This match showcases a challenging solo queue experience on Clubhouse and Theme Park, where the player must overcome AFK teammates and unpredictable opponents to secure rounds.
Clubhouse Defense: Scopos Pole & Oil Pit Strategy
The initial plan revolves around setting up a cash defense on Clubhouse using a Scopos pole. The key early move is to sneak a bot into the oil pit to hold the walk-up raptors. This gun deals heavy damage and is an easy way to deny attackers control of the most important spot on the site.
- Setup: Default rotate, reinforce walls, create head holes.
- Bot in Oil Pit: Allows holding raptors from a safe position before drones arrive.
- Vertical Play: Create lines of sight for the kitchen side to counter pushes from the basement.
- Rotations: Hold construction side, then react to breaches (e.g., jacuzzi wall) by rotating and holding new angles.
Handling AFK Teammates & Unpredictable Pushes
A significant challenge is having AFK teammates (Warden, Vigil). The player notes that higher ranks often feature console players who fail to spawn in, making coordination difficult. The strategy must adapt to this reality.
- Prioritize Self-Sufficiency: Don't rely on teammates for reinforcements or callouts.
- React to Enemy Moves: Watch for breaches and drone pings to track enemy positions (e.g., Monty on raptors).
- Flank When Necessary: If site is compromised (e.g., by a dog or losing Raptors control), attempt a flank to delay the plant.
Countering Shields & Monty Monty Abuse
Monty is identified as a top ban, especially on Clubhouse, because he provides instant coordination. If the enemy brings a shield main, the best counter is to ban Monty or pick operators that counter shields directly.
- Strong Counters:
- Frost: Place mats on top rafters to stop shield pushes.
- Legion / Goo Mine: Use goo mines to slow or block Monty advances.
- Clash: A premier counter, use her to zap shields, forcing them to the side.
- Clash Positioning: Place the shield at the top of rafters and pick it up to avoid drone detection. Use jiggle peeks and cover to bait attackers.
Key Mistakes & Lessons Learned
Several rounds are lost due to preventable errors, especially regarding reinforcements and positioning.
- Reinforcement Failure: Leaving garage walls soft allows attackers to breach and control space easily. Always reinforce the bottom garage walls on Clubhouse.
- Raptors Setup: Reinforce the wall behind you when spawn peeking to avoid being sprayed through soft walls.
- Baiting Peeks: Be careful with jiggle peeks, even a small exposure can lead to a headshot (e.g., the "air shot" kill).
- Using Pipes: Remember that pipes in the environment can be used for cover or to bait enemies, but they can also block movement during a clutch.
Adapting to Console Players & Slow Walks
Playing against console players requires adapting to different movement patterns. Console players often use slow walking, which can mask their approach.
- Audio Cues: You may not hear a slow walk coming, so rely more on drones and visual cues.
- Pacing: Console players may flank later than expected, so stay alert even when the round seems safe.
Solo Queue Attack on Clubhouse & Theme Park
When attacking, the player relies on simple, self-sufficient strategies rather than complex team plays.
Clubhouse Attack
- Hard Breach: Pick Maverick or Thermite to open walls. Use Maverick to create lines of sight and hatch open if needed.
- Fuse Approach: Use Fuze to clear utility (thorn traps, Arooni gates) and windows before pushing.
- Plant in Cover: Once site is cleared, plant in an off-angle to avoid C4 or crossfires.
Theme Park Attack
Theme Park is a difficult attack map, especially in solo queue.
- Open Walls: Use Thermite or Ace to open break room or basement walls.
- Clear Roamers: Use drones and your own speed to clear top floor roamers (e.g., Arooni with DMR).
- Shield Push: Sometimes just rush through top floor with a shield to force engagements and gamble on getting a pick.
- Use Fuse: He can clear windows and utility from above.
Final Tips for Climbing
- Focus on Yourself: Don't get tilted by bad teammates. Focus on your individual performance and how to increase your win percentage.
- Control What You Can: You can't control teammates, but you can control your own operator picks, positioning, and utility usage.
- Practice Adaptation: Learn to read the enemy team's playstyle and adjust your strategy mid-game.
- Mental Resilience: Losses happen, even with high win rates. Stay positive and learn from mistakes.
For more insights, check out Mastering the Doorman: Ultimate Guide to Crowd Control and Map Control and How to Climb Deadlock Ranks Fast: Key Strategies for Ascendant.
Hello gamers. Welcome back to Copper to Champion where we're starting out on a cash defense with a very interesting
Scopos pole today. This strategy is pretty simple. Firstly, we just want to set up the site if we can, at least a
little bit. You know, the default rotate, reinforce the walls, make some hedles, yada yada yada. But then we're
going to actually sneak this uh first bot into the oil pit. And there's a very specific reason we're going to do this
uh especially early in the round before the drones get here. And so we can actually hold the walk up raptors from
here because this gun does so much damage. Uh it's a really easy way to get some kills if they try to take Raptors
control and just stops them from getting that really really powerful control because that's kind of the most
important spot for the attackers to take uh on this site. We do have an AFK warden and an AFK Vigil. Pretty typical.
Uh but hopefully it doesn't hinder our performance too much. Honestly, the more I play uh higher in these ranks, the
more I realize it's just a bunch of console players that just never spawn in. And it's really [laughter] it's
really interesting to say the least. Anyway, we're going to make some vertical just for this kitchen side just
in case they come, you know, running up from the basement. Some general ideas. And we'll hop on our cams and see what's
going on. See if we can figure out where they're actually pushing from. At any point, we can uh TP to that bot
if they are coming garage and just start holding that for our teammate here. Looks pretty safe right now. Ideally, we
reinforce these bottom garage walls, too. We're just kind of contesting this uh construction side at the moment. Now,
they did breach this jacuzzi wall, so we rotate and hold that. Maybe shoot this drone for a vigil potentially.
>> True. >> Tuck up in this corner. Hold for anybody pushing through here. Actually
potentially hold this as well from here. Actually nice. We're going to hold this outer con wall. Have some pings on looks
to be raptors and the Monty is up there. So we're actually going to >> switch bots and see if we can shoot him
in the back here. Fortunately, these zombies actually blocking our field of view. We actually
just missed this player as well. See if we can find this ace. Might be able to climb up as this ace charge goes off.
It will be pretty loud, so might actually cover the sound of the uh climb up the ladder. Uh-oh. That dog is
going to make things very, very difficult. Of course, not sure you heard that or not, but we
have no chance. We We got to go. We got to go. There's no time to do anything but flank. Try to take out this Raptors
player. They're going to have the bomb down. Push that The zombie died very quickly, so not not enough time to
really switch over to actually support her, unfortunately. But it's all good. Now we kind of know this way. The frost
mount on that top raft is so strong as well. Or even like a goo mine legion super good on this site for that Monty.
But they actually picked the best kind of operator for the job. Walking up there with the Monty is very very strong
cuz there's not a whole lot the guy in Rafters can do about it besides wait for him to ADS him, which I don't think the
Azami did. He may have got uh punched over even. Got some controller players in the lobby. The more we play in these
ranks, the more it just seems like endless controller players. But that's okay. That is all good. Now, we could
just ban the Monty and go back there. I think that's not a bad play, though. We could just fully counter that strategy
by bringing that frost or bringing that Legion. Completely okay with that, too. Really, if the other team wants to bring
Monty, the best bet is just to to ban him straight up, especially on Clubhouse cuz he is just literally just the
instant coordination op. If if your team is bad and you need some coordination, Monty is a great band. I'm okay going
back CC. This guy, one of our teammates said he's a shield main. So, I'm assuming he's going to bring the blitz
or the Blackbeard. And if that's the case, we definitely want some shield counter because shields are just
literally the best operators in the game. Some of the best oper at least in ranked where, you know, we're really
lacking some coordination. Either that we can play the clash for rafters, which is also really strong. We might could
work, but then they can just still send the shield up, which is kind of our main concern at the moment. So, I think we'll
bring the clash, counter this, counter these shields. This is really something we want to start leaning into,
especially as we, you know, continue climbing through the ranks here, is that, you know, we're going to see a lot
more shields. We're going to see more coordination. We're going to see more team plays, and it's going to be harder
if we're not picking the best operators for the job. So, now we need to really start leaning into the most broken
characters in the game, and Clash is definitely one of them. So, the first thing we want to do that we didn't do
last round, which is super, super important, is we want to make sure we actually reinforce the garage walls.
That was one of the biggest mistakes we made, is that we just left them soft, so they can just come in through those
bottom garage walls and cappy tow us out. They could rim us out. They can just spam utility up on us. Looks like
his zombies going to get those quick, but we should get these CC walls. These are also equally as important for sure.
So, make sure we get those. Hopefully, this guy just picks a shield again. I mean, if he's a true shield man, he's
going to pick a shield regardless of the Monty ban and the sight selection. But, uh, with that being said, the other
shields aren't that good on the site. Now, we shouldn't really be reinforcing. >> I don't know what we're reinforcing
where we're missing a wall, but hey, it's fine. It's not the end of the world. We're actually going to go for a
little bit of a spawn peak here. The only problem is like I I can't really do the spawn peak when the wall behind me
is soft cuz they can just kind of spray through it to take me out. I'm going to try though. I'm try a little bit at
least. >> Yeah, this is just a recipe to die, especially cuz there's so many drones
that come garage side. So, we're not going to do that. We're just going to instead back up and place our shield at
the top of rafters instead. And we can also pick this up whenever we need to uh >> kind of dodge any drones or grenades or
drones. Dodge any grenades. not drones cuz obviously it's not something we need to worry about them getting our shield
with. I'm just going to pick this up now cuz they've seen it been placed here multiple times. So, they'll probably
consider or think that I'll continue placing it down. But this is really just the shield counter right here cuz any
shields that come I'm just going to start zapping them. Shield's going to fly to the side. Now, they see that my
shield is picked up. So, I'm going to place it down. >> Even if I catch this guy as he peaks, if
the do wants to call me, that's just fine. I'll let my phone explode. more important than, you know, trying to
answer and getting caught off guard. We could actually push down into here, but I think there's one swamp. I'm not sure
if our teammate shot that fire extinguisher or not. I think going for an aggressive play here is a good move
considering they're so focused on the breach right now. >> Even blow up this claymore outside,
which is nice, but unfortunately, we can't just because of the fact that there is that hole behind us. This guy
could just be holding us, and we don't want to just give up our life for absolutely no reason. Very, very
important. See if >> we can catch this guy on the brereech. We're just going to do a jiggle left and
right. You still see him there. Wait, what?
>> Okay. I did not think I was exposed, but apparently I was. So, small mistake. Yeah. Okay. Yep. He He shot the air and
killed me. Okay. [laughter] That Yeah, that just happened, guys. I'm as surprised about that as you are. Or
maybe you're like, "Yeah, you suck. You suck, Bozo." And if that's the case, all right. I I don't I have no
counterargument. Um but hey, should have trimmed the hair down a little more, Clash. Not fully bald. Maybe he took one
of the strands and it pulled out my whole brain alongside it with that. Couldn't tell you. So that's
unfortunate. Uh I really didn't think I was peeking that, but hey, I'm dead. And it's because he shot right where that
was. So sometimes you tricked yourself. Yeah, this round's pretty much down the drain now. We're definitely going to
have to adjust. I think we just end up going basement here. The top floor site clearly isn't working for us. We're just
getting countered so hard. I'm not sure why Bandit didn't try to trick. Uh but it's okay. you know, dying in raptors
was definitely a major downside of that. And also the the reinforcements being sloppy just takes away so much
playmaking ability because if that's not reinforced, I can actually walk out garage and start peeking them on the
breach and essentially establish a crossfire with my teammates on the site, which is so so strong. But just because
of that one reinforcement is too much risk. I might get shot in the back of the head. Unfortunately, as a clash
player, that's just one of the problems that you have. So again, I'm not sure what we're reinforcing, but we are
definitely wasting them somewhere, which is really just too bad. I'm thinking back to the the gold games that we
played on Clubhouse just as we were just approaching platinum and just some of the worst setups we've seen in our life.
Oh man, that was one that just really sent me to a whole another world of pain. Mental mental pain. Uh I don't
think they brought the shield there though. So So much for being a shield main. Maybe he was just playing Monty
because it's Clubhouse, which is totally understandable. So, hey, I let my teammates chat messages actually trick
me into making a poor decision, but at the same time, not a whole lot we can do about that. I'm going to try to pick
basement fast. I think honestly the thorn is the best move here, which mainly one, it's the best Thorn strategy
in the game, but two, just so much info, especially when we can't really seem to rely on what our teammates are doing cuz
they're kind of just doing a lot of nothing. Like, we saw Bandit just proning in secret tunnel that round.
Like, so he's not really contesting any space. He's just kind of existing there. Uh, which is not good if we're trying to
kind of get some kills and whatnot. I think we have to get pretty active on the Rome game here. I'm going to play
the Capan, potentially get some kills with the Capan traps, hold a lot of space on the room, give us a little more
info, but also contest. We have to play a little more aggressive. Like, we don't have any kills. We're essentially
allowing the other team to take everything, open everything, and do everything that they want and then just
pick us off one at a time. So, we kind of need to get in their face. We need to be more aggressive, slow them down
sooner, eliminate some of those resources, and see if that will help our team uh get through this this match
here. So, I'm going to put a couple caps just on this uh blue door. A lot of people will hit these later in the
round. They're super effective late in the round. Biggest thing here is we want to get the hatches. Uh I really don't
like this pistol. I much prefer the other one, but that's okay. Want to get these hatch. Just going to break these
pipes so I can actually drop this barb wire uh without them just blowing cuz they can just shoot the pipe to blow it
up. Really like the cap can on this side of the door cuz they're coming through. might blow up to this pipe and then
we'll put another one for bar or we have another pipe for a potential kill. I'm going to leave the blue hatch soft just
don't don't have time to get all three especially while we have to place our cap cans,
>> but I will come through and get that kitchen hatch as well. >> So, again, not not really uh locked in
in the uh in the team setup department. That's okay. We can't control it, right guys? This has been the theme of the
past few episodes like we can't control our teammates. We just have to try to make them more useful uh as best as we
can and you know, not in our control. That's just fine. So, I'm actually going to go up main here. I think put some
barb wire here. I'm just going to play a little bit aggressive here. Try to potentially get a heal on somebody
coming through bar. And then I can also rotate down main if I need to. >> A lot of drones though again cuz we
don't have much of a sight setup. We don't have a lot of uh drone denial. So, these guys can drone and drone and
drone over and over. And he's already through bathroom absolutely silent. That's make up the controllers too.
people can sneak up you on you a lot easier cuz it's not uh it's not just slow walk versus normal walk. It's super
super slow walk to everything in between. So nice play coming through ship club there. Uh didn't expect that.
I thought I would have heard something just cuz I'm not used to these console players. That's something I actually
need to uh start to adapt to cuz it's going to be tough. But you see the the difference in teamwork, right? They're
droning each other in. They're working together. They're pushing together. Our team still doesn't know how to put a
reinforcement down. But hey, just something we have to uh have to live with and not a whole lot we can do
besides just focus on the next round, try to do better next time. Unfortunately, it is just part of the
game and it does just happen. And you know, maybe you know, if we're having, you know, a better game and we can get a
few kills, things could be different, but it is going to be a lot harder when we don't have, you know, those teammates
to rely on and we are dealing with a lot of enemy team coordination, right? Like coordination wins out at the end of the
day, especially on a map that is so reliant on it like Clubhouse. So, we're really coming up against like what seems
to be champion level gameplay against copper level teamwork. And uh if I could have, you know, if I could have picked
the vigil there and just avoided the drones, life could have been a lot easier cuz then actually I have some
misinformation to play with. So, I might think about that if we do end up winning every single attack somehow or my
teammates win this and we win two and we push overtime. If we can get to overtime, then I kind of know, okay, we
really just need more more information denial. need something to stop their drone so I can actually make some plays
because there's no way I'm catching these guys off guard when we don't shoot a single drone in the prep phase and we
have no reinforcements. So, we have to feed into that. We have to plan for that. We have to try to do something to
counteract it cuz if we just sit here and cry and say bad teammates, boohoo, I lose, then I'm absolutely guaranteed to
do nothing in the future rounds. And that's not what we want. We want to try to, you know, have the opportunity to
win these rounds. Nice play from Zagi. Definitely want to swing off that thorn trap. If he can stem up, that would be
good. The bottom main players round is now winnable. Doc should probably just hit a stem here. There's another one.
Drop kitchen. Try to call that out. Walk through bay. More through me. >> Only standing.
>> One drop kitchen. Try to call them out to my teammates. I think this is really This honestly reminds me of just copper
to champion on console where I'm playing in I'm playing in all the champion lobbies with rank three 2.0. Sorry.
>> And all my teammates are picking warden, vigil, and doc every round. This is I'm having flashbacks and not in a good way.
But it's okay. It's okay, guys. It's just part of the life. 0 and three. Put and pop is correct. He can successfully
read the scoreboard. Good work. We do get the attack now, which is nice. I mean, this isn't an an inherently um
defender sided map. I love the idea of doing the cades so we can just kind of guarantee the uh the wall with the
bandit. But mirror is okay because then we could potentially play the Maverick if they don't ban him uh and at least
add some pressure to the site directly. That's going to be my go-to. I mean, this is my go-to in champion ranked solo
Q. It's simply the best possible strategy you can do on this map, which is get the walls open. If they play Tub,
if they play Bandit, if they play Cade, you're going to guarantee that you're at least making lines of sight into that
sight, which will allow you a chance to actually win. But yeah, sloppy sloppy start to the game for the first reround.
So, it's kind of unfortunate, but not a whole lot we can do about it. Sometimes you win, sometimes you lose. The goal is
to simply win more than you lose, right guys? And we've been doing quite a good job at that. I think we're we're about a
95 94% win rate since I took over this account, which is kind of nuts, honestly. Kind of nuts. I uh and I think
half of those lo I think I've lost three or four games and half of them have been to cheaters. So, that's not too bad. I'm
not too upset about that. All right, let's see if we can bring this puppy back. That would be nice. If not, we'll
get into another one and we'll see how that one goes. You know, maybe uh it could be cuz it's later at night, too,
that we're experiencing more console players. Not something I uh well, to be fair, I was playing them in the middle
of the day as well, so I guess that's not the case. But we'll see if they have a Walden. If they don't have Cade, if
they don't have Bandit, I will just play Thermite. I will just open up everything, right? So, they have Thorn,
they have a Rooney. They have this cade, though. So, there we go. We'll play the Maverick. Make these lines of sight. And
the last one is this Clash. That's a really good one to spot out. But again, like everyone's AF. Why is there so many
AFK people? I don't understand. Okay, that's fine. That's fine. Not a lot we can do about it, right? Again, what can
we control? Keep your focus in the right spot, guys. It's going to help you a lot in terms of keeping your sanity and
playing better and actually getting better. Because if we're focused on, you know, how why everyone sucks and not
like how can I perform better individually, how can I improve my game, then we're not learning and we're not
getting better. If you're learning, you're getting better, then uh you're getting you're going to
win more. Even when you get bad teammates, right? It's just increasing that percentage, that chance you have of
actually winning these these games. So, we have the Clash on the board. It's absolutely fine. What I will do here is
I'll actually just go upside down on the repel as well as Cadence. So, the C4 is not going to really do anything to me.
Now, if I had a teammate here, I would get him just look through these holes from the repel, which is just so strong.
But since I don't I'm actually just going to do some holes kind of halfway up and then that line of sight in the
bottom. So, this will let me kind of peek into server if I'm not on the repel. The other ones will let me um
get to the other repel. I'll show you what I mean here. This guy's playing it, so we don't really need to cuz he is.
But I just want to show you guys this angle. So, we can essentially hold the entire cross. So, if our team does get
raptors control and hold the entire cross from here, which is really, really strong. I'm going to just try to get in
underneath at this point. Everyone's dead. Unfortunate. Just a little too fast pace. But if we can, we can walk up
red or take garage. We're in a tough spot now cuz everyone's dead. But again, what can we control? What can we do to
try and win this round? Let's find out. Well, there's nothing on red, so walking up here is actually be a really good
play. We have this cade here. That's what I'm going to go for. Use our utility.
Got this TC jump peeking us. Oh, we're getting flanked as well. Warden in the basement in the 1v2 is not
something you expect. Or the 2v2 rather cuz if I push quicker, I kill the guy side. I have all the bomb sight. And
then last one was underneath. >> He's underneath. He's C4ing underneath so he can plant. This is the thing. If
you're underneath in this one v one, you got some problems unless you land the C4. Especially if he's up on the desk
planting. >> Might come master side. No, he's coming up red. Coming up red. So we can call it
from the drone. It's the power of a drone. But that that's why I'm confused why he's downstairs, right? Because if
he's downstairs and Kade does die, let's say let's say we're pushing together Twitch and I. If Kate that Kade dies, he
can't help him at all. The bomb's going down. He's planting. That's clearly a bait. He tapped it very, very quickly.
That's also a bait. He tapped it so quickly, but then he got on again and he got shot in the face. So, he's baiting
over and over and over, [laughter] but doing it so poorly that we clearly know he's not diffusing, but at the same
time, he doesn't have a gun because he's continuously going for the bait. So, interesting gameplay. Definitely not one
we expect, especially with him being in the basement there. That's something that's hard to predict predict for sure.
But let's say we have a single drone, a single call out, a single guy that knows he's down there. And all of a sudden, I
know I can just run at this cade. We can just collapse on this cade, take the site, plant the bomb the exact same way
we did, except we can do it with a little more urgency and a little more confidence knowing that this guy could
potentially flank at any second. So, now that we know that, it's all good. I mean, a single call out would would be
helpful, too. You know, if we have the drones, but we're not, again, we're not relying on it. We're playing to our own
game. are not getting upset about our teammates. I'm thinking about it. I shouldn't be thinking about it, but I'm
thinking about it. But if I'm not thinking about that, I just again keep focusing on myself. It's in an ideal
world. Yes, everyone communicates. Everyone's a great teammate. Everyone thinks the same way you do. It's never
going to happen, though. It's you're not you're not living in in me me, okay? So, it's not happening. They're probably
going to go basement here. I mean, basement is really the strongest site. They could also go gym. I doubt they go
CC again. I mean, we also made that mistake. I think banning the Clash wouldn't have been a bad idea for us,
but uh I don't think it's, you know, warranted that we need to pick like a full Clash counter character. Like we
might end up picking the Nomad if we have to, but there's a lot of ways around the Clash on this map. I don't
think she's the best option for operators on this map just because there is it is a little more technical in
terms of how you have to hold space and Clash can just die really easily because there is so many crossfires and angles
that the attacker should be holding. And unfortunately, it is later in the day. So, the sun is shining right into my
eyeballs, which is going to make this a little bit harder, but that's okay. We love a disadvantage, guys. We love going
on 03 and also having the sun playing for the other team. Who would have thought? Now, honestly, there is so much
stuff on this Windows that I think a fuse is not a bad option at all. I'm going to bring diffuser with myself so
that way I can, you know, maintain where we're actually going. If we can get this uh jacuzzi wall open, that's fantastic.
But really what I'm looking to do here is clear out all the thorn traps, clear out all the Arooni gates, and then also
have some utility to potentially push later on. So you could pick the floors and open up the windows and do it that
way. >> But I am electing for the for the fuse approach. And if my teammates can even
come EMP this wall, I I would be super confident to just fuse it off and fuse the bandits off to fully destroy them.
But uh I don't know if we're going to get that luxury today is okay. Shoot this camera. Could you come EMP the wall
over here? I'm going to I'm going to ask I'm going to ask. Well, it's worth a shot, right?
If not, we can always end up hard breaching the hatch. Okay, I guess we're just sur Oh. Oh, I'm going to I'm going
to vote no for that. Okay, it looks like our our teammate's coming. Our teammate Our teammate's
coming. It's at the bottom. It's at the bottom. There we go.
He's missing the bandits somehow. Okay, there we go. We're doing it now. See if we can get this breach tool down. There
we go. Oh, that's going to be enough to Oh, we got one. I guess I wanted to get that arach tool off. It's not the end of
the world. We did get the hatch open, which is great. And ideally, we can get this wall open, too. Again, the more
angles we open, the better. Oh, I've not Dude, this wall is bugged. It never shows the electricity. Now, I
see it when I'm electrocuted. But look at this. There's a bug right now where you just cannot see the electricity
going here. Oh, I saw for half a second. Never mind. Maybe I'm wrong. We'll take a look. See if we can find a gap here in
logistics. If we can, that's great. If not, we'll go somewhere else. We do have the AK-12 dropping into this. He shot
our drone, so I have no idea what's going on now. Let's go back to our original plan, which is opening or
fusing, sorry, these windows. He may have opened them already. We do have to worry about server in this case. This is
kind of risky, but I'm going to go for it. Why? My teammates on the breach over there, so should be fine.
Oh, that actually didn't even get the uh stuff off the floor somehow. Got to be worried about that server window. So
that's our biggest threat right now cuz nobody's actually holding it. So I'm just going to sit and watch it for now.
Also careful garage. We can push the site whenever we feel like it, right? We can wait for our gridlock to jump in.
I'm going to actually go with my grim. He's already up in this hallway, which signals to me, hey, try to get in there.
Especially because if we're all the way in gym and bedroom, so if I can plant in an off spot at this point, we're great.
We're really, really set up here. We have this gate on doorway. So I'll just go for it. Have our teammate Con.
Shouldn't have a C4 for this. Oh, and we are dying from the guy con. I thought Did we not have a teammate con? Okay,
close call. I'm seeing things, I guess. I don't know what to tell you guys. We got the bees
on this, but we can go for the res here. This is good. Again, we're back in the 41. They've given up the sight.
Fuse this wall just so you can't run through here once our teammates go into this plant. Oh, we got sprayed through
our teammate. >> Gridlock. We're going to need some assistance. Nice. Stoken. We got some.
Okay. Wow. I feel like I've uh somehow got teleported through time and made my way
back to like bronze and silver honestly with the teammates we've got. But um yeah, my vibe is thrown off. I think
it's something about Clubhouse where people get very confused, but I totally understand because it is such a
technical map. Like I I hate to use that word because it's just like such a it's just such a like big word. It sounds
like I'm just using a big word, but I don't know how else to explain it. like you just need to be in the right spots
and if you're not, it's so difficult to actually play well. But I think we're going to pivot off. We're going to
completely change the approach. I've been playing the, you know, the versatility and solo usage approach for
the past five rounds. We're going to completely switch to just pure strategy. I am going to for every single site from
now on, I'm just going to run a solo Q strategy that I've already, you know, thought about in my head. Something I've
done so many times before. And we're just going to do that because every time I try to predict the other team, I'm
getting it wrong. Everything I'm seeing, I'm I'm I'm seeing wrong. Like I'm I'm I'm like, "Okay, so they got to be here.
The warden's in the basement." Like that's the kind of thing where I'm like, I don't know what is happening right
now. But the way I can figure out what's happening is by simplifying what I'm doing right there. I'm look I'm planting
in the middle of the open because I'm thinking they might be going for a C4 below, right? Like they have the bandit.
He's not here. Maybe he's below with the C4. We have a guy con. Our whole team just pushed through there. So I know it
should be clear and then all of a sudden the guy just comes from con instantly but he's flanking so late instead of
flanking early. So nothing is like adding up in my brain the way it would normally in terms of like reading the
other team. There's no reading going on. So instead of trying to read the other team, I'm just going to know exactly
what's going on using my brain, using my strategy. So what am I going to do? I'm going to go dirt tunnel. I'm going to
bring heartbe. I'm going to open up dirt and I'm going to walk down with a shield. This is like the old reliable
strategy. I'm bringing every single thing I need to do this by myself. The harbinger tools, the shield so I can
push my way through. And then I can have the drones, too. I can drone myself as well. The shields give me gave me extra
info. I have all the tools I need to do it. I'm just hoping the site is basement at this point because honestly, I don't
even know. At least I know it's not gym, right? Going to shoot this default cam and we're going to start working for
dirt. The crazy part is I am trying my hardest right now, guys. I am trying my hardest in every single aspect. And I am
one of five. But that's okay. That's fine. We're only five rounds in. This game's not over. We got a lot of game to
play, gentlemen. A lot of game to play. I'm going to walk through here. Hopefully, I don't get just sprinted
down by the defense. If that happens, I'm probably dead. But I kind of kind of doubt they'll go for that approach based
on what we've seen so far. They have made the grave mistake of barricading this door. Oh my god.
What the heck? >> Reloading. >> Why? Like, this is what I mean when I
say things don't make sense. Why are we barricade door and then instantly ripping it down at I just
>> a bomb. >> Okay. Okay. It's fine. It's fine. It's fine. So, we have this guy behind the
shield, but is there anyone else? That's what we have to ask. We have these echo in dirt. But where's his echo cams?
Right. We want to try to get rid of the echo cam so he can't stun us. Cuz if he stuns us and somebody pushes at the same
time, we just can't do anything cuz our shield's going to fly on our back. So, if we see this echo or hear it coming,
we're going to have to make sure we uh we um put the shield on our back if we need to.
We have three back armory. There's four armory. Four armory. You see two on the right, one behind the shield. Trying to
figure out where this echo cam is. It's going to back up. Just stay alive. Look how much pressure. Look how much space
we're controlling. Right. I did not think he could throw that that deep. Little do I know. This guy's not
looking. So, we try to shoot him. The echo cam is on our right now. Now we know. See it on the roof here. Try to
ping it for our team. So, this guy's distracted, right? try to take the fight while we can to
take the space. We know he's the last one in the corner. He's on the cameras, too. So, it's perfect time to do it.
Now, let's plant the bomb. We're in a safe spot. Our team is holding the entire cross. Theoretically, these guys
cannot get to me, but I have been surprised many times already throughout this match. We got the sight. We can
plant the bomb. That's the simplicity coming into action, folks. Now, we can stay shielded up unless our teammate
dies. If our teammate dies, we need to start taking fights. We need to isolate these fights. by unextending our shield
and getting a kill back. Now we can isolate this one guy. There's only one guy left. He has to push us. He has to
get the kill. How do we stop him from doing that? We keep our shield on him. We let him punch us. Just keep wasting
his time. That pipe is a risky move for me. We're going to have to break it. Now we get probably got to sprint at
him. Not a lot of time left. I hear him on the diffuser. And we lost the game, guys. user was
disabled. >> I forgot there was a pipe. Always remember where the pipes are located in
those situations. Let's get into another one because that was very, very rough. Everybody has their days, folks.
Apparently, today is mine with a performance like that. I do think the other team to be, you know, in my own
defense because I don't really defend myself too often, but in my defense, I think those guys work like console
champs in a bit of a stack compared to, you know, the average PC plat. So that's kind of like one of those situations
like it's kind of whatever. But at the same time, I definitely could have played much better in a lot of those
situations. Uh including of course the last round where you got the ultimate pox on locks embarrassing himself on
live television. Um we are on theme park. We got theme park. The last time I tried to play theme park, the match got
cancelled halfway through the round because they left the game after we started winning the first round. And
that was not fun. So hopefully this goes a little bit differently. Um, it's all good. I think uh I think we'll I think
we'll start off with the exact same kind of idea I went for before, which is the thermite. Thermite's really good on this
map. Really, really good. He's good on the basement site. He's good on the all both the top floor sites. And there's
multiple different thermite tricks you can use to actually get the walls open, which are also huge. Um, the first of
which being we can come to this break room wall and actually thermite the soft wall to actually blow into the site. But
at the same time, Kate is banned. Like, we're only dealing with a bandit. So, we could technically run the um like the
Maverick or something instead if we wanted, but I think the thermite is just better overall. We don't have any EMPs,
so we do have to see what their setup it looks like because Oh, I guess we have Cali. Actually, Calli can break the
bandits, which is great. Good job, Cali. Hopefully, she does her thing. Calli, Glass, Sophia, Ash is like a in I don't
know about you guys, that looks like a crazy lineup, right? We got two snipers, two snipers, and then two exploders, and
that's it. We're going all in on the uh sniping and exploding, let's say. We're going to look for the site. I swear.
Okay, this is the thing. Once we start getting into these plat ranks and platinum emerald,
this is truly the scariest ranks in the game. I think there is so much um variability in what you see people do
and the way people play that it gets a little intimidating. I'm not going to lie. Um, they have reinforced this wall
the opposite way though, which makes me really want to actually take this room instead. But because it's Meera and
because the last one's Valve, >> it's actually going to be really free if we open up this break wall behind him
because then we can essentially just pinch this bomb site from the control hatch and from that uh bunks room and
there's not really anywhere safe they can sit even when they have this tub bro. Like he's wasting time but he's not
keeping that wall shut. So, the faster we get in there and start blowing it open, the more pressure we have for the
rest of the game. I'm going to try to get to these break repels without dying. You do have to be careful of spawn peaks
on this side of the map. Very scary. People also can jump out this control room or the room below. So, you got to
keep that in mind. Been a very long time since I played this map, so keep that in mind. If I disappoint you, I apologize.
I'll try not to, guys. So, this is a great window to repel in from. Actually looks pretty safe. So, I'm actually
going to go for it now while they're somewhat back. Try to take this space. I do unfortunately have the diffuser. Now,
if they impact or punch this wall, they will kill me. Trying to want to get this off as fast as we can. We see this Go-O
here. Just going to get into some cover when he if and when he swings me. He broke the hatch.
Is interesting. I >> think he got on the cam. So, I'm just
going to actually open this wall while I can. Again, this is going to explode into the other room. He could
technically shoot it off the wall is the only thing. It's going to allow us to also hold this
hallway repel. Let's see if he's actually in here. Trying to figure out where this Go-O is.
>> This Go's actually just holding us on this window. So, I'm just just going to ignore him. I'm going to repel to the
roof. Rotate to my teammates. The only thing is we kind of open up an avenue for him now. So, let's try to add some
pressure to him by opening a hatch over here. So now that hatch is open, we can try to push with our teammates, but
we're all kind of feeding into the same thing. And I don't even know if we got this mirror, so this might be a little
tough. Probably should have stick stuck to my other strategy, which is, you know, have the solo plan and stick with
it, but should be okay. I'm going to open this doorway. Another problem with this map is a lot of balconies, kind of
like skyscrapers, so you do have to kind of bait a little more to get in safely. I'm going to cross back cuz we don't
want to push into the mirror window. If there is a guy playing it, we're cooked. So, let's try to get into dragon here to
help our Zophia. But you got to worry about your flank, too. Just so many things that can go wrong.
>> Did reinforce that off. Try to sneak up. But again, no cover, so he's going to he's going to give his life away, which
is good. We hear a Valk or a Warden pushing us. See if we can drone out sight here. If
we know there's anybody here on the doorway, he's going to start pushing at us. We can use this cover to kind of
bait him out. Oh, and the Valk's going to find us with the slow walk. I'm not expecting the slow walk there. But if we
get him or if at least we can rotate behind the desk, it's going to be easier. But he I think he just
accidentally >> put his crosshair right onto me, which is too bad. But tried our best. It's not
the end of the world. If we win that, it's going to be a big win for us. But we are on theme park and theme park
attack is significantly harder overall. But you see how aggressive they got. Like they don't need to get aggressive.
That warden, I really, if he just sits there with a shotgun and holds that doorway, I can't do anything. I have to
push into a shotgun and even my flashes won't blind him. So, he's just dominating that fight. But when he
pushes out, all of a sudden, I have all the cover and I can use that cover to kind of bob and big bing bomb big bob
over top of that control desk and kind of pick and choose when I actually peek up and shoot him. And he's just going to
have to pre-fire and guess and hope that one of his bullets actually hits me in the head because I have so much cover
and he doesn't. Uh, now I'd expect them to go basement, but they might go to the other top floor site. If we can get the
walls open on basement, fantastic. Uh, but it is very very difficult on this map. I think best case scenario honestly
we they have some rors. We go snake. We pick a few of those rors off and now we have a significant man advantage because
if we can get the rors out of the way now we can use the cali. We can use the ace. We can open the walls potentially
open the hatch. We are going to have to rely on our teammates a little bit more because theme park's kind of like an
indestructible fortress when you're trying to actually attack it. So, you know, it can go both ways. Can
definitely go both ways in solo cube. Good one to ban when you start on attack for sure. Especially if they get that
momentum and just get a few picks early on your defense round cuz your teammates are kind of getting a little too angsty
and not actually playing into the map. Then it could just be a quick four0. I mean, I think this is I don't know the
stats. I don't have the stat sheet, but I would guess that if you were Ubisoft and you looked, you probably have the
most fours on theme park. Tell me if I'm wrong at Ubisoft employees in the comments. Also, tell me what you had for
supper today. if you had supper already or if you didn't. And what did you have yesterday? And also, what's the best
meal? Cuz it's definitely supper/ dinner. Supper. I I don't call it supper ever. I don't know why I did, but I'm
going to It's dinner. It's dinner. Okay, we got the maestro, so I was thinking about hopping on the Bravo, but I think
the snake will be a good play, especially if we can open these balls. I mean, we got the F2. We can clear these
reals. I'm probably going to take from top dragon down. Maybe even clear across just so we can even fully clear that top
floor. There's no vigil, so we don't have to worry about that. Just going to use our speed and our ability to clear
as much as possible. Notice we have the radar, so this guy's probably on the window, right? Not going to find him
there, but we can actually trap him in a little bit. Almost had him. Oh my god, he almost had
me. Who am I? I don't even know who I think that's got to be the Arooni with his DMR. It's just so stupid. This
operator, especially on theme park where that DMR is so strong with all the long angles, too, right?
Do a quick drone out here. We are at 9 HP. Is this a Rooney on this top floor? I'm going to open this up. Not fully,
just so we have a little bit of a heads up. See if we can find this Aroon.
I'm actually going to get out cuz if he gets aggressive on me, we're going to have a bad time. And I can actually hop
through and take this spot now. Use our scanner now that we know that Aroon's upstairs. It's still the sun glaring
into my eyeballs, but that's okay. >> We see the guys on site. Unfortunately, this Arooni top dragon does make top
dragon very difficult or the bottom dragon very difficult to play. And again, look for look for any
potential people up here. Maybe this Aroono comes wrapping back across the top floor and we can use his head glitch
to make it an even fight, right? >> Wait, threat detected this. >> I do see him in there.
The >> guy in sight. Oh, that's not the guy on sight. Oh, that is the guy in sight
rather. and just keep trying to look around for where these players are at. See if we
can find this Arooni when he comes back potentially. Oh, he's still bottom dragon. So, let's
just rotate around. Maybe work split here. Again, not a lot to work with unless we get this wall open.
Get rid of any utility we can find. Maybe one last scan just to potentially push into split on this player on our
left. We saw him on the scanner. We go for that pre-fire. 4v2 is great for us.
Going to hit a prone here and try to stay alive for now. If I'm alive, I can at least hold a little bit of space.
That's what we're looking to do. Just be any sort of useful right now. >> We have this guy on the left. As our
teammate pushes, we'll push with him. Can't see cuz the sun is in my eyes, but we'll try our best to. Oh my goodness. I
need to get a blind as soon as possible. If our teammates can just cross, they can plant the bomb. They are now. It's
great. We'll hold this swing, guys. If you play with a monitor where the sun goes into your eyes, I am I am
so sorry. This is terrible. I'm sorry that this is the life you live. I'm trying to lean forward. There we go.
It's a little bit better. >> We do have to get in a spot where we can cover the diffuse, but honestly, I'm
looking at the closest monitor I've ever seen in my life. Shouldn't be able to shouldn't be able to uh diffuse while
we're here at least. So, that's good. Let's hold this just in case he wraps around.
Holy crap. I cannot see a thing. I think that guy is down. Worst case scenario, this guy comes and
pre-fires us both. >> Friendly operator remaining. >> Not a lot of time, so he's got to do it
now. Going to bait him off of that. There we go. We have won the round, gentlemen.
And we got a kill for it, too. Okay, I seriously need to figure out this sun. This sun thing. The sun is blinding me,
guys. I I'm trying to raise my monitor as high as You know what? I have a game plan, folks. We are going into standing
desk mode. I am gonna stand up and finish this match on theme park now because I actually can't see a thing. It
wasn't too bad before, but now it's got to the point where yeah, I I literally can't see anything at all. So, my desk
is currently rising up. If it sounds weird on the mic, I apologize, but Oh, that's much better. At least I'll be
able to shoot back. Hey, we won the clutch while essentially fully blind. And pretend that you're like just opened
your eyes as a first time as a newborn maybe, and somebody shoves the iPad right into your face. So that's the only
thing you can see. That was me. That was me. You know, I'm just trying to see my mom's face for the first time, but
instead I'm looking at nothing but the inside of an ACOG scope in the biggest maestro you've seen in your life trying
to figure out what he's doing. You know those games actually where you're like it shows you it really close up and you
have to guess what the item is and then it shows you like slightly further back. They do it on Good Mythical Morning.
Goatated goatated little YouTube series that I used to watch literally every single day. I think they upload every
day still. Um, so shout out shout out the goats, man. Rhett and Link. Uh, I don't watch it too much anymore though.
Now I just watch uh police body cam footage and uh I've actually started reading books which is also nice. But
anyway, let's uh let's do something. Let's talk about the game. Let's learn. I'm so like
I'm so ready for a vacation, guys. You do not know. And I'm actually coming home I think tomorrow if you're watching
this video. So, I have been on the grind trying to get enough videos out for you guys for the time that I'm gone. Um, but
you know, don't take that as take that as I appreciate you guys so much and I and I really, really, really want to get
these done for you because I just you guys mean the world to me. I'm going to go fuse shield, guys. We're going to go
fuse shield. We're going to go above. Why the shield? Why the shield? Because this Aroon is pissing me off, dude. She
keeps running at me with her freaking DMR, and I'm sick of it. So, at least with the shield, we'll have a a bit more
of a fair fight. We can just cross her deadly lines of lines of sight. We don't have to clear the entire map this way.
Like, or sorry, we can clear the entire map this way a lot easier cuz we just kind of face check everything. I'm not
even going to bother droning. I'm going to run through this top floor. Hope we can catch someone off guard. Really,
we're just gambling at this point. This is a map where a gamble is actually a good thing cuz if you gamble and you if
you win, if you hit the jackpot on the gamble, then you get a then you get an attacking round, which is truly the
hardest part about this. So there we go. Will we will we win the gamble? Well, that's a that's an impact grenade.
>> We're going to ADS him as he goes for that impact again, right? We read the habit. The habit. I like to impact the
shield and then swing. So what what's he going to do? He's probably going to impact the shield again. Going to open
this hatch, fuse out the sight a little bit. It's probably this bandit on site. I don't want to fuse my teammates. So
let's just let's drop and go with him. We know he's in the back of the site. We can't fuse out anyway. Get the blitz on
him. Get the teammate on him. Get me on him. Everybody's on him. He can't kill us all at the same time. Lovely work
from the boys getting those first picks and terrible, terrible work from the defense. That's the thing. This site is
a freaking bunker. You pretty much only lose it when everyone on the defense runs at the other team and dies and you
open up the sight walls like they did with the mirror. So, massive, massive mistakes that they probably aren't even
aware of, but now you're aware of it if you're uh playing on theme park next time. Close them up, bandit them off,
cade them off, whatever. ban the Maverick and it's pretty much unstoppable. Um, now,
um, I got to answer my friend. I think that's your spoon cuz I opened his message like an idiot. Why am I Why am I
even opening my phone when I'm thinking like a champion? I'm not thinking like a champion. I'm thinking like guy ready
for a vacation. Woo! I'm pretty excited, guys. I'm pretty excited. And thanks to you guys, I'm actually able to take a
vacation. I'm not only do I get to play game as job, but I get to take vacation at the same time. Wow. My life is the
best. Thank you guys. I appreciate you guys watching the videos. I appreciate you getting better at Rainbow Six Siege
and funding me going and camping on the East Coast. I'm going play the mute here. Mute is exceptionally good on this
map as well. A lot of direct drone routes, a lot of doors we can set. Remember when I was talking about the
warden sitting around that doorway with the shotgun? We can do that on any doorway with mute because when they
can't drone, they can't figure out what's on the other side of the doorway. And then they face check it. And when
they face check it, we shotgun them in the face >> as they check it and then they die and
then we win. So, first things first, did we ban therite? We did. So, we don't need to worry about opening that wall to
the left. But, if we didn't ban thermite, it's a good thing to do. That way, they can't kind of negate that cage
claw by just thermiteing the side of the wall. Might be a little too advanced for platinum. This definitely feels more
like a plat lobby than the last game. That was uh that was a nightmare. I felt like I had sold my soul to the devil
that last game. And that's how bad we were getting pooped on by the other team. We're going to meet off this
doorway. So, this is a spot where, you know, we can play this. If they don't open the hatch and they decide just walk
through, shotgun to the chest. The other thing we want to do is this doorway. This is one of the only entrances on
this side of the map, right? When they get to this balcony, they can't they can't drone through anything unless they
open this door or open this window. So, if we if we mute both of them, they essentially just cannot drone this side.
So, I'm just going to do that. So, if they do come to this balcony, there's no possible way they can get some info on
it, which is kind of what we want. They don't have info. They can't figure out where they where we are. If they can't
figure out where we are, they got to look and face check for it. And then we shotgun in face. Exactly. You guys are
geniuses. You're catching on. You guys are so smart. Now, the only thing I think I would change about this defense
setup is you want head holes here. You want head holes. That way you cuz if I'm an attacker and I'm walking in on this,
I'm only looking at this door cuz I'm not worried. But if I have to look back and forth, chances are I'm going to be
looking the wrong way and get killed by somebody peeking one of the two of them. For now, we sit. If they open this
hatch, we move. That's good. Have the snake here. That's just fine. Sounds like there's a guy outside this balcony.
You can open footooth holes here which also let you hold the cross into ash. But he repels in. That'd be good cuz we
can uh Sounds like he's on the repel. I don't know if he's on the repel on the balcony. I think he's on the balcony. So
C4 out the door. >> Sometimes you get an easy kill that way. Now let's wait for the shotgun. You want
to walk in? I got shotgun, baby. So, we can actually push up on this. Why? Because he got on his scanner and
scanned us. But then when he had his gun out, we knew, oh my god, this guy's a beast. When he had his gun out, we know
that we can push out on him because he thinks we're still on that shelf because that's where he last saw us. But when
he's shooting, he's actually actually covering our footsteps. I was really surprised the floor just shoved his face
into the shotgun. I was actually going to get aggressive to play off the yellow, but I was a little too late. I
was too busy trying to explain my thoughts. So, this one might be down the drain, but that's just fine. Holy
smokes, that guy just got dunked on. All right, he's planting the bomb. Winnable. No rotate. My bad. Forgot to do that. M
got a big set sights set up. He can't really do everything. An impact helps. Even just some uh some head holes. TCSG.
I'm sure Kade was probably running that. That's a good play. Now he has options as to where he can go.
>> And then you see the floor is actually looking the wrong way. Wow. So that that that C4 is a great bait cuz now the
floor is basically has to do the exact same thing we were just talking about where he has to pick the right
direction. If he picks wrong, you have an opportunity to kill him. And he did have the opportunity. Wasn't able to
capitalize on it. That's okay. All right. [sighs] What do we notice there? Well, they came very heavy dragon bal.
Okay. They did run the snake. I really like just get getting rid of this guy. Like snake is so dumb, man. Like can we
just can we actually eliminate him from the game? But he's also really fun. So maybe not. I don't know. If I'm on
defense, make sure Snake doesn't exist. If I'm on attack, please don't ban Snake. He's so Why would you ban Snake?
Come on, man. That not cool. Pox unlocks going on vacation. I can't I can't even focus, guys. I'm
sorry. This is the most sloppy. This is slop like a slop like slopper to champion. That's what it is. There we
go. Finally found my footing on the word count there. Um I mean, do we run the DMRs? It's an option. They have the
Flores, but honestly, there's some pretty solid cap cans on this map, so I think we run that instead. Um
the Clash is also just so busted on this map. Biggest thing is we didn't have rotates though and now that I don't have
a shotgun, I may have made a big mistake. So, because of the fact that my teammates didn't bring shotguns last
time or didn't do any sight setup, I probably should have doubled down on that and made sure we at least have a
sight setup. Cuz if you don't have a sight setup, it is so much more likely you're going to lose those games. So,
very important to have even just that rotate, even those basic rotates like, you know, the one that the uh Tub had to
make at the end, the head holes in the wall, right? >> You don't even need the rotate into
cash. That was just something I was doing cuz I wanted to contest that balcony a little bit harder. But I think
it's not a bad idea to just lock down the sight this round. Like take it easy, hold the sight, wait for them to push
in. >> We could even either that or we get more aggressive early and then we do that.
That's actually an even better idea cuz if we can take out someone early, then we can uh then we can fall off
after that point. So we would reinforce this and normally make head holes on the other side. I don't think it matters
WHICH SIDE. I think you actually want to do this one and do head holes here. I could be wrong about that. Uh, three
more cap cans in the pocket. Definitely want to set those up somewhere. Really like the idea of putting on this site
door because, you know, people will drop the hatch and try to run in from here and then they go boom, which is very
nice. We like when enemy team goes boom. >> Plast is this waiting double. You can put a couple on this right side. This
also works for the basement bomb sites or even the um yeah, the basement bomb site. People be running through there
all the time. Ideally, we have the balcony already ripped down. Open this door
>> cuz they're going to be already repelled up now. So, we can't actually contest them the same way.
See, if they're on this repel, we essentially are just dead already. And I smoked that guy. My bad. I That
was pure sound. All right, Box Unlocks is going on vacation, guys. I've had enough of it,
apparently. Yeah. I mean, this is just where he's going to be, right? if he's going to pre-fire us, you know, he's
going to pull up that head glitch and contest it. But we have all the cover. We have all the cover of this, right?
And that's the thing. We can just jiggle out here and try to look for our next victim. We found him. Holy crap. This
guy punched that barricade and took out too. That is kind of wild. Got the floor drone somewhere. Big mistake of giving
up all this space with the barricade, but it's fine. It's not the end of the world.
Now, we do have this Midas. What we could do actually is just hit a prone here. Wait for him to actually push in.
Then when he does it, we pop up and just shoot him in the face if we want. Right now, we can just take a look at where
they're at. And we can do this because we have a twoman advantage, right? Because we have a two-man advantage, we
don't need to get aggressive. We don't need to do anything crazy. We just need to maintain control of the space. Maybe
a better way to do this is something like this. You know, that way we can actually hold the push up top dragon.
But we have Ella there, so it's not changing a whole lot. Sounds like the guy's coming in below, which not a great
idea because you have to push up the staircases like where Ella's at, and you just have a huge advantage as defenders
on these fights. Now, we got to be careful cuz that barricade is open. Now, if Ella dies, we can kind of back him up
by holding these really nasty angles. But see, our teammates are actually dying in sight, so that's more of a
priority right now. So, we'll try to get back to the site. >> Careful of the walls if they're open. I
think I actually turned my audio down a bit, which is why I can't hear anything. There we go. Either that cuz I'm yapping
so loud cuz I'm so excited to leave this place. We basically want to push in here and just hold this walk through waiting.
This is a nice passive angle, right? Sounds like he's already through, but >> Legion's going to cook him.
>> If we get close here, we can actually hold a crossfire with our Legion and just tucking up in this corner cuz if he
swings onto us, Legion's going to be able to see him. So, I can actually fully sacrifice myself for Legion at
this point. And there you go. You see that? I don't even need to peek. I don't even need to
let myself die because if I die, Legion is killing him. Well, actually, Legion reloaded, so he probably would have
killed him a little sooner, but you see what I mean by that, right? This guy has to look at me. He knows I'm right in the
corner. I got to kill this guy. And if he peaks our Legion and he shoots out our Legion, that's when I can peek him
and shoot him in the back. So, unstoppable crossfires. We're constantly trying to make those as much as
possible. And we saw that it worked out that time. If you don't trust your teammates because they would be just
sitting there hiding, then maybe don't do that. But I knew Legion had my back because he just seems like a chill guy.
You know what I'm saying? I would love nothing more than to put this round to bed and then um never show my face
again. But who knows how this is going to turn out. This might be a max OT, but we're on armory. This is the thing. This
site has two entrances, two doorways in as long as you keep the walls closed. So, bandit and cade are going to be
ideal. Do we have a bandit? Do we have a cade? No. The second most ideal things is having traps for these entrances
because they basically have to feed in through these doorways which have automatically already have crossfires on
them, right? There's so many different angles on these doorways. So you have the crossfires, it's even easier if you
have the Go-O, you have the Musi, you have stuff that you can just basically stop them from getting through the choke
points. The dinari, right? Anything that will slow them and be annoying and deal damage and be stupid while they're
getting shot from every single direction. The thing about this is we're in platinum, folks. We're in platinum.
We can't rely on that. So, we're just going to play the bandit and hope that we can keep some walls shut. And when it
comes down to it, we're going to hope they're all feeding in through one doorway and that we potentially have
some teammates alive and we don't end up like the bandit on the other team from the last game or for sorry, from our
attack. So, we'll open up this wall, see if we can I'm opening up this wall for a very This is seems strange, but I'm just
going to look for any drones that are here, any pre-place drones, so we can get rid of their info early. The other
thing we can do is we can actually see C4 out over these walls, which is another reason Kade and Bandit are so
good on this. I mean, Kad's got the TCG, so he also got that nasty long range gun, but if I hear them vault into this
maintenance window, you can actually C4 out and get them that way. So, we're potentially getting a free C4 kill.
Hopefully, we're keeping these walls closed. A zombie is also really good on this site cuz you make even more cover.
But like look, you have so many different pixel peaks and passive angles you can hold when they walk in and
they're just very unlikely to actually check the right one. Right. We have this open. We'll wait to hear
someone vault in. Then we'll see for him. He is droning right now. It's just fine.
Smoking aggressive. And again, no need. They got to feed in through this these two doorways, right? Oh, I missed the C4
on the first. Second one's coming in. There we go. Got the zero. That's great. Get rid of all their info. Info doesn't
really matter as much. I mean, the only problem I'm seeing right now is like we have no barb wire, so this guy can just
basically sneak in on me. So, at any point, this guy could just walk through and have a fairly even gunfight because
we don't have anyone else on the site. I'm alone. Andy could use a flashbang, a phone call, any piece of utility to get
the advantage here. So, this is why you want to defend your site. Defend your site when it's so it's so Look at this.
There's not a single piece of soft floor in this. The only way they can push in here is by coming in through these
doorways. So, I'm just going to keep holding, not do anything too crazy. We might need to actually get aggressive
for kills since we have nobody else on the site. So, I'm going to peek a little more aggressive than I probably should
and try to tuck away if I miss my shots. There's a guy on our left, so we will just tuck up again. Going to have to get
aggressive for a kill back. We see this guy in our door here. He's probably going to end up swinging
in, but he's got the R4C. There we go. There's one. Use this cover. try to fight the other.
Again, not a lot we can do, right? Not a lot we can do. If we just had another person on site helping us with these
doorways, things could be a lot different. But unfortunately, we do not right now.
Got to hold this doorway cuz they might be trying to send the diffuser in if they haven't planted it yet. Again,
using these passive angles. >> Taking new angles every time. >> Covering ourselves. Breathe on her.
She's dead. Well, why didn't you do that? Why didn't you breathe on her sooner? Now we have the diffuser. We
know this guy has to essentially push through the whole sight. So we can just again pick the stupidest angle you could
think of and quote breathe on her and she's dead. And I'm going to be really mad if this guy said that and he's lying
cuz I haven't got a call in like seven games. And uh if the first one I get is wrong, platinums, we're going to have a
problem. I think that was two bullets. I think that was two bullets. Do the math. Do
the math. Was that two bullets? What does this guy say? Teabag's going to cost you. Well, the game's over. So, he
got a point. He got a point. Anyway, thank you for watching, guys. I got one more video coming to you on Wednesday. I
believe it is Monday. On Wednesday, and then I will be back to uh get you your Thursday upload after my vacation. So,
I'm looking forward to it, but I got one more to get through, but we're going to do that tomorrow. I'm going to record
that tomorrow so I don't fully lose my mind. So, the next one should be good. Thank you for watching. Thank you
members. Thank you all. Take care of yourself. And uh yeah, stay chill, brothers. Stay cho. Adios.
Start by reinforcing key walls and creating head holes. Place a bot in the oil pit to deny attackers control of the raptors, and hold the construction side. Use vertical play to create lines of sight toward the kitchen, and be ready to rotate to counter breaches like the jacuzzi wall.
Prioritize self-sufficiency: reinforce your own area, avoid relying on teammates for callouts, and constantly watch for enemy breaches or drone pings. If the site becomes compromised, attempt a flank or switch positions to delay the plant without risking unnecessary exposure.
Ban Monty if possible, or pick operators that directly counter shields. Use Frost mats on top rafters, Legion's goo mines to slow him down, or Clash to zap shields and force them sideways. Position Clash's shield at the top of rafters and use jiggle peeks to bait attackers without exposing yourself.
Avoid leaving garage walls soft, as attackers can easily breach and control space. When spawn peeking, reinforce the wall behind you to prevent being sprayed through soft walls. Be careful with jiggle peeks—even small exposures can lead to headshots—and use pipes for cover but watch out for movement obstruction during clutches.
Pick a hard breacher like Maverick or Thermite to open walls and create lines of sight. Use Fuze to clear utility and windows, then plant in a cover position away from crossfires. Watch for C4 and rotate quickly once the site is cleared.
Open key walls with Thermite or Ace, and use drones and your speed to clear top-floor roamers. Consider a shield push with a shotgun or rifle to force engagements. Use Fuze from above to clear windows and utility before committing to the site.
Focus on your own performance: control your operator pick, positioning, and utility usage. Adapt to the enemy's playstyle mid-game, and stay mentally resilient when losses occur. Avoid getting tilted by bad teammates and concentrate on increasing your individual impact each round.
Keep this summary
Save it to LunaNotes and it becomes a real note in your library — editable, searchable, and ready to turn into flashcards or a diagram. Free to start.
Save to LunaNotesOr summarise for another video.
32K+ people have turned 65K+ videos into notes
“Very useful tool. I'm using it for the last couple weeks and I'm loving it so far. Makes learning on YouTube a great experience.”
This summary and transcript were automatically generated using AI with the Free YouTube transcript summary tool by LunaNotes.
Related summaries
Solo Q Champion Mindset: Rainbow Six Siege Gameplay & Analysis
Watch a Diamond 3 player navigate solo queue in champion-ranked lobbies, breaking down real-time decision-making, map control, and team communication. Learn how to maintain composure, counter common mistakes, and win rounds with smart plays in this Rainbow Six Siege guide.
Rainbow Six Siege: Solo Queue to Champion Ranked Gameplay & Mindset Tips
Join a high-level Rainbow Six Siege player as they solo queue through champion-ranked lobbies, sharing real-time thought processes, strategic plays, and operator tips. Watch rusty gameplay, clutch rounds, and learn how to handle toxic teammates while climbing the ranks in this deep dive into ranked Siege.
Win More in Platinum: Countering Enemy Strategies in Rainbow Six Siege
Learn how to adapt and counter enemy team strategies to win more in Platinum ranked. This R6 solo queue guide covers Grim and Smoke plays, aggressive setups, and mental resilience against toxicity.
Rainbow Six Siege Platinum Gameplay: Oregon & Night Haven Labs Tips
Watch a Copper to Champion series player break down Platinum 4 ranked matches on Oregon and Night Haven Labs. Learn key strategies for attacking basement, holding Master bedroom, and using operators like Vigil, Castle, and Frost effectively.
Diamond Chamber VOD Review: Ascent Mistakes & Plan to Hit Immortal
Diamond 3 Chamber main gets a comprehensive VOD review on Ascent. The coach identifies critical mistakes, including agent pool issues, poor teleport usage, and flawed round plans, providing a clear 8-week plan to fix fundamentals and reach Immortal.
Most viewed summaries
A Comprehensive Guide to Using Stable Diffusion Forge UI
Explore the Stable Diffusion Forge UI, customizable settings, models, and more to enhance your image generation experience.
Kolonyalismo at Imperyalismo: Ang Kasaysayan ng Pagsakop sa Pilipinas
Tuklasin ang kasaysayan ng kolonyalismo at imperyalismo sa Pilipinas sa pamamagitan ni Ferdinand Magellan.
Mastering Inpainting with Stable Diffusion: Fix Mistakes and Enhance Your Images
Learn to fix mistakes and enhance images with Stable Diffusion's inpainting features effectively.
Pamamaraan at Patakarang Kolonyal ng mga Espanyol sa Pilipinas
Tuklasin ang mga pamamaraan at patakaran ng mga Espanyol sa Pilipinas, at ang epekto nito sa mga Pilipino.
How to Install and Configure Forge: A New Stable Diffusion Web UI
Learn to install and configure the new Forge web UI for Stable Diffusion, with tips on models and settings.
Found this summary useful?
Take it with you. One click puts it in your own LunaNotes library.
Save to LunaNotes