Mastering Deadlock: From Initiate to Ascendant One
After just two months of playing Deadlock, the speaker achieved Ascendant One rank with a remarkable 90% win rate. This summary breaks down the key strategies and insights that facilitated this climb, focusing on maximizing individual impact through smart gameplay. For a deeper dive into map control and team coordination, reference Mastering Deadlock: Key Strategies to Dominate Map Control and Teamplay.
Understand the Player Base and Your Impact
- Most players lack deep game knowledge, often coming from other genres and playing inefficiently.
- When solo or duo queuing, the burden of winning often falls on skilled players who can capitalize on opponents' mistakes.
- High rank does not always equate to skill; many players achieve rank boosts without mastering the game.
Play a Gun Carry Character
- Gun carries are pivotal, akin to ADCs in League of Legends; they deliver damage and handle objectives effectively.
- Popular gun carry heroes include Venator, Haze, Wraith, and Warden, chosen for their damage output and sometimes spirit synergy.
- Playing gun carries enables farming high value resources, melting objectives, and scaling efficiently. Explore optimal hero selections and builds further in Master Deadlock Builds: Adapt to Win, Not Just Max DPS.
Duo Queue Advantages
- Duoing allows role coverage: one player farms while the other roams for picks or controls lanes.
- This synergy puts the game more firmly under your control compared to solo queue.
Laning Phase: Choose Your Lane Wisely
- Aim to lane against weaker or less coordinated enemies to establish early advantages.
- Avoid giving dominant lanes to random players, preventing potential early game losses.
- If outmatched, focus on survival and farming rather than risky kills to prevent snowballing. Additional laning tips are covered in Deadlock Game Roles Explained: Position Strategies & Teamplay Basics.
Mid Game Strategy: Prioritize Farming and Objectives
- Resist over-rotating or joining fights if under-farmed or disadvantaged.
- Farming high-value jungle camps and side lanes pressures opponents and builds your power spikes.
- Understand your hero's power spikes (e.g., after buying key items or leveling ultimates) to time team fights effectively.
- Maintain map control by split-pushing and securing objectives like walkers and bosses.
- Managing fights and objectives with macro awareness is crucial; see Deadlock Macro Guide: Key Strategies for Winning Fights and Objectives for comprehensive strategies.
Positional Awareness
- Do not push lanes beyond safe boundaries to avoid ganks.
- Manage and deliver unsecured souls (farm resource bags) carefully; losing them can shift the game balance.
Mental Approach: Two Out of Three Rule and IGL
- Limit play sessions to sets of three games, stopping after two losses to avoid tilt.
- Engage in In-Game Leading (IGL) by directing teammates strategically to improve team coordination and decision-making.
- Provide clear calls for objectives and fights to help less experienced teammates.
Additional Resources
- For hero recommendations to climb ranks, see the linked video by the speaker's friend (discreet support encouraged).
- To stop losing early games, check out the recommended video on dominating the laning phase.
- Avoid common pitfalls during gameplay by reviewing Deadlock Gameplay Mistakes: Key Tips to Prevent Game Throws.
By incorporating these actionable insights, selecting the right hero, strategic laning, focused farming, effective communication, and mental discipline, you can accelerate your rank progression in Deadlock and maintain a high win rate.
2 months after starting Deadlock, I went from an initiate player, and I recently hit Ascendant one with 90% win rate. And
when I was queuing through those games from Archon all the way up to Ascendant one, there were a few things I noticed
that made it so much easier to climb, and that's what we're going to talk about in this episode of Shady's
Obsession. And if you guys are new here, this is a series where I yap about a topic, and you turn me on in the
background while you do something else. Or, if you really want to, you can watch the mid gameplay. Let's get right into
it. Now, first thing a lot of people have to understand is the vast majority of players in this game, respectfully,
are bad. They don't understand the game. They don't understand how to play the game. They came from a hero shooter or
Dota or whatever, and they load up into this game and just kind of do whatever they want. Maybe they're playing team
fight the game, or they're playing farm the game, or whatever. Most of them aren't playing Deadlock. So, you have to
realize that a lot of the weight when you're solo queuing or duo queuing or whatever, a lot of the weight is on you.
Because, from experience, if you're not bad, you'll still rank up, right? If you're above the rank that you're
playing in, for the most part, you will rank up and you'll be fine. Now, don't get me wrong, you will still get
government mandated losses, but you have to understand that most people are bad, most people don't understand the game,
and there are plenty of people, even in Ascendant or whatever, that have a thousand plus games that do not deserve
to be there. They're bad, they got rank boosted, they got whatever, and Ascendant doesn't mean that they're
good. Phantom doesn't mean they're good. Oracle doesn't mean they're good. A lot of the players are bad. So, when you
hear that, you're like, "Okay, what am I supposed to do with this information?" Few things. One of the first things, it
starts as soon as you start the game. You should be playing a gun carry, in my opinion. Now, don't get me wrong, if you
can duo with someone, duoing, I think, is the best way to climb in this game, by far. Because, if you're duoed, you
guys can cover different roles. For example, when I duo, my duo's usually a spirit nuker kind of player, or he plays
a roamer. So, what I'll be doing, usually, is I kind of just hard farm. I'm allowed to just pretty much hard
farm, and he is the one who will roam or get picks in other lanes or whatever. And since I'm usually a gun carry, I can
get all the objectives, I can worry about not having them buy one resistance and countering our whole team, and it
just puts the game more in our control. Now, the reason why I say, even for solo queue, to play a gun carry, is because
if you understand, let's say, League of Legends or whatever, not queuing a gun carry character is like playing a game
of League without an ADC. It just doesn't make sense. You don't have a carry. You don't have someone that can
melt walkers. You don't have someone that can kill objectives, melt mid boss. Even the fact that most of the roster
are spirit, and most of people that play characters are people who play spirit characters. Most people just buy, let's
say, spellbreaker, spirit rezell, and you're useless. They buy dispel, you're useless. But, if you're buying a gun
carry chances are most of your team, if not all, will be spirit characters, which means you'll be fine. They can
handle the early game for you, and you scale, you farm, whatever, and you just start getting every objective, you start
melting people because they don't buy resistance for you, and you pretty much just scale and win. Now, some examples
of gun carries are, let's say, Venator or Haze or Wraith or Yeah, and Wraith is a good one because she also does spirit,
too. So, that's pretty helpful. Or, let's say, I guess Viper, but I don't really like Viper that much. She's not
bad, I like her in lane early, but yeah. But, anyone who does primarily gun damage, even Warden's really good, and
he does a lot of spirit, as well. A lot of different characters. But, once you've chose your character, the
carrying starts in just lane, right? Try to get yourself against the worst lane, if that makes sense. For example, if you
see, I don't know, Apollo Graves as a lane, you should go there. If possible, right? If you're a character that
actually just gets destroyed by Apollo Graves and there's literally zero chance you can do anything or have any impact,
fine, don't do it. But, you don't want to risk giving the best lane or the strongest lane or whatever, or maybe the
hardest scalers, a random. Because, if you give them a full random lane, that means you put the future of that game or
the way the game scales into a random's hand. So, if they play bad or they somehow magically leave lane with 10
deaths, which I've seen before, you could have stopped it, right? Let's say you get stomped in lane, right? But, you
have a brain. You don't push out of guardian 40 different times expecting "Oh, I'll get the kill this time. I got
it." Instead, you sit under walker, you sit under guardian, whatever, you let them take guardian, you push back to
walker, let waves crash on you, whatever, and you maybe end lane with 0 and 3, and they still win, but you get
to farm, you get to stay alive, and you don't make them pretty much unbeatable past the 10-minute mark, you know what I
mean? So, you want to try your best to take the hard lanes. Now, once lane phase is over, some games are honestly
lost before even the 10-minute mark, which we'll talk about in a little while, but once you get past the lane
phase, then it's farm simulator. The biggest issue I see with people who are trying to carry or try to win or
whatever, they're over rotating for their team. Your team, forget them. Good luck. Have fun, team. If they want to
over fight, if they want to death ball, if they want to whatever, let them. Stop giving up your advantage. Stop giving up
your jungle. Stop giving up your two lanes that you could be farming or whatever. Stop giving up all of that to
go help a fight that you probably couldn't have any impact in anyways, because you're 2K farm under and the
enemy team has 10% up on us and we're going to lose. So, just farm. For the most part, and I actually I was admiring
this game's balance the other day. I like the way they did unsecured souls, because I think the game devs realized
that farming, by far in my opinion, is just the easiest way to win a game. You sit there and you farm like an idiot the
whole game. You just play PvE simulator, and you walk out of jungle 10K farm ahead of everybody, and there's nothing
they can do about it. Unless they find you in lane, take that gigantic 2K bag you're sitting on away from you, and
steal it, and then you get out of the fight for 20 seconds or 40 seconds or whatever. So, your game rotation, if all
you care about is winning, now don't get me wrong, if you, you know, you just want to have fun or whatever,
it probably wasn't the video for you in the first place. But, if you just want to win, you want to rank up, or you want
to tell someone, "Yeah, I hit Ascendant or I hit Eternals, bro." Your job is sit there, get in lane, find out what your
spikes are on your hero. For example, when I get Ricochet on Wraith, I get Ricochet, I will farm up for my next
tier four after that, and then I pretty much perma fight the rest of the game. I reset waves if I need to, but pretty
much I'm always fighting or always getting jungle from the enemy team's side of the map the rest of the entire
game. But, you need to figure out what your spikes are. So, let's say you're seven and you just bought unstoppable
and maxed your last point in your ultimate. From then on out, you're looking for team fights. You're saying
to your team, "All right, guys, I got my big spike, I'm at 40K farm, whatever. Let's go fight them." And by then, you
know, your teammates might be at Donald 23K farm, but you use them, you get them in there to the fight, and you just pop
all, you do whatever, and you win the game. Cuz, pretty much, once you get to a certain level of farm, they have to
curse you, they have to molt and krill you, they have to dynamolt you, they have to refresher you, they have to do
whatever to even get you out of the game. And if they put all those resources into you, yes, you could still
die, you could still get killed or whatever, but there's a decent chance that all those resources into you puts
them behind on items that they could have used to scale or whatever, and it puts your team on a little bit more of
an even playing field. For example, if someone buys curse, that's another tier four they couldn't get. But, you forced
them not to get it, and it's not even a guaranteed chance that they kill you. So, your game plan in mid game is
jungle, split push, get objectives. So, what it would look like is, let's say your team's fighting and three people
are in the opposite lane to you, cuz you should be side laning. The opposite lane to you, three enemies are, right? So,
you see that, you push out wave all the way, you get to walker, and you're standing there shooting walker, seeing
if anyone will zip over or whatever. If they start, you just leave. You back all the way back up, you go back to jungle
while the wave is coming back to you, you kill maybe two or three camps, maybe a sinners, whatever, and then you head
back to lane, you kill lane, and you do it over and over again. So, the whole game, you're pretty much pressuring one
side of the map, forcing them to pay attention to you. Now, one mistake I see a lot of people do is either hold on to
bags or push past the midpoint too much. You shouldn't, unless you're Wraith, because Wraith can just TP across the
map in one of usage of her two. Unless you're Wraith, though, do not push past, you know, the bridge on each side lane?
That little bridge, don't push past it. You shouldn't even walk down into that pit where lane is, right past where
guardian stands. You shouldn't even walk down there most of the time. Kill the wave, push it past there, leave. There's
too many chances for ganks, there's too many chances for them to kill you, and a lot of people, when they're jungling,
they're not paying attention to how much of a bag they have, how much of unsecured souls they have. So, either
you need to spend all that first, deliver one 2K bag to the enemy team, the game is over. Chances are you just
lose, because you deliver a 2K bag, that's 2K soldier down, and now you can't farm for the next 60 seconds, and
you put the game, the entire game, completely in your teammates' hands for the next 60 seconds. Now, for more
mental stuff, which helped a lot, as well, two things. The two out of three rule, which is pretty much as simple as
your game should be broken up into best two out of threes. If you get on, you lose the first two, maybe we get off. If
you get on, you win the first two, decide if you want to do more. If you get on and you play three games, and,
let's say, you win one, lose two, or whatever, you should be playing three games at a time if you're trying to rank
up, right? For the most part. The reason why I do the best two out of three rule is just because a lot of people will
tilt queue, and I don't want to tilt queue and just Well, uh I'm just going to keep playing, keep playing, keep
playing, keep playing, and just play till I lose, or play until I'm so far behind that I just don't want to play
the game ever again. I was like, "Oh, no, deleting this account, deleting the game. No, I quit. I don't lost just five
in a row. I hate this game." You know, usually, if I lose two in a row, that's it for me. No. But, if I win two, yep,
no, I'm happy. I won. Goodbye. Get me off this game. And the other thing is, you want to focus on IGLing. And if you
don't know what IGLing is, it's in-game leader. And pretty much, you're just telling your teammates what to do, how
to do. Now, sometimes you'll get teammates like, "Bro, shut up." Or, you're like, "You're two and three, bro.
You're bad, bro. Shut up." It's like, it'll happen, right? But, you just want to focus on, "Oh, we just got three
picks. We're pushed up in every lane. Yo, team, let's go mid boss." Or, "Yo, team, let's split push and let's get
this walker." Or whatever. Just telling your teammates what to do, cuz a lot of people in Deadlock, they don't really
know what to do. They're just sitting there, walking around, "Oh, well, I'll go farm. Oh, there's an enemy on the
map, maybe I'll go fight that." Or, "Oh, Oh, up lane, I don't want to go in walker, I might die. Even though he
doesn't realize six people are dead. You know what I mean? So, just that little bit of a push to help your teammates.
Also, now that we're this far into the video, if you guys want to know five of the best heroes to climb out of low elo,
click the link to the YouTube video in the description. It's a buddy of mine's and he recently started doing YouTube
and do me a favor. Do not tell him that I sent you guys. Just try to leave a good comment or let him know if you like
the video or whatever cuz he wants to try to get into YouTube and I kind of want to give him a little bit of a
boost, but I don't want him to know it's me. And chances are he won't watch this video to this far in, so I'm all right.
But, as for the last thing, most of the games people lose in the first 15 minutes. So, if you want to learn how to
stop losing in the first 15 minutes and dominate landing phase, check out this video right here. I love you guys. Have
a good one. God bless you.
To climb ranks fast in Deadlock when solo or duo queuing, focus on maximizing your individual impact by playing a gun carry character who can farm efficiently and handle objectives. Duo queueing provides synergy advantages by covering complementary roles, allowing one player to farm while the other pressures lanes or seeks picks. Prioritize smart laning against weaker opponents, farming high-value jungle camps, and timing team fights around your hero's power spikes. Maintaining map control and giving clear in-game leadership also accelerates rank progression.
Popular gun carry heroes effective for climbing include Venator, Haze, Wraith, and Warden. These heroes possess high damage output and sometimes have spirit synergies, enabling them to farm resources, melt objectives, and scale efficiently. Selecting and adapting builds based on game situations—as opposed to only maximizing DPS—further enhances your ability to contribute and climb ranks.
Choose lanes where you face weaker or less coordinated enemies to secure early leads. Avoid giving dominant lanes to random teammates to prevent early losses that hinder your team. If outmatched, focus on survival and efficient farming rather than risky aggressive plays that can snowball your disadvantage. Maintaining cautious lane positioning helps prevent ganks and protects your progress.
During mid-game, prioritize farming high-value jungle camps and side lanes to build your power spikes. Avoid over-rotating or engaging in team fights if you're under-farmed or disadvantaged. Use map control to split push and secure objectives like walkers and bosses. Time your engagements around your hero's key item and ultimate power spikes to maximize fight effectiveness and maintain pressure on opponents.
Implement the 'two out of three' rule by limiting play sessions to sets of three games and stopping after two losses to prevent tilt. Engage in In-Game Leading (IGL) by providing clear calls for objectives and fights, even directing less experienced teammates tactically. This improves overall coordination and decision-making, leading to more consistent wins and better team synergy.
Positional awareness is critical; avoid pushing lanes beyond safe boundaries to reduce gank risk. Managing unsecured souls—farm resource bags—is crucial because losing them can swing game momentum. Careful delivery and contesting of these resources help maintain your team's advantage throughout the match.
For a deeper understanding of map control and teamplay, refer to the guide 'Mastering Deadlock: Key Strategies to Dominate Map Control and Teamplay' linked in the content summary. Additionally, explore related resources on builds, game roles, macro strategies, and common gameplay mistakes provided via the referenced summaries and videos to enhance your overall grasp of the game.
Heads up!
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Generate a summary for freeRelated Summaries
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