Blender 5M Course Day 4: Creating Windows and House Basics

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Overview of Day 4: Blender to 5M Course

This session focuses on creating windows and assembling house components in Blender, aimed at beginners learning to build MLOs (Map Locations) for 5M GTA.

Key Steps Covered

Combining Door Components

  • Select door handle, knob, frame, and door mesh in edit mode.
  • Use Shift to multi-select and Ctrl+J to join into a single door object.
  • Rename objects in the outliner for clarity (e.g., "door", "ground", "house").

Creating a Window Frame

  • Start with a cube primitive and rename it "window_frame".
  • Move and scale the cube to desired window size.
  • Enter edit mode and select front and back faces.
  • Use the inset tool (shortcut I) to create the window frame thickness.
  • Delete the inset faces to create the window opening.
  • Switch to edge select mode and fill in edges with the fill tool (F) to complete the frame.

Positioning and Adjusting the Window

  • Snap the window frame to the wall using face snapping.
  • Use orthographic front view and X-ray mode for precise vertex selection.
  • Adjust vertices to create a modern, sleek window shape.

Duplicating and Arranging Windows

  • Duplicate windows with Shift+D and rotate/move them to desired positions.
  • Use vertex selection and snapping to fine-tune placement.
  • Join all window objects into one for easier manipulation (Ctrl+J).
  • Set origin to geometry for centered transformations.

Tips and Best Practices

  • Use underscores in object names for compatibility with 5M GTA conventions.
  • Utilize snapping and orthographic views for precision.
  • X-ray mode helps select vertices on both front and back faces simultaneously.
  • Joining objects simplifies scene management and future editing.

Next Steps

Community and Support

  • Join the Discord linked in the description for help and to share progress.
  • One-on-one sessions available for personalized guidance.

Conclusion

This tutorial provides foundational skills for creating house components in Blender, essential for building custom MLOs in 5M. Follow along to develop your modeling proficiency and prepare for more advanced projects. For further learning, consider Master Blender for 5M: Create MLOs and Drawables Easily and Blender Basics: Navigating and Using Essential Tools for 3D Modeling.

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