How to Texture Your MLO in Blender: Step-by-Step Guide

Convert to note

How to Texture Your MLO in Blender: Step-by-Step Guide

Introduction to MLO Texturing in Blender

This tutorial guides you through the process of texturing your MLO (Map Location Object) interior in Blender, focusing on applying multiple high-quality materials and optimizing them for GTA 5.

Finding and Preparing Textures

  • Use recommended websites (links provided in video description and Discord) to find free or paid textures.
  • Download textures preferably in 2K resolution for quality, then resize for optimization.
  • Convert PNG textures to DDS format using an online converter, as GTA 5 requires DDS files. For a detailed guide on this process, check out How to Create Seamless Textures with Stable Diffusion Forge.
  • Organize your textures into folders named clearly (e.g., "blackcore_brick_diffuse") to avoid confusion.

Setting Up Blender Viewports for Texturing

  • Split your Blender workspace to include Layout, UV Editor, and Shader Editor viewports for efficient workflow.
  • Hide exterior shells to focus on interior texturing.

Creating and Applying Shader Materials

  • Use the Shader Tools menu to create new shader materials.
  • Choose "Normal Spec" shader for detailed materials instead of the default flat shader.
  • Apply base color (diffuse), roughness (specular), and normal map (bump) textures to your material.

UV Mapping and Texture Adjustment

  • Rename UV maps by adding a space and zero (e.g., "UVMap 0") to ensure textures display correctly.
  • Enter Edit Mode and unwrap your model using Cube Projection for cube-like shapes.
  • Adjust UV map scale in the UV Editor to resize textures (e.g., making bricks smaller by scaling UVs up).

Adding Multiple Materials

  • Create additional shader materials for different surfaces (e.g., floor tiles, walls).
  • Assign materials to selected faces in Edit Mode and use the "Assign" button.
  • Adjust texture scale and placement for each material to avoid tiling issues.

Creating Custom Artwork Textures

  • Use Canva to design custom textures like graffiti or artwork.
  • Export artwork as PNG, then convert to DDS for Blender. For a step-by-step guide on creating MLOs, refer to Step-by-Step Guide to Creating MLOs in Blender for GTA 5.
  • Apply these as default shader materials for flat images like paintings.

Fine-Tuning Material Properties

  • Adjust specular intensity, falloff, and Fresnel values in the material properties to reduce unwanted shininess.
  • Experiment with values (e.g., specular intensity around 0.2) to match the desired look.

Final Tips and Next Steps

  • Save your work frequently.
  • The window and door texturing will be covered in a future video to keep this tutorial concise.
  • Upcoming videos will cover collision creation and finalizing the MLO for in-game testing. For more advanced techniques, check out Master Blender for 5M: Create MLOs and Drawables Easily.
  • Practice and experimentation are key to mastering MLO texturing.

This comprehensive guide ensures you can confidently texture your MLO interiors with multiple materials, custom artwork, and optimized textures ready for GTA 5.

Heads up!

This summary and transcript were automatically generated using AI with the Free YouTube Transcript Summary Tool by LunaNotes.

Generate a summary for free
Buy us a coffee

If you found this summary useful, consider buying us a coffee. It would help us a lot!


Ready to Transform Your Learning?

Start Taking Better Notes Today

Join 12,000+ learners who have revolutionized their YouTube learning experience with LunaNotes. Get started for free, no credit card required.

Already using LunaNotes? Sign in