Step-by-Step Guide to Creating MLO Interiors in Blender

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Step-by-Step Guide to Creating MLO Interiors in Blender

This tutorial is part of the "From Blender to 5M" series, focusing on creating interiors for MLOs (Map Location Objects) used in GTA modding. The instructor emphasizes patience and encourages questions, offering one-on-one sessions for personalized help.

Preparing Your Blender Workspace

  • Turn on relationship lines via the viewport overlays to visualize object connections.
  • Locate and reload missing textures if they disappear, using Blender's pie menu to find and reconnect them.
  • Zoom out to navigate the scene efficiently and reveal hidden objects.

Aligning the MLO Model

  • Rotate the shed model along the Z-axis to align it with the X and Y axes for easier interior modeling.
  • Use top-down orthographic views and snapping tools to precisely position the model.
  • Advice: Always perform edits and export your MLO in the aligned position to ensure proper placement in the game environment.

Creating the Interior Floor

  • Add a plane mesh instead of a cube for better control over the floor shape.
  • Snap the plane to the door edge to ensure seamless entry.
  • Adjust the plane's edges along the X and Y axes to fit inside the building without gaps.
  • Raise the walls by selecting all edges and extruding them upward on the Z-axis.
  • Slant the ceiling by moving one edge down to match the shed's roof angle.

Cutting Out Doors and Windows

  • Use loop cuts (Ctrl + R) to add vertical and horizontal edges where doors and windows will be.
  • Delete faces to create openings for doors and windows.
  • Switch between solid and x-ray viewport modes to better visualize geometry.

Creating Door and Window Frames

  • Add a cube mesh and resize it to fit door and window openings.
  • Use face select and edge select modes to precisely scale and position the frames.
  • Insert faces and delete unnecessary ones to hollow out the frames.
  • Duplicate and position the window frame similarly.
  • Leave some wiggle room in frame placement to ease positioning in the game engine.

Finalizing the Model

  • Join the door, window, and interior meshes into a single object (Ctrl + J).
  • Rename the object appropriately (e.g., "Hacker Lounge Interior").
  • Reset the origin to geometry to ensure correct spawning and placement in Cold Walker and GTA.

Upcoming Steps and Resources

  • Next session will focus on texturing the interior, including creating and applying glass textures.
  • Resources for textures and DDS conversion links are available in the Discord server's resources channel.
  • Encouragement to practice and patience, highlighting that MLO creation is a complex process without a standard guidebook.

Additional Support

  • The instructor offers one-on-one coaching to help creators overcome challenges and streamline their workflow.
  • Viewers are encouraged to join the Discord, ask questions, and share their progress.

Summary

This video provides a comprehensive walkthrough for modeling MLO interiors in Blender, covering alignment, floor creation, door and window cutouts, frame construction, and preparation for game integration. It balances technical instruction with motivational advice to support creators at all skill levels.

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