Introduction
This tutorial guides you through removing collision objects in Blender to allow walking through interiors of 3D buildings, specifically using the Cold Walker tool and RPF Explorer.
Locating and Exporting Collision Files
- Open Cold Walker and locate the building model.
- Use the selection tab to switch the mode to "Collision" to view collision boxes (pink and white).
- Identify collision files related to doors or walls that block movement.
- Copy the collision file names and search for them in RPF Explorer.
- Export the collision files as XML to a dedicated folder for organization.
Importing and Editing Collisions in Blender
- Import the exported XML collision files into Blender.
- Use the outline and viewport navigation to locate collision objects.
- Hide unrelated objects using Shift + click on the eye icon.
- Delete collision boxes that block passage by selecting and pressing X.
Editing Collision Meshes to Create Doorways
- Use Edit Mode and enable X-ray and Edge Select modes for better visibility.
- Use Loop Cuts (Ctrl + R) to create edges around the door area.
- Delete the face where the door should be to create a hole.
- Exit Edit Mode and set the collision type to "Bound Poly Mesh" in the Sols panel.
- Remember to set the collision type after editing to ensure proper functionality.
Exporting Edited Collisions and Testing
- Select the hierarchy of each collision object before exporting.
- Export the edited collisions back to XML files.
- Use RPF Explorer to convert XML files back to YDR format.
- Place the updated collision files in your server's stream folder.
- Test in-game to confirm you can walk through the previously blocked door.
Tips and Best Practices
- Always copy and paste collision file names to avoid errors.
- Delete all relevant collision files to ensure no invisible barriers remain.
- Save your work frequently during editing.
- Be patient and follow each step carefully to avoid issues.
- Join the community Discord for support and questions.
Conclusion
By following these steps, you can successfully remove or edit collision objects in Blender to create walkable interiors for your 3D environments. Stay tuned for upcoming videos on building interiors and texturing.
Additional Resources
- For a comprehensive understanding of Blender's tools, check out Blender Basics: Navigating and Using Essential Tools for 3D Modeling.
- If you're looking to create more complex structures, refer to Blender Basics: Creating a Simple House Structure Step-by-Step.
- To master the process of creating MLOs, see our guide on Step-by-Step Guide to Creating MLOs in Blender for GTA 5.
- For those interested in a more advanced approach, explore Master Blender for 5M: Create MLOs and Drawables Easily.
- Lastly, if you want to learn about creating windows and house basics, check out Blender 5M Course Day 4: Creating Windows and House Basics.
welcome back hello welcome back to the course that is going to set your imagination free blender to 5m in
today's session we are going to remove the collisions so that we can actually walk
into our interior if you are ready to continue on with this series please leave a like on
the video if you are new here welcome go on and subscribe so that you don't miss any new uh tutorials lessons house
walkthroughs all of that all right let's dive in all right so we are back in cold
Walker last time we were here we uh remove the door from the exterior of the building today we are going to
remove the Collision so that we can walk through so I'm just going to fly over to
where the building is it is here um remember
um if you press T it will bring up this tool bar up here and then you can click on these arrows over here to bring out
this side panel we need both for this we're going to do something similar to what we did um um what's today Friday
earlier on Monday uh when we have to locate the file and Export it so that's basically what we're going to do but
this time we are going to do it for the Collision file okay so make sure you have the mouse tool selected as well as
the move tool we're just going to move around until we can find this hold on building we're going to move select the
building uh is it this okay yes it is but come over here
to the the side panel and go to the selection tab once you're in the selection tab you're going to go to this
drop down where it says mode entity open the drop down and then you're going to go down until you see collisions and
you're going to switch the mode to Collision um this these little pink
boxes are your collisions as well as the white everything that you see are collisions
[Music] um but what we are focused on is the building Collision so what
we're going to do is select the Collision just move it around just to see so we got like two types
maybe three we want to move this we want to remove this pink one we want to remove this one
see these two are pretty much the same how am I telling which um if these collisions are the same or not I'm
looking over here to see um if the name changes um these the pink and the white ones are different you see once I select
the pink it became a different name if I select the top of the house it's pretty much going to stay the same name so
these are all both of these are part of the same Collision file um and then this door or this
wall door yeah the door the wall they are a part of the same Collision
file okay um come inside is there anything in here stopping us um I think only thing we're going to remove we're
not going to remove the window Collision no we need to we can leave it the only thing we are going to remove however is
the door and the the the pink box on the front side so with either one selected we'll start
with the pink box we are going to once you have it selected by right clicking we're going to come over here
to where the name of the file or the collision and we're going to copy it then we are going to open up the RPF
Explorer by coming over to tools then go down the RPF Explorer we are going to paste the name that we
copied right here next to in this search box press enter and boom there is the Collision
file sometimes yeah it'll have the um the other Collision link to it too we're
going to export this one this is the one that we copied and paste it so you're going to right click xort XML you're
going to go and find the location for where you saved your
exports uh let's go here XML files and we'll export it I'm actually going to create a new folder within the XML files
and call it collisions cuz y organization is key so we're going to save it
here that's the first Collision now we are going to get the Collision name for the
door I don't know why unless it oh it's is it oh it's not the same name okay so that's yeah I'm just not reading it
correctly this name right here is not the same as this one um with that being said just be
conscious of that because sometimes it will be the same sometimes it won't be the same um don't just click it because
it looks the same like I don't want to go to extra step going over here to copy and paste no do it do the extra step so
that you don't have issues so that you don't have issues y'all be wondering why things be going wrong you said I did
every step but did you or did you skip something trying to get to the end don't skip go through every single step so we
are not disappointed copy that name of this Collision we're going to paste it and
then we're going to press enter and it's going to bring up the file and this file is over here by
itself boom that's what we want that's exactly what we want we want a collision so we can remove this door
okay um just going to export it same in the same folder collisions folder
save and we are done with cold Walker for now let's open up
blender I do have blender already open H let's try something else okay here we are back in cold Walker this is
what we want remember I told you that there are different ways that you can import this
file I told you I don't use the radio menu but I definitely was using it today cuz I was like you know what I don't
feel like going up here let me just press V boom import that's what I did um but since this panel over here Sol's
panel is already open I'm just going to use this right now just to give y'all options you know so you don't say feel
like oh if you don't do it over here then you you do it wrong if you do it over here you do it wrong or if you open
with me you do no this it's all the same so we're going to do it here and then we got to find
that file XML collisions
um just bring them both in like honestly it don't even matter we'll do one at a time but just
bring them both in it's way over there we'll get to it in a
second um bring in the second one it might take a
moment especially depending on what kind of PC you have okay there are both way over there in the distance I don't have
a fullsize keyboard but if you do have a fulls siiz keyboard what you can do to get to them is select one over here
in the wait that's not definitely is that one select one over here in the in the
outline and you can press period on your it's either the period like that you when you're writing your sentences or is
the four stop period on your numpad I don't remember because I don't have
um I press n to get rid of that menu I don't have a fulls sizee keyboard so what I have to do is drag myself all the
way across and I know there there is another way you can remap your buttons and all that but I just don't be I don't
I'm like you know what we almost there we'll get there matter of fact let's just zoom out boom you zoom out far fur
far F further if you go zoom out you can get to it quicker all right so these are all of our collisions let's turn
off these lines for now if you right here in this drop down right here
overlays you click on it and you can go under objects and turn un unselect the relationships relationship lines we'll
bring it back when we need to if we need to get back to the world
center but for now you can turn them off so you can see better all right so basically what we're about to do is
delete these we're going to you know I already have the pink box I believe selected if you come over here in the
[Music] um okay so it's not the pink I don't have the pink selected so let's get rid
of I'm just going to do that just this is the shed which is way across of on other side of the world I just HD it by
pressing shift and the eyeball at the same time if you go to hide some things in in your scene and they don't
disappear sometimes it's because you you didn't like hold down shift to do it sometimes you have to hold down shift in
order for it to hide it um so cuz if you just click it sometimes it won't there'll be other things within that
there'll be other things linked to this parent that you know just by just clicking the eyeball you're not getting
rid of so with that being said you have to hold down shift to select everything in this and then left click on the
eyeball okay um let's start by
selecting let's hide we'll hide the pink since it's on the top we'll just go
Um hide it and get the one the Collision under it going to select it we're going to hold on let me just see cuz sometimes
you can just delete this stuff without having to go into edit mode yeah you can just delete this box so with that being
said um we are going to delete this how we're going to do it just going to press X you have it
selected press X and delete select the other one X delete boom it's gone make sure you're saving along the way it's as
simple as that that door is gone but there are two collisions here two someone was in Discord asking
why they were having trouble with the Collision they were trying to move ahead of the lessons and they were they
couldn't get this they could they said they remov the um collisions but they couldn't they still couldn't walk
through well this building has two collisions I'm not I'm not sure if that's the reason this is the reason
maybe they didn't delete both uh Collision files um but it it it very male very
male very well might be the reason so you have to make sure you grab all of the Collision files so that works okay
so we've done this one let's bring the pink [Music]
um make sure you hold down shift to bring it back cuz if you don't it ain't coming ain't nothing coming okay so hold
down shift and then select all right so with this one the pink box let's before we edit it let's hide the the other
Collision that we just worked on remember to hold down shift and select the eyeball and Order get rid of it or I
mean well it'll hide it for you and now we need to find the best way of actually bring that back shift bring
it back we need to find the best way let's go into edit mode
um I am also going to go into I'm just trying to find okay there it is M this is not material this is
material view this is just a shade of view um I turned
on what do you call this x-ray that way it makes the things transparent going to go over here to
Edge select turn it on um you can select an edge what we are going to do hopefully this will do work
right um because TR when when you have x-ray mode on it it tends
to um like to edit things that are you know that you can see through the X-ray so we're going to hopefully pray that it
won't okay if it does then it's okay we'll fix it um but we're going to stay in x-ray mode for now I hold on one
second if I yeah okay we'll stay in a gray mode for now okay so what we're going to do is basically just cut a door
in the wall how do we do that did we talk about Loop Cuts we did do Loop Cuts okay so this we're going to revisit it
um this will be your bet like one of your best friends when creating ml's Loop Cuts how do you do that okay so in
order to do Loop Cuts I turn on edge select mode just so that I can select the edges with ease you don't have to be
in Edge select mode to add Loop Cuts but if you're trying to move the edges around you need to be in edit in in Edge
select mode all right so what we are going to do out of habit I'll select an edge you don't have to
select an edge I just do it before we you know add our Loop Cuts what we're going to do is turn on the magnet and
make sure you select Edge make sure it is blue cuz if it's not blue it is not on all right and then
you're going to press contrl R to bring up the loop cut and then remember you have to left click in order to begin to
place it and move it so we're going to left click and then we're going to just drag
BR wait hold up boom there we go I'm going to sometimes because that because of the X-ray um mode it won't be
It'll like be kind of like weird jittery if you turn it off you can still do it and sometimes I'll turn the X-ray remote
off cuz I know there's a door behind here and I can just drag and and it'll snap to the
door um without all of the shakiness cuz it's trying to lock on to everything that's in the background too um so we'll
stay here um without the uh x-ray mode on if you press contrl R again we're going to cut out the top of the
door um I think that's it right there um so let's see go on go into face select mode select the face that we want to
delete and we are going to press X and delete the face all right now that we've removed that face we're going to go back
into object mode and you're going to you know select this box it's selected then you're going to press in to bring out
the sols sols tool panel and under the general tab you're going to bring down the general drop down and you're going
to go down to where it says set solemn type and you're going to change this it says set solemn type and over here it
says animation you're going to open up this drop down and you're going to set it to bound poly mesh with this box that
we just edited let me make sure we got the right one selected yeah
um you're going to make sure it's selected in object mode not in edit mode and you're going to click this button
set solom typee okay all right so every time you edit a a collision
box in that way now not if you're just deleting a if you delete a box then you don't have to worry about setting the
solemn type if you remember from the beginning let me go back into material and from the beginning we were
editing this one where we just deleted the door the the door Collision box we deleted the box like we didn't edit it
we deleted it completely anytime you are editing a box and not deleting it fully you need to set this solemn type every
time so you can edit this full box like you don't have to set it every time you create a loop create a loop cut but once
you're done like say there was another door on the other side um you would go on there and open up the door remove the
cut the you know the hole in the where the door needs to be in the Collision um edit it fully edit this box and then
make sure you have it selected and then you need to set it set the Sol type to bound poly mesh every time if there's a
new box say I wanted to edit this roof if I do this roof and open up something um I need to edit it come and once I'm
done editing this roof go back to come back to object [Music]
mode make sure it's selected and set it to bound poly mesh okay all right so what we're going to do
now is basically export both files and save it to our stream folder and test it out in the server okay so
I'm going to go on and begin my export um I'm going to export over here I can you export over here yep you can export
here in the under the drop down um for file you can come over here to the left hand corners go down to export cwalker
XML you can export here in the solemn's tool panel right here or you can also press
V and go export cwalker XML we're just going to do it here um when you export
okay you want to right click on what you want to export go down to select hierarchy so that it will select
everything that's within the hierarchy make sure you select hierarchy okay then click on export code Walker
XML then find your export folder that's definitely not where I need to be find your export folder
hacker louds creation blender exports MH I'm going to export it here the first collision and just click
export all right now we're going to go and get the other one remember you got to go to the outliner
click right click on it go down select hierarchy export code Walker XML and save it to export it to your exports
folder boom okay now that we've done that we need to open up the RPF Explorer you don't have to bring the
full cold Walker program backup just go to code walket I mean yeah code walket RPF Explorer
and you're going to go to your converter RPF I showed you guys how to do the converter RPF in videos ago so just go
watch the previous videos if you don't remember how um I have stuff here don't worry about don't worry about none of
this okay so what you're going to do is go find your folder where you exported everything actually let me just
open up a new file folder here blender exports what we're going to do is basically drag it over here to the
RPF Explorer so it can convert it back to the regular ydr so that it's not an XML anymore okay so these two are our
collisions um you could have created a new folder like let's just do that let's just create a folder that says
collisions cuz sometimes you you don't you don't know you can't remember um the file name and which one is the Collision
file boom so that's our our actual shell I mean the exterior of the building that we opened up the first day yes the last
on Monday I think and then this um here is what we just exported so we're just going to get both of them oh make sure
you're in edit mode in the RPF explorer that way you can bring
all right and then you can click on them this is one and that's the other to view them and make sure they actually have
holes in the walls I can see I can see the hole from all the way over here but you move
around in RPF explore the same way you move around in the actual cold Walker program yep there look seems to be a
hole there I like it okay now let's look at the other one this one and there also seems to be a hole
there so we're going to test this out and pray everything works out like it's supposed to now I need to find my stream
folder cuz we have to put these in our stream folder
uh right here we should have a folder that's already saved like very like within the same um folder where you have
your all of your XML files and everything if you remember so in our stream folder we are going to bring in
both Collision files boom and then we're going to load them as long as it's in your stream
folder when you start your server up everything should work okay cuz we already created the folder we already
created the FX manifest everything should work so let's test it out all right we are back in our
server let's go over here let say please work all right so we are back what we are testing is to see if we
can walk through that door the goal is to walk through the door okay so let's see can we walk
through we can we can walk through
okay walk through the door people hello that's all we
wanted I love it when it works y'all like I don't know sometimes I'm like man hope this work cuz I struggle so much
trying to learn how to do ml like it would be like the smallest I would be having like issue it be like the
smallest issue the tiniest thing going that I did not do so you know I get happy I get happy when it I get happy
when it works um um with that being said listen y'all bear with me patience I promise you will
not regret it I promise you you're not wasting your time patience I'm telling you I've had some a few people ask you
know want me to speed speed up or come to the Discord asking for information asking for help for the the exact things
that I'm teaching you know in the videos and the coming with the coming weeks patience if something if I'm teaching
something in the video and you ask me the question if you ask me about something in discore
right and especially concerning like building MOS I'm actually teaching a full course
here on YouTube if you ask me a question and I know it's coming up in a video I probably won't answer it somebody else
might but I probably won't because like that's like I'm double teaching it at this
point so just be patient there's so many people who who need it step by step to go at the speed and a lot of the issues
that you are having or have had because you missed something so just you know just pay attention watch the videos pay
attention take some notes it don't hurt the practice practice makes perfect okay we learn through repetition
so keep practicing go do this with me don't jump ahead and then get stuck if you get stuck then patiently
wait because I'm pretty sure for your answer the help that you need is coming in a future video you say you don't want
if you say you don't want to wait then you know you can you cannot wait and you can
struggle you can struggle to get what you want but if you just be patient I promise you I'm walking you step by step
through this okay thank you to all the new subscribers it means so much to me when you let me know how much of a help
this series is for you I really enjoy so please please please continue to comment and let me know um if you have questions
on a current video a video that I have that has released on the YouTube channel and you have question yes come to the
Discord please come to the Discord and ask as many questions as you need okay I will answer I'm very active in Discord
like really active um um and very welcoming to the community and there's there are people in the Discord also
other developers who are more than happy to help you if you need
help however if they if you're asking a question that they know is coming up in the future the answer to your question
is coming up in the future video they probably will tell you to wait okay um so yeah next video we are going to
actually build the interior of the hacker Lounge um and hopefully maybe we can
move on to texturing too um but if not we are definitely going to build this this like it's
really easy it's a it's a rectangle so it's really easy uh I really really really really
really hope you and you are enjoying the series if you are please leave a like give us a thumbs up so more people can
find the series And subscribe if you're new or if you're not new and you you're still following along you may as well
join the family all right y'all be blessed and I will see you Monday bye
Heads up!
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