How to Texture Your MLO in Blender: Step-by-Step Guide
Introduction to MLO Texturing in Blender
This tutorial guides you through the process of texturing your MLO (Map Location Object) interior in Blender, focusing on applying multiple high-quality materials and optimizing them for GTA 5.
Finding and Preparing Textures
- Use recommended websites (links provided in video description and Discord) to find free or paid textures.
- Download textures preferably in 2K resolution for quality, then resize for optimization.
- Convert PNG textures to DDS format using an online converter, as GTA 5 requires DDS files. For a detailed guide on this process, check out How to Create Seamless Textures with Stable Diffusion Forge.
- Organize your textures into folders named clearly (e.g., "blackcore_brick_diffuse") to avoid confusion.
Setting Up Blender Viewports for Texturing
- Split your Blender workspace to include Layout, UV Editor, and Shader Editor viewports for efficient workflow.
- Hide exterior shells to focus on interior texturing.
Creating and Applying Shader Materials
- Use the Shader Tools menu to create new shader materials.
- Choose "Normal Spec" shader for detailed materials instead of the default flat shader.
- Apply base color (diffuse), roughness (specular), and normal map (bump) textures to your material.
UV Mapping and Texture Adjustment
- Rename UV maps by adding a space and zero (e.g., "UVMap 0") to ensure textures display correctly.
- Enter Edit Mode and unwrap your model using Cube Projection for cube-like shapes.
- Adjust UV map scale in the UV Editor to resize textures (e.g., making bricks smaller by scaling UVs up).
Adding Multiple Materials
- Create additional shader materials for different surfaces (e.g., floor tiles, walls).
- Assign materials to selected faces in Edit Mode and use the "Assign" button.
- Adjust texture scale and placement for each material to avoid tiling issues.
Creating Custom Artwork Textures
- Use Canva to design custom textures like graffiti or artwork.
- Export artwork as PNG, then convert to DDS for Blender. For a step-by-step guide on creating MLOs, refer to Step-by-Step Guide to Creating MLOs in Blender for GTA 5.
- Apply these as default shader materials for flat images like paintings.
Fine-Tuning Material Properties
- Adjust specular intensity, falloff, and Fresnel values in the material properties to reduce unwanted shininess.
- Experiment with values (e.g., specular intensity around 0.2) to match the desired look.
Final Tips and Next Steps
- Save your work frequently.
- The window and door texturing will be covered in a future video to keep this tutorial concise.
- Upcoming videos will cover collision creation and finalizing the MLO for in-game testing. For more advanced techniques, check out Master Blender for 5M: Create MLOs and Drawables Easily.
- Practice and experimentation are key to mastering MLO texturing.
This comprehensive guide ensures you can confidently texture your MLO interiors with multiple materials, custom artwork, and optimized textures ready for GTA 5.
hello hello hello welcome back it is Q we are diving right into today's video um we are going to texture our
mlo and in the video you're going to hear me talk about um we're going to do window we're not doing the window today
we are going to be saving the window and doors for like the final things that we do but we are texturing so I'm really
diving deeper into um how to texture your materials and how to get you know good quality
materials for your um MLL we're also going to we're going to be adding multiple materials so that you know you
know how to add multip material multiple materials not just one um but so that you can you know add as many as you want
okay um I hope you enjoy the video I hope this has been helpful for you if you're new here go on and subscribe cuz
we will have more videos like this coming in the future um if you you know are enjoying the series please leave a
like on the video share with your friends help more people learn how to make mlos I know so many so many people
out there who've been dying to learn I won't talk anymore unless I'm teaching okay let's get started see you in
blender all right y'all we are coming towards the home stretch of this series today we are going to texture and
add texture to our interior um I have texture saved already hopefully you have had time to go and
look um using the websites that I gave you you know find yourself some textures
there are other websites you can use too but um that one's pretty easy to uh pretty easily accessible so that's the
one that I gave you my if you want to find other textures you can Google uh blender materials blender
textures free blender materials free blender textures and you'll get a quite a few
websites that'll pop up um there are some that are free there are also some that are paid obviously you get what you
pay for so the more when you pay for texture materials it'll probably probably be might might be better but I
found some really good textures that um are not are not paid um so you know and then with GTA it all depends on what you
are trying to create honestly um but I have the website up I already have textures but I do want to
go through the website just a little bit um for you I have about three textures that I am going to apply to the intera
not including the window so this is the website if you um have not gotten the link to the site check the description
box of this video for this site check the Discord and the resources Channel or um check the Discord Channel where in
the Discord where the videos are posted for this series uh the link is posted with the actual
video this video so if you go to Discord you go to video tutorials you find this video that you're currently watching in
the comments um you will find link a link for this website as well as a link for the um PNG to DDS
website okay you you will need this converter because PNG textures do not work for GTA
5 so make sure you have this website also but once you get to this website all you do is Click explore all 201415
assets you click and it'll bring you to this page you can search you can type in um the search box and find the texture
this is really nice these kind of look these are slightly different but that's really
nice um find whatever you want this brick is nice keep in mind we are making like a
little hacker Hood oh this Mater this is nice I'm creating something else I like this
floor I like that what is this what is this metal
okay but just find you something that you like this is nice it's really nice find you something that you really like
and uh once you click on it say you chose um let me see something say you chose this floor this
this concrete right here basically I typically use the two download 2K the 2K file first um you can do 1K 2K I always
start you know initially I was starting with the higher but obviously the the higher your file the higher oh my God I
cannot talk the higher your file size the higher the quality the higher the um file size and you know if you're doing a
2K PNG this is how big the file size is this isn't the just one image but these are all the
different um files within this zip folder um so just you know if you do go 2K just know you will probably have to
size down eventually to make to optimize your textures I always go big first I don't
go the like the biggest but I go 2K just so I can see the um Quality for myself and then I can
decide okay where where I want to um minimize my files so that I can you know better optimize it for um performance
when you're actually like sending it out to other servers and whatnot so that you know you don't have crashing and things
like that or Texture issues for you know some people whose PC isn't you know the strongest or the most powerful will have
difficulty loading in large file size or if your server the server that you're um that has your mllo maybe they don't have
a whole lot of ram don't know much about Ram so on and so forth um but I always start here first
you can start at 1K it won't look too much different but you know I am I love quality so I always start with 2K so you
get your um just click on it it will download it I already have mine downloaded but I
just wanted to show you you you will have to unzip it
um in order to access the files all right uh and then you also have to convert it so I already have some have
my my textures I have two that I want to um use so I want to use this I want to try this out maybe for the floor and
then try this black brick for the wall I got I don't remember where I got these textures from so um but I'm sure
like if you want to F use the same textures to follow along with me um you can I'm sure you can possibly type in
the search feature and get it get the same texture um by search I mean like up here
or get something similar um okay or just use whatever you want
I'm also going to make make a texture um in canva also so I'll show you guys
that all right so let's go back to blender what we're going to do is hide this exterior shell so I think it's this
right here you hold down shift where it says form shed yeah we going to hide that so that we can
see just the interior we're going to we're not going to move it yet um we're going to leave it here okay so now that
we have this here we are going to utilize a different viewport to help us texture our interior so we're going to
utilize the shading viewport and we are going to utilize the UV editing viewport but to make things easier so you don't
have to click back and forth between all three we're going to basically open up those viewports here on this one screen
okay okay so in order to bring that up the UV editing or and shading what you're going to do is bring your mouse
over here to the left hand corner and once it turns into a Crosshair you're going to left click and
drag okay we don't want to drag down so if you did end up dragging down like me you can just come over here
um somewhere and you can right click okay this this part right here this doesn't really bring it up so we're not
going to right click here but if you come over here closer it'll bring up uh um like next to object mode it'll bring
up a different menu and you can go to close area and it'll close it for you let's try that again actually not don't
drag down drag to the right so when it turns to the Cross to a Crosshair drag over to the right okay so now we have
something different um or we have a double double um what is this the layout viewport okay so we're going to change
this one this view viewport from layout to to
um UV so come up here to the left hand corner um go down to UV editor and UV
editor and select it right here okay now take your mouse and go back to the left hand corner left click and drag
down now we got like a duplicate of the UV editor we're not going to have this one as you this is going to be our
Shader editor going to come over to the left hand corner click and go down to Shader editor boom and then like you can
get rid of this um menu right here by pressing n just like we do in this viewport if you press n it'll bring out
this menu press in again and go away n n okay and uh we don't need this just yet so
you can like just drag come right here when your mouse become mouse cursor turns into the the line with the two
arrows you can just drag it over out of the way
um now what you need to do is bring up the solemn's tools menu by pressing in yours probably might look like that um
what you're going to do is go into drawables and then click on Shader
tools and we are going to create a new Shader um material I don't typically use default you can
use default if you want a flat image texture if you just need a flat image texture then you I would use default uh
sometimes you might use a flat image texture for maybe a photo frame a photo within a
frame um that's when I use it so when you see unless I have created um a normal map for actual maybe I want
something to look like it's a painting a real painting if I want that then I'll use a different shade of material but if
it's just a picture you want to put create artwork for a museum or a a painting or photo that you're going to
hang on the wall or maybe you want to put a photo in a Furniture pack artwork in a Furniture
pack I would typically use default Shader um the default Shader I'm not going to use default Shader for this
interior because we want a little bit more detail to the material so what we're going to do is go down to normal
spec and this is what and this will allow us to create more more detail for our material and you're going to click
create Shader material and your interior should turn black um if it did turn black then just
go back and make sure you have it selected and then click you know create choose normal spec and then create sh
material okay all right now that we have it selected because you created the Shader
material now you should have something over here in the Shader editor you can zoom
in this is where we this is where we are going to apply our textures all
right so let me pull up my textures I will do the the brick first I'm going but wherever you extracted
your texture this is where I'm in my folder the folders that I extracted my materials and I am going to create a new
folder within this folder and call it DDS cuz I have to we have to convert these images to DDS um from this package
I'm only going to be using three I'm going to use the base color which is also the diffuse sampler I'm going to
use the roughness which is the spec sampler and I'm going to use the normal map which is the bump sampler
okay with that being said I'm going to pull up this this is where I'm going to convert the photo the image texture
so let's see let me grab this address so that I can just type it in here on this website
right uh paste it there and press enter and it'll bring me to what I
need so I'm going to start with the base color open after you click choose file I chose the base color DDS Target format
it should should be DDS then 100 image quality convert okay okay so it should have
converted it then you click the download button then this link right here will download it for you okay so there it is
there so I'm going to do is open this back up open up my DDS folder and D okay Le I normally do this on two screens so
let me see I'm just going to do it like this there we go and then put it in gallery
mode so I can see and I'm just going to name this okay that's not what I was trying to do rename it to
uh blackcore brick uncore diffuse when you're naming your textures
make sure you don't double name your textures cuz you might have like maybe you have two types of two types of black
brick um in your and you're using both types in your interior ml creation and if you
are make sure you name them something different don't name both black brick diffuse
because it will confuse the actual game and the game is just going to choose one and you're going to wonder why okay this
texture is not what I need to be make sure you you know you different diff differentiate what
you between the two in your in in your naming okay all right so close out of this window we are going to go and grab
I always exit out of this so I don't accidentally download the same file you don't have to do what you want to
do going to go and grab the normal same thing convert I am walking you guys through
this I wasn't going to walk you guys through this section cuz I figured you can do you can figure it out but you
know sometimes you just need a little extra help and I'm okay with that okay that should have
downloaded okay we're going to call this blackcore brick score Norm normal you can write normal or
Norm doesn't matter I just you know the I'm naming stuff for my convenience and you should do the same next start of
this go back to that page and let's choose the last one which is the roughness and then
convert and then download click the link to download where is it here it
is uh okay blackcore brick underscore what is this
spec I changed it from R from from it saying roughness to spec because the and blender these if you zoom in this says
bump this says well I didn't change the normal I I sometimes I get confused between which one is the normal and
which one is is the spec the roughness is the specular samp sampler okay um that one's pretty the
diffuse is pretty easy to remember and then the spec is roughness the bump is is the normal
map which will make it look three-dimensional like it's real more realistic all right so now that we have
name those um we are going to apply the texture this is going to apply the
texture to my whole building which is okay it's okay we you you it will it will do it every time and you will have
to go in and um re texture your walls and everything which I'm going to show you how to do
that now okay so let us go on and start adding the textures you can get rid of that menu we don't
need it right now press in to get rid of it let's apply the diffuse the diffuse sampler which our B which is our base
color [Music] um right here in this little box you're
going to click on the folder or it says open image and I'm just going to paste
the address from where I saved it like cuz Ain nobody trying to be trying to search
and find it like if you want to search and find like go find where you you can do that but it's so much much easier if
you just copy the address and then paste it here this is our diffuse sampler this is what we're going to choose and it
says open image boom it's there okay nothing has changed here yet next we're going to go and grab our spec sampler
same thing click the folder paste the address here spec sampler is our roughness or
um the file image that we named spec Okay click open image boom it's starting to change start
look at the inside something happened see if you undo that see I'm so silly I'm put it back I'mma put it back
okay okay so something is changing it ain't what we need want it to be just yet it's going it's getting there okay
so now we have our bump sampler which is our normal map let's go get it boom click it open image and that's
it we have applied textures so a couple of things have to happen to this you probably this is probably what most
people see when they apply their textures and they be like why it I did it but it's not changing it's it's just
one color well two things one being which is probably the most important is we have to rename this UV
map and you would come down over here to the right hand side of the screen toolbar menu outline
this upside down triangle with the three dots you click on it and then you go down to where it says UV maps and we're
going to rename this one okay we all all we're going to do is just put a space and then the number zero and press
enter that's it now your texture is actually showing up you can actually see the brick but it's not right it's not
quite what we we still it's still quite not quite not quite right okay um go into edit mode tab into edit mode
okay then we're going to press a to select everything here in our view we have to unwrap this
model UV unwrap it so basically you're going to come up here to
UV and we're going to unwrap you can I do a couple of different things or I really just do
what what makes sense to me whatever works best what allows me to get my texture to look what I what what allows
me to get my textures to look the way that I want them to look so um sometimes I'll use Smart UV project and then other
times I'll use Cube projection today since this is basically a cube I'm going to use Cube projection okay so we click
Cube projection and now if you tap back into object mode you can see the texture and then you probably like well it still
ain't you know you know it's still like who wants their brick wall to be that big like
nobody you're right nobody so tap back into edit mode now this is where our UV editor um section comes in handy now we
have to edit our UV map so over here in this viewport you are going to you know again press a to select everything here
and basically we're going to resk resize it by um scaling it um if we make it bigger right it'll make these bricks
smaller so let's just do that let's make it bigger here so you press s and then scale um let's see what it looks like
right there You tab you can press tab to go back into object mode so you can see like this isn't bad this ain't bad this
ain't bad um I'm not going to change the shininess
of this just yet um we we'll test it out in game I'm actually going to leave
everything as it is but um I'll show you where you can edit um the parameters so that it's if
you don't want it to be shiny then you can change it okay but yeah this is this look like I needed to look this look
like it all right um um maybe a little smaller maybe a little smaller let's scale it up just a little
bit more okay yeah we'll do that size this is quite a big I mean it's a nice size
space make sure you are saving along the way all right how much time okay we're at 25
minutes so honestly you could leave it like this and it'll be like this the whole whole way through we not doing
that we're going to go a little further and add a different texture what other texture did I say we're going to
add this to the floor maybe maybe we going to add this to the floor we are going to do it let let me
just I'm going to quickly convert these over I'm going to walk through it again um converting these files to DDS so let
me add a new folder and we're going to call it DDS let's minimize well actually let's just
bring up the browser ex said out is you can follow along if you have another texture you can do it while I'm doing
this [Music] um all right let's start with the color
sometimes when you download you might get a whole bunch of different things different images just know that we want
the base color we want a normal map you can use whichever one of these you want if you have two different kinds and then
we want the roughness so we're going to start with the base color boom 100% convert
now download click the link grab
this DDS let's open that up and we're going to name this black tow I don't think I
have anything named that no this is a new file so black tile yeah
underscore diffuse we we'll go with that exit out of
that rid of that choose file we'll choose this normal map again it don't matter okay
download click the link come on you can do it then I got to make the graffiti
also cuz we're going to put a little bit of graffi little graffiti on the wall normal map let's basically same title
same thing black tile Norm there we go and exit out of that
get rid of that open another one and now we need the roughness which is also the spec convert now
download click the link drag and drop boom name it again black
toore spec okay let's spell it right doesn't matter if you misspell it
it is it don't matter all right let's go back into blender okay now that we have done that
we're gonna press in let's move this out just away just just a little
bit we are going to okay we'll probably end up redoing the frames too I will um but I won't for
this tutorial I'm just going to leave everything brick but you can you can change I'm going to after I show you how
to add the second texture you'll know what to do to you know go and change the frames also uh eventually I'll end up
changing the frames but for the sake of this video and the length of this video uh we're not going to do all that um but
just press in we're going to add a new Shader um you just create go back just create Shader material and if you go
here you will see is there's a new one here so this is the first one you can name it
black brick and then you can name this one
blackcore tile all right so this is the one that we've already you know made you see over here
there are names in each section and if you click on the new one there's nothing here it just says texture all right so
you hide that menu press in and we're just going to I'm going to go on and add these uh
textures all right crl V the base color diffuse texture we added that our spec let's go get our
spec which is which is our roughness let's go and then let's do our normal boom okay so you see nothing has
changed like well why why hasn't anything changed I added a new texture cuz we have to assign it so what you
need what you need to do is tap into edit mode all right and I just want to make change my floors whatever you want
to do you can do but I'm changing the floors so I am selecting the floors okay you can do it by selecting individual or
you can select and box select and choose them all all
right now that I have the floor selected I'm going to go and select the second um material that I made create and with
the floor selected I'm going to click on assign and the floor should be different
now and it is do I like it it's
decent we'll leave it for now should I leave should we resize it any or should we leave it like
that let me look at the image so I know cuz I be sometimes I'll go along go try to make it you know what makes
sense okay okay okay H let me just see go in edit mode I'mma size it down just a
little yeah I like that better yeah okay so it's just two textures um save make sure you're saving make
sure you're saving and I hope I'm I'm speaking through the mic cuz sometimes I be looking to the side and I don't know
if my voice be coming through or not um so those are our two textures now I'm going to do the graffiti and I'm
going to change this wall this wall right here I think that's the wall I want to change I might change them
both or maybe I change the back wall nah I'm going to do that one well let's okay let's not waste any time cuz
this video is getting long I use Campa to create like get my photos um to like when I'm making like you know photo
frames artwork these are some textures that I'm working on creating um this is the
artwork that you saw in Flawless Salon I made it through canva um you will have to you know experiment with Dimensions
so cuz when you bring it into blender if your photo frame your artwor isn't a square if it's like a long rectangle
this isn't going to work very well so you want to make sure you set up your Dimensions like you should um if you go
back here it says you can create custom size you would choose your custom size and figure out your Dimensions what you
would need um so I'm going to start here cuz I feel like this wall
is if we look right it's it's kind of like a square right this is more like the rectangle this is like the square so
we're just going to stick with the square shape so this is what we're going to go
with I'm going to go down to photos cuz I want some graffi I found this one that I I kind of like I can set it as a image
background like yeah I like that I like that a lot but you can type in like I had typed in graffiti it was some really
cool ones um here and I have a PID subscription so I can get I have access to like uh like these are really cool I
have access if you don't have a PID subscription you probably won't have access to this um and I don't know if
you have access to this so let me see if I can find it yeah this one is a paid one too I PID $12 a month for canva and
I to get access to everything um this one is interesting that one could be
interesting too oh that one is cool it's so much so many um so many
different I know somebody was asking I don't know if it was in Discord on YouTube video I can't remember but this
is where like you or you can get them from anywhere any image that you find can be
uh turned into a texture for your mls's just keep in mind like be careful cuz there are stuff that
that's stuff out there that is copywritten and you can get in trouble if you're using somebody else's work so
be conscious of that this one is really cool too yeah that's fire
like between this one I don't really care for that let me delete that one and this one these are really nice like
that's so cool I don't know which one to use let me see I might go with the black the white cuz it's
like if you come inside and boom then boom um that
one oh or maybe that one cuz it's like giving this deeper yeah we're going to go with the orange it's Pop I think it
might pop a little more or we could do orange on this wall and then the other one we can put on that
wall let's see let's whatever the case may be let's get them both so basically once you've created your image simple
did it easy easy work you going to come over here to share and go down to download no transparent background we
are going to keep it PNG it doesn't I wish it already had DDS but it they don't so we're just going to keep it
PNG OMG PNG click on select Pages we're not going to do all we're just going to do one at a time done
[Music] download and before we even um create create create somewhere
where you want to save it honestly I'm just going to save it here just for now okay I'm just going to save it here not
yet we're going to go on and convert it first um it's in my downloads uh
100% okay download there I'll just save it here just for
now boom okay we're going to call this orange orange underscore
bricks diffuse this one is not going to have all the extra you know diff normal and and and roughness to it this is what
I was this is what I was telling you all that some stuff you don't need it you just don't need it
so we're going to basically give it to this wall before we do that we need to add a
new Shader and we're just going to do a default shade of material you can create a normal map and all of that but we're
not going to talk about that in this video if you wanted to that your image to have more detail to maybe even stick
out from the wall um but we're not doing that this time all right now do it you have to do it in object
mode so to know um create Shad of material okay so this is it this is it expand this so you see that this
looks a little bit different a lot of bit different than the other one then the other one looks this
material cuz we're only using one image um if you're familiar with blender you probably don't even need to use you you
don't need to use this to add your materials cuz you are already know how to do it
um eventually I I'm hoping like um in a future video I will be showing like going into more detail on how to create
better better materials um but this we'll just go with this for now okay so it does look
different so what we're going to do is just go grab our texture um this is the one that we
converted um we're going to assign it to that wall let's rename it orange
bricks okay U we're going to assign it to this wall so click assign and what do we we have there it
is in tab we're going to resize this because I mean look at
it if you notice right let's go on the outside and look at it it's like tiled so this is the image right
here and it it is tiled we don't want it to be tiled so let's see if we can fix it um
come up by coming over here oh shoot go back into edit mode um I don't
know wait should scale it up Je I'm not sure if that's what I wanted let
me look at the image again is it was it that big let me look at it again where is it I mean I guess it is a
big texture it is Big oversized bricks all right so we'll leave that okay so that is
that and let's do the other let's do this wall next okay let's go back to canva
Let's download the second image PNG page six done
[Music] download let's come back over here okay let's should be in my
downloads now yeah grab it click convert okay now
download click the link to download it we're going to drop this one here too and then we're going to call this one
red I don't know graffiti let's just say graffiti I don't know you you can name it whatever you want graffiti diffuse
cuz that's more like red though right it doesn't matter name it what you want to name it okay we need to add a new
texture material okay let's do that this is about to be a fire little hacker spot
like hello look at this stop playing oh my God okay um we're adding a new material St object mode press in
we're going to create another default shade of material and you just call it I don't know since I named it graffiti
it's horrible nameing right I know let's just call it graffiti I don't have
time come over here to texture choose the one that you want okay perfect now you can go into edit
mode select this wall make sure that's the only wall That's select SCT it graffiti assign same thing we're just
going to resize it oh wait wrong way and then just move it oh shoot uh G to
move like is that good enough like that stop
plan what let me look at it cuz I feel like it might be off a little bit no that's it it like this is down on
some like it could be taller let me see I to edit scale on the Y
way no I don't want to do that I just see okay we'll just leave it like that this is just a
tutorial that's fire stop playing look at this I've been getting too excited make
sure you saving a loan away all all right let's let's do the window cuz we need our window and we also have to get
the material for it too um I like it stop playing okay I can sit
here and spin around this cuz I just I love doing I have such a huge passion for doing this I can just sit and spin
around this and admire this like it's complete like it's completed and it's not okay let's unhide The Sheds just so
we can look what it's just going to be so like Incognito so
Incognito stop playing okay hold on yall all right so let's
move this out way let's you know I said we could leave the this the walls and stuff shiny I don't necessarily want the
walls to be shiny so I'll go on and show you how to change it now um if you come over here to the right hand uh side of
the screen to this out this is not the outliner but this toolbar here um if you come over here um you're going to go
down to material make sure that is selected and then go with um down to solns and expand if you don't already
have it expand it uh is it value the value parameters and we are going to basically we're going to change the
specular intensity the fall off and the Fresno so we'll put the specular down you really have to just experiment with
these numbers but I'm going to give you some numbers um to try out I'm going to give you some numbers to try out for
yourself let's turn change the spec specular intensity to some almost close to zero but not quite or you know if
that's your what float your boat then do that we're going to change it to like 0.2 we'll move the Fallout this is just
something that I've seen like in in a in a different video um to five and then we'll
change the Fresno to 0.94 again this is just something I've
seen in another video um tutorial I'm still experimenting with these shaders too um I don't have any specific numbers
that I just you always goto um again I am just experimenting and just using the numbers that I got or
remember from the video that I watch so I'm going to change the floor the tile texture too to where it's not
[Music] so um where it's not so shiny I think it was
[Music] 0.2 because this is like just a hacker lounge every nothing really needs to be
super duper shiny and then if you hide the shade again so you can hold on not I had to shade again shift and then now
you can see it's not you don't see there's a slight gloss but we're in blender and you know sometimes you just
can't get rid of everything in blender from the eye especially in this viewport in this viewing if you go into render
mode and then you turn on some lights and all that you can see stuff a little bit a little bit better so we'll leave
it there um um this brick are we going to I I can see that it's tiling I'm not I'm not sure um if it's going to be much
of a issue it is tiling I might change the size of this brick just a little I just
can't deal with tiling y I just don't like it make sure we select everything so
every make sure when you're editing your um your your UV map just know that whatever you have selected over here
will pop up over here even if it's not all highlighted over here um you can't press a over here and expect to get this
whole building you need to have this entire building selected first in order to get everything over here okay so with
that being said I'm just going to size it down slightly and see
that h that's bothering that's going to bother me until it's not doing that
anymore oh shoot it messed up the floor let me undo that contrl z contrl z contrl
z okay all right so actually this is going to wrap it up for today's video um I'm going to save the window for one of
the the last things that we do um for we we put the door we're going to put the window and the door on the same on the
same video I think I'm just going to save it towards the end because there's so much more I have to do we have to do
to create that window and um this will end up being a 2hour long video I really really really hope this
video is helpful y'all um our next video we will be creating the collisions turning this into a draw B making it
into the actual ml so that we can test it in game so next video would be you could say by the by the end of next
video the molo will be basically done um the only thing that we will need to do is obviously add our door our
window and and get rid of the occlusions we are almost finished y'all
and then we're going to go and grab you know already made models from GTA and furnish this interior with it okay
so I hope your this has this series is been helpful has been helpful for you um I'm trying not to go too fast
cuz it can be overwhelming I'm going keep saying that it can be overwhelming and practice makes perfect
anyhow [Music] um so yeah I will see you in mon on
Monday for the next video okay love you I will talk to you so
Heads up!
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