on the back cuz
not many people make it this far um not many people make it past the step that we're about to
take I know when I first started learning how to make ml's it was the modeling part that pose the first issue
for me um and so it is my goal to alleviate any issues that you may face when you are modeling your uh
ml so this is where we left off last time we were editing the collisions making it so that we can walk in the
building um we need to turn turn the relationship lines back on so that we can see I mean you see you don't have to
do this but I'm doing it cuz I don't use the I don't snap myself to the location cuz I don't have a fulls sizee keyboard
and I didn't remap any of my keys to allow me to do it a different way so that being said okay so you know we are
over here with the collisions our actual shed is on the at a in a different part of blender so if you come up here um
where these two little circles are one is solid and one is you know seethrough um the overlays drop down
menu you're going to come down to relationship lines and we are going to turn those back on so we can see and
we're going to scroll out so we can move a little faster if we try to do it while we are close it's going to take forever
to get over here so we zoom out so that we can see the
world and we can move a little faster and my shade is actually hidden so I'm going to hold shift and click the
eyeball and it brought it into view just going to try and get a little closer
boom um and we are going to go wait where are my
materials what did I delete the materials on accident wait were there materials here
I cannot remember there were right hold on [Music]
interesting where are my [Music] materials should be
here right and then here and then here and boom there we go I don't know what happened to them but
if you need if for whatever reason your um textures disappear you will have to find them again how did I do that I
pressed V to bring up this little radio menu is called The Silence Pie menu and then I go up to find mixing textures and
then you just find the location to where we originally saved our uh textures okay uh we remember we created
the file I feel like it's been a while since we talked about this but remember where we created the file we we
initially learned we initially named it hacker Lounge then I changed it because I wanted U I changed the name to hacker
Lounge creation am I right creation um yeah creation because I
needed this file to be called to be the this folder to be the stream folder for the actual when you install the mlo to
the server okay I just said a lot nonetheless go to where you saved your textures from on what day
one and if that's you go to that folder and it should open it for you and then you just
click find missing textures okay we are going to turn the relationship lines back off just to reduce the amount of
things that we have we see in our views so go up here again into the overlays drop down or it says viewport
overlays and turn off relationship lines all right so we are the only thing that we're going to model is the
interior of this shed okay so to make things easy I don't know like when you guys
saw when we went through the beginning portion of this course series um we use used a lot of movement along the X Y and
Z AIS so if you look at the shed you will see that it's not quite lined up like we
want it to be like if I were to try to move anything like Bill inside of here like
my my rectangle or my floor would be going this way and it's not directly lined up with this xaxis and neither is
the Y AIS directly lined up so what we're going to do is we're going to line everything up that way it'll make our
modeling easy okay so since we've already exported what we need from this um we
are going to not worry about um anything H going wrong by moving this I would encourage
you to any mlos that you work with if you have to move your object around shift it to line it up I would encourage
you to do all of your edits to this first and export it in the position that it is already
in um so that when you go back to loaded in into your server it's It lines up the
way it's supposed to line up um hopefully that makes sense now because we've already edit edited this we don't
have to export it anymore um but if you do for for um for whatever reason um if you end up moving
this before you edit open the doors and Export it in it's in the state that it should be um you what you can do is just
reimport it that's what you would have to do you would have to reimport it and and then edit it and Export it again
hopefully that Mak sense if not don't worry about it just keep keep keep pushing keep moving forward all
right um that's what you can do you just reimport it do your edits and Export it again all right so let's look at it from
the the top down view remember if you hold down Mouse middle Mouse wheel button and ALT it'll snap
to the view that you want it to you can also press the numbers on your numpad it'll snap it to the different sides of
the building um so we're going to select it and we are just going to rotate it as best as we can to line it up
okay we're going to because because we are already in top down view you don't have to press z- axis um but we are
rotating along the Z axis so if you look at it look at your building from this direction if you
press rotate we're not rotating here right we're going to rotate and you click Z we're rotating along the Z
axis okay now let's go back to top down view I'm going to press rotate because we are already looking from the top down
it's going to automatically rotate from the z-axis so we're going to do just rotate it until it lines up as best as
we can with the x axis and y AIS that looks pretty straight you can zoom in if you
want you can see okay it's not perfect so let's see if we can get it a little closer oh that's it's so much harder
when you zoom in so much more difficult a little bit more difficult and U we'll leave it there I noticed
that if you um if you're zooming in it'll it rotates kind of fast let's see and if you hold control it'll rotate
it'll snap and rotate we don't want to do that I I'll just leave it there just get it
as close as you can okay now that that is lined up with the axis um we are going
to go to the top not top bottom top I say top down bottom up I don't know we're going
to go from the bottom up this time and wait before we do that let's not do that yet um now now that we have it lined up
what we're going to do is now that we have it lined up what we are going to do
is not import we are going to add a plane I've seen many people who build their Interiors with just a cube you can
do that if you want but for me I find that I have a little bit less control over what I am doing when I use a cube
so instead of using a cube what we're going what I'm going to do is add a plane
um you do that by pressing shift and a hold on let me turn [Music]
on I always forget to turn these on screencast all
right all right so sorry I always forget to turn on my screencast but here we go you do you add a plane or any other mesh
bar clicking shift and a and you go up to mesh and we are going to add a plane now the plane is in the middle center of
the world we're going to leave it there we're going to leave it selected if you notice it's also
selected um we're going to turn on snapping mine is already on I am going to leave it on edge select and I'm just
going to press G and point to the edge that I want it to snap to and I want it to snap to where the door is so that
when you walk in that you'll walk straight onto the floor so you press G and boom it is there so it's like lined
up with the door frame the floor of the door okay um now that it's lined up we're
going to we can move along the axis G the G the G we now that it's lined up you can move along the a the now that it
is lined up you can move along the different axes okay so we're going to do X actually we need to move y let's going
to we're going to press G and then y to move it back and it's going to stay on the same level
turn off snapping cuz it'll start snapping to edges that we don't need G and Y to move and it'll stay
level about right there let's see yeah if you turn on snapping again you can just do it again just to make
sure it's lined up yeah it's lined up directly with the edge sometimes when you snap from the center of the world it
won't line up perfect so you have to move it around a little bit and then once you get it lined once you get it
moved shifted you can go back and turn snapping on and then press G and it'll snap it with how you would like it so
that there aren't any gaps in between the edges so we're going to uh actually you
can leave snapping going for now ah I don't know cuz I don't this this this this building isn't all the
way level so yeah we're not going to leave snapping on actually turn it off cuz this W you
can if you can see that this floor is actually above this this wall goes lower than the
floor so that's why I'm not leaving it on um we're going to go flip the house the building upside down so that we can
see the floor and zoom out just a little I'm also going to go into the top the bottom orthographic view so I can just
be flat and I am going to snap it to the edge but we are going
to remain on the X AIS so that when I snap it it won't move it down because you know the wall goes lower than this
actual plane where this plane is we're going to keep it where it is in place but we're
going to snap to the edge without making it go down if that makes sense so if I were to just snap this now without
choosing the x axis if I just snap let's see G okay that's not how I meant to do it go on edit mode is what I meant to do
then go to Edge select I just want to show you real quickly I'm going to go back and do this a little slower but I
just want to show you what I mean I have the edge select it now you can see how it went it's going down now at an angle
that is not what we want okay we don't want that cuz hello that's ugly but one
all right um let me go back to the bottom orthographic and I'll go back into um object mode so you guys can
follow along with me um but like as I was saying as I was saying because we want it to stay on the plane that it is
already on what we're going to do what we're going to do is just when we go to snap once we press G we're going to
press X and it will keep it level okay so we're going to snap it here let us go into edit mode make sure you have
snapping turned on select the edge make sure you have Edge select mode Edge select is on and then you you select
this Edge bottom orthographic um we're going to snap it to this Edge right here not the outside
edge we're going to snap it to the inner Edge this is like the roof I'm thinking this is giving me the roof I think this
Edge is the RO edge of the roof part of the roof Maybe it's giv this right here but that's
where we're going to snap it to that way we won't have the the floor going outside of the building or anything um
it just give us space okay so with this Edge selected we're going to move our Mouse to this
Edge we're going to press G and then we're going to press X and you click left click to place it and you see that
it remained level that is what we want okay so we're going to do that to this whole floor stretch
it all the way across okay so now select this [Music]
Edge and we're going to bring it to here g x to keep it level then we're going to select this
Edge that's giv interesting we'll F if that causes a problem cuz you can see it's kind of going through something in
the wall if it causes a problem we'll fix it um we're going to select the top Edge
and then we're going to snap it here g x hold up hold up hold up what happened G and then X oh not X this time this
time we're going to do y g and then Y and then left click okay let's see so it's like we
have some that some that's coming outside of the building which we don't want and because we don't want that we
are going to just move it we're going to have to turn off snapping
um turn off snapping and we are going to move it just back a little bit with this Edge still selected you just press G and
we're going to move along the Y AIS G and then Y and then just move it in like right
there and it shouldn't be coming through anymore okay actually I'm going to move it in
just a little bit more just to be sure g y there we go give it just give it a wall give it a little space on the on
the side and you have this corner this Edge over here and this Edge okay so we're going to move both all sides in
just a little bit the the left and the right in just a little bit too all right so
G zoom in so I can see this time we're going to move along the x axis with make sure your snapping
is not turned on G and then X and let's just bring it in to like
right right there yeah let's do that if this is posing a problem problem
we'll just grab that edge and move it in but right now we're not going to bother with
that we're going to grab this Edge over here do the same thing G and X move it in like right there I like it
h maybe we can move this side in some more I feel like it is in it's just this is coming through instead
actually we're not going to bother it yet we are eventually but let's finish making the interior and then we'll edit
move that over at the end that way everything can be symmetrical make sure you are saving along the
way all right so we have a floor all right so let's get inside the floor is not even half of
it we are going what we're going to do is Select bring everything up this should be really easy select every Edge
if you just need to see make sure you select it you can go to the bottom bottom view again so you can see
everything clearly um and just hold shift and select each
Edge all right now that all of the edges are selected we're going to raise the walls
up basically and we are going to turn on snapping mode and I do think I want to have this
to like you see how the the shed is like leaning the ceiling's Leaning so we're going to do that also um but we'll snap
it to this Edge right here but we when we extrude we are going to extrude on the Z
axis okay so it'll go straight up okay you ready so we have all of our
edges selected we have we're on we're um we have snapping turned on and we are snapping to this Edge
the edges selected so basically just going to press e to extrude right after you press e it's
already snapping on the Z axis so you don't have to press z um okay so you just going to left click to place and
now we have a room the room is here so with that being said we
are going to move this Edge down cuz we want to have the make sure the ceiling is slanted going to select this Edge
only and then we are going to snap to here this Edge right here so we're going to press
G and z and left click now the ceiling is
slanted okay so we are going to fix that don't worry just not yet is it on that side too okay so that's the only side
make sure you are saving along the way now we have to create the door and the window just like we did for the
Collision when we like um opened up the space for the door that's what we're about to do
sometimes I'll go to a different viewing um sometimes I'll turn on viewport shading versus
uh the wait hold on sometimes I always I be calling this the wrong thing sometimes I'll turn on solid view versus
the material preview so that I can see Shadows or sometimes I'll just I can just see things different but you do
whatever um suits you the best okay um just find out what works for you sometimes I'll turn on solid and then
I'll do uh the transparency the x-ray mode so I can actually see I don't have remember I told you you don't have to
have x-ray mode on if you have snapping on and you want to cut um this door open and you have snapping
for the edges turned on you can just it'll pick up on the edge that is this door
so what we're going to do is add Loop cuts to open the door and the window to create our door and our window all right
so how do we uh add Loop Cuts we do control R so you press control and then R and then you you hover
along the when you want a vertical line you hover along the a top horizontal line and it'll give you a vertical line
all right so we're going to snap and we're going to do it to this Edge right here we need to do that
twice boom give me what I'm looking for is the door really that wide
why do I feel like it's not though let me make sure turn on transparency yep that's the door okay
perfect and then we need a horizontal line so sometimes you have to come to when you want a horizontal line you have
to go up against a vertical line so you press contrl R see when you're up up against the vertical line the horizontal
line appears when you're on the horizontal line the vertical line appears all right so boom snap it to the
top of the door and because because this floor is lined up with the outside doorstep we don't have to add another
loop cut down there so with the door created we're going to turn on face select select your the face for the door
and you're going to press X to delete and you going to go delete face and there is your
door boom go back into material view you can see it better we are going to create a door frame so you won't have any of
this showing like it won't look like yeah all of that none of that will be showing all right so we done that let's
create a this window and then we're going to fix this all
right let's do it let's see just turn around try to position yourself to where you think the
window is I think it's somewhere here let's turn on x-ray mode go back to solid view okay perfect and you can see
where the window is we're going to add we're not going to move this Edge you could shift this edge
up but we're not we're just going to add another little just to keep the geometry as equal and symmetrical as
possible we are not going to use this line to help cut out this window all right we're going to cut around this
line that being said let's get out of x-ray mode because you know only be trying to go through and snap on the
stuff that's all around in the world um contrl R and then you know make sure you still
have snapping turned on we are going to see if we can find the edge of this
window okay hold up undo that turn this back on where was the window it was right here okay I thought hello
let me see if I can line up closer to it okay let's try this again contrl R Place it okay there we go and where's
this other one it's over here okay control R again hello boom and boom okay and then
we got to snap get the top of the Window Control R we need a horizontal line come on you can get it to me okay there we go
boom and then we got to get this line the bottom of the window crl r Wait boom where is it there it is so
we're going to delete one two two faces this time so you go once you have all your Loop cut Loop Cuts made you're
going to go up here to face select select this one and this one cuz this is also part of the window X and delete
faces and there is your window window if you go back to material um preview mode you can
see that now our window is made save make sure you are make sure you are saving along the way all right
now let's fix this so that we are not um we are just going to move it along the ax it's just going to we're
going to do move it by the vertex so while being in while being still in edit mode click
click on vertex select mode we going to grab this vertex and we're going to move it along
the Y AIS so you're going to press G oh wait hold up turn off snapping let's see if we can do it this
way and and without like destroying anything it was only that part so that may be
it um it to I know it um what am I trying to say it didn't move
everything should we move the whole portion let's just move the whole portion cuz I don't like stuff that
ain't looking right we're going to grab this whole Edge
okay I just clicked on on edge select mode and I selected this whole Corner okay same thing we just did we're going
to press G and Y to move this corner in without making the the wall look weird okay so now when we come back inside
it's still a straight edge make sure you are saving along the way
okay remember that when we edit in when we like move stuff around in edit mode it moves
our the origin of the of the geometry it moves it so go back into object mode and we'll just go on and reset that go back
into object mode and then right click and go down to set origin and you want to move the origin to Geometry why do we
do this we do this because when we import this into cold Walker to place in the world and create our y map when we
bring this in we want it to spawn directly in front of us and the only way it's going to do that is if this origin
is set to the geometry if this origin is way over there if the origin is way over there
when you spawn it into the world your your your um no no no that's not what I meant
if your origin is here and your geometry is way over there you're going to get the origin point right but you're not
going to get the geometry because the geometry is going to be way over there and so you're going to have hard time
moving uh this model around in cold Walker to place it and we want our job to be easy we don't want it to be
difficult so always remember to set the origin back to the geometry you just right click make sure it your uh model
is selected right click and go down to set origin origin to Geometry okay perfect perfect perfect
make sure you're saving along the way contrl s quick save um is that it that's oh wait no no no
that's not it let's let us create a frame for the door and a frame for the window
and yeah let's do that really quickly um we're going to add a cube we're going to make the frame I showed you guys this in
the beginning of the series how to make door frames and window frames you're just going to add a cube we're going to
make it out of a cube shift a to add a new mesh go down to Cube and it'll bring your Cube there turn on I'm
just going to snap it here um for the sake of this um bringing it
closer um all right I am going to just size this to
fit this door I'm going to go into edit mode cuz I think it'll just be easier you can size this in object mode
but it's not as precise cuz when you scale it moves the it scales the whole thing I just want to move this top
portion um actually before I do that let me change this to face mode face select and
I'm going to snap this to the floor that way when I start resizing it it'll be all it'll already
be on the floor and I don't have to you know try and shift it and so on and so forth so once you snap to the floor
right there um go back into edit mode we're also going to turn
on there we're going to do that we turned on x-ray and I also went back to solid
view to the solid view okay we're going to go to front orthographic view just middle Mouse button and Al and
ALT to get there and we're going to do we're going to move this Edge right here to line it up
here um can we just snap that let's see sometimes snapping works great and then sometimes it doesn't so G and then X to
keep it on the floor I told you if you move it along the x axis it if you move it along the x
axis it will not um shift it from it's [Music] um where it was originally placed it'll
move it along the same place is what I'm trying to say so we have a turn off x-ray for a second cuz so we
can select this Edge go back to front orthographic then go back to x-ray so we can see where the door is um we're going
to move this Edge to this Edge and we got snapping on so it should just snap it make sure you press G and then X to
snap it and there it is you don't have to do this like this we're not creating a door we are just
creating um make sure you turn off x-r mode so you can actually select the face that you want we are doing this so that
when we scale it or move it out we can just be a little bit more precise okay we like Precision you don't have to go
into x-ray mode for this one just move it G and Z to stay along the Z axis all right so now that we have this
we are going to scale this in along the Y AIS so you just hover over this to PR and press L it'll select all the faces
for you and then we're going to scale on the Y AIS and it's going to just make this much much
skinnier maybe that much um let's do we're going to move it uh
what do we call it let me turn on face s it's a whole lot of just moving quickly leave um we're going to move this back
I'm just going to hover over this face right here cuz this is where I want to go this is not where it's going to end
up but I just want to get it close to the wall precisely so you're going to press G and
Y and it's there it's lined up perfectly with the door all right so turn on x-ray
mode and turn off snapping uh actually don't do that go out of xray
mod we're just going to go on we're just going to go on and create the frame and then we'll resize it around the door
press G and Y just to move it up a little bit actually you can move it up a lot of
bit let's just go on and make the frame um we want to select the front side of the the the box and then the
back side and then you're going to press I to inser uh that's good enough then you're
going to press X delete faces and you have a frame um while we are here let me just
go on and make sure your on turn on edge select select this Edge and then select another Edge the one that's directly
across from it and press F and it will fill that space up and you do it again f
to fill this Edge and this Edge F to fill this Edge and this Edge F to fill
there's your frame I am going to go in object mode actually do I want to go object
mode it doesn't matter but I'm I'm not going to go in object mode just for the sake of it doesn't matter you can do it
you can duplicate in either object mode or um edit mode if you duplicate an object mode it's going to create a new
new uh object in the outliner the new mesh in the outliner if you do an edit mode it's just going to remain the same
part of this cube right here um we'll do it an edit mode just for the heck of it press a hover over a face and just press
L and it'll select the whole thing and then we're going to do shift d and you're going to move it along the x
axis we're just going to move that over there that's our window we'll we'll work with that in a second all right so just
come back to this one right don't worry about the origin cuz we're going to link this to the other
shell the actual the the interior okay so just press g y and we're going to move this
in and there actually and we're going to not only move it in we are going to resize
this Bring It Forward just a little bit so you can see how much you want to resize it let's start with this side no
actually let's start with the top go into face select Mode start with the top and the bottom and
then G and Z like maybe maybe that's enough if it's not you can always adjust
it later we're going to move the bottom down also or at the very least we are going to
move this one down gz maybe like right
there cuz no actually we're not going to do it like that cuz we want it to be flesh I want it to be flush with the
floor so we're just going to move the whole thing g z hopefully you can you're following and I'm kind of moving I'm
kind of moving kind of moving like right there okay then let's get the it this
left side I'm going to do g
x [Music] about but right there um we already
going to do some resizing of this this is not where it's going to be in in the end get the right side
GX and maybe like right there let's move it back now now we can move it back and it'll probably fit better
gy uh actually hover over it make sure you select all the size G Y oh that looks so much better you can
go on the inside and see like how much is actually in yeah that's that's decent if you
don't like it you can always you know readjust it however you want to all right so there's the door
frame and then we need to get get this one select a face and then hover over it and press
L and then we are going to move it here so turn on snapping just to get here fast
g k turn off snapping uh gy to move it out select the
bottom faces and we're going to press gz just to resize
actually maybe like right there let's do the top uh I am in back orthographic that's
if you're wondering [Music] gz this isn't perfect I am probably
going to extend these down so that um when we place the shell it'll place it it'll give us a little bit of Mercy
when moving around in code Walker g x boom let's do the other [Music]
side back to back orthographic GX I just have to see select right there let's select the whole frame and then
[Music] gy boom it's there what's it look like looking
good all right so let's bring this face down right here gz we're going to bring all of it out actually just
some so that when we place it gz it'll give us some uh freedom to a little bit of move uh wiggle room
because sometimes placing the shell the interior can be a little a little bit difficult and it doesn't want to be as
precise and if it can't we can't get precise movements then we need wiggle room with these frames so that even if
we can't get it perfectly lined up like we have it pretty perfectly lined up here in blender but moving around in
cold Walker is just it can be a challenge to get it as precise so we have to give ourselves some wiggle room
you can even give yourself some wiggle room with these doors if you want to but we're going to leave
it right there and now you have your interior that is all we are going to do
cuz we still have to create the glass and everything the glass for the window and the door will be the absolutely last
thing that we do um but oh wait no before we finish let's grab the windows and the
door and you can go in object mode I I would prefer you to go you have to do this in
object mode actually so just select the door and window they should be linked together since we did it in edit mode if
they're not Linked In linked together if you did it in object mode um you can just click one hold down shift and then
select the other and then select the interior make sure you select the interior last all right and then we're
going to press controll J to link it all together so now they are all one model okay and we're and right now it's
labeled plane but we can call it hacker we can call it hacker unor Lounge uh
[Music] interor you can call it sometimes people call it interior shell but I'll just
call it Interior right now all right and that is e um in our next session we are going to
texture uh we can probably going and create the window at least we'll probably go in and do the window we can
take we're going to texture in our next session which will be Friday and we're going to texture
texture should be easy um I'm going to have my textures pre- downloaded and ready to go if you
don't have any textures and need to know I'm going to talk you through how to get textures and where to get them from but
if you join the Discord if you're not already in the Discord in the resources Channel under the development help
section I have in there a link to a website that has textures if you want to pre-download textures and convert them
to DDS because textures need to be in DDS in order to work in GTA um you can go on and get that link
get you some textures that you think would be cool even if you want to create something you can create like use a
canva or photoshop create any image that you want maybe you want some graffiti on the wall you create it you can create it
as a PNG and then you can convert that PNG to a DDS and it will function as any other texture functions okay so some of
you might ask how do I get graffiti or all these different designs it's just an image what you can use any image that
you have and make it into a texture okay so just brainstorm go look at the website
um if the if the website is not Linked In the description join the Discord grab the link Go download you some textures
go on and convert them to the D DDS um that I will also provide a link for uh DDS how to convert like a website
where you can convert from PNG to DDS as a matter of fact when this video goes live I have a section where it says
video tutorials or something like that and I post every single one of these videos for the
series right so within that series every video I I include the any resources that I I tell you you may
need um or for you to come to the Discord and download they are also there directly linked under every you know
that specific video so if the re you can't really find it in the resources section just go directly to this video
section in the Discord where this video is posted and grab the those links okay next session Friday we are going to
texture our interior and it should go move along pretty quickly I'm going to try and move that P portion along well I
want I don't I I'm not going to rush it but I am going to try to move at a a a just slightly quicker Pace cuz I would
it I think it would be great if we can test this out in the server after that session if not then it's okay cuz there
are steps to this thing and it just takes time um so I don't want anybody to feel uh Left Behind or like you're
rushing or that you you're left out or you missed something if you're missing something you feel like you don't get it
all you know I want you to get it all and don't be afraid to ask questions there's no stupid
questions just ask just ask don't give up this is this is a process making mlos is a process you're literally learning
how to manipulate a pre already made gain not only are you learning to manipulate an Aller G There are rules to
what is even allowed when manipulating or modding modifying what has already been created and it takes time to learn
this stuff and being that this isn't your like your typical you know learn how to create a video game this is no
I'm trying to learn how to modify something that's already created there is no guide book
on how to do it okay so it takes time just know that it takes time I know you might be
frustrated if you are experiencing frustration right now just know that practice makes perfect and it is okay to
keep practicing your first creation is not your best creation it won't be your best creation it does not mean give up
does not mean stop does not mean stop working on it no that's not what it means if it's hard it's okay it's it's
going to be it's not don't expect this to be easy but I am trying my best to simplify this as much as possible and
give you the most insight and explain why things why C certain things work the way they work that way you are not just
doing going through the motion not that way you're not just doing choreography doing it because I said do it you'll
know why you're doing it and when you know why you're doing something you have so much more control over what you
create all right I offer one-on-one sessions for anyone who is interested I do one
onone sessions for mllo um Creations so if you need help you've been
stuck um as a result of taking lessons with me you will flow through blender with ease to create whatever you want
I'm interested in helping those who want to make amazing mlos amazing dwbl amazing expans map expansions without
struggling and getting frustrated along the way who do you know is ready to bring their creation to
life finally to life the easy way if that is you or your friend join the Discord open the ticket and let's get to
work okay too many people out here got amazing Creations that need to come to life let's do it let's get it done all
right I love you thank you for hanging out thank you for being here I'm glad you guys are enjoying this
series uh if this has been helpful for you please leave a like on the video share tell a friend about it
um And subscribe all right I love you bye
Heads up!
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