Understanding Roles in Deadlock
- Support and Roam Characters: Characters like Calico, Kelvin, and Rem focus on map control , taking roof boxes, invading enemy bases, and setting up ganks rather than farming lanes or jungle camps.
- Carry Role: Primarily responsible for farming the lane and jungle camps to build strength quickly while playing safely to avoid costly deaths. Understanding the nuances of these roles can be further enhanced by reading Deadlock Game Roles Explained: Position Strategies & Teamplay Basics.
Common Mistakes and How to Avoid Them
1. Excessive Fighting Instead of Farming
- Fighting too often detracts from efficient farming, which is key for carries.
- Engaging in team fights for kills that yield fewer souls than farming waves or camps lowers your progression.
- Evaluate kill value: Eliminating a low-farm character (like Dynamo) may not be worth risking death or losing significant farm.
- For a deeper dive into balancing fights and farming, see Mastering Deadlock Macro: Efficient Farming, Fighting & Objectives.
2. Mismanagement of Unsecured Souls
- Souls gained from kills or farming are initially unsecured and dropped upon death unless spent or secured over time.
- Avoid fighting with unsecured souls; either spend them promptly or play passively until safe.
- Being caught with large unsecured bags invites enemy dives and can quickly lead to losing advantage.
- Learn more about the strategic implications of unsecured resources in Understanding Infinite Locks in Gaming: Champions and Strategies.
3. Losing Critical Bags and Positioning Errors
- Example: After gaining a large soul bag by killing an enemy carry, the player fought further instead of retreating to spend souls.
- This led to a counterkill, enemy soul theft, and a significant swing in game momentum.
- Key takeaway: Avoid unnecessary fights when carrying a large soul bag and maintain safe positioning.
Strategic Recommendations
- For Carries: Prioritize farming safely and coordinate with roamers/supports for ganks to suppress the enemy carry.
- When Behind: Seek solo picks, invade jungle camps cautiously, or focus on objectives like solo walkers to regain farm and game control.
- Team Coordination: Communicate your unsecured soul status and intentions with teammates to avoid risky engagements.
- These teamfight and objective strategies align well with guidelines in Deadlock Macro Guide: Key Strategies for Winning Fights and Objectives.
Summary: Avoid Game-Throwing Errors
- Do not allow the enemy carry to farm uncontested.
- Play your role diligently , roamers should pressure and support, carries should farm and avoid unnecessary risks.
- Manage your unsecured souls wisely; spend or secure them before engaging.
- After losing a lead or big soul bag, adjust your gameplay to find alternate ways to gain farm and make impactful plays.
For personalized guidance, consider submitting your own VOD for review. Use code "Deadlock" for a free VOD review and access exclusive coaching content. This strategic insight is brought to you by an experienced coach with years of expertise in competitive gaming and Deadlock.
I just finished recording a VOD review, and the person I was reviewing was playing great. They stomped lane, they
were winning up to the first 15 minutes of the game. And then, I watched them make one big mistake, and they threw the
entire game. And this is a mistake I see way too many players make. So, I'm going to tell you guys what that mistake was,
and some other big mistakes I saw them make, and how you can fix them. And that's what we're going to talk about in
this episode of Shady's App Session. If you guys are new here, this is a series where I yap about a topic. You can turn
me on in the background while you do something else. Or, if you really want to, you can watch the mid game play.
Also, if you guys want your own free VOD review, you guys have four days left to join my lock-in tier for completely
free. If you use the code deadlock at checkout in top link in the description. You get your own free VOD review, you
get to see all the VOD reviews I've already done, and you get my own aim routine. Now, let's get right into the
video. First thing, a lot of this stemmed from a misunderstanding of our roles. So, first we need to talk about
what are our roles, and what should each role be doing. Now, just to give you a general idea, long story short, support
characters and roam characters, for example, Calico would be a roam character, and maybe Kelvin would be
support, kind of roam as well. And Rem and characters like that, these are all under the support roam category. If
you're a support or roam character, your main job would be taking roof boxes, sitting on rooftops looking for ganks,
maybe invading the enemy's base to steal some of their farm, for example, Rem stealing centers, or a Kelvin getting on
the rooftop stealing the roof boxes on the enemy team, or a Calico sitting on the roof, or stealing tunnel boxes.
These are all different things that you'd be doing. As a support or a roam character, your job isn't sitting lane,
farm, kill jungle camp, stuff like that. For the most part, and also if you look at your kit, a lot of these characters
struggle with killing camps. For the most part, your job isn't really kill camp or kill lane. You can reset maybe
mid wave, or something along those lines, but your main job isn't to do that. That's usually the role of the
carry. The carry will sit in lane, farm the camps on the left side or the right side, or whatever, and sit there and try
to get as strong as possible, as quickly as possible. And if you're a roam character, your job is usually ganking,
right? You want to gank whatever lane that the enemy's carry is in, or maybe you see someone who's over pushed or
something like that. Your job is to shut down the enemy team's farm, and since there should be a carry in a lane, and
usually at least one person in every lane, you should have someone to help you with that, so you guys can outnumber
the player that you're trying to gank and trying to kill, and shut them down from farming. Now, if you understand
that, you also have to understand that if you're the carry, that's what other people are looking to do against you.
They're looking for that kill. They're looking to shut you down for the next 60 seconds so you can't farm. They're
looking to make sure that you don't get too fed or too strong, so you can't win the game. So, you have to play around
that. You have to play safe enough to understand that if they kill me, I lose the game. If they kill me, I lose maybe
two waves, three waves, the next three camps, they might invade and steal camps. I lose so much if I die here. I
cannot die. Now, the first 10 minutes of game dying doesn't really matter as much, because a little bit of a setback
won't lose the game for you. Especially with how many comeback mechanics there are in Dead Lock, it's not the end of
the world. But, a death past maybe 18 minutes, that could lose the game, because that could have enough stakes
behind it that maybe they get a mid boss off of it, and then they snowball. Maybe they get two walkers. Maybe they get
whatever. It could turn into a very big death. So, as the carry, your job is farm and try to contest the other carry
with the help of someone else. Usually, unless you're maybe Wraith, because Wraith can just ult them, insta-kill
them, you don't want to look for a fight against the enemy carrier or whoever you're lane against when you're side
laning. You don't want to look for a fight with them. Because if you look for a fight with them, there's too much risk
for you to give them a solo kill. So, most of the time, if you can, you want to get help. And that's where the first
mistake that they made comes up. Now, this one wasn't the gigantic mistake, but we'll get to that, cuz it all builds
on top of each other. But, the first mistake they made was fighting. You don't want to fight too much. Like we
said, your job is get farm. Fights really don't give you that much farm, especially if you're near teammates. If
you have a grouped up team fight, let's say five people, and they they actually did this in this game, and I talked
about it during the fog review. They went to a team fight, instead of getting wave, instead of farming camps, instead
of farming a tier three, they went to a team fight. They went and killed a Dynamo, and they got 500 souls from
killing Dynamo, and then died for it. And the thing is, the risk reward for it was just it wasn't there. If you had
stayed in lane, one tier three camp is more souls than what you got from killing Dynamo. Even just protecting
your walker or anything, one wave would have been more. 500 souls just isn't worth it. And a lot of people don't
realize you're splitting souls with your teammates if they're close enough. If they get an assist, you have to split
with them. And if you split with them, it almost makes the kill not worth it. If you guys can't do anything off of it,
right? A kill against a seven would have a lot of value, but a kill against a Dynamo whose job is not really have
farm, his job is hit four, doesn't really matter, does it? Dynamo could sit there and buy nothing except for a
refresher, greater expansion, and what's it called? What's the other item? An unstoppable. And and that's it. They won
the game. That's their entire character. They hit four, they win. But a seven without farm is useless. He can't buy
unstoppable. He can't buy escalating exposure. He can't buy most of his core items, which means you just win. So, you
have to also understand who you're killing and why you're killing them. Because if you're getting a kill, while
it might pad your stats, it might make you think you're doing good, kills really don't matter, especially if
they're on the wrong person, or if you're putting yourself out of position or out of farm to get that kill. Now,
the second mistake they made was unconfirmed souls. If you don't know in Dead Lock, the way you farm and get
extra souls is by killing jungle camps, killing boxes, stuff like that, and sinners. And the game is balanced out by
the fact that if you kill these and you get a ton of farm off of them, you get something called unsecured souls, which
means those souls you when you die, you can drop them. And the only way to secure them is either wait, which takes
forever, or you have to spend them. Now, I don't always just rush items, try to spend them as quick as possible so I
don't have unsecured. Instead, what I'll do is usually farm a little extra or play extra safe. Or if I know they have
a lash, then I'll go spend them instead because I don't want him to ult me out of my walker or anything like that. But
in general, you need to have a purpose with your unsecured souls. Whether it's I'm not going to fight, I'm going to
hide, and I'm going to play passive and wait for waves to come to me because I don't want to risk dying. Or it's I'm
going to go all the way back to spawn. I'm going to spend all these souls and rush maybe a tier two or tier three that
I normally wouldn't get because I don't want to risk these unsecured souls dropping. Because you'll see people
completely int just for a unsecured bag. They'll sit there, they're going to come to you on that degubobdamdem, you know?
They will dive you in walker, they will dive you in guardian, they will dive you in spawn. Do not give them a reason to
dive you. If they see a 2K bag on you, they are coming for you regardless. They will call the entire enemy team over to
you. And don't worry, when they call the entire enemy team, your team won't get a walker for it. Your team won't push up
the map. They're all going to be sitting there farming camps. So you're going to die for nothing. So please, if you have
a bag, spend it. Spend it or hide and wait and try to farm a little bit extra trying to get enough to buy whatever
item you're trying to get. What you should never do is fight. You should almost never fight if you have a bag.
Your job is team, I have a 2K on me, I'm going to go spend this or I need to farm a little bit more before I can fight or
something. Use your mic, explain to your team, and do not fight with a bag. Now, if they bring the fight to you, you
probably were out of position. I I I was going to defend now as to be like, well, there's nothing you can do and blah. No,
if you if you get dove while you have a big bag, you were probably out of position for the size of bag you had,
which ties into the big mistake they made. They were playing and they were laning against a seven. They were
destroying him, they were carrying their team pretty I mean carrying their lane pretty much. Just free kills on top of
free kills. This seven made the horrible mistake of farming up and then he went to his lane and walked past bridge. You
know the bridges inside lanes? He walked past bridge starting to kill lane and then the guy I coached or the guy I vod
reviewed, he walks out, Wraith ults him, and pops him like a grape. Then, he gets a 1K bag, gigantic bag off of the seven.
Pretty much right there, the game was won. That was the end of the game right there. All he had to do was leave. He
took that bag, and he decided, "I'm going to go kill a few more camps, and then I'm going to come back to lane
because I see someone else in lane, and I'm going to go fight them." When they were fighting them, also
another time he also went to mid shop, the enemy's mid shop, trying to spend souls, but we'll talk about that in a
second. But, he went back to lane, went to go fight somebody, and he almost won it, right? He was winning the fight, he
did all right, but then that same seven respawned, speed zipped back to the fight, killed him, and stole a 1.2K bag
off of him, and then he was put on like a 50-second timer, and the game was over. He was about three or 4K farm
ahead of the seven. In one team fight, or one two-man fight, he lost the entire game. Now, yes, of course, if he did
this or did that, the game still could have been winnable, but pretty much that one fight snowballed into the rest of
the game. Because then, he was too weak to ever fight anyone else after that, except for the rest of the enemy team,
which he didn't look for fights after that, and he just kept trying to farm in lane. When you give up a bag like that,
you can't farm in lane as much because now that seven will always outscale you. You need to look for something. So, what
you would do, or at least what I would do in that situation, if I put myself in that situation where I give too much of
a bag to the enemy carry, what personally I would do is I would start searching for picks on the enemy team,
or solo walkers, or something like that. I need some kind of gigantic soul injection to catch me back up. Because
seven can kill camps just as fast, if not faster than I can, which means we have the same amount of farm on the map,
so there's nothing I can do about that. He can kill the same amount of wave that I can, which means there's nothing I can
do about that. He can also kill all of my team better than I can kill his team, because now he's stronger than me. So, I
need to make a play. Whether that be I have to invade their jungle, which I wouldn't do, because now seven could be
in their jungle and kill you. You could also search for picks, which I probably would do because if you know where seven
is, you're Wraith, right? Or whatever carry hero or whatever hero you are, you can sit there and fight somebody else.
You can't fight the seven, so you can start mirroring the seven. If seven is in left lane, you go right lane. And you
play off your ult, you play off your pick, you get a pick, you get out. And if you get solo picks like that or let's
say you split push and get a solo walker, that's enough to turn the tide and catch you back in up in souls. Now,
just for a TLDR for everyone, don't let the enemy carry farm for free, contest the enemy carry, and if you happen to
get an enemy carry who's overfed, you have to either start curse relicing him or something and all jumping him, or you
need to start contesting the rest of his team. If you're over farm the rest of his team, but he's over farm you, kill
the rest of his team, contest them because realistically, if you kill three of his teammates, two of his teammates,
first of all, you'll get the farm off of that, and he's a lot lower of a chance of beating anyone when it's 6 V 4, you
know what I mean? Anyways, if you guys want your own VOD review, you only have like three days left. It's only for the
month of April. Use code Deadlock at checkout, you get my aim routine, you get a discount on my coaching, and you
get your free Deadlock VOD review. Also, I would have put this earlier in the video, but I didn't really think to. If
you guys don't know who I am, I've been coaching games now for a few years, and I've coached well over a thousand
players. Coached for Valorant, coached aim, coached Marvel Rivals, and now I'm starting to coach Deadlock. So, if you
guys also want to get a one-on-one call with me, feel free to, or just check out the free trial, and check out this video
to master your aim. Love you guys, have a good one. God bless you.
Deadlock features distinct roles such as Supports/Roamers (e.g., Calico, Kelvin, Rem) who focus on map control, invading enemy bases, and setting up ganks rather than farming. Carries primarily farm lanes and jungle camps safely to build power quickly while avoiding deaths. Understanding and adhering to these roles ensures effective teamplay and strategic advantage.
Excessive fighting distracts carries from efficient farming, which is crucial for their progression. Engaging in fights that yield fewer souls than farming risks losing gold and experience, and dying with unsecured souls can lead to significant setbacks. Carries should evaluate if kills are worth the risk and prioritize safe farming over frequent skirmishes.
Souls obtained from kills or farming remain unsecured initially and drop upon death unless spent or secured over time. Carrying large unsecured soul bags without securing them exposes players to enemy dives and potential loss of advantage. To prevent this, players should spend or secure souls promptly and avoid risky fights when carrying significant unsecured resources.
Common mistakes include engaging in further fights after acquiring a large soul bag instead of retreating to spend souls, leading to enemy counterkills and soul theft. To avoid this, maintain safe positioning, avoid unnecessary confrontations when carrying big soul bags, and communicate with your team to coordinate retreats or safe plays.
Carries should prioritize safe farming while roamers and supports pressure the enemy carry and set up ganks to suppress their growth. Constant communication about unsecured souls and intentions helps avoid risky engagements. When behind, teams should seek solo picks, jungle invasions, or objective control to regain momentum, ensuring balanced team efforts prevent game throws.
If you lose a lead or large soul bag, adjust by focusing on safer farming methods such as solo picks, invading enemy jungle camps cautiously, or targeting objectives like solo walkers. Change your playstyle to regain farm without unnecessary risk, communicate with your team for coordinated plays, and avoid aggressive fights until you rebuild advantage.
Heads up!
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