Key Issues Identified Overview
The review of this Chamber main on Ascent reveals several fundamental problems holding him back in Diamond 3. His biggest struggles come from a scattered agent pool and poor decision-making in early rounds, especially when using his teleport. The coach provides a clear path to fix these issues over eight weeks. To begin understanding how to consistently break into the next rank, reviewing strategies on How to Climb Deadlock Ranks Fast: Key Strategies for Ascendant can be beneficial, but note the core principles of consistency and structured play apply universally.
#1 Fix: Simplify Your Agent Pool
- Current problem: You're playing Chamber, Skye, Fade, and Raze, agents with completely different playstyles. This limits your ability to master any one role.
- The fix: Lock in a maximum of 3 agents for the next 8 weeks. Chamber stays if you're performing well (59 matches, decent numbers), but drop the others.
- Why this matters: Consistency is everything. You need 50+ ranked matches on a single agent to truly understand its timings, executes, and setups. 20 games on Omen or 13 on SOA (Sova?) isn't enough.
#2 Rework Your Round-By-Round Strategy
Attack Phase: Why Your Round 1-3 Plan Fails
- The consequence: You lost a 3v2 post-plant because you were too passive.
- Better approach: Always play with your most aggressive teammate. Your only priority is refragging or saving their life. Forget orbs, ignore your own plan if your team isn't moving with you.
- The 3-Rule Push System (Ascent specific):
- Push the same site (A or B) with a 5-man execute for 3 rounds in a row.
- In the 4th round, fake the site where the enemy sentinel has been playing (KJ on B in this match).
- Ranked players below Immortal over-rotate constantly. Abuse this by applying pressure consistently.
Teleport Usage: Your Most Common Fatal Mistake
- Wrong: Overcommitting to a 1v1 when you have a teleport available. You stuck around after getting tagged to 15 HP, forcing a bad fight.
- The rule: TP is a "one bullet" tool. You peek, fire one shot or burst, and instantly teleport out. Only stay if enemies aren't looking at you.
- Positioning: Your TP placement was visible from enemy flank. Always place it:
- Hidden from potential lurkers
- Near cover (generator, corners)
- So you can still peak angles without being exposed
- When NOT to teleport: Only use it to reset if you're hit by enemy utility (darts, flashes, mollies). Otherwise, stay and take the fight with your teammate.
Faking: Why Round 3 Was a Throw
- The context: Round 3 was an anti-eco/bonus round. Enemies had SMGs, you should win with a 5-man push 80% of the time.
- Your mistake: You called a complex fake A/B rotation in an easy round, complicating things for no reason. You also started the fake too far from the A main choke point (10 seconds late), making it obvious.
- The fix:
- Only complicate rounds when you're at a disadvantage
- The fake should be done by 2 players (dualist + controller), not the whole team
- Position yourself close to the choke point you're faking so you hear enemy rotations
#3 Identify and Exploit Enemy Patterns
- Read the comp before the match: KJ is likely perma-B site. Phoenix will play A main with a flash + molotov every round. This is extremely predictable in Diamond.
- Your response: Instead of late-round heroics, counter their predictable setup. On A push, prepare for the flash/molotov (jump-peek to dodge) and punish the Phoenix/Iso for being overaggressive.
- The bigger issue: You played Round 3 and 4 as if you had no info. After Round 1, you already knew their A main tendencies, abuse that knowledge next round. Master Deadlock Survival: Positioning, Awareness, and Smart Play Tips provides principles on reading and punishing predictable enemy patterns that are equally applicable here.
#4 Fix Your Warmup and Gear
Your Setup Issue: G502 Mouse
- The G502 is too heavy and outdated for FPS games.
- Recommended swap: Razer Viper V4 Pro or similar lightweight mouse (under 60g).
- Why: Your aim felt slow and flicks lacked "explosiveness." Micro-adjustments don't exist, you rely on feel rather than controlled corrections.
Mechanical Drills from the Test
- Standing still on Medium Bots: 18 average (needs 25+).
- While moving: 14 average (needs 20+).
- The problem: You're dragging the mouse too much across the pad. Your flicks are slow.
- The fix: Focus on explosive, snappy flicks with rapid micro-corrects. You'll get a private aim routine.
Settings Changes to Make Now
- Always show inventory (Controls > User Interface)
- Zoom level toggle (Controls > Equipment): Bind to left alt or mouse wheel. Allows switching between 1x and 2x scope without un-scoping. Critical for Chamber with OP.
- Auto re-enter scope: Turn OFF.
- Equip spike on 5 (not 4)
- Tactical calls in chat: Turn ON.
- Voiceover volume: Reduce Cipher's voice to avoid muffling teammates.
- Input latency: Enable all text-only options (Video Stats).
#5 Training Plan for the Next 8 Weeks
Daily Routine (3 Steps)
- Play 3 ranked games minimum every day on your main account.
- Secondary account: Play 1 match per day only when you feel 100% ready, mentally and physically fresh. This tracks your peak performance vs. average.
- Map focus: Your weakest maps are Lotus, Split, and Summit. Build a ranked playbook for these 3 maps specifically.
What to Prioritize in Matches
- Pistol Rounds: You need 60%+ win rate. Play more aggressively with Sheriff/bulldog to improve output.
- Eco Rounds: Your output is bad. Stop treating them as throwaways. Use stinger/shorty/judge more often.
- Weapon balance: Too many Vandal/Phantom kills (1,600 kills), too few Operator kills (200). Save for the OP more on defense rounds.
- Clutch situations: Your clutch % is very low. Focus on winning 1v1 and 1v2 rounds. Re-watch your deaths and ask: "What was my win condition here?"
The Bottom Line
You have the hours and raw mechanics, but you're plateauing because you play too many agents and lack a structured round plan. Stick to 2-3 agents max. Execute your first 3 rounds with a clear, simple plan. Use your teleport defensively, not for ego fights. If you follow this 8-week plan, you will reach Immortal. For a deeper look into mastering Chamber's unique toolkit, refer to Mastering Veneta: Abilities, Builds, and Pro Gameplay Analysis.
What's up tricksters and tricksetas and welcome to another tier three subv review. Today we're doing live coaching
with our friend Fuego. He is a diamond three chamber main playing on Ashente. So today we're going to see how to play
Ascent, how to play chamber and what he can do better to rank him from diamond trenches. Now uh I had a better vote but
audio was lost. Okay, updated vote. I have gotten back to my peak diamond tree the last couple days. This is a win, but
it goes to 1816. I'm really looking for better ways I can play chamber to secure rounds in games to further progress to
my goal, which is immortal. Uh background, I started playing development a couple years ago, took a
yearish break and started playing about one to two months ago. The plan is to try and hit immortal. I pick diamond
three episode 8 or something like that. My peak now is diamond one. I usually play duelist ra chamber sky or fade.
Listen, when it comes to this roster right here, considering how many hours you put in the game, you know, like uh
you you should definitely limit yourself. I mean like uh raise chamber sky and fade really share like
completely different like uh play styles and you need to stick to something that actually works uh works for you know
like basically playing rage chamber sky or fade is very counterproductive. Yeah, you're going to learn more about the
game but uh practically on all three of you know on these agents you need to change your play style and how you play
the game drastically and which guns you abuse and which positions you abuse etc etc. It's coming back. We made we have
made huge improvements the last couple weeks making it back to my okay uh problems. I think one of my biggest
struggles is taking side properly whether is retake or entering as a do list. I
feel pretty confident with chamber especially on a send but I know there is still much to learn. I struggled with
clutching which has gotten better. I stopped playing Omen because I have 20 matches played with Omen. This second I
have listen 20 games with Omen is like nothing you know like right now I'm learning to play SOA. I literally have
like a 13 games with SOA. Yes, we have like a 54% win rate with
somewhat, you know, positive stats, but rather, you know, you can you can never truly know if an agent is good or bad
for you unless you spend at least 50 ranked matches on that agent. Especially on a character such as Omen. Like with
Omen, like there's so many things to learn, like so many executes. You need to develop a feeling for timings,
feeling for when to move in, when to move out, when to take space, when to go out, like when when to do this, execute,
that execute. And I, you know, in 20 m, like there's no way that you learned every single play and every single
timing for every play, but whatever. You know, I feel like like I suck at knowing when to rotate. I
spent a lot of time being the last alive. Also very inconsistent game to game. Okay, we'll see that. Uh, heads of
Hyperlow X3. Uh, the mouse is absolutely dog [ __ ] Like G502 is a mouse that I generally recommend players to change
immediately as soon as they see this [ __ ] Like it's a really bad mouse for for FPS games and uh something lighter
and better is going to switch. Like usually what I recommend players when they're switching from G502 is Razer
Viper Wii for Pro. Most of the players find the most amount of success on that mouse mechanically once they switch from
G502. So you can consider maybe changing that in the future and that's it. Monitor
runs at 240 Hz. Uh okay, you know like that's you know bare minimum for Valerant is like 144 as long as you have
240 Hz monitor. It doesn't matter which brand it is. Like it is not an excuse why you're not radiant or like why
you're not immortal. at least in in in in in this game. So like uh the brands matter, you know, like Zawi and Asus are
10 times better than any other brand uh in terms of motion clarity specs and everything, but
you know, it's not something you need to change immediately. Resolution, okay, we're playing on a stretch probably uh
mouse pad, artic zero, excel pad, okay, settings we're going to see right now. Uh, when it comes to your setup, the
only the only thing I would change is G502 100%. Like, and I I will switch it to
>> Welcome, Fuego. I I don't know why the [ __ ] am I speaking to the stream when you're here? [laughter]
[gasps] You there? >> Was it? >> Okay. Okay. Uh, listen, I was just
talking about your set gear like uh uh I I would ginger mouse. uh if you got some backup money or or in the next like two
to to four months like you you should consider it like G502 is generally really bad
>> for aiming and for FPS games uh it's way too heavy as well way too outdate like everything is bad about the mouse
>> that's the OG mouse that people were buying because it was the most promoted by Logica back in the days and and
before the super light and uh it's just a you know it same as if you buy like a steel series rival in big 2020 26 like
Rival was back in the days like one of the staples for CS and CSGO but now it's just you know [ __ ] Rival bro like
there's better options and what what what I would recommend you I'm going to screen share you so that uh you you can
see what I'm talking about and you can also like um um mute me just mute mute the sound so you don't listen to music
in background uh so basically like uh uh uh the G5 uh the Razer Viper V4 V4 is the first thing I would try if I was
you. And >> I think it is not that expensive for a mouse. Like it's it's okay. And it's
it's a it's a pretty it's not a similar shape to G502, but when you're switching like you're not going to feel that much
of a difference in your hands as if you maybe switch to like I don't know, ninjutsu sora or something like that.
Everything else is fine. Like you know, none of this is the reason why you're not immortal. Uh so yeah uh our first
goal is definitely going to be making immortal player out of you. And after this like uh uh View, I will share with
you like some kind of an aim training uh and general training that you're going to follow to get there. You're also
going to get private coaching videos for all of the problems that we see right here on the tracker and in the VOD as
well. But right now we're just going to focus on the most obvious stuff that you need to change and that you need to do
better. Sorry that I didn't do this review earlier. I was on a vacation plus uh I just didn't have any time like to
to to do it. >> Uh when it comes to the tracker like you are putting good numbers like in these
last four acts and I want you to keep it up like this. Uh obviously you don't need to go this hard but you know a bare
minimum for for ranking up in Valerant is always uh just three rank games per day every
single day. Uh and as long as you can put those numbers like you should be fine. You should be ranking up and
improving as a player. Uh now another thing I would recommend you to do especially if you have this many hours
to put in an act uh make a second account and uh do this method. So on this account play every single ranked
game that you want to play during that specific day. On this second account that you make, you're only going to play
one ranked match per day when you feel 100% ready to perform and to play Valerant. Like you feel that you're
mentally ready, physically ready, like you feel that the next match is going to be a win and that you have no excuses
why you are not hitting the shots or why you are missing something. One match on that account like on that account you
can track like how you perform at like let's say your best and on this account you can track how you perform on
average. And also I'm going to share with you like a private coaching video that's going to explain like uh why
having two accounts is really great in Valerant and why you should be simultaneously grinding on two accounts.
Uh now we are definitely a bit stuck in this diamondish uh elo considering how many hours you put uh you know in
general in the game but you did have a bit of a break so you needed to come back to the to the game. Uh when it
comes to your stats, like pretty much everything is suboptimal. Like there's there's a lot of problems in your
gameplay that we're going to need to see like uh within the VOD. Like you know, this tracker doesn't tell us that much
about you as a player. Like you have a problem with the damage you deal, with the KD, with the KSD, with staying
alive, >> pretty much everything. mechanical stats are okay, but they, you know, they don't
paint the full picture because like uh anyone can have like a high headshot percentage if you're just going for the
head shots, but you're still dying like a like a potato. So, we're going to see what's what's actually the problem here
and why you're not able to output at least like let's say one KD, 140 ADR, and 75% KST, which is like the optimal
numbers, uh or slightly above average to have a positive win rate. Uh now when it comes to other stats like yes your
clutch percentage is really low. Uh unfortunately the best way to improve clutch percentage is through some
extensive coaching and like uh through a lot of clip reviews and we need to review the sequences like where you die
in a 1 v one one v2. Uh maybe in this we're going to get into those sequences and we'll see how you play these uh uh
scenarios in the games and what you can do better. But this is something that you can definitely focus on alone. And
I'm going to share with you some blueprints like how can you self-re these rounds like how can you find
solutions for the problems that you're experiencing during the clutch u uh moments. Now when it comes to the first
bloods and first deaths this is also bad ratio like generally speaking like you know if you have like let's say 500
first bloods you should have maximum 400 first deaths in rank solo cube. So just these initial DS init initial contacts
that you're taking can be a bit better. Usually what's the problem here is like how you take the fights, how you
position yourself, which setups you're using, how you're fighting around your teammates. That's usually the main main
issue for the players. He has abomination. Like you're dying way too many times alone. We need to see why is
that the case especially with the chamber like you know you have a teleport. You're playing operator
probably more than anything else. Like I don't know how we're not uh outputting better numbers there. Uh and attacker
side, same [ __ ] Defender side, same [ __ ] Okay, we need to focus on both attack and defense and see what we
what you can do better there. When it comes to the agents, like uh this might be a huge problem for you. Like you're
doing a toz challenge and I would not wish that even to my worst [ __ ] enemy. Like like I tried it in January.
It's not really the the the funniest thing to do in in Valerant. Like in Valerant, consistency is everything.
Consistency what you do, what you play, how you play the game, and you always want to play on your strengths and what
works the best for you. You want to you you know you can be jack of all trades in Valerant and you should somewhat be
the jack of all trades where you understand like uh individual utility usage like uh what this agent can do,
what that agent can do and that type of stuff. But you cannot be maning 30 agents in this game. Like one thing that
you're going to do for the next eight weeks, because I'm going to make some hell of an eightweek plan uh for you,
you're only going to lock yourself maximum onto three characters. And after this view, we'll see which characters
you should be playing. just right off the bat like uh chamber is definitely going to stay 100% because with the
chamber you have decent numbers in 59 matches and this can just be better you know uh when it comes to other agents I
don't know let's foresee your gameplay how you play the game and maybe some agents can be a solution for you to
improve faster and get better at the game faster when it comes to the maps like generally
sunset is the map where you perform like the best and you you exist on the map. Ascent is like okay and the biggest
problems for you are like summit and split like on these two maps like you're you really don't exist whatsoever. So
what what I would really focus on if I was you for the next eight weeks is paying attention my rank playbook for
Lotus Summit and Split and essentially just getting better on these three maps uh uh right here. Now, when it comes to
like loadouts, uh this is also bad obviously because your stats are not that good in general,
but pistol rounds should be the best. Pull by number two, semi number three, and eco number four. That that should be
the order of the rounds here. And uh the biggest problem for you right now is definitely like how much output you have
in pistol rounds and eco rounds like this. This needs to be fixed in the next eight weeks. And once again, I'm going
to share with you some private coaching videos that are going to help you with these rounds, how to play them better,
and what you should be focusing on uh to get to just have better output. Like, you know, in eco rounds, you need to
have at least one KD and pistol rounds need to be better because you know how you play. Pistol rounds are the most
important rounds in Valerant because pistol round guarantees you a second round guarantees you a good economy for
the round number three and four. So like it's a very you need to have a good start of your games like you need to be
able to win at least 60% of your pistol rounds on both attackers and defender side in rank solo Q. Uh when it comes to
loadouts uh phantom versus vendal really doesn't matter to you like you're performing
equally with both weapons. So like uh you can just play the weapon that you're most comfortable with. Uh you can
definitely put a bit more focus on operator considering you're playing jet and chamber mainly like uh you know you
have like 1,600 kills with vendal and phantom and only 200 with operator like there should be a bit better balance
there like you know you can probably save for the OP more play OP more on a defender side. Uh and out of all of
these weapons like what you're underusing the most is definitely stinger shorty judge outlaw. uh like
these weapons need to go a bit higher and you can probably play them a bit more and implement some strategies with
these weapons. Odin, I mean like Odin, like if you see an opportunity to kill the enemies or the walls, like why not?
And to stop their executes when they're flooding the sides with tons of uh uh tons of utility, but other than that,
everything else is okay. Warden is now in the game, but generally speaking, like just from the first experience of
the Warden, I just don't feel the weapon like like it is really out of place for 2900 credits. And uh I just
think that you should, especially if you're playing chamber and jet, uh there's just no reason to almost ever
get a warden in your in in your games. But we'll see. Like the weapon is still fresh. Like we'll see what type of
strats uh we can get with that. uh we get we can get with that weapon. Uh now uh just a few questions for you before
we start. Uh first question is like uh where are you from? How old are you and how much free time do you have to play
development per day? >> I am 24. >> Mhm.
>> I play I play about I play Monday, Wednesday, Friday and Saturday. Usually it's like for a couple hours during the
week and then like all day Saturday. >> Okay. >> Um and I'm from the US, Colorado.
>> Okay. Okay, great. Uh, we already saw the settings. What would you say is like your biggest
strength and biggest weakness right now? Like from your standpoint like like from your view?
>> I don't think I have one honestly. Maybe Yeah, I don't I can't think of one off the top of my head. I think after
watching most of your videos, maybe maybe the the TP part of it on chamber, you know, peeking an angle, tping to
another off angle, getting a second pick, whatever, whatever it may be when they're when they're attacking, but I
can't really think of anything else. >> Okay. Okay. Okay. Uh, and >> one thing though, I'm gonna I have to go
back to work here in a couple minutes, so I just wanted to let you know I'm gonna be
>> No, all all good. All good. like I I can do this alone and then you can watch it and then I'm going to share everything
with you. Uh just there just just a quick questions. Uh and what do you think you struggle with the most? Like
like when you play the games like what's the first thing you will be like, "Oh, this is really [ __ ] me up in these
situations. I [ __ ] suck. >> Staying alive, bro." >> Okay. [laughter] Okay. Okay. Okay. Okay.
Fair enough. Fair enough. Uh now, uh share your screen on Discord. going to practice range. I just want to test you
a bit quickly and then I move into the water view and you can do your work. >> Yeah, give me one second. Let me load it
all up real quick. Oh, I got a new message. Be issued another play against
Easy, bro. Easy. Like we're going to get five of these today, bro. Uh how do you know when I will perform
good? purely based on your feeling, you know, like maybe maybe you play two ranked matches, you know, you do a
warm-up and then in that third match, like you're probably going to perform the best because you're already warmed
up, you're already in the game and and you know, that's a good rule of thumb. Like if you feel tired, don't play on
that second account. If you feel like uh I don't know, you feel uh like the shots are not hitting that day, you feel a bit
inconsistent there, [ __ ] it. Throw it in the bin. like don't play on that second account, play on your main on the first
account, whatever on which you're spam spamming the games. Okay, let me see this.
Good, good, good. >> Listen, uh we're going to be very quick with this. I just want you to load up
medium bots. Uh the first time you're going to do them while standing completely still and the second time
you're going to do them while moving around. You can use phantom or vendal. It's really up to you.
Okay. Now, you're going to do the same thing, but you're going to move around. Strafe left and right.
Okay, straight off of the bat, I mean, I'm going to see the void as well and see how you aim in general, but uh uh
you're dragging your mouse way too much across the mouse pad. like I can I can feel it that that that your shots are
you know your flicks are not explosive at all uh when it comes to speed. We [clears throat] need to upgrade it a bit
there. >> Uh microcorrections like don't exist for you like generally you shoot like kind
of blindly based on your feeling more. So we'll see we'll see in the va like what you should be working on and you're
going to get some aim training anyways. Like uh I have like 100 private routines so there's going to be one that is good
for you. Uh now show me your settings. Go press escape. Go to general. Uh, how much DPI is that on the mouse?
>> 1200. >> 400. >> No, 1,200.
>> 1200. Okay. Uh, okay. My guy customized everything like [laughter] scroll down a bit.
Uh, down down. Always show inventory. Turn that option on. Uh, in in user interface, fourth
option. Very good. I'll scroll down a bit. Okay. Show corpses on.
Go to controls. Scroll down. Okay. Equipment.
Listen. For total zoom level, you need to have some kind of a button there. It can literally be anything. Third option
from above. Uh, left alt, mouse wheel up, mouse wheel down. Uh, Z XCV,
anything that you can press with your thumb is okay. So, what what you know, you you scope in with operator. This
option allows you to switch between 1x and double zoom however and whenever you want without needing to go in, in out.
The less key inputs is always better. Like you always want to be as efficient as possible with everything that you're
doing in the game. Whichever game you're playing like whether it is deadlock, valerant, CSGO, it doesn't matter.
Efficiency is the most important. Especially efficiency in keybinds, movement, mechanics, utility usage. So,
especially if you want to, you know, play chamber as one of your main agents, like it's very very important that uh
you have this option enabled and that you use it when you're clearing the angles, when you're holding certain
positions where maybe the scope is going to be, you know, blocking your vision. And uh you just need to have it uh auto
re-enter scope. Turn that off. I don't know if it is off or no, it is off. Okay. Uh scroll down.
Uh scroll down. Scroll up a bit. Uh, put equip spike on five instead of four.
Communication. Uh, tactical calls in the chat. Turn that on.
Go to video. Scroll down. Uh, quality.
Okay. Audio uh voice over VL voice over. Turn that on. So Cipher
is telling you some stupid joke. Your teammates are talking at the same time. Yeah, your teammates are talking at the
same time. Your teammates are loud and clear and Cipher is muted or muffled a bit.
>> Uh now, uh go to video stats. Go to input latency. Scroll down. You see there? Very good.
No, no, no, no, no. The paragraph input latency. Yeah. Enable everything text only.
Press escape. I don't even see it like this. Just a second.
Mhm. Okay. Uh, you can disable all of that. Now go into lobby.
Show me the ping on the servers. Okay. Okay. Good. You can start sharing the screen. Uh everything else I'm just
going to cover like uh as I go through the through the volume. you. It was nice meeting you. Enjoy your day. And uh as
tomorrow I'm probably going to upload this on YouTube and I'm going to share with you like everything that you should
be doing and what's going to be the plan for you for the next eight weeks straight. Okay.
>> All right. Sounds good. Nice to meet you. >> Great man. Same same. See you next time.
Bye-bye. >> See you later. >> Okay. That was Fuego. Unfortunately,
he's not going to be here because work work. Uh I know I'm 20 minutes behind in the stream, but yeah, the well community
is so soft as a whole. The fact that people generally forfeit matches is insane to me. Shouldn't even been an
option in ranked. Uh the overtime option to forfeit should exist.
But the problem is like how the overtimes are played in Valerant. You know like playing one round on
attacker side and defender side is not enough. to decide who the [ __ ] is going to win a match that went into 24 rounds.
I just don't know how how Riot Games allowed this system in VCT
for the last like six years. It it should be a minimum of a best of six. Like basically you need four rounds in a
row to win the overtime because one round like what in one round I can die from a from some pixel
[ __ ] like I I I can you know there there's so so many RNG factors in the game that that one round cannot decide
who's going to win the match that went into 24 rounds. Do you know what is like you play the match 45 minutes just to be
decided by two rounds. Okay, seems fair to me. Uh, would you use the same mouse kits for X3 Super
Strike? Yeah, it's the same same like Magik unusual way sports. Okay, let's start with this one.
Love for India. Love. Love for India always. >> You have good taste, my friend.
Which ring did you coach the most? Uh, Ascendant. Ascendant and diamond players 100% bro.
Like like literally out of the 6,500 players I coached in the last like 60 years.
Ascendant and Diamond is probably like uh I would say 50%. 50 to 60%. while everything else is
like, you know, in that 40%ish range. Okay.
Sold out. No, no, no. Like I'm I'm not sponsored by by Unusual Way Sports like uh ah sold out. [laughter] I mean I'm
I'm sold out like by the unusual way sports. Uh Corp. Corp is fine as well. Okay. So
you are fuego my friend on ascent. Before the game even begins, you need to have some kind of a plan how you want to
play this match with your team composition against the enemy team composition and how you want to play the
map as per usual. So a site is your default site. Number one priority. Number two priority is the B site.
Number three mid. So in the first four to six rounds, you want to try doing five minute executes onto the B site and
onto the A site together as a pack. No reason to lurk, no reason to flank, no reason to fake, no no reason to play
alone in these early rounds. Just test the strengths between your team, enemy team, and try to learn as much as you
can during these four to six rounds, like how the enemies position, how do they play on the map, what type of a
setup they use, etc., etc. Now, what you pressure early early on on ascent really depends on the team comps. Like here for
example in our team comp it's a pretty standard rank team composition that can fight anywhere and we really don't have
any specific problems but we also don't have any specific solutions as well like you know we can do we can take mid we
can fight for a we can do a split blit like we can do whatever with this team comp but we don't you know we don't have
a single stun proper flesh and and and stuff like that When it comes to the enemy team comp, this is far more
important for you to read. So, Hilljoy is probably going to be the B player most of the rounds and her setup is
going to be the alarm bot here, turret on the site. And we we can anticipate that like in at least nine out of 12
rounds on the attacker side. Uh Iso is really going to be an unknown factor because we don't see Iso in rank that
much. So, we don't know how Isizo is going to play. Club is probably going to be a mid player in enormous amount of
rounds because she needs to smoke both B and A. So need she needs to start around, you know, a short market a lot
of the times. Uh fade is also a bit unknown. We can expect early reveals in Aman and
Bmin and be ready to destroy them and also Phoenix can also be unknown. But generally what we can expect against
this enemy team comp, they're probably going to try to fight a bit more for the space in aan and be because of the
phoenix molly, phoenix flesh, iso debuff. They have a, you know, pretty stacked up comp to fight uh to fight for
the space. So here like you know if if you're going a you need to expect a molly here a flesh here and create a
setup to dodge it or to counter it which is pretty much you know every round you will have to do this jump them silently
here and then from this position peak once your teammates are here or once the enemy Phoenix drops a flesh towards your
allies. If the enemy smoke you off here you can also put just a teleport drop down and try to support your teammates
like that. In B main, you'll just have to communicate to your allies and pay
attention to what the [ __ ] enemies are doing. Because if the Phoenix drops a molotov here and then drops a flesh, you
know, we're kind of cooked. If you see that the enemies are playing aggro in the Bin, feel free to use your teleport
early on so that you can maybe, you know, take more space aggressively with your
jet rain or others that are running you down and you're still somewhat safe to take the fights and to support your
allies. Now, when it comes to how you should play against this team comp, generally like the best idea is three
rounds in a row, you do a fiveman push onto the A site and then in a fourth round, we can fake B and go A again. Why
why should we fake B? Because KJ is going to play most of the rounds on B. Usually, you want to fake the site on
which enemy sentinel was playing at that uh at that moment of time. So in this first one with the chamber you have like
a lot of buy options like first one is like classic light shell two head hunters and a trademark.
Second one is like bandit and a trademark. Third one is six head hunters and a trademark. Which buy options you
should go for really depends on how confident you feel in the head hunters and what you prefer as a player. You
know which pistol works the best for you and that's it. The most optimal option right now for ascent is like bandit. You
have 32 bullets on any range on this map. One head shot is a kill. 39 damage to the body. Like three shots in the
body. Enemies are dead if they're if they're with a with a ghost and sheriff or a bandit. Uh and uh like you just
have more options to fight multiple enemies and to scale up with your teammates. And you know, you're not
going to end up with a classic and without a shield if you whiff your shots. Now, uh, trademark for the
fiveman push should always go here. And we're just running it down. We should go up. Be ready for the Phoenix and Isizo
utility. And on the contact, we swing out. Take space. Most amount of times as a chamber, you should be using your
teleport here to scale up with your teammates onto the A site because one perk of the chamber that other agents
don't have in Valerant is your mega safe closing the switch for your teammates. And no matter what type of a diabolical
setup enemies have on A and B, you can always close the switch, TP out, reset yourself, then push with your teammates
again. So in this round, we should be scaling up towards the switch. Closing the switch, trying to get into this
position. From this position, taking the fights with the enemies and with our teammates. If anything bad happens to
you, reveal, you get revealed, flash molotov. You can just TP out, reset yourself, and then go for another one.
>> You need to start these rounds like basically this is why so many players struggle in
the lobbies below below like immortal like before before the game starts. You already need to anticipate
something. You need to be present. You can you cannot go to piss and come like you know 5 seconds before
the round starts like already based on the team comps and the map that you're playing you can somewhat know what the
enemies are going to do like we know that in this round like enemies are going to overstack
a short and a sight because they probably have killjoy on B like 80% of times that happens in the first round in
rank solo queue especially below immortal where players are mega repetitive they saw somewhere on YouTube
that killjoy should be playing B site with a specific setup and they're going to stick to that setup no matter what.
Here we know there's there's Phoenix players like 80% of times in the first round in rank solo Q below immortal are
going to play in the aiming with a flesh cooked up and a molotov.
Very easy setup to counter especially if enemies don't drop a one-way smoke. You just go up, wait for the flash, wait for
your teammates to get a contact. Bum, bum, bum, kill the phoenix, kill the Iso, and everyone is happy. So, you
should be doing this like, you know, this can be like the first mistake you're not doing in the in this match,
which is supporting your teammates from this position as they're scaling up through the Amen.
Now one thing that we immediately notice is that uh you know you're not really present at the start of the matches and
you need need to learn how to start the games a bit better. Rank playbook can be a huge help. On my second YouTube
channel you have like 210 free reviews rather 210 free reviews. We covered almost everything about every map about
like 210 different team compositions. So many things you can learn already. Okay, good ref.
>> Listen, in in in early rounds, specifically in early rounds, when you're doing these fiveman executes,
your main focus should always be playing with your most aggressive teammates that are in front of you. Nothing else should
be your main priority. Here, if your SOA So, we took this kill. You see that your SOA is running it down sideways like
this. Your only priority is refragging this guy or saving his life by playing together with him. Nothing else can be
your main priority. So here, [ __ ] the orbs. [ __ ] everything else.
You need to scale up, drop a teleport, and be ready to take this fight no matter what. Huge problem in the lobbies
below radiant in general is that players only see blood in their eyes. They overheat. They run it down. They they're
not paying attention the spacing between them and their allies and they're taking away too many individual fights. You
need to fix that problem by just learning how to path faster with your most aggressive teammates and to support
them at least using their lives to get a simple refrag. Infinity man. So we cannot lose our soba like this.
And here we should send it 100%. Like first of all, Killjoy still probably didn't rotate that fast towards the a
site. So in the worst case scenario here, we are fighting 3v2. We still have the smokes down. Smokes
are going to expire in the next like seven to 8 seconds. Raina maybe has a flesh. You have a
teleport. We should not be afraid here to go out and try killing these two enemies. Especially because we know that
the fade is stuck on the right side. >> Okay, Fade is even dead now. You should just run it down. Job done.
Now in in any case scenario, we're fighting 3v2. Ezra scaling out. Let's do it. Listen, like
never pull out information in rank solo Q out of your ass. All always based how you play the game, based on your
teammates positioning, based on where they're looking at at that moment of time and based on like uh how they are
positioned. So you know like if even even if you want to rotate here you know even if your idea is like okay enemies
right now right now like uh you know probably rotated there's like both clove and
killjoy on the bomb site you cannot rotate if two of your teammates
are chilling in the a main getting ready to go out even if you tell them hey guys we should rotate whenever you give some
kind of a comment in rank solo queue. You you you cannot stick to that com to that plan before you see that your
teammates want to execute it. So even in even in high lobies like people don't listen. People are just way too
tunnel visioned. People autopilot a lot. They don't give a [ __ ] anymore about Valerant. So you tell your teammates,
"Hey guys, let's rotate." You're not pulling a rotation until you see that your Raina and Claude are getting out of
this smoke and they they want to rotate. If they're still sticking here, [ __ ] it. Repeat it
one more time, guys. Let's rotate. But if they move out, you move out as well. You cannot lose the spacing with your
allies because you had a plan that you don't know if your teammates are going to execute and if they're going to
actually follow you up here. Like we should have had a TP here. Okay, guys. Let's rotate. Okay, you don't want to
rotate. No problem. I have a teleport. I can bait the [ __ ] out of you. Go for the reflex. Reset myself. Then go for a
second refrag. And that's it. >> Who you got waiting? T or PRX? I put
PRX, I think, to top up that group. So, I really hope that's going to
happen. >> [laughter] >> But PRX is I don't know like they they
they go through the playoffs always you know always but sometimes they lose some of these group matches like in so I I
don't know like we'll see uh I was talking about forfeiting in general is not so much after overtime. No. Yeah.
Like listen listen like uh I absolutely believe that video games competitive games would be 10 times better if uh if
a surrender option did not exist 1 million%. Yes, there's like some games that you're
going to lose no matter what you know but you you never know. Like you literally never know like uh I I'm going
to give you Deadlock example the video game from Valve. That game doesn't have a forfeit system yet.
I have won every single game where one or two of my teammates left the game. Four versus six and five versus six. If
the surrender option was in the game, my teammates would probably surrender that match and I would not have a chance to
play it until the end. and it just [ __ ] up with the mentality. >> Okay, listen. Whenever you have a
teleport with yourself, especially if your teammate that you're refragging already died when it comes to playing
these type of fights, >> you swing out. The swing was okay. You know, we needed to take a fight here
because we got the info about the enemies on the rafters. We also have a teleport. But in a fight like this, you
only stick to one bullet and instantly TP out. Especially Especially if your last teammate also
is in the a map. Like you never want to commit to the fights when you have a chamber teleport unless you're fighting
with multiple teammates and you just want to play a basic refree game. Here you already lost your club. Club is
dead. You go for this. This is the moment of time where you're already teleporting away.
You have 15 HP. No problem. We have Raina in the main. You're still controlling this round. The worst
mistake you can do when you're playing chamber is overcommitting to the fights when when uh you have a teleport with
yourself. Like TP is just one bullet. TP is just one burst fire, one shot. unless the enemies are, you know, not looking
at you or they're using utility and you catch a very good timing to fight them. But when when you're taking this type of
fights with a teleport, literally just you're just doing this >> and that's it.
>> One enemy remaining. He could have positioned better for a teleport buddy like you know like uh he
put a TP here in this corner like he could have swung this angle also like this
and anyways like whenever whenever like uh you know you're pushing uh a site with a teleport TP should
always be here. So this teleport still allows you to scale up a to play around the generator to play in this corner to
push garden and to play in the short as well. And it is not visible from a potential
enemies flank and lurk. You know there's like one out of 20 rounds where enemies are going to be on a flank and lurk. And
if you put a TP like this, you go out, you know, there might be an enemy
staring at your face already. Now, this is a very poor way of playing the just just in the first round, we
already saw five or six things that you can do better. Scaling up with the teammates can be better. You lost the
spacing with almost every ally that you played with. uh setup can be better. Teleport usage
overcommitting to the fight with a teleport. Another mistake. Uh not following what your most aggressive
teammates are doing three three times in a row. And number five, we're not ready for the enemy team comp setup. Like it's
it's mega common. Like even even bronze players are using a flesh with a phoenix in the aiming area of the map. And we
need to be ready for that [ __ ] Now you know the whole fate of this round is in the hands of your Raina.
Do they really want to trust this Raina and Diamond like what she's going to do in this one?
You definitely don't. >> Here we should definitely go A again. You know like uh we know that Kiljo is
definitely B. Uh we know that uh uh what enemy Iso and Phoenix are approximately going to do in this round like the
easiest skill that we can get in this round is like uh in the a main against the Phoenix that is going to go for a
flesh like you can just get you know a few head hunters trademark. Let's write it down. I don't know. Just five
minutes. [laughter] >> Hulk. Hulk's green dong. Bro, is that
the name of the arena? >> Like all of these kills here are free kills for you.
This Iso and the Phoenix as well. like you you know what they did in the previous round and we should be playing
this round based on information that they got from the previous round. Like probably the main mistake and the main
thing that you can abuse against the players that are below immortal is that they are way too repetitive below
immortal tree. Like players have a very shallow playbooks, very shallow setups. like they love to abuse one, two, three,
four, five things 24/7 in a pretty similar way and it's very easy to read them here. Okay, before the
round even starts, let's put a trademark there. Hey guys, let's go a again. Silent step here and you just wait. Wait
for the drone. Wait for the flesh. Uh-huh. Is here. Bomb bomb. Two free picks for you.
Close. Close. Close. Close. >> Yep. >> A jock. I can go a
>> You should never be a gel in rank solo queue. It's too tiring. It is a lot of times your teammates are not not going
to listen to you. But in the first four rounds, four to six rounds, you should be leading your teammates at least on a
macro level, what they should do and where should they go. Like giving them at least some kind of a plan that makes
sense based on the previous rounds, based on on the average players tendencies in rank solo queue and based
on economy of course and you know team compositions. So here we know that Phoenix and Isa are playing aggressively
in the aer of the map. We know that Hil is a B player. We know that enemies are playing a bonus round with [ __ ] weapons.
Why do we have Raina at top mid? Why are you going top mid as well? And why are we contesting the enemies on the
B set at all? This should be a fast climbing push on A again, which is going to be far more unpredictable rather than
going B. Uh and far better when enemies are recon on on on ascend like on B. said they have just far more options to
kill you on timings from some close-range angles and setups. But what what the [ __ ] are we doing right now?
>> Jet, pick up bomb and go. >> I mean, yeah, like Aha. So So we're doing a fake in the
third bonus round. Like this is something you should never want to do ever.
Like you the best pattern of pushing in rank solo Q is pushing the same site three rounds in a row and then in a
fourth round doing the fake in the first four rounds and the fourth round like no matter if you're playing the fourth like
eco round bonus round like half by round whatever you have really high chance of winning that round because players in
rank solo Q over rotate a lot and when you apply the pressure only on one site consistently
they're more prone to rotate towards that site. here. This fake is okay. You know, pro probably we can win this
round. But first of all, we're using a strategy like this in a round that we should be able to win anyways by just
playing a pure refra game with default utility. And second of all, like uh we are risking winning such an easy round
where the enemies are bonusing by doing a fake. You know, right now your SOA can die, your clo can die alone. Uh then you
end up in a 5v3 enemies pick out the weapons from the clo and sova and around we're complicating a round that doesn't
need to be complicated. You complicate rounds when you're in some kind of a disadvantage or you condition the
enemies to think in a specific way. >> I'm just going to bait out util here. >> I don't know what you're hiding from
here. Like I mean no matter what first of all fate never did any early reveals in a map. Second of all, every single
reveal that Fate can do here is not visible from this position. From this position, from this position,
like you really don't need to start uh this passively if you're going a because we're just losing the timing to scale up
into the aiming area of the map. And also you don't hear [ __ ] you know, like what's what's very
important when when when you're doing a fake is that you're a bit closer to the choke point
or which you're faking. So that you know, like if if this is Phoenix decide to rotate and they they make steps like
this, that is a timing for you to start moving in, start clearing angles and taking the space. You you you're going
to hear them in the garden on the site. You're going to know exactly where they went and whether and if they cut the
noise at some moment of time. >> And this is exactly the problem you know like uh first of all like the first
problem of this fake is who should fake the site. The site for which we we are faking
should always be faked by one dualist initiator and controller smokes while the rest of the team is taking the space
on the opposite part of the map. Second problem of this fake is like why are we faking in a anti- bonus round? Enemies
have stingers [ __ ] weapons like we can just do a fiveman push and win the round. Like you will have a 80% higher
chances of winning this round if you just do a fiveman push with your team. 80%.
No reason to risk it. And the final mistake is obviously like how we started this fake. I mean like uh
right now you you have no info. You don't know if if this is and Felix did a rotation like we know nothing what's
happening in this amen and in the a short and not to mention that now we lost the whole time I mean like
if you're doing a fake you cannot be you know this far away from the aim and choke point at 115
your teams are faking B all already at around like 125. You should be close to the aim and drop
point. Like right now, we are 10 seconds late. >> You know, there there's no fake here.
>> Right now, enemies realize that, you know, you're not B. Kill push the beam in the map. She got a kill. No reason
for the enemies to over rotate. There's already probably like two or three enemies staring at your face on the A
set. Plus, you don't have smoker anymore. >> Good fight.
>> Okay. >> We should We should [ __ ] Listen. When you have a teleport with yourself, the
only time you should use your teleport to get out and to reset yourself is if you have some kind of a better win
condition to [ __ ] up the enemies and close a death that round. You're getting effed up by the enemy's utility like
darts, fleshes, smokes, molotovs, soa ultimate, then you can use this teleport. But in every other case
scenario where you're safe, plus you can fight with your teammates, you should use your teleport to pick one fight that
lasts 0.5 seconds like here. So your your idea is to play this post plant from the amen.
Okay, you can do that if you really want to do that, but it's always better to play with your teammates on the site if
you already have arena in this position. So if you really want to use this teleport and get out in a minute, just
you know, Phoenix flashed, he revealed his position. You know that he is on the tower.
Try to do that. Apply some pressure. Maybe you get a kill, maybe you don't. It doesn't
matter. Don't over commit to the fight. At least you use your teleport for something right now. Like you just left
your rain alone on the site. You gave enemies info that you're now in the aiming area of the map because you
teleported. where else you're going to teleport. You left your Raina alone on the site. If Raina picks up some
diabolical fight, she can easily die. Not to mention that the controller is still alive in the enemy team. This
glove is 100% going to smoke you off in the amen. And now, God help you peeking through
that smoke. God help your arena on the bomb set as well. like how you play your post like
completely depends how your team is going to play it and what are your win conditions. The only win condition we
have right now is like to apply the pressure so this SOA can flank Lur and can do whatever the hell this SOA want
to do and fighting with Arena. If you don't have any strong win conditions from the like passive win
conditions you should just position on the site for the post plants depending what your most aggressive teammates are
doing at that moment of time. If your teammates are playing pulseman from the I don't know like uh from the site on on
ascend you play this position you play this position you hold the this angle when the enemies are going from the
tower and that's it here we can just fight with ara raina brother let's swing together 3 2 1
let's [ __ ] them up >> [laughter] [gasps]
>> What the [ __ ] was that? Spam Hulks green dong. Okay, in a situation like this,
you never want to peek first from this smoke. First, you need to get the info about the enemy Phoenix. You need to to
let Ara take the first fight, the first contact. And then we swing out on the Raina's contact always.
>> Why is Phoenix tree bro as well? You know is holding this angle. Just be ready with your positioning and
your movement. to do this like in this type of a in this type of a reflex setup.
You just want to let your teammate take the first contact, hug the wall that is in front of you,
place your crosser towards the enemies, and be ready to just do this. >> Okay, at least we're aware of the TP.
Okay, very good. Like fights that you don't need to take, you should not be taking them. Especially in the in the
third round when you lost the first two, like where where your economy is [ __ ] Like this skill on the Phoenix is not
going to give you anything special. Like, but saving this gun, this shield for the next round is going to protect
our economy a lot for the future rounds. time. >> This is the round where fake would be
amazing. Especially the fake onto the a site because you applied enormous amount of pressure onto a. We pretty much tried
to finish like three rounds in a row onto a site. This is the round where you do a fake.
But okay, based on the enemy's position, we kind of know that, you know, club is like a mid player. Uh then um Hila has a
B setup and three enemies are playing towards the A short and towards the A side. So that's fine.
>> At least we know what we're fighting against. >> She's
okay. when you're using a teleport in the beam and area of the map to scale a B like you should always use
your teleport here so that if an enemy is maybe flanking and lurking he cannot he cannot
see your teleport from here. You know you're putting this trademark when going for a fiveman push on B side an enemy
can easily be on this corner hide your teleport from that enemy. So even if an enemy is like you know maybe
waiting for you to come back holding your teleport, he doesn't see you if you teleport here.
But this like uh this this uh this teleport in this corner is really really good if
your main idea is to run it down through the speedway and to fight the enemies in the back site. And when you're using a
teleport that is exposed from from the spawn, like you should do it if your idea is to just
go through the speedway, take all of these fights. You can take a fight at the backside with a teleport as well.
And you should be doing a teleport right here, not here. Like this teleport doesn't achieve that much you know like
there is no difference between this teleport this teleport or any other teleport that you can do like this one
you use like when you just want to clear the back set and the whole site and that is your main objective.
This one >> you use like when you know your main idea is to go into the market and
potentially pick these type of fights through the smoke and surprise the enemies.
And if you have no specific plan, just put the teleport right here. So the enemy, this enemy
doesn't doesn't see it because of the trip. >> Where' you put the trip anyways?
>> Listen, when whenever you're going for the fiveman push onto the B side, always put your trademark here. Always. At
least in the early rounds until you figure out how the enemies are playing. And you know what what they're doing in
general on a on a on a defender's side because this trip cannot be smoked off like only if if a controller is lurking
and flanking. He can smoke off this trip. But jet cipher like other agents just cannot pass this troop in almost
any way and not get revealed. And especially in the lobby below like immortal I mean even if a controller is
lurking like God knows what type of a smoke he's going to drop >> my smokes are going to drop need to make
entry >> once again you're focusing on the on the wrong objectives man like uh here
even if an enemy is flanking even if an enemy is lurking Even if an enemy destroyed your trip
that is right here, you cannot focus on that enemy. Like in rank soloq, like in the lobbies below Immortal 3, you always
need to focus on your teammates that are up front that are going to be taking the fights right now that are going to be
just sending it immediately. like we can worry about this guy that is behind us later, you know, once we take
a sight and once we [ __ ] up the enemies that are in front of us. But here, like even if let's say you get a kill onto an
enemy that is mid, you I just don't know in a diamond ascendant lobby what's going to happen
with four of your teammates that are going B right now. How well they're going to play around the kill setup. Are
they going to destroy the recon abilities? What type of an execute your jet is
going to do? Like I nobody knows and no one can tell you like what's going to happen. So
because you don't know how your teammates are going to play this execute, you are forced to play with
them. Like right now, you should be scaling out, going with the jet towards the
speedway, instantly focusing on the site, and using your teleport and your teammates to open up the site and live a
happy life. >> Phoenix market CT
>> like this round could have been done right now. You could have killed the killjoy with your jet on the bomb site.
Now killed the ISO and at 110 we could have finished this round already. Like you should never focus yourself
on the enemies that are lurking and flanking, especially if they if they destroy
your trademarks and utility because 90% of times when the players destroy the information utility that we placed
behind. They're just going to back off. They're just going to walk away and they're not going to have a
confidence to actually, you know, press forward anymore because we revealed their position. 90% of times that
happens in ranked solo Q. Only in the high low lobbies like players play a bit differently, you know, a bit smarter, so
it's really hard to read them. >> Yeah, you even got the com. Did you say this?
download. >> I mean, we knew that Kiljun's on the site,
so map awareness might, you know, might not be the best. >> Basically, like, you know, whenever you
see someone dying on the right side right here, whenever you see something that uh you didn't see before on the
mini map, like some some kind of a question mark X mark like uh some utility, you should be checking the mini
map. for one second. Like it's it's better, you know, for you
to die because you're trying to gather the info rather than dying like this where you're completely unaware that
enemy kills on the site and you're still focusing on the market. >> She's lame.
break them. >> Now, in this round, you know, even even though with a chamber, as soon as you
build up the chambers ultimate, you want to use that ultimate immediately
in that round. So, we're building so you build up like at least four chamber ultimates
in 24 rounds, but enemy Isa has the ultimate. So in this round, you're forced to get a phantom or vendal and to
play with the automatic weapon because if picks you up, god help us. Also, what you are doing right here still makes no
sense. You know, we push that beast quite easily. Your team is just torn towards the side.
We played an easy ref game. Enemies mechanically seem really bad as well. I'm not going to lie. like especially
the fights that Phoenix and Isizo were picking up. So, it's still there's no reason to play alone. No reason to start
picking up the enemies on mid. No reason to put any pressure on mid yet. >> Let me get that jet. Let me get it.
>> Because also one thing that you know your teammates have proven is that uh they're not really aware when it comes
to the enemy's utility. like they are really not ready for the Phoenix flashes for the Phoenix Molotov executes are
mega scuffed like I don't know we have a one round a proper execute from our from our like jet so you need to focus still
playing a team play game and not to mention that you have absolutely no idea what's even happening
on mid you know when you're doing a play like this you're either doing it because fiveman executes are not working for you
or because you got the info from the previous rounds that enemies are very repetitive somewhere. They're always
speaking short. They're always speaking bottom mid. Okay, then you can start the round by taking [clears throat] this
type of fight, get a kill, reset yourself towards your teammates, and that's it. And also like what you
especially when you have the operator, what you really don't want to do in this uh tile area of the map
>> is put a teleport after the round starts because if you put this teleport and then you go for a
peak. >> I mean like I if an enemy was playing bottom mid, he is probably not going to
peek you unless he has the operator as well. like he's not going to have a confidence to do that in a diamond or
ascendant lobby. So, a much better idea is like place a teleport here or here before the round even starts. Use the
ultimate and then let's go for a peak short. Let's clear bottom mid. No sound
>> trip right here. I'm paying >> be in smoke >> like here like I I I don't know if if
enemy club maybe played bottom bit he could have heard your teleport and you know I highly doubt that she's
going to have a confidence to contest a chamber player with a OP in this situation.
There's three here. >> I'm smoking. >> Okay.
>> Okay. That trademark is I guess fine. Okay, there there's one rule that you should always follow
when you're pushing a bomb site only through the short area of the map, through an alternative area of that map.
You need to focus on clearing the amen and being ready for a fight in the amen. Like it's a very common play like you
know if one guy was stuck on the A site for that guy to squeeze into the aim and area of the map and then [ __ ] you up and
[ __ ] your teammates up from the aiming position. Like as your teammates are clearing the site, you should be
focusing on the aim and area of the map and being ready for that type of fight because especially in the lobies below
immortal tree, your a lot of times your teammates are just going to tunnel vision onto the
bomb site, clearing the generator, clearing under site, clearing the whole site while that enemy from the amen is
going to get overlooked enormous amount of times. And right now a much better usage of your trademark would have been
in the aiming area of the map. So we don't even need to focus on that as we are taking these fights
>> and we can just chill here for a brief moment of time. Focus on clearing that box, these boxes under the site and then
we don't even need to clear the aim in because this guy is going to get revealed anyways, you know. Then you can
just follow up maybe your most aggressive teammates which is like your jet and SOA at this moment of time. Like
you can just clear the site, put a trademark and aim in and then instantly pick a knife out and try to connect with
your jet and support that jet in the garden. >> Could be push.
>> And listen, you don't need to clear this alone. like uh especially if you're playing chamber with an operator, you
just want to give your team as the coms that someone can be there and just hold it for them. So you don't need to go
this deep alone like so how how should this this look like? Sorry, I I turned it into XQC for a second. So we're going
out. We we can clear these angles. Hold the that while our teammates are going in. Your teammates are going in. You're
still holding this for them. you're pushing into the in. So, we're clearing in this position,
clearing the site, clearing all of these angles. As your teammates are scaling in into the site, you can hold the vines.
Then, when your teammates are here, you're still holding a for them, but you're ready to fight with them on site
and take these type of picks. Once we clear the site, we can just hold the aim in for our teammates or tell our
teammates, "Hey guys, let's go and re recclele the amen of the map together." And generally speaking, like you know,
if you save your trademark uh for the middle of the round and your teammates want to do, let's say, a B
push only through market or let's say a A push only through the A3 of the map. The best usage of your train is usually
like just putting into a and forgetting about that position while we are taking the space and trying to fight the
enemies that are in the rafters or in the garden area of the map. >> And also like you know how you clear
this a map like is not that good. Like more commonly players that scoot into the aiming area of the map in the
lobbies below immortal, they're usually going to play around the vines. So this should always be the first angle that
you're clearing. You clear vines deep, then you go back and then you clear these angles and then you can clear deep
vines and then you get the [ __ ] out essentially. And then or or you can just hold the flank while your teammates are
positioning on the site. So, you know, like uh you didn't lose this round yourself, but you could have
stayed alive, played with your teammates on the site, hold the aim and peak, aim and push. We are anticipating already
that one enemy is there. You don't need to clear a alone with a operator and I had hunters. You can just chill, relax,
take the sight control, plan the spike, and then together with your teammates, clear that area of the map. Or we can
take a space somewhere else like we can hold the rafters. We can take the garden with a jet and za that already pushed
into the enemy spawn. A second Bro, my teammates was throwing so I started sweating in chat so bad. Will I
get banned? Yeah, probably. Probably will, my friend. I I just don't know for how long.
Okay, >> one of our >> listen when you're playing in the lobby
is below immortal 3. So all the way from iron one to immortal 2.
Uh the easiest way and the best way to play the first four to six rounds is organizing something together with your
teammates like giving them some kind of a easy macro plan that they can follow. And you're mainly focusing on reading
the enemy's individual plays and how they play on a micro level and what's working and what's not working and what
we can actually fix during our executes. You should not be giving your teammates this much control in this lower ill
lobbies when it comes to what we should be hitting, what we should be pushing. Like you should have an idea what's the
best to do at that moment of time. you need to be, you know, that type of a IGL essentially like here there's absolutely
no reason still to contest enemies mid. There's no reason to split anything. We can still do a five and push A, five and
push B together and properly and see how the enemies are going to respond. Especially in the aiming area
of the map, you literally have three kills from the round number one because enemies didn't change anything. Fade
Phoenixo a short A with the aggression in the Aian area of the map. Killjoy passive B setup clover around mid for
five rounds. Enemies played in the identical way. That is the main thing like uh that you should be abusing like
that repetitiveness from the players in rank solo Q in order to counter them and kill them. And if you already want to do
something different right now, like you should mainly be searching for that kill in the aim and the map
jet preferably >> stairs. Listen, let me give another tip. So, uh,
when should you play with your teammates on mid? You should play with your teammates on
mid when there's like two or three teammates going through the mid area of the map or when you see an opportunity
to get an easy frag, easy pick somewhere here or here, or if the famine executes are not working for you. If you have
Raina that wants to lurk and FL, do some solo play on mid. [ __ ] that Raina. Let let her do whatever the [ __ ] she wants.
Especially because we didn't we didn't see any real aggression from the enemies in the mid area of the map in the
previous like five rounds. The real problem of this round is what your teammates in the beam are going to do.
Because if they die from the kill setup, if they die from, I don't know, Phoenix flesh or something like that,
we're going to have a real problem where the spike is going to be chilling in the beam area of the map and you're still
trusting your team as they didn't do a single proper push and they're unaware completely when it comes to the enemy's
utility. [laughter] >> Anyone stairs?
Like here, you should just dip out. Like, you know, you have two options. Either you try to save more space in the
market and try to get a kill with a teleport or just dip out. You holding this position will not achieve anything.
Your teammates are already in, they can die at any moment of time. You need to do something in this
situation. Like either grab yourself by your balls and just move into the market. Anyways,
you have a teleport like you know no matter what type of a [ __ ] up scenario you end up, you can just TP away or TP
away immediately and just re knife in the hands run towards your teammates like here
you know when there's something happening on some part of the map like your teammates are
doing something big like fighting multiple enemies taking the site and you're stuck somewhere on mid or an
enemy was flanking and lurking like you just never know what what what what this player is actually going to do. Like
this size might just pick up a knife in the hands and rotate through the spawn. Enemy that was lurking and flanking
might just abort the mission and he might be just wasting your time right now. Like all of this is just a gamble
and a huge waste of time. Like if you don't know if this enemy is actually going to push you, if this enemy is
actually going to fight you, the best gable for you in rank solo Q is playing with these [ __ ] that are
entering the site or doing something useful for them, which is pushing the bottom mid and trying to kill the
enemies in the market with a teleport. >> Like your position here was already compromised. Enemies know that you're
somewhere around the mid area of the map. They're ready for you and there is no reason to be in a spot
like this. >> Like this. This is exactly what I'm talking about. Like this is why you
should value the team play in the lobbies, especially in the lobbies below immortal one over anything else. Like
you just don't know who the [ __ ] you're playing this game with when you're playing it below immortal one. There is
so many boosted accounts, so many bought accounts, so many unaware players, like so many players that just don't don't
know what to do, you know, and you need to be ready to refrag them. You need to be ready to play with them in these
early rounds and just test the strengths of your team and the enemy team with a basic execution setup. Five and A, five
and B, one 4 B split, 32 A split, fake A go B, fake B, go A. There's no reason to complicate the rounds
and you should avoid in these lobbies starting the round and playing the round with this arena unless every round
enemies were fighting for mid and they were peeking a short and bottom mid like maniacs. But even then, you know, in
this type of round, you are putting so much trust into your teammates into three of your teammates that are
executing the a site right now. Like whenever you're taking mid control in Valerant, mid control should never be
taken by two players. There should always be either three or four players going through mid
while one or two players are either holding A and B main or they're doing a split on the oppo, you know, in Aman and
Bman. >> Now in this round like listen, this is unwinable like enemies need to make so
many mistakes to lose this round. You're very low HP as well. It is only two four. If you lose this round, you should
be saving this weapon, saving your economy for the next round and chilling. And you should maybe maybe focus on
maybe getting some, you know, exit kills or something like that just to damage the enemy's economy a bit. There's no
reason to, you know, pursue this round and win it no matter what. >> Because if you lose this gun, then in
the next round you're going to play with a [ __ ] economy. You're also not going to have an option to drop something uh to
your to your teammates, you know, like uh yeah, it's going to be interesting. Do
you think it's better to play at 1080p than at 1440p? Even if you have plenty of FPS at 1440p, I I I would play at 2K.
I think 2K is looks more crisp. It's easier to spot the enemies like uh uh on on longrange duels and on the pixel
angles. The only reason why I don't play on 2K is because I'm using the Zoe monitor as my as my main monitor. Uh
basically >> yeah, you should just save like there's there's really no reason to try anything
or do anything like you know you need to be realistic with yourself
in some of these rounds like with 77 HP like You need to be like uh six ranks above clo kilra and faith to
win this round or at least 300 rank rating above them or they need to be make such a horrible mistakes to lose a
round like this. You need to value the economy of your team and yourself in these type
of rounds that just have a very low success rate of working out unless you're already winning a lot or you're
losing a lot. You know, here if you're losing like 2 six for an example, okay, try to clutch up the round. Try to see
if enemies are going to make some mistake. Play smart. Try it out. But at 23, like there's really no reason to,
you know, do any of this. just say like this moment. [ __ ]
Now, if you saved a vendal from the previous round, this round you would be playing
with what? a vendal heavy shield and a trademark which would allow you to have much higher chances of winning this
round. So trying to clutch a 1v3 scenario with 77 HP
has around like I don't know 2% of chance working out like two to 5% of these type of rounds below immortal one
maybe you can clutch up but then if you don't clutch it up you're
sacrificing this round as well potentially you're going to have lower chances of winning the round number
And then you put yourself in a spot where you kind of traded the next round because you wanted to win a round that
has like two or 5% of chances working out. In this round, if you have a vendal, heavy shield, and utility,
there's a huge chance you can you can actually clutch up that round for your teammates. You can get the kills, you
can get the reflex, you know. Now, in this round, you need to rely on the head hunters to get the reflex. you know,
Isaoko can pull you up in the ultimate and then you're going to have a pistol as well
is it's just not worth it in rank solo queue. >> Smoking here.
>> And listen, man, like uh in rank solo queue, when uh whenever you see that uh two of your teammates are forcing, you
should always force up with them. [ __ ] it. Like this guy is not going to have money for the next round. This guy is
gonna probably not gonna have that much money for the next round as well. Like ju just get a vendle. Anyways, you
have a lot of economy in this round. Like yourself. Like for example, in this round, just a second. So in the next
round, you're going to have 7,100 credits. So, as long as you as long as we have
money for a trademark or a heavy shield and for a vendal or phantom in the next round, we should be
fine. So, that is like around, you know, for for a chamber that is around like 4,100 credits. In this round, you have
3,000 credit credits that you can invest. So you can get a heavy shield, you can get a trademark, you can get
eight head hunters for an example. You can maybe get a light shield and get some other weapon, whichever you
prefer, depending if you're playing on attackers defender side. Like you should always be investing every single credit
that you're not going to use in the next round. Always. Unless you're saving money for the operator, then like, you
know, you should be saving more. Like this round right here, there is absolutely no reason for you to play
with the light shield. Just get the heavy sh get trademark, get old utility. Anyways, in the next round, you can even
get the operator with how much money you have. looking.
>> Okay, once again, you're losing you're losing a timing to play with your most
aggressive teammates. You can still be holding in this market, you know, like uh trademark is okay. You know, you
usually you want to put the the trademark for the amen right here. So that uh you know like uh enemies
cannot push the amen and destroy your trademark immediately. And then once again you need to be like are these guys
pushing the amen? Are these guys behind me? What are they going to do? You get the point. Yes, it can be smoked off but
that's a trade tradeoff that we need to do here when we're just taking the mid and the beman area of the map. Second
thing, your jet is running down. Okay, you held this angle, no one is there. drop down and from this position, you
can still hold that angle for your jet, but you're getting closer to her. So, if she decides to all of a sudden dash into
the market, dash into the short, you're not like 50 m away from that jet. Like, no one guarantees you in this round that
someone is going to pick the market. We're just holding the market because that's a very probable spot from which
enemies are maybe going to peak, but you don't know that. This is actually very good to be honest.
Like here you gathered enormous amount of info on the mini map like Clo and Iso are top mid, Kiljo is the B player,
Faith and Phoenix are a short. Like this decision of yours in this ecohal round to now go into the amen and try to kill
the enemies from behind is actually very good. >> And you should be doing this at this
moment of time. >> It's me. >> Just how we clear the angles is going to
be. Yeah. Very important. Like listen, envelopment like you're just forced like no matter in what type of [ __ ] up
scenario you are, no matter through which area of the map you're going, like you're just forced to cut the angles
wider or shorter. It it really doesn't matter. But you cannot be moving with two keys at the same time at any moment
of time. Like you always need to cut the angles with just one key. Clear everything one at a time. Like this
short angle for an example. You come up here, you need to do this. You can clear it a bit wider, you know, so you can see
the enemies here, here, and here and be ready for the fight and for the flicks in these positions. But you cannot be
going through the main area of the map like this when you already know that two enemies are somewhere in this area of
the map. Like you already have the info, where are the enemies? You didn't hear a single footstep towards the aiming area
of the map. You saw two enemies here. We know that Killjoy is on the B side. And we know that fade and phoenix are here.
So the only angles that you need to clear are actually generator, this spot, this position, this position, and this
position right here. Then we can start moving in again if you didn't see the enemies and try to catch a timing onto
that fade and onto that phoenix and kill them. There's not a single moment of time
where your engagement in Valerant should look like this, where you're just gliding around the
angles and not clearing them when you have no idea whether or not enemies are holding you. At that moment of time, you
should always cut the pie, go in and out, cut the angles one at a time and only with one key. All always
Especially if you want to lurk up alone through mid from the tiles or from top mid. You
cannot be using your teleport after the round starts. Like you you need to use your teleport
before the barrier drops down because here this flank can lurk that you know whatever you're doing right now. It
doesn't matter. Enemies in the beam and enemies in at the bottom is >> actually hear you, you know, like now
they get the info or chamber styles. I mean, we don't know if they heard that or not, but they're not deaf, you know.
Yes, like communication envelopment is not the best. So maybe your enemies are not going to, you know, talk about that
utility usage and what what they heard at that moment of time. But you cannot gamble on that.
Yo, radio neon. Uh, you need to connect to your Twitch on Discord, man. But he hit me up on
Discord, then I I'll do it. [ __ ] it. Remind me. So, just put a teleport here before the
round starts. And now listen to the sound and pick a good timing to lurk up and flank based on how much pressure
your teammates put into the aim and area of the map. But the thing is like still, you know, we
didn't we didn't try a single proper fiveman push on B. We didn't try a single proper fiveman push on A. I'm one
million% confident if you play the early rounds in the way that I explained, you would probably be winning this match
right now. We just over complicated for this elo way too much. And I don't know, at least from these first seven rounds,
like I can kind of feel that enemies are doshit. You know, they're really bad. We can easily take the refrag reig fights
and just open up the space, but whatever. Now, what you're doing right now is like
neither good nor bad. Like there's 50% of chance that maybe you get a pick in the mid area of the map. You maybe get a
pick onto some enemy rotation. Anyways, in this round, if we want to go a we need to have the short control and the
guardian control because of the killress ultimate. Yes, we have a SOA ultimate to destroy the kill just ultimate, but
in diamond lobbies, you know, putting your faith into diamond soa to destroy that ultimate. Interesting.
If you didn't see or clear an angle, always expect an enemy to be on that position. Always. Like in this example
here, if you don't know if some if someone is there, you should be clearing this
angle, scoped in, and being ready ready for this fight. Enemies could have taken this position as well. Clear it up. Now,
we should be clearing these angles mainly with a head hunter because enemies can be here and here as well.
with a OP like you just need to gamble a lot if you're going to hit this quick scopes and you need to gamble with your
crosser placement a lot like one enemy can easily be on an off angle like this. So when it comes to pathing and angle
clearing, you can be a lot better with that. >> Open man.
>> And this is what I was talking about like I mean you know a as free this whole match like literally you know
enemies were not doing anything special to stop us. We lost the first round only because we didn't anticipate Iso and
Phoenix utility in a main and the second round because we were playing playing an eco round. So there was really no reason
to change the game plan so much. >> One enemy remaining. >> Okay. If if the killer does this
ultimate, then you don't need any any short control. >> How are we going to destroy that, bro?
>> Okay. Okay. >> Okay. Okay. This is even worse, you know, like uh
the the whole point of this type of a peak is to surprise. I mean, you're not
surprising anyone like play players should be should be ready for this, but they should not know the timing when
you're going to peek, you know, like but if if you do a teleport here and an enemy sees this line of the teleport
being placed, I mean, the guy is going to be mega ready for the gunfight that's going to
happen. He's going to be more focused on the angle. He's not going to be looking at the mini
map or something like that. There's no timings that we can pick to fight fight that enemy.
And you also you're also losing the timing to kill the enemies in short a bit
here. I hope that you see that you're carrying the spikes. So, you kind of need to go through the beamman right
now. We just need to back off. We need to back off. We need to go be. We have spike.
>> Jesus helped us. Now we need to jump here and get the [ __ ] away. I feel like your general awareness like
is is is really poor and you need to pay more attention on what what your teammates
are doing on the mini map a bit more, you know, like uh and you need to start reading the enemies a bit like their
positioning and stuff like that. I have a training for this. You you will be doing that training for the next eight
weeks. We just need to make you more aware when it comes to like what's actually happening on the map and what
is the right play to do at a specific moment of time. >> 80 kill joy left side
>> was bottom mid. She was right side >> was tree. She was jump kicking me should be the only a player.
Here once again we have a problem like you know that trip that should drop mid is
like okay you know you prevent enemies to have a timing to kill you from the bottom mid
and to come short really fast but when you're pushing the aite without the aiming control it's really
good having that trip to prevent the enemies from peing you from the aim in like when you're taking the space.
>> Okay, last time enemy fade scooted into the vines. I really hope that this time we're not going to push a alone with 30
HP and operator and that we're going to give that com to our teammates. Hey guys, one enemy could be in the aim in
and that we're gonna actually hold that peak. You should be holding a
players in rank solicure are very repetitive. When you see them do something that is
their usual play style and their playbooks are very shallow. You know, their play style is very shallow below
the immortal lobbies. Whenever you see enemies do something once, there's a huge chance they're going to repeat it
twice or the even the third time. So, you should have been ready for this and you should have been holding that peak
from the enemy fade. >> Good kill nevertheless. 30 seconds left. >> Uh also one one one more thing here is
like uh uh you know if you're already pushing ASA through the a short close the doors you know
okay you put a TP here but close the door so that you don't need to worry about a potential push through the A in
towards the short a potential push of the guys from the Bin towards the short as well.
isolate some angles for yourself so you can just focus on the sight and focus on the aiming area of the map anyway. So
like your jet and rain are literally inside of the enemy's anal cavity in the guard and on on the rafters. So there's
no reason to you know leave the doors open. Especially here like you know where we
are 3v1 right now and we have no idea what is the phoenix. I mean this phoenix is probably somewhere on the site or in
the aim as well because this phoenix was licking the ass of this fade every single round.
>> You see like like right now you don't need to pay attention on this. If you close the doors, you can just focus
yourself on the aim in. And in a in a 3v1 like this, you need to be focused on planting the spike on the most optimal
position if this phoenix can already kill you from the hell and from the amen of the map and from the short as well.
Plant the spike in some safe spot. And as long as we fight this 3v1 together on a refra potential, we should be able to
win it easily. >> There was no reason to leave this open. Okay.
>> Right here. And I don't know like like what what what I really don't like in your game
play on the attacker side is like you're trusting your teammates way too much with these executes.
Like in these lobbies like f like player really struggle with proper understanding how to stop the
executes, how to fight for the space, how much they should be fighting. Like just the basic executes can work in
70 to 80% of matches that you play. He's going to jump up >> like you you start playing alone.
If you notice that uh enemies are effing up your executes with uh some good utility usage that you cannot
counter in any way. Your teammates are absolutely doxy with the executes meaning that jet is not moving in uh
she's playing way too passively. We don't have a prop. We don't have any recon abilities, nothing. You have a bad
team composition for the executes. Or you see a very good opportunity to get to make a numbers advantage alone
elsewhere. >> The problem here is like, you know, you were just way too late to help anyone.
And for the last like what four or five rounds, you're just picking the tiles into the a short and there's not a
single enemy picking the short. Enemies peak short once in this match once. And the fade did the jump spot once. Who Who
are you going to kill there? >> You're just wasting your time. >> Draw this first
>> again. Here. Who are you going to kill in that day short? I I I just don't know. I mean, there is
a chance that one enemy might be playing short right now. I I I I don't know. But in the last 10 rounds, enemies played
short once and jump spotted short once and that's it. KJ's here.
>> KJ here. >> Want to go be off this? >> Mid. I'm going to smoke it.
>> I could probably This one is like you you should have placed your trademark for the
for the beam and the map. Like uh if you're lurking through mid through the tiles and your whole team is top mid and
in the A lobby, you need to have a trade right there. You just have to do that unless the enemy SOA is dropping the
early arrows there to destroy your utility. Then you can just put a trademark, you know, like this. It you
can just hide it. It doesn't matter. But we cannot give it this space to the enemies for free and have this open.
Second thing is like whenever you're lurking or pushing in the middle alone, you should have this teleport, this
teleport, or this teleport to go for this peak because every single time you die with a chamber and you didn't use
your your like uh teleport ability to reset and to take that fight with a TP, you
could have done something better. And this a mega dangerous position for you to play because you don't have a TP
with yourself. Enemies can heal you from the B, A short, and mid. Like in Valerant, you should never be
willing to play this overexposed ever. And you should never be in a position like this.
I mean, this decision to play with a jet is fine because I'm like, you know, 90% certain that someone is going to be in
the B main. So, it's it's okay, I guess. Like, and just we need to clear that right angle
deep. Okay, good. I really hope we're going to clear the back step because
>> an enemy can be there. smoking three. >> This is something you should be
observing a lot more like uh when you're playing the post plants. Like I I feel that you're playing every post plant way
too passively and you're always conditioning yourself to play the post plant like uh from the amen and be main
area of the map. Like how you play the post completely depends on how your teammates are playing it, how
aggressively or how passively they are playing it and what type of abilities and what type of ultimates enemies have.
Like in a situation like this and you you never want to play this postman from the B&B in the map. Clo has the smoke.
She can just smoke you off. Your teammates are playing hyperaggressively on the site.
So in this situation, the best position you can play is basically the speedway right here
holding the market for the jet and with the jet being ready to play the refra game in the CT. And you're always
positioning and repositioning towards your teammates here. Okay, you got a kill onto the enemy Phoenix.
This should be your instant decision making. Like market is closed.
We know that enemies cannot kill us from the market. Your SOA is at the stairs. So we can fight the enemies in the city
as we are repositioning with the soba. But we should not allow ourselves to get stuck in the beam area of the map,
especially not with an operator. >> Like here you have plenty of time to reset your teleport. Knife in the hands,
go towards the speedway and play this post wither jet and clove. And when the enemy controller is alive
on the retakes, you should always expect that that controller is going to smoke off the aim and beam area of the map.
Like what what you know why would you allow yourself to be in a position like that?
But the biggest problem is like you just don't know like what your jet and clover are going to do in these lobbies. Like
you in these lobbies like you always need to during the post splints mainly focus on the most aggressive teammates
at that moment of time and try to refra them somehow and use their life >> smoking three.
>> Like generally speaking like Fuego like refra game is non-existent for you like you're just playing a very lonely game
like uh a lot of solo fights. You're letting your teams do whatever the [ __ ] they want. Uh they're picking they're
also picking enormous amount of solo fights like uh there's no team play in your in your game play.
>> One enemy remaining. >> My turn. >> One enemy remaining.
>> Yeah, that's what I was afraid of. Very very good that you stopped here
actually. >> Okay, good. Very good. Very good. Like uh you know in these lobbies like uh
when the players hear you running towards them and you're close to them, they're never going to stick the spike
diffuse. Like most of these players below immortal one like they just uh tap the spike then wait for some kind of a
peak or they half diffuse it and they you know search for you. You can you can 95% of times you can expect a second
tap. But you know this whole poststone could have been 10 times more simple if just
after the Phoenix pick you picked up the knife in your hands and you just reposition towards the site so you can
play with a clove and jet a proper refra game. Yeah,
this was mega dangerous only because of the, you know, Phoenix flashes and utility. Like I already explained like
how you should be pushing against the Phoenix through the aer. >> I'm shutting door.
>> You should never be scaling onto the A side from the right side. You're way too overexposed. There's no reason to be
this overexposed. And there is no reason to waste your teleport because you get in some kind of a bad
fight on the right side. 99% of times when you're going A, you should be scaling. So on A, 99% of times you
should be scaling like this, going from the left side like this or doing this immediately, searching the safety here
and here. And then from these positions, you fight with your teammates. When you're going B, 99% of times
you should be like uh taking the switch and closing the switch, clearing these angles, and then going back towards the
speedway or straight up, you know, if you already have a jet that that is dashing there, focusing on the speedway
and on the site, taking the safety here and from this position, scaling up into the site together with your allies.
Like here, you know, Phoenix can flash you. We have no way to dodge it. You'll have to TP away. Enemies can peek you on
timing. You're not ready for a fight. You need to TP away. >> And
>> also, these smokes are horrible. Like uh the only teams that you need to microcorrect in rank solo Q is uh
controllers. Like when your controllers are giving you bad smokes, like you need to tell them to fix them and to give you
give you the proper smokes like and and you should be willing you should be willing like to to
you should be giving your controllers information where you want the smokes and how the smoke should look like. You
cannot expect them to have a good smoke setup in almost any lobby in Valerant. I'm shutting door
tree >> like this tower smoke is [ __ ] and this smoke in the in the like uh
in in in in the short is also [ __ ] like in the garden like this smoke should be here this smoke should be here
>> it's you and me >> we should run now this something that we talked about
like the last time Kilja had the ultimate that's why I was not talking about this sound so much like uh
whenever Killer has the ultimate, you need to fight for the garden and you need to be ready for that ultimate. And
we cannot have this type of an execute onto the A site unless you have a some kind of an outplay mechanic to destroy
that Killress's ultimate or we are just taking the Aot and taking the guard. When the killer has the ultimate and you
want to do the A push, either you do the A split, you know, some kind of a two three split from short and amen,
you can try to go for a lurk and flank, you know, you can maybe put a teleport right here at the start of the round and
with this TP try to scale into the short and on timing try to heal the enemies and and like uh counter that he just
ultimate. You need to have some abilities to destroy it. Or as your teammates are going a tell them to push
through this smoke and tell them to fight for the garden control immediately.
>> Like here we are just straight up cooked. Like there's no winning this round.
>> Got to run. you you should never be losing the rounds in revelment uh because you
didn't observe the enemy's ultimate status and you didn't know what to expect from the enemy's ultimate like
you know es especially killjo ultimate like if if the killer has the ultimate on the ascend
like if if you're going B most of the times that kill is going to use the ultimate uh the lockdown here which
means that you cannot play passively from the site we need to fight for more space during the post plant and We're
conditioned to do that. I don't know. You're playing Lotus. You're pushing Cite. You can't uh you can't have like
the the like both of these positions open. You just can't do that. Like you K is
probably going to use the ultimate either in the waterfall or in the CT. So you need to fight either for the
waterfall or for the city space. So we have more options to counter that. He'll just ultimate.
>> Generally speaking like uh you know in your game play the attacker side you have a lot of the gaps like pretty much
everything is a bit of a problem. Economy management is like okay, you know, that's that's not a problem. But
how you path through individual areas of the map, how much you play with your teammates, what type of coms you give to
your teammates, how you execute the sights, uh what type of setups you use, when you decide to lurk and flank,
how you peak the angles and clear the angles. Everything is a bit of a problem for
you. So, like for the next eight weeks, we're going to focus on fixing one thing at a time. You know, when you have a
this many problems already in a diamond low ascendant lobby, you just can't overlook uh any of them. And for the
next eight weeks, we're going to try to focus on fixing like, I don't know, three main issues that you have on the
attacker side. And then for the next eight weeks, we're gonna focus on another three because this is like just
problematic gameplay, you know, very problematic to be honest. [laughter] [gasps]
Okay. Okay. Okay. Okay. Now we are on a defender side. Same as on the attacker side. Like basically before the match
even starts, you should be analyzing your team, enemy team. You should have some kind of a plan what you want to do
on on this map and something that you know you should consistently do with the chamber on on on ascent. Now first of
all there is one rule that we are immediately going to mention with a chamber and it is related to this
godforsaken teleport right here. So basically, chamber teleport should never lead you into some kind of a one and
done angle where you need to commit to the fights unless you have some kind of a surprise mechanic or you're playing
some kind of a trading game with your teammates. So basically, your TP should never be in a spot like this. Your TP
should never be in a spot like this unless you have teammates to play around you. Because once you teleport into
these positions, God help you. Enemies are know going to know exactly where you teleported. Especially if they see the
question question mark after you teleport on this position. They know your location. You're going to get
swarmed by 5 million fleshes, 5 million like recon abilities, and you're going to be forced to fight one versus four,
one versus five. Like you're defending the bomb site pretty much alone. Like you need to be Aspas
in order to get three kills. Right now enemies have like two flashes sky dog sky recon
turret potentially. We're going to see what's going to happen. Now when it comes to ascent like
story is very simple. first two rounds, especially if you're playing chamber on ascend, always play around the A set and
a short. If you're playing in the lobbies that are below immortal and your default site to defend is kind of like a
A set and a short area of the map. Secondary priority is the B site. You should play ascend as a fast rotation
map in the lobbies below immortal tree. Uh, and basically like on the first contact between your team and enemy
team, you should make some kind of a move like basically just prioritize team play over the map control and be ready
to refra your allies in every single contact and every single duel they take on the map. Another rule, especially
when you're playing chamber on ascent, is that you should never play passively unless you have some kind of an amazing
passive setup to get a free pick, free kill. like an amazing passive setup on this map and in this elo would be like
placing your teleport here to surprise the enemies or here literally starting the round behind the
box when you think enemies are going to go a your job is to get a pick onto an enemy that is closing the switch TP away
reset yourself you have one kill in the pocket but these type of passive setups you should use like uh when uh you have
absolutely no other tools to contest the enemies in the main areas of the maps You always want to have the info here
and here. How many enemies are there, what the enemies are doing, if there's someone lurking, flanking, and early
information at the start of the rounds. And you always prioritize defending the mid area of the map and the a short area
of the map over the bomb sites if you know like your teammates are getting pressure there or if enemies are
splitting the map, if the enemies are fighting from mid like it is totally fine if you leave the B set and a set
open. Just reme remember to close the doors and just fight for the as especially when the enemies are doing a
split and you're fighting alone. It is 10 times better for you to surprise the enemies in as for an example and try
stopping them here and killing them here and then playing a retake with the rest of your team onto the A side. Another
rule in the first pistol round you should never be fighting until you die for the sight control like
especially if you're playing in the lobbies that are you know in between ascendant one and immortal 2 essentially
it is totally fine for you to play a 5v5 retake but you should be trying to get a pick get a numbers advantage with some
kind of a cheesy strategy with your utility or something like that. So for an example with a chamber
first of all obviously you can contest the enemies in the aiming area of the map with a teleport just you should
place that teleport somewhere else you know like uh maybe towards the short or anywhere towards some safety not in a
one and done angle and sure you know you can try to maybe peak enemies on timing maybe you can get onto this off angle
which is not the best idea because enemies have a two fleshes dog and recon ability so you're going to get scouted
anyways and your teammates cannot support you. Your teammates cannot like uh bait for you in any way. So, it's not
really a good option. That's the first option you have. Like you can get a bandit, you can get head
hunters, you can get a classic with a light shield and head hunters and trademark. It's really up to you. But in
these lobbies, like what works really great to get one guaranteed pick, like a guaranteed pick if the enemies are going
a shorty in the tree, teleport right here. And you start the round with five head hunters or with a classic pistol
life shield and one head hunter. Or you can also get a ghost. But you know why? Why the [ __ ] would you get a ghost on
chamber? You know, maybe if you're not feeling confident in your mechanical skill, I guess then then it's fine.
Maybe like I don't know, but get five head hunters. Lock in this angle. Try to just go for
one shot. You're not overcommitting too much. You're just trying to get one pick, getting the info, applying the
pressure, dealing some damage. Now, as soon as you see the enemies, fall back, go into the into the tree, pick up the
shorty. When the enemies are holding the switch, that's a free kill for you. It It
doesn't get more free than that. You made a 54 numbers advantage. Now, we can take a classic pistol from here, break
the doors, wait for your teammates to rotate, maybe reset the teleport. But this TP is useful anyways because, you
know, when you're going for a retake, you still have it to clear all of these angles and engage the enemies.
And that's it. Pretty much, you know, the safest way to play the first round. And why you should be defending ASA?
Because statistically in ranked solo Q, 60 to 70% of times in ranked players like to push the mother effing a site. A
set is also much harder for the retake than B set in rank solo Q because of how the angles are built and which positions
enemies can play. So just defend A set in the first round. Now let's see what our friend is going to do. So we have a
bandit and a trademark for short and this teleport here. Interesting.
>> Y old man gamer. How are you, man? I'm I'm great, bro. Amazing. Like I just played two games of the new
game mode. It is mega fun, bro. Mega fun. I literally I I I don't know, bro. This new game mode is like I swear to
God, I'm only going to play this from now on streams. Better than ranked.
You know, the the problem here is that uh even if you get a pick, if the enemies run you down,
you're probably going to die. Like, I don't know how you're going to dodge the fleshes in this one and done angle.
I don't know how you're going to get away. So, let's see what's going to happen. I guess
>> not ready >> like here you should not even teleport in in this spot. Like you have no
teammates to fight with right now. Like jet is going to get smoked off. God knows if the jet is going to peak like
especially a diamond two or diamond three jet. Raina is still far away. She cannot help you in time.
[snorts] But here you're you're lucky that you even stayed alive this long. But once
again, like shame as on the attacker side, most of your problems come from a fact that you're not really looking at
the enemy's team composition and asking yourself like what what the [ __ ] can these enemies do to just kill me? You
know, like what what like which positions can I play and which positions I cannot play alone? At this point, you
just can't play on the A set. You cannot have this type of a setup for eight in the first round.
Like now you trust me like try this in ranked like you know every single player that I coached that plays chamber on
ascent is doing this shorty strategy in the lobbies below like uh immortal like every single time enemies go a they win
this round because this getting this peak here is so easy because players have zero lineups for this smoke right
here. And no one is dropping an nanostorm. They are like below immortal. Even in immortal like players are not
don't have that lineup for killjo and and phoenix. No one is deploying any meaningful utility into this smoke. Like
this guy is a free pick for you if you pick a right timing to swing out with a shorty.
And if enemies are going be I mean anyways you have a teleport. You have like five head hunters. I mean like
you're playing chamber anyways. Like it's not like we have some great utility anyways for the retake.
Okay, second round. No matter if you win or lose the first round, uh you should always play around the A
short and around the A site again. And usually what you want to get with chamber in this second round, especially
if the enemies don't play in the spike, so they have no money to force anything. Just get a marshall, get a heavy shield,
get a trademark. And the setup that you should be using in this round is basically trademark for mid right here.
Teleport. Once again, you can put in this corner because no matter if the enemies are going mid, if they're going
a short or a main, you can still TP away. You can still reset yourself and pick any fights, whatever you want. And
you just lock in this angle right here. You wait for the enemies to peak. Bum, get one kill. Maybe with a TP, you can
get another kill. That's it. If the enemies smoke you off, back away and maybe rotate towards the
market so that you can actually have a line of sight onto the enemies in mid and try to kill them. But still, you can
just wait in the short. See how the situation is going to develop and what your teammates are going to do and where
they are going to get a contact with the enemies next. I mean there there's really no reason
for you to get a baky with head hunters in this second round. I mean, I respect that we are thinking about weapon
mastery and that uh we're thinking about the fact that, you know, Chamber is a weapon minister, that you can play the
shotgun, scunter, and that those type of combos. But just for this second round, like literally just get Marshall and go
for the body shots, farm up the ultimate orbs, and that's it. In the third round, you can get maybe a few head hunters as
well. And then you can go for a double pump like basically marshall head hunter. Marshall, head hunter.
>> A gift. >> What's up, S? >> Okay,
here you should definitely rotate. Like you have Jet and Raina locking down the tiles in mid. They don't need you here.
Your SOA is playing alone on the B side. Knife in the hands, instant rotation. like in the first rounds like just play
on the info based on which enemies are feeding you with in these rounds like don't try to be too smart because these
players are not smart as well like most of these players are just autopiloting they don't know what they're doing you
know they don't have any great plans like very rarely they have someone that like likes to lurk flank or that picks a
good timings to do that the second round you see the enemies be in the B man two three enemies just go especially if you
have two teammates already locking down mid for you actually you have three teammates at this moment of
They're outside. >> Like approximately, you know, 3 seconds ago, you should have already
been somewhere around this smoke, ready to peek out and ready to fight with your allies.
Listen, when you have a teleport, you don't need to commit this much. Especially because
in this second antique round, your main job is winning this round with the least amount of casualties possible. First of
all, you should not die so that you have a decent weapon for the third bonus round and maybe you can win it for your
team. Second of all, we should be protecting our teammates and no one should be dying and losing the economy
for nothing. Like if you already have a teleport here, you swing out, you take a pick, you distract the
enemies to look towards you, you miss this bullet, TP away. Because right now, like this clove is an is a very easy
kill for your clove and for the arena. You know, she fully locked onto you. This this clove should be able to kill
the enemy club like in the next 0.3 seconds. One enemy remaining.
>> Okay, good. Now, in the first three rounds, you just read the enemies based on what they did
in this, you know, initial two rounds. So, in the first round, enemies went A. In the second round, when they went B,
instantly activate the rule of AB and that's it. So, in this round, yes, you you should be playing on the A site.
But if you already got a Bucky with yourself and that's what you purchased like
two strats can kind of give you like you know the easiest picks, easiest kills, let's say like first thing that you can
do is like once again you can do the first round strategy which is basically just peeking through this smoke killing
this guy that is opening the switch and then teleporting away. And the second thing that you can do you can put your
teleport under the rafters right here. We can start around in the aiming to pressure the enemies and to make them
like waste some utility like either locking this angle or jiggle peeking this angle and trying to go for one
shot. Then from you know the backside you can try going for more shots. If the enemies come close to you with a backy
you can try to get a kill TP away. 95% of times, 99% of times in the lobbies below, immortal players think that you
teleported up on the rafters based on the sound that this teleport makes. If the enemies
do a smoke that is right here and the smoke is also covering your feet, you can just chill in this corner, relax.
Maybe someone is going to push you and take that kill. If the enemies don't clear you at all, you have a surprise
mechanic to kill the enemies. Like in these lobbies, you just want to play as many cheesy setups as possible because
players are not thinking that much. They're not clearing every possible angle almost ever and you can just
cheese the [ __ ] out of them. Also like you know from this position like what you can also do like just pull
the head hunters and peek the enemies from under the under the heaven or wait for the enemies
to come a bit closer and then with a baky try to get a kill. >> I mean you know if
this is way too passive for what your raina is doing at this moment of time. Like here you should be supporting
Arena. Like you can see on the mini map based on her body posture that she is going for some kind of an aggressive
play and that she is going to do some mambo jumbo [ __ ] you know and we cannot lose that rain for nothing like this
round once again like you can start in the amen. You don't need to use even a teleport for this. Like you can maybe
put a teleport right here, start in the aim in and just hold this line of sight for Raina and just fight with Raina. You
know, try to refra her, try to get a pick and then when the enemies are moving in, you can play left or right
with a Baky and with a teleport try to get that kill with a Baky TP away and you're still at the backside fighting on
the third angle and you can get three kills with this type of positioning setup. while with your setup. First of
all, I mean, I don't know where where we're going to teleport. Second of all, you're
just abusing one position to get one kill. I mean, sure, like with the teleport, you can play a bit more
aggressively and aim in, like support that Raina, TP away, but once again, enemies saw you teleport here in the
previous rounds. They're going to know where you went. You're fully stuck here. If the Raina dies and you have no
support, once again, you're forcing yourself to fight on a secondary angle instead of getting more out of your
utility and more out of this Bucky head hunters, etc., etc. Like the a huge problem for you is like
you have a lot of hours on chamber like I don't know, you have around like 100 games on chamber already. Like you
should know this like what you want to do in every round
on the autopilot mode. Like on the autopilot mode like you should already have some setups that you're doing with
a specific weapon on a specific part of the map on I don't know like for example right now I've been playing SOA for like
seven days. In these seven days, I spent more in a custom server learning [ __ ] lineups
and SOA than I've actually spent playing ranked matches. Like I spent at least 15 hours in custom server at least. And I
played like I don't know 10 games with SOA in total. Like you need, you know, having a plan and understanding the
agent that you're playing is very important. Like like you you need to have a pre-planned setups for everything
that you do. your Frost. It's going really bad. Like, we're playing in Europe. Like, how
else is it going to go? Also, uh, Fuego, man, like, uh, uh, having a circle crosser for shotguns is
much better than having a regular one. Enable the circle. I'm going to share with you one private coaching video
that's going to explain why a circle crosser is better. And one thing that you're sorry, one
thing that you're consistently doing on both attackers and defender side is that you're not respecting the enemy's team
composition. Like on on attack, rather we died way too many times from the Phoenix Molly
and flesh when we could have easily countered that. Now on defense, you're positioning in a
way where like enemies can scout the [ __ ] out of you with a fade eye, fade dog, and also the phoenix can just send
you to oblivion with a flesher. >> You're just way too overexposed. Frost, what do you do? What do you use
for editing? Cocaine, [laughter] >> brother. Six years of editing valerant content. Trust me, it's
Once again, we come to the part of your game play where you are just autopiloting too much.
Like as we already mentioned on the attacker side, the main thing that you can abuse
in these lobbies below like immortal tree is that players are way too repetitive. They have very shallow
strategies, very shallow playbooks and very shallow uh play style. Like in the first round enemies went A,
second round B, third round A. Chances that enemies in this elo go again A in the round number four is above 70%.
So in this round, you should be playing on the beast side. Period. Like in in rank solo Q, especially when you're
playing below immortal, if you're not controlling the initial DS and initial contacts that your teammates are
playing, like you're not controlling the match at all on a defender side. like you need to be right where the enemies
are going to go like at least 70% of times 60 or 70% of times. So like if you play I don't know like 12 rounds on a
defender side at least seven or eight early contacts should should be with you somewhere there
like here you know like we should be playing on the B side maybe like doing some B setup I don't know like passive
or aggressive it doesn't it doesn't matter that much because we have like two three teammates with ourselves we
can put a trademark here we can put a teleport maybe for the speedway and what you can do is you can try to
get onto this off angle and try to get a pick. This off angle usually doesn't get cleared in these
lobbies almost ever. You know, most of the players just run it down like this. You have a timing to squeeze here, hold
this, get a pick, get out. Then we can play from the speedway, destroy the fade utility, hide here, create some
crossfire setup with our teammates, kill the enemies, and reposition. over.
>> And listen, mate, uh, in the first four rounds on every map in
Valerant, it doesn't matter if it is a fast rotation map or a slow rotation map. Instant rotations on the first
contact between your team and the enemy team. Instant like you don't know exactly what
enemies are going to do. You don't know if they're going to lurk and flank, especially if enemies didn't showcase to
you that they like to lurk and flank, that they actually like to, you know, play in that specific way.
But you should not be, you know, you should not be like uh worrying about that at all
here. You know already at this moment of time >> when the SA did a dart and we saw
enemies in B main TP out knife in the hands and just rotate. Obviously you you start building your
own playbook and play style. Uh on a Discord server you have a rank playbook that I've spent like literally six years
making. Also, it's going to become much better in the next two in the next two months like we're making a radiant
academy with some other pro players and professional coaches. So, it's going to be a really good [ __ ]
Uh also like uh there is one video where I shared some of the playbook examples like how a playbook
should actually look like. I I I just want the framework to know what to think about and plan beforehand
and then watch some pros you like pick some place and add them. No, no. Uh like I base my place based on a statistical
data from rank solo Q. I basically in the sec in the last six years I've done over I don't know 10,000 reviews for
ranked players. I literally have like a five t 5 5,000 pages 5,000 pages of documents about rank solo in Valerant
like what what has higher or lower chances of working in rank soloq's over
>> and I I I cannot teach you that you know like I cannot I don't know how to teach you like stats bro like [laughter]
>> fade One thing >> your own data or EU immortal for example
the data from the players that I've coached essentially and from my lobbyist and from my I don't want to rating
grinds and it's not only immortal like I I take in account like also silver gold
platinum diamond every rank from one to immortal in this specific round, Fuego. Like, you
should not be in a position where like, you know,
you're doing a 25 retake. Already at this moment of time, you should have been on the B site in the
city, refragging your Reena, helping your teammates out. on the B side and locking down that B side
>> market >> like this round right here. You know, this 2v5 in a round like this, you
should just go and save and there's literally no reason to play this 25 and to ruin your economy for no reason so
early on in a match. I mean in in the half like if you lose this round, you're forced in a you know eco in the next
round. your chances of winning this round in a 2v5 on the B set of ascent against Phoenix Killjoy, Fade, Eizo, and
Club. You have like maybe 2% chances of winning this 2v5. [ __ ] it. If your economy is already
[ __ ] if we can save these two weapons and maybe make some kind of a scuffed full buy in the next round, you'll have
a much higher chance of winning the next round 5v5 again and actually predicting where the enemies are going to go and
punishing the enemies than winning a 2v5 retake here. Like play for some exit frags, like maybe farm up your ultimate
so maybe you can get the ultimate in the next round. Drop this vendle to one of your teammates. Voila, we have a full
again. One enemy remaining. >> This is what usually happens. I mean
like when you're playing these type of situations like and this also happened
on the attacker side like usually you know most of these rounds are going to be can can be close like this but 98% of
times it's just going to end up like this because it's it's really hard to account like where are all of the
enemies how much space they have taken where the [ __ ] is this feeling is this kill etc. In this round, enemies
obviously made enormous amount of mistakes. I don't know what why they're running you down. You know, this is
usually not going to happen hopefully. Like, but uh you know, now we didn't win this round.
>> We don't have a weapon to drop to one of our teammates. Yes, we still have the ultimate, which is great. Like, we at
least we farmed up the exit kills and, you know, we got the we got the operator to win this round, but your teammates
have nothing. You know, like they're the ones that are going to feel the impact of you trying to win that round the
most. >> Here, if you already wanted to contest enemies somewhere, it should be in the a
map. Like if the enemies are already so readable and they are repeating some patterns like already from the first
round, enemies go A, enemies go B. Third round, you play A. Okay, they go A. Great. Amazing. Next round we play B.
Okay, they go B. Next one, you play A. Like, you should be positioning in this way. As long as the enemies
are abusing this stupid AB pattern. As long as the enemies are changing what they do every single round because they
think that it's unpredictable. Like, this is the least unpredictable pattern of pushing
in rank solo Q. So right now like you should be creating maybe some setup to punish the enemies that are probably
going to go right now straight up onto the a site to get a S5. Like what we can do is you know you can make some kind of
a passive setup here. It would be totally fine because one problem that we have in this match is shield. You know
if pushes you first I mean you're not going to kill him with operator at you know there there's no way. So in this
round, maybe you can do a setup like this where you put a TP here. >> Let the enemies, you know, take the
space. Uh, let the enemies go towards the switch. That guy hits the switch. Bomb bomb.
Maybe you can get two two free picks. Like no one is clearing this position since 2024. I literally I didn't see a
single recon dart, a single fade reveal, a single spam onto this box since 2023, 2024.
But first >> because objectively it's a very stupid position to be played obviously but if
you're playing with a movement agents like it's not >> fast
>> the worst type of games that you can lose in Valerant and the worst type of games where you
have a minimal impact are the games where enemies are just super breathable. If you can use economy to read the
enemies, their ultimate status, AB rule, rule of fear, rule of three executes and the map stats from ranked and
enemies are following all of these rules. [ __ ] it. Just, you know, start farming them.
You should run. >> And this what I was talking about like you know like because has a shield like
there's no reason for the rest of the enemy team to engage you first. Like this is probably going to be running it
down with a wall with a shield. He is going to go out first. You cannot lock in yourself on killing this guy. And
also you should have paid attention in the previous rounds like where the fade is using the reveal. She's always using
it here for the tree and for the for the sight. So basically like you know you
should have known that this position is not really safe to hold >> like you you quite l have the same
problem you had on on the attacker side. Like as you go through the rounds you're not really gathering any info
what the enemies are doing and how you can punish them. Like the most unpredictable lobbies in Valerant are
iron, bronze, and radiant. And hi, Immortal 3. Iron and bronze obviously because players don't know
like what the [ __ ] they're doing and they're just running it down. Immortal 3 and Radiant because either players are
playing the game in the most optimal way and really smart or they're playing it mega [ __ ] dumb. They don't give a
[ __ ] anymore and they're just running it down. But everything in between players are just watching, you know, way too
many YouTube guides, way too many like uh VCT and pro matches and and they become way too repetitive. You know,
players develop some kind of a average ranked mentality that is very very easy to read on both attackers and defender
side. >> They wouldn't expect it >> like
You know the question here is like why are we not playing on the B side here? You have two
teammates locking down the B& of the map as well. Amazing. Great. Like we can put a
trademark for for market. Now we can go for the aggressive play.
We can try to do this bait for our teammates. Maybe get a kill. Apply some pressure.
You can try supporting your teammates. You know, we can try to play on this off angle while our Raina and Jet are
holding right side. We let the Raina and Jet be the first contact and voila, we get the kills. They destroy the recon
abilities for you. You get out. The chances in this round that enemies go B were above like 80%. Like they
didn't shift or switch their pattern in any round. We cannot be losing the matches on
rounds on a defender side because you cannot read the most readable players in this game which are usually like players
between let's say like platinum one and like Immortal 2 like those players are the most readable in rank solo Q.
Hello, Mr. Killjoy. >> Holding stairs. >> No, this 2v3 you should definitely try
to win. I mean, you have money to buy in the next round to do some kind of a halby if nothing else. You still have
like 30 32 seconds to like diffuse this spike and to to play this retake. and this 2v3 we should try to to win.
It's totally fine that you didn't play with your SOA because uh whenever you're in the numbers disadvantage and you're
retaking some sight you are you should never be forced to play with your teammates. You need to
fight for more space. You need to disallow the enemies to take uh you know Marquet Bman and CT in the same time and
then you end up in some kind of a sandwich. Last player standing.
>> Even even here, you know, it's totally fine for you to maybe try to get one pick, two picks, then try to win this
round. You know, play it slow, play it smart, like see if the enemies are going to overextend because in the in the last
round, they did exactly that. >> Very good that you didn't use a teleport here because we don't want to give the
enemies info that we're going to peak them right now. Okay, that's one. Now you can use the
teleport. >> You should have used your teleport to kill that clove and maybe one more
enemy. But okay. >> Yeah, like we kind of just pushed out here because of that clove ultimate, but
you know, in this example, you need to take that fight if you already plan to play this retake.
you >> trademark and teleport setups [laughter] like you know it's like when I'm playing
cipher on ascent wink wink I I don't know what the [ __ ] I'm doing basically like we already made a chamber playbook
on the discord server you have the access to it like lifetime access take a look at it like I covered every
like over 25 different chamber setters that you can do on on ascent just use these setups because this
trademark that you put right here. There's almost there's maybe like 1% of rounds where when this trademark is okay
when you really need info in that aiming area of the map if someone is lurking there and no one is defending a set
whatsoever. But I don't know how this trademark is going to help you killing enemies with
the back key. >> Hey If you want to kill enemies here with a
baky, you should never with with a shotguns. You should never like um position a
teleport there. So if you know if the enemies go through the short, you know, they can easily kill you. You have no
escape tool. If you go for a peak, you teleport and then one enemy gets in a smoke, you're dead. If this is your plan
from the get- go, just put a TP here. We can like uh put a trademark here so that enemies cannot kill us from short.
You know, if the enemies get onto this angle, they're already going to get revealed and you're you're going to get
the info that they're pushing you through the a short and you can start the round maybe like by holding this
upper angle trying to get a pick there or once again going for a jiggle pick. Go back. Reset. Chill. Relax. Let the
enemies close the switch. Take a kill. Let's go into rafters. Or maybe let's reclear the smoke just to see if anyone
went in. Destroy the doors. Be ready for the retake. You know,
even as a Diamond Three player, we should not be getting revealed this many times by the fade eye that she's placing
on the same spot three times in a row. Like it's, you know, like it's okay if
you die from something like two times without adapting, but dying three times because of the same [ __ ] is diabolical.
At that point, you're just full on autopiloting. You're just playing for the sake of it, and you're you're not
thinking too much how to counter these setups in this utility. Okay, at least we're maybe reading the
enemies right now. Like, at least we're maybe focusing on that. Like, uh,
but let's see what what our friend is going to do on the B side. >> This is this is way too passive
for like what your teammates are doing on the site. Basically, you should never place your teleport
inside of the market unless you want to aggress the enemies on bottom mid early on and then you still want to have a
teleport to kill the enemies out from the doors. And especially, you should never have a
teleport inside of the market if you have like two teammates committing to the side defense. But basically here
if your jet is here, she's committing to this play, you know, she's going to die no matter what. If her is backside,
she's committing to defend the the B site. So you need to have some kind of a TP
either towards the site or some kind of a positioning to support these teammates as well. Like maybe I don't know, we can
put a TP here to have some escape route. We can hold this angle as tight as your reaction time allows. You know, your
reaction time allows you. Maybe go for one pick. Bait for your jet. Destroy the recon abilities from from enemies. Now,
the jet is not going to be revealed when the enemies are scaling out. You can try surprising the enemies from this
position. And still with this teleport, we can play a refra game with our jet and try to get more picks and then
reset. In the playbook, you have like much better examples than this one,
obviously. >> So, this is the first time where the enemies actually changed their
pattern of pushing. A bit unlucky, I'm not going to lie, because for the first time we thought that he positioned in a
proper way, but you you see how how many how how many rounds enemies actually need to adapt in these lobbies. Like the
number one thing that you can abuse to win more games like below immortal is gambling on the players repetitiveness.
Like players are willing to lose so many rounds in a row before they change something, before they stack up
something. Before they change how they position on the map, before they change how they execute the sights
over >> what you're doing right now is okay. only because I'm like 99% certain that
there's nobody lurking through me right now. There's not a single enemy right now here because we saw the killjoy
enemy killjoy in the amen their sentinel that you know most commonly should be lurking on ascent enemies only did five
executes in the previous rounds. So that those are the reasons why running it down like this is like okay
but still not okay you know anyways even even if you want to run it down like this you should have the gun in your
hands and you should be placing your crosshair on the most probable angles from which enemies can kill you at that
moment of time. Okay, it's actually very good that in this round you didn't go for a flank and
lurk behind the enemies. Reason number one is because your teammates are [ __ ] You know, as much as you're bad, like
your teammates are also terrible. And if you don't play with them, God knows what they're going to do. And if they're
going to stay alive long enough for you to do the L lurk and flank reason number two, anyways, you know, Kiljo was still
alive at this moment of time. We don't know if Kil is going to die and your flank and lurk is going to be
compromised in one way or another. So this decision here to play with your teammates at 712 is totally fine. Wings
uh you just get a tier one on Discord sub tier one Discord sub and that's it. Like it's like five bucks
>> five bucks for 200 hours of coaching content. I think it's a great value. Like
>> here or close to you? >> To be honest like I need to make like just a second.
I need to make the testimonials for the for the rank playbook, bro. Like there's there's so many players that gave it a
praise. Like I I didn't hear a single bad word about it in the last like three years. We need to build up some some
reputation, bro. Now, once again, this is actually a good positioning. Two reasons. Reason number one, in this
round, we can use the rule of fear. where the first time we stopped the enemy's push in these lobbies players
mentality works like this our execute on the acet stopped was stopped was punished for the first
time ever for the first time ever we lost the round with a fiveman execute hey guys let's do something different
let's go be like that's how players think and the second reason is the rule of three executes and you already know
about it here. You should be pushing with this Raina, you know, even though Raina has a
judge. Like, you should be trying to refra this guy, especially because you have a
teleport deep enough to play in the beam area of the map.
Bro, I I'm so hyped up, bro. I am so hyped up for the Radiant Academy, man. Like that is probably the
it's probably going to be the best [ __ ] that you ever seen in Valerant. Like there's going to be like a
around five pro coaches, around 10 five radian players. We're going to build a screaming community as
well for for every single rank and for for all of the players. Weekly group coaching and also I'm going to make a
full-on masterclass course for development. Literally, you don't need to watch a single YouTube guide.
Everything is going to be in that course. >> I had
140 ice. >> That's really [ __ ] good. Not going to lie.
>> But once again, like, you know, same problem that you had on the on the attacker side. Like, as soon as you get
one, two kills, you overheat and continue fighting for no reason. like basically. So here
>> you took you took those three kills, you simply just continue playing instead of the TP line, holding this line of sight
and the next engagement that you get. Should just be one bullet and TP out. No reason to commit anymore. Like you've
already won the round right here. And now it's all about converting the numbers and just winning this round.
Here you get in a TP in in the TP range. Go for one bullet. Reset yourself after one bullet. Play
with the Raina. Play with the jet. Play with the SOA. Close out this round. The problem of these lobbies in Valerant is
that even if you get these three kills, >> if if you don't stay alive to close out this round,
God knows what's going to happen now. Literally, your your Rea is going behind the enemies with the judge. Sova is
miles away. Jet uh Jet is like uh I don't know what Jet is doing at this point.
So yeah. Now this round you should be playing on the A side. It's as simple as that. Once
again we stop we we punish the enemies push on onto onto the B side. Once again we use the same rule and
that's it. Now listen when the iso has the ultimate one thing that you should try doing is
baiting out that ultimate with your teleport. You know, it's better that Isizo doesn't pick anyone, especially
your teammates in Diamond and Ascendant, then than you not using your teleport for
that purpose. Like here, for example, you know, like uh what we can do, we can once again position a teleport somewhere
on the site like right here. Then you can play in this corner with a operator. Try to go for one shot. If the ISO uses
ultimate on you, you just TP away. That's it. But in this one, like just chances are much higher that enemies are
going to go A. So, especially because Iso has the ultimate like some kind of a passive setup with a TP and OP would be
amazing. Listen, like this can this can never be your first position
that you play in Valerant. Like when you're playing these mega passive setups from the site, you should be playing
them because you saw a chance to get one guaranteed kill and to win around with some cheesy type of strategy.
We we cannot be selling so much space to the enemies in the you know like Bman front of the site and then we're what
we're fighting at the backside against Isizo ultimate and Phoenix flashes fade revealed dogs etc etc.
Also, one thing that uh you should be doing uh is in this match is tracking the kill
ultimate because whenever players, you know, are one ultimate orb away from the killjo ultimate in lobbies below
immortal like they just pick up the orb on B and they just go B. Whenever Killjo has the ultimate, it's, you know, 80% of
times it is the B push in rank solo queue. So that's one thing that you should be tracking.
Fast fast >> here. God help you. You know like uh you have only your ultimate. If the ISO
picks you up, you are cooked to be honest. >> It's you and me.
>> There is pretty much no winning this right now. You have only a classic pistol like uh Yeah. Also, like, you
know, if you're not baiting out Isa's ultimate with your teleport in that round, you should not play you should
not play your ultimate like when the Iso has the ultimate already. Like in a round like this, you should get uh
get like um Phantom Vendal, you know, some automatic weapon because if you accidentally got get picked up by by the
eyes, you're just dead straight up. Can't use that. >> Or we can just do that, bro. Like I
sorry. So I was not familiar with your technology. I was not familiar with like my dude is
riffing some easier shots and he kills iso with a classic pistol. Okay, my bad. Get picked up by the ISO always, bro.
especially if you have a classic pistol. >> And also I I need to ask you like u uh what
what is exactly the purpose of of uh of of this trademark? Like what what are we actually defending
with this trademark? Because against this team composition, if you put a trademark here,
>> chances that they don't destroy it are very high because they only have Phoenix and is they don't have dive agents
essentially. But 99% of times if you're a solo sentinel on on on ascent in these
lobbies below immortal >> that works. You should be doing this and this
>> or this >> like in 99% of rounds. >> Maybe he's an old killjo player. He's
not an old kill player. Like my guy is actually doing the A toZ challenge that we did like uh in January. My guy is uh
uh playing 24 agents in Verment. >> She's there. She's 21.
>> Brother, I I swear to God, like I would I would eat my left testicle if my teammates were talking like this
in in in in high lobies in Europe, man. Both testicles, man. Both [ __ ] testicles. I don't need too too many
coms. I don't [ __ ] care. Like I I have my eyes. I see the mini map. Like it's fine. But brother, just a normal
human beings, bro. Like normal human beings. Preferably not French.
We are good to go, man. I'm just kidding. France is amazing, bro. Like Paris is only the only the French gamers
are mentally disabled. >> What's your name? in high lob. [laughter]
>> The others are fine. >> Cooked or raw doesn't matter. Raw. No, no problem.
Now listen. Uh once again,
you know, same problem like once again like you have no plan to support your jet. We're leaving the site
open. We're leaving the main open and we're not applying any pressure. Not to mention, I mean, in this match, you
can even play like this because enemies don't have a single dive agent and it's mega hard for this team composition to
enter the bomb says together as five. Mega hard. And that is why in this game, it's even
somewhat okay to play passively. It's not optimal because we can quite literally just [ __ ] up the enemies in
the amen and be with the smokes, oneway smoke, with the setups, arena of flesh, sova darts, etc., etc. But if there's no
team play, no communication, you don't know those setups, it's okay. But once again, we have a problem like you don't
have a setup. There's no teleport on the map. We're not ready for any fights. You're going to get revealed by that
godforsaken fade eye again. >> Just going to also in low elo lobbies. No, no, to be
honest, like uh to be honest, like uh but the whole Europe is [ __ ] Like I don't know,
man. Like I I don't know what's up with Europe. I've been speaking about this like in every video game like uh
European players are like the worst, bro. Like the worst. And I I I don't know why, man. Is it
poverty? Is it like uh how they're raised? Like I mean how we are raised? Is it uh mentality of these
countries? Like just [ __ ] insane, bro. Like >> you should run.
You know this is something that should not be happening to you every single round. Like all we
cannot get revealed by that fade eye four times. [cough]
one of these. >> Now listen, like you know once again, you know, when the killer has the
ultimate on the attacker side and you think they're going to go like uh they're going to go like uh a either we
aggress them in, you should try maybe aggressing them in a you know with a teleport peaking on timing trying to get
at least one kill and then dipping out more. Or once again, you know, like most kill drop players will put the ultimate
here. You can quite literally once again use this setup or you can
play under the site here and then on timing peak the enemies, get a kill, get out.
Like right now, we we sold the site. We sold the aim in for free. We sold the site for free.
We got zero kills, zero pressure onto the enemies. But there is one silver lining and that
is like uh we're doing a double flank strategy. Usually, you know, this type of a play that SOA and Raina are doing
has like around 70% of chances of working in rank solo Q if one player is playing up front and the second player
is baiting the first player and playing on a surprise mechanic because players below immortal like just never seem to
expect two players going from behind. Phoenix dice once.
>> [laughter] >> I love that Faith committed to that angle.
>> Once again, like like the the main problem for you is that you don't think like you don't uh you don't look at the
mini map. You don't ask yourself how you want to take these fights. Like here, if you just waited for two seconds to look
at the mini map, waited for that trademark to expire, you I'm 1 million% certain that you would
have picked a better fight. 1 million%. Instead of just running it down like this,
>> you're okay, brother. Like, you know, very good users of a trademark. I'm not going to lie. Like, you know, amazing.
We got a kill on to fade. Very good. You have this teleport. Wait for this guy to come rafters. Wait for your teammates to
come out of the amen. Now, as your teammates are coming out of a let's clear this angle,
this position. Let's move here from this spot. Let's clear that angle. We still have a teleport. We can get out at any
moment of time. The issue is EU is mixed between Eastern Europe, West Europe, Africa and Middle
East. I think that I mean that's that is the problem, you
know, that is definitely the problem. Uh because every every country has a has a different mentality, you know, like all
of the Americans, you know, America mentality, bro. you know it's it's not that I mean it it can
be different from state to state but still like you know same same same u same country but you know like you have
a German French English guy playing together that's a recipe for World War II and sprinkle of balkcon bro like
to make African servers Um, >> yes. I'm I'm just going to say yes. I've coached so many players from Egypt, from
Africa in general, like from from some Middle Eastern regions as well. And and uh they should have their own server
like 100%. And there's a lot of good gamers there as well, to be honest. Very good
gamers. Once again, brother, like, so based on the previous rounds, can you tell me
like where the [ __ ] enemies are going to go next? You just kill them on a
you you destroy their a execute. They're really thinking that these players are going to have a confidence to run it
down a again. They've been submitting submitting this whole game under the AB rule, rule of
fear, rule of three. Like in this match in nine out of 12 rounds, 10 out of 12 rounds actually,
you could have positioned in a way to counter the enemies early on. Like you could have positioned in a
way to be the first contact with the enemies and to just [ __ ] them up immediately.
Like like the biggest problem for you is like so first problem you have is that you don't really understand what you
should be doing with chamber on this map. Like I I didn't see a single meaningful
setup to [ __ ] up the enemies. I didn't see a single meaningful like trademark being used except maybe like two
actually two trademarks were okay based on the guns that you're playing. Like it doesn't make sense what you're
doing because we're not actually using any surprise mechanic or anything to punish the enemies.
So, and and the reason why I don't want to go too deep into these problems is because uh I already covered the whole
ascent with a chamber in the playbook. There's like a two hours long video. You can find everything there. All of
these solutions. Second problem is you're getting [ __ ] by the same utility every round.
You cannot get revealed by the same dart, same arrow, same fade, same dog, same setup
four, five, six rounds. You need to be tracking some of this. Number three, you need like the easiest
like defense is where you win most of your ranked matches. On attacker side, like
uh you know, it's really hard to win because you don't know like you need to work as a team.
You need to trust your controller, your initiator, your dualist, your sentinel. Like you know on attack on most of the
maps if you win like three to five rounds you should be able to close out that match. Like defense is where you
should be performing the best in rank solo Q countering the enemies and winning the rounds because you can
control which fights you take. You can control like if you want to play a retake, if you play this, if you want to
play this, play that. You can push that, you can push this. you can be contributing to 80 to 90% of the first
contacts with the enemies and just make a number advantage immediately especially as a chamber like uh when
you're playing chamber jet uh for an example like you need to be able to
be the first contact with the enemies at least in eight out of 12 rounds that you play on a defender side. So at least the
eight initial contacts you should control how they play out. That's a good
>> Now this is you know this is not something that uh I can teach you by telling you one just
one rule you know I'm I'm going to share with you first of all like uh around 8 to nine hours of private coaching videos
that are going to teach you some of the most consistent rules that can help you with reading players in rank soloq all
the way up to immortal 3. Second thing there are like six or seven six seven
six seven trainings for improving awareness in valerment like just understanding how to intake information
properly. What does that information mean and how should you play based on that information? You're going to get
one of these trainings and through the next like eight weeks all of this is going to get better if you stick to that
training. But, you know, if you play like this on a defender side, you're just gambling every match, bro. You
know, you're just, first of all, you don't have any setups to [ __ ] up the enemies.
Second of all, like your teammates pretty much are controlling how these rounds are going, not you.
FACE YOUR FEAR. >> JOKE'S OVER. You're dead. >> You before you started doing this this
uh rotation of weapons, uh you should have picked up your teleport. you know, like uh whenever you're leaving the
range of your teleport and your teleport is not useful anymore or you want to rotate, pick it up as soon as possible
so you have it for the retake or for the next engagement. I mean, the the in this whole game, you
were pretty good with that. You know, you were actually picking up your setups uh and uh in only maybe two or three
rounds, you left your teleport and train on the ground and you didn't have it for the retake or for the post plant or
something like that. But there should be an automatic pilot habit for you that you always do
like like in the in the next 10 seconds you would have already had a tele but by the way you don't need to do this [ __ ]
man like like [laughter] listen very good that you bought a vendal with operator I respect that like
you absolutely like last round you have tons of economy
become a John Wick, become a weapon minister, you know, like get that Bucky, get that judge, get that op and a
vandal, whatever you want. But here, brother, like, anyways, you're not going to play this retake with the operator.
There's no [ __ ] way. Like, [laughter] just pick up a vendal, pick up the knife in your hands, and just,
you know, just go and reset your teleport. Like basically all already at 123
you should have been around this smoke down here ready to swing out and to support your jet. Okay, you still
wouldn't have a teleport but you would be there at least. >> You could have gotten that kill with a
vendal as well. You know really operator didn't help you here whatsoever. button. One enemy remaining. Anything.
>> Okay, you got the info that the guy is on the site. So, the only position from which this fade can peak you is the
speedway. And that is your only job right now. You know what would be great here? If you reset it, your trademark
can teleport. Right now, you would have both of these abilities. We can literally
put it like as as we're going for the retake. We can put a TP here.
Put the trademark maybe for the speedway. >> So the fade cannot do this.
And now we know that that fade can only be somewhere on the site. We push together. Plus you have a teleport. You
can go in first to get the information to clear these angles. You still have a teleport. Still gathering the info.
That will be much easier, right? >> I mean, if he does that like then we can win the round.
Oh my lord. So, I didn't have enough bullets. >> Okay. Okay.
Does this would be much more simple like [clears throat] these two ones you you always want to play with your teammates
like if your teammates go speedway you go speedway as well if your teammates go stairs go stairs as well just play a
refree game. Don't let the fade isolate you into two one versus one fights because in these lobbies you just cannot
trust your teammates to take a one v one. Now overtimes is where you don't want to be in Valerant because overtimes
are absolute [ __ ] [ __ ] You cannot decide a match that went into 24 rounds based on two rounds. And they're
always a [ __ ] gamble. Like in overtimes, you should just position and play based on what worked the most in
the regular part of the match and based on the information that you have from the regular part of the match. Now,
unfortunately, I I I already forgot what you did on the attack because I did this review two days ago, actually, like on
the attack. So I I kind of forgot but as far as I remember like Kiljoy was always playing B. They were doing a heavy
amen control with a clove of smoke from and club was playing like a market and these two guys were always a
fighting for the aim and control with a flesh and utility and fade was always short. So if we have information that
enemies are performing the mbabas mabbas type of strategy like then uh you know
we can maybe punish the enemies in a they're pretty [ __ ] dog [ __ ] you know with the teleport setup that I've
showcased on the attacker side we can maybe run it down B only kill was defending B from the bomb site we can
like uh you know do that as well. We can do the A split, B split, any of this can work to be honest. Like I mean
the enemies didn't do anything special to actually [ __ ] you up on the attack. >> Should you continue or draw most of the
time in overtime? Uh, I would play. So, if I'm seriously playing ranked, like I'm seriously grinding ranked,
I would always surrender at 155. Always like at 155, it is already too much of a gamble. And especially if
you're just getting plus 20 minus 20, it's just not worth to play it out unless you feel that you can actually
win that match. Unless you know you you maybe lost some rounds because of some stupid mistakes. It's obvious that
you're better than the enemy team. If it is not obvious you went into 155 15 always [ __ ] surrender. Like it's
better for you to waste one hour of your life and get minus0 than wasting one hour of your life for
minus 20. And now you need to win two matches in a row to be positive. Like only gamblers and mentally disabled
Valerant players would play a 15-15 overtime. Like you need to be mentally disabled and a
gambler to do something like that. Statistically it makes no sense to play it out.
This is pretty dangerous what you did here because in the regular part of the match, Iso and Phoenix were [ __ ] up
your teammates in Amen. So like uh I don't know how did you trust your teammates this much like in
this round? >> I think one's here. >> Also listen like whenever your teammates
are whenever your teammates are lurking so sorry. Whenever your teams are doing the time and push onto onto onto a site,
uh you need to have a trademark for a B. Like you need to put a trademark here or here depending if the SOA is destroying
it with some arrows. Uh because if you want to scale up mid with this teleport
on timing and maybe surprise the enemies, you really don't want to be in this type of a crossfire setup. like
you just want to focus on the angles that you see within your sight and you cannot die on timing from the Bman push.
I mean I highly doubt any going to push B because they were playing mega passively on a defender side but
whatever. >> Yep. >> There's there's one right. Yeah. Yeah.
>> I don't feel like pushing [cough] I love I I love that comment. I I I just
don't feel like I'm going to Hulk's green dong just doesn't feel like he's going to push that. Like [laughter]
love it. >> I don't feel like pushing. >> As I already mentioned on the attacker
side, like one huge problem of yours is angle clearing and how you're going through these positions. like your
pathing is just uh all over the place. So you're looking up from mid. Okay, you need to check this angle. Then we check
the short. Then we check the box. Check under the box. Check this position. Pull yourself away from the wall. Check this
off angle. Check the short angles. Check off angles. You check this angle from this position. Now you don't need to
check it like this. Pull back. Jiggle in. Jiggle out. Be ready for all of these fights.
You cannot be here checking the left angle walking with a W and A key and you get
in this fight. I would even say draw at 1414. It depends on the match. depends on the
match to be honest like like uh uh 12 12 you cannot draw obviously you need to play it out
13 13 you know most of the times you're you're not going to have a chance to draw so
you you'll have to play it out 14 14 depends on just how you feel you know if you feel confident if you feel that your
teammates can carry the game that you can carry the game that we didn't lose mentality in any way and we didn't like
depends on on mentality factor you know like for example if I play the let's say for example I ended up 1413
and I just lost this round the next round in some kind of a four versus one post
like enemy clashed four versus one brother I'm out of that game like there is no way that your ranked solo Q
teammates are going to have the same mentality after that round, you know, then you you you should draw. But it
really depends on on on the feeling of the game >> like this match here. I would I would
definitely draw because uh uh his whole team was absolutely garbage on the attacker's side and basically like
uh you know when you cannot win a single round on the attack then how like you you need to perform a
miracle to to to do a proper execute or a proper play. Like if you didn't figure out the solutions on the attack for like
[ __ ] >> 14 rounds, what what makes you believe that in the 15th round is going to be
good? >> Gig man, thank you for the sub, man. Enjoy the play, bro. Six months, bro.
Six months. >> I think next attack we do >> no defender same as an attack. Like just
gamble based on where the enemies found the most amount of success and based on what the enemies did the most. My
enemies were just doing a five and push B, five and push A. And in this round, I would probably play on the A side only
because it's, you know, it's 50/50. It's literally 50/50 in this overtime if enemies are going to go B or A. But I
would play on the A side because it's just a harder side for the to retake and rank solo Q.
Players make more mistakes during retakes. Stop placing your teleport into one and
done angles. You always want to get some angle out of this teleport. Something more out of it. Like what what
what what is that more? Like uh I mean I already showcased so many setups, but I don't know on on Bside for an example.
Like I don't know. You can just a second. I need to pick up the teleport. You can put the TP here, you know, like
try to get this pick. Try to get this pick teleport. Get onto this off angle.
I'm enjoying playing with low sense 160 DPI. What's the difference? What's the downside to that? I can do 180 although
I have big desk space. Is is this okay? It's totally fine as as as long as you're using your whole mouse pad and
you're using your forearm for the large angle flicks, not only wrist, you're fine. Like the biggest the problem is
like on on such a low sensitivity, you need to have a very good game sense, very good awareness and uh you need to
like uh you your your crosser should always be placed properly and ready for a fight because you cannot
do any you know super fast movements with such a low EDPI like that. That's the biggest downside. And the biggest
mistake you can make is like underusing your forearm for large angle flicks. Like you're just trying with a wrist to
do everything >> I also love like when your teammates are fighting there's a ban are rest of the
map. You bait the [ __ ] out of them even though you're playing a chamber with the teleport.
>> One close. one close >> because here I I don't know, we could have gotten two, three kills. Also, I I
I just need to mention one more time, please take a look at the chamber ranked playbook on Discord. You you have access
to it for the next like I don't know 20 days or something like that. I don't know how long you're going to be a tier
three sub, but like how is it logical for you to put a
trademark like this? enemies can literally destroy it from mid. You know, like the this train right
here is okay to put like this because it prevents the enemies to get on this angle to kill your teammates when you
you have zero short control and you're just fighting for a a main or you're expecting some kind of a lurk through
here and that is okay. That's vis that it is visible. Hold this with me.
>> Sa [ __ ] >> The only like the only reason like this
is the problem like uh why so many players gets you know stay stuck in rank solo like uh below immortal.
something works for you and you think, "Brother, this strategy is [ __ ] goated, bro. I just got four kills by
doing this." The only reason why you got these kills is because enemy angle clearing is zero.
Faith dog somehow missed you. I don't know how. And Fade didn't use the I before the execute.
Like, you cannot, you know, like this is a terrible strategy. like a terrible round. You should have lost it 1
million%. Because in ranked solo, you cannot gamble on enemies making the mistakes every [ __ ] round.
>> Hey, man. Waiting for you guys. Hit 40. >> I don't know if Fade is deaf, but this was mega audible. Does
>> she have bomb or do we? >> I think she does. Like I mean I mean a big mistake here is
like once you teleported you should not go for a reload. You should have like pick up picked up the head hunters
and immediately engage that fade because I I don't know how fate didn't realize that you're behind this box.
That was also a huge gamble. And I just need to ask you like, do you really want to play this one and that
angle in a 3v1? Just go with the backside. Go for a silent jump spot under the hill.
And you're just fighting for information right now. Raina got the flank, you know, got the rotation through the
spawn. You can just play with your cloth. Two one refrag. If Raina dies, it doesn't matter. Like we can still play
21 later. like >> you never want to be in in this type of
a position alone in a 3v1. You're always searching for some kind of a route or timing to reconnect with your teammates.
And the only thing you're fighting for is the information. You're not taking the fight with the
fade. You're not committing to any 50/50s. You're just trying to regroup with your allies and play three versus
one, not one versus one. Okay, generally speaking, I think we've we've seen everything in
your gameplay. Like, uh I highly doubt that we're going to see any more any more mistakes because there's already
plenty of them. Like generally, like there's like seven main things that you need to work on. starting with like game
knowledge and understanding the agent that you're playing all the way to improving your awareness and just
information tracking, information gathering and and uh when it comes to mechanical stuff like your engagements
can be a lot cleaner. Angle clearing can be better and uh pathing is your main problem like your your your position
like how you position your body for the fights is is the problem. you know, mechanically when when we speak about
the aim, it's like okay, like you know, with these mechanics, you can even reach like ascendant three or immortal one
depending like which weapons you abuse and which strategies you play. Uh but of course it's not amazing. It's not great
like you you know anyone can bet, you know, you can always get better mechanically in Valerant. Uh so
so that I'm not wasting our time here anymore like I'm just going to share with you a full plan that you're going
to follow for the next 8 weeks training that you're going to do and I promised to you like in the next eight weeks if
you're not immortal one I'm going to eat my balls on stream instantly.
Deal deal done. Uh also like uh when it comes to the agents chamber can stay. You just need to
improve your setups. But uh I'm going to rewatch this vote one more time because I already forgot what what
you were actually doing on the attacker side and how did you play. So I will tell you through private messages which
agents will suit you a bit better as a player or which other agents you can play beside the chamber. But one thing
that you need to stop is playing 24 characters in Valerant. We need to actually master master something. Like
this game is a very good example of how much you didn't master anything in the game. Like you have like around 60 games
with chamber in this act. Your setups on ascent are debatable. Like where you're putting your teleport,
where you're putting your trademark, what you're doing on both attackers and defender side. And if uh if you have bad
setups with a chamber, I just can't I just don't want to ask like what you're doing with uh Omen,
Killjoy, and other agents that you play this sect. So, let's focus on mastering three characters like two main, one
flex, and I'll tell you to private message what you're going to main because I need to review this one one
more time. Other than that, chat, thank you. YouTube, thank you for watching this one. Leave a like, leave a comment,
leave a subscribe. Uh you don't need to get my coaching, but definitely get the playbook. Like 200 hours of free
coaching content. Like it's [ __ ] amazing. Uh and uh I will see you in the next one. Bye-bye. Roll it closer.
The most critical issue is playing too many agents with different playstyles (like Chamber, Skye, Fade, and Raze). This prevents you from mastering any single role. Sticking to a maximum of 3 agents for 50+ ranked matches lets you learn crucial timings, executes, and setups needed for Immortal consistency.
Use the '3-Rule Push System': push the same site (A or B) with a full 5-man execute for 3 rounds in a row, then fake the site where the enemy sentinel has been playing on round 4. Diamond players below Immortal over-rotate constantly, so consistent pressure on one site exploits this and creates easy wins.
Treat your TP as a 'one bullet' tool: peek, fire one shot or burst, then instantly teleport out. Only stay in the fight if no enemies are looking at you. Place your TP hidden from lurkers and near cover (like generator or corners) so you can peak angles safely.
Only complicate rounds when you are at a disadvantage (e.g., eco rounds). Never use fakes in anti-eco or bonus rounds—simply 5-man rush one site. When you do fake, have only 2 players (duelist + controller) execute it, and position yourself close to the choke point to hear enemy rotations.
Swap to a lightweight mouse under 60g (like the Razer Viper V4 Pro) for faster, more explosive flicks. Change your settings: bind 'Zoom Level Toggle' to left alt or mouse wheel for Chamber's OP, turn off 'Auto re-enter scope', and set 'Equip spike on 5'. Focus on snappy flicks with rapid micro-corrects during aim training.
Aim for a 60%+ win rate on pistol rounds by playing more aggressively with the Sheriff or Bulldog. Stop treating eco rounds as throwaways—use stingers, shortys, or judges more often. These rounds are winnable with good positioning and crosshair placement, and winning them creates massive momentum swings.
Play a minimum of 3 ranked games daily on your main account. Use a secondary account for 1 match per day only when you feel mentally and physically fresh—this tracks your peak vs. average performance. Focus on building a ranked playbook for your 3 weakest maps (Lotus, Split, Summit) and review clutch losses asking 'What was my win condition here?'
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