Attacking Oregon: Big Window & Basement Strategies
First Round: Big Window Aggression
- Initial plan: Attack from west side using the "big window" approach with a snake scanner for intel.
- Key move: Use scanner to clear small tower and big window, then drone in to avoid shooting through windows.
- Adaptation: When teammate baits, hold top white and nade bandits off the wall.
- Result: Despite a slow start and some whiffs, the team plants and wins a chaotic round. For more fun moments like this, check out Epic Rainbow Six Siege Moments: Funny Squad Gameplay & Banter.
Second Round: Countering Defenders
- Lesson learned: Reinforcing off top white wall is a mistake, it allows attackers to rappel in through the sight window.
- Outcome: Adjusting to basement play after the attackers recognize the weak setup.
- Takeaway: Variability in Platinum lobbies ranges from terrible sight setups to near-pro level defenses.
Mastering the Bunker Push
- Strategy: Go direct and basic, bunker is the strongest attack approach when enemies play unpredictably.
- Operator choices:
- Sense/Smoke counter enemy utility
- Grim for wall hacks with bees
- EMPs to handle shields and traps
- Execution: Use utility (EMPs, grenades) to break down defenders like Clash and Jäger, then isolate and eliminate.
Defending Oregon: Master Bedroom & Bunker
Castle Hold for Master
- Setup: Castle off window to block long angles, then shotgun open wall for crossfire into master.
- Key detail: Drone denial (shoot drones) and shooting the pipe early to prevent attackers from breaking utility.
- Adaptation: Rotate to trophy side when needed, contesting white stairs crossfire.
Thorn Trap Defense for Bunker
- Strategy: Place traps on back stairs, front door, and sight walk-in to gain info and control.
- Positioning: Hold pixel angles, when enemies step on barbed wire, they're slowed and vulnerable.
- Clutch moment: Stay patient, force attackers to plant into traps, and only peek when you have the advantage.
Attacking Night Haven Labs: Rafters & Roaming
Frost Mat Setup
- Placement: Put mats in rafters and beside doors where enemies hug walls while distracted.
- Shield position: Deploy shield in doorway so vaulting attackers lose focus.
- Reinforcement: Block long angle from bridge to secure the site.
Azami Roam for Cuts
- Counter-strategy: Use Azami's barriers to block attacker "cut" positions (windows that cover rotation lanes).
- Vertical play: Impact above breach to hold from above; use single wall breach for easier control.
- Result: When attackers fail to clear top, they get trapped between the shield, C4 holes, and vertical angles.
Key Takeaways from the Session
- Commit to your plan: Half-hearted plays lose; going all-in on a strategy forces the enemy to react.
- Utility wins: Using grenades, EMPs, and traps to break defender setups is more important than raw aim.
- Map knowledge: Oregon is heavily played, rely on team coordination and counter-picking (e.g., Maverick vs. Bandit/Kaid). For a deeper look at high-level play, see this Diamond Chamber VOD Review: Ascent Mistakes & Plan to Hit Immortal.
- Stay cool: Don't tilt against weird setups; adjust round by round and focus on fundamentals.
Hello gamers. Welcome back to copper to champion. We are currently platinum 4 and rank 3.0 is still giving us some of
the strangest lobbies of all time. But that's just fine. We're going to make it work and just kind of see how this one
plays out. We see Vigil in here already. Interesting. Throwing some impacts down. Not sure why. Uh my game did crash, but
I came back. So maybe they think the game is getting cancelled. I honestly couldn't tell you. But I'm seeing this
big window already. Looks very very free. So, I think this is where we're going to kind of spearhead our attack
from if it's, you know, easy to do, and we can actually use this snake scanner to help us out quite a bit. So, we're
going to spawn on this west side, go for this big window, and potentially uh hop in from here. At least get some easy
kills. They're just going to kind of bait a bit for this first round. Try to figure out how they play, what they do,
play it slow, play it nice, cuz maybe they're bringing a ton of aggression. And if they're not, well, then we'll be
able to adjust for the next round as well. We're just going to pull out a safe scanner, see if anybody's actually
in this small tower. Snake scanner. That's a mouthful. Just going to spray through that a little bit. Cause a
little distraction. Then we're going to head to big window. Biggest thing here is careful for spawn peak. Some people
will be in this top small tower. They will be big window. But our scanner, look at that. Shows us it's clear. Means
we can just walk up. And guess what? We already have our drone in there. So, we don't even need to uh shoot through this
window quite yet. This impact below is telling me something very specific, which is we might have somebody looking
up from here. But now I'm going to see if we can potentially bait somebody towards Big Window. Enemy outside. So,
we're just going to back away from that. Let's just hold top white. If anybody rotates into here, we have the potential
for a pretty easy kill. We can even nade those uh bandits off from here if we need to. Going to sit and wait. See if
anybody walks up white stairs without checking and then we'll go from there. Again, playing it safe. Playing it slow.
Just kind of bait him for now. Hear that jump out, so we should react to that. Oh man, that was a little slow on it, but
we end up getting him. See a laser sight. Oh, that's my teammate there. can actually grab another grenade to uh try
and get these bandits off again. See our our enemies over there. We can throw that grenade through to get the bandits.
Then we can ping it so our teammate actually gets it. All right. Little scary start, but if they open that
breach, we see this guy tucked in generator. So, we'll just ping him right here. I'd love to hop in. And if
actually if kids is clear here, it's actually completely safe to hop in outside of the uh outside the holes in
the floor. So, we'll see if he's actually holding this from below. He is. So, we're going to kind of upside down
repel. See if we can try to take him out. This is not a real advantage fight because he can kind of see me. But, uh,
if we go down, we can actually take him out first. So, we'll go to small tower. Try to get rid of this echo cuz he is
going to completely stop us from being actually hopping in that window. So, we want to try to take him out if we can.
We know he's in security and we could push up and try to take the fight on him immediately or we could scan him through
the wall, figure out where he is, and go for this wall bang. So he sees right here on the other side of this wall. So
spray through getting us an easy kill. These plats, man. The plats and golds. Still not entirely sure of what that
snake scanner does. Now we can go back up to this big window. We still have one more scan on the scanner, but we got to
kind of hurry up, right? It's not going to let me go across, of course. So going to waste a little bit of time. That's
okay. Let's take a look. See if anybody's big window. See what's going on. Just this one guy. So this is the
only guy we need to worry about at this point to hold him in there.
actually can pre-fire off his feet. You see his feet on the bottom of that bed when he peaks it. So, we really need our
teammates playing the bomb. They're doing just that. We can just hold this guy into kids cuz he's going to have to
cross eventually get out of there. When he does, we're going to whiff. Not don't love that. But, we do have to hop in.
Why? Cuz they can just diffuse this bomb right now. I can't protect them from diffusing the bomb. So, it's better for
me to just push and actually get in there rather than just sit on that big window. And Mati should have this. If he
stays shielded up, he's actually going to reveal his entire body to the vigil. Very, very scary. Oh my goodness. And
now it's bad. Now we got problems cuz this guy can diffuse. He's not diffusing yet. Ash just need to
hide. Bait him off of that for a little bit. Just a little bit longer. And there we
go. This guy has no more time even with the kill. That was very, very, very scary. So maybe going big window there
was a bit of a misplay. But at the same time, we're drawing the attention towards us. We're being a distraction,
which allows our team to actually get in there and plant the bomb. I'm surprised we didn't do it a little bit sooner, but
hey, sloppy round leads to a win on the board, and that's what's really important about this one. I think we
could ban the Cade, but even like the Aroon, I think, is a lot better. If they go Cade basement, it's not the end of
the world. People have terrible, terrible bunker setups. So, honestly, getting rid of the Wii might be the best
case scenario cuz now we can burn stuff for ourself to actually clear stuff out of the basement. They're going to get
rid of the snake. Completely, completely reasonable. And honestly, if they want to go onto that um echo again, I don't
actually mind picking the IQ and just getting rid of those echo camps. Just they don't have as much info as to
what's going on. The other thing we noticed there is our teammates completely unreliable in getting that
wall by themsel. They would not have got that wall if we didn't nade it off. So, it's good that we have some sort of
destruction. Almost makes me want to go like a Zofhia or someone that I can get the wall with myself if they do go to
this top floor. Like a fuse, for example. Few shield could be a pretty good play, especially if we do it from
the closet. But if we want to come trophy side, couple things we need to clear. We need to clear master and and
trophy. And we also need to clear armory. So there's kind of we kind of need to clear armory and main stairs
first cuz then we get the crossfire onto trophy. But uh a lot of people just skip past that and go straight for master,
which can work if nobody's playing there. But if they are playing on this armory side, it's very very easy to
counter. I think that's something we should start setting up now in these platinum ranks cuz normally we just kind
of hold at kind of just mess around but I think it's really important to know how to hold that master side as a
defender because so many people attack it this way. So we see the vigil we see the spawn peak coming out that's
absolutely fine. Do we bring the AK-12? We could we could I think the shield just will actually you know give us a
little more opportunity actually push in through that breach once it's open. So I think we're going to stick to the shield
for now uh because we also don't have a hard breacher. Kate is banned. So if they do have wall denounce, it's going
to be the bandit again. That's absolutely fine by me cuz we can counter that with the fuse as well. So we can
get out of spawn safely with the shield hopefully, unless we're getting run out on this west side, which kind of seems
like that might actually also be the case. Uh but at least we can kind of block some of these boss G shots and
actually get to the building to begin with. So a lot we can do. Always a lot of different approaches to each round,
but this one is just fine for now. I'm going to punch this door down. This is nice, too, when they have all these
different spawn peaks set up. Just allows us to really just gain some space early without having to worry about
everything else. So, we know this vigil's meeting now, so we're just going to completely pivot away from him. We
don't want to run through the map with no info and just risk just instantly dying. Instead, we'll just head to this
master balcony, start working for the bomb site, and go from there. Cuz the bomb site is what matters, guys. We
plant We plant the fuser. We're in a much better spot. Now, this mute might be close here. I am being slightly wary
by just punching this from the side. See these armory holes being opened up. >> Hear these mute jammers in the closet.
Is that a mute jammer right there? No, >> it sounds like he's throwing Midas down. So they might have this. Let's take our
time. We can also pick up our drone and just throw it in. This is a good way around that mute jammer is throwing your
drone in. I am slightly concerned about this guy being in the closet though. So we want to be ready to get off the drone
if we need to. For now, it seems okay. So, just keep waiting here. We have a lot of pressure on us. So, we kind of
want our teammates to come up and support us, but it's not really a guarantee. The other thing we can do is
just rotate off if this is what's going on. Or we can just come through lobby to push this uh push this thorn out, right?
Kind of come up these lobby stairs and hopefully our teammates follow us up. Do have this pipe that's going to do some
damage to us. Clear out our armory side. Just got to sprint past that thorn trap at that point. Not a whole lot else we
can do. Oh, and he is sprinting at me. Oh no, did not see that coming. Didn't hear a thing. But hey, that's my bad.
Honestly, big window looks really weak. They actually reinforce off the uh they reinforce off the top white wall, which
makes it so you can actually push this a whole lot easier. So, something to keep in mind is reinforcement is actually
huge mistake. I could have actually just repelled in through the sight window if I knew that was reinforced off. It's all
good. They adjusted their strategy um to something completely different, but that's fine. I guess they technically
did a counter to our last push, which is smart. Um, the only problem there is that that big window setup was still
really, really weak. But it's all good. We know they're going to go basement next time. We can plan for the next
round. You know, it is kind of interesting playing in these ranks because you get some of the worst sight
setups of all time. And then you get like literal proleague level setups as well. Like it's just the variance in
sight setups and the way people play is insane. But I'm not going to make the same mistake I did last time, which was
completely losing my mind when people do these sort of nutso setups and it working. instead going to move on. Focus
on the next round. Keep the cool. Keep the cool cuz that's something I didn't do last time. And you know, we that's
some something that probably should have lost us the game if I didn't start try harding the entire time. Thorn is just
so ridiculous. Honestly, banning the Thorn might be our best case for this basement site. Ash wants to bait. I
mean, it's not going to work because you're just going to run out of time. This guy just has to hide, right? If
you're a defender, you defend. Something we've learned a lot. Um, hey, there you go. The biggest thing there was I didn't
know if that closet was clear because of that mute jammer. So, just even if you're playing in that closet or not,
the mute there is just so strong, which is something I like to do as well when I play on that bomb site. I think we're
going to try to get the Thorn off the board. I think that's our best case scenario. She's not like as good for the
basement site, but if this game does go to overtime, it's just something you don't really want to be playing against,
especially when they're picking her because she really is just super super dumb. Like that thorn trap on Main
Stairs, for example. I either have to be have good enough aim to flick over and shoot it or I have to try to run away
from it in which case I try to run away and it still did like 50 damage onto me. Um just absolutely nuking my health and
she's got four of them. So that is a serious problem for us. I think we go bunker here. I think we go bunker. I
mean it's just really is the strongest way to attack this. Everything else is just a question mark up in the air just
basically asking to lose by pushing other spots especially in these ranks where people do things that you are that
just don't make sense. So when things are questionable, when things are, you know, completely unguessable and random
almost, this most the most effective approach is to keep your push as basic and simple as possible by going direct.
So if we go bunker, we can go direct. We can pick them off when they get aggressive. And also, we're just
training that skill of pushing bunker, which is great because that means we can deal with stronger holds on it the more
we kind of push into this. So if we know who what we're up against, we can know who to pick for bunker. We did a bit of
a glass push on it last time. We see the smoke here. Smoke's probably going to counter smoke any utility that we use,
which is why sense is not a bad idea cuz we can actually bait out most of his smokes that way. But if we only have two
smoke grenades, he can kind of counter smoke us. It's going to be a whole lot harder. At the same time, we could track
him, grenade his utility on elbow. We don't know if they have this wire or not, but I think Damos is also not a bad
idea that are like a gridlock, a nomad. I mean, other operators are also very strong. I think the sense might be more
reliable. I actually like the grim. The idea of the grim also works here. So, we can EMP kind of any a gate or traps at
the on the doorway and then we can push from there. But we can also use the bees to kind of get wall hacks. The only
thing we're not going to be able to get is a shield which will make things a little bit harder. And of course, they
have a Clash. We also can't do much about that. Try to shoot the Jagger as he places it
down at this point. Clash can't really do much against me if I have my EMPs,
right? We might be able to actually take him out by pushing this.
We're probably going to run out off that. Right. So, we're just kind of baiting. Just kind of baiting.
See what we got going on. The more people they send over here to fight us, the better. So, let's try to see if
that's actually the case. Yeah, they still have Jagger here. They have this Clash.
Clash isn't putting her shield down quite yet. [groaning]
She's got her phone calls off. We're going to try to EMP the shield and then we can try to push this Jagger because
he's on those bees, right? So now he's completely alone. We can start punching him. Try to shoot those little ankles.
Something that requires a little bit of aim but not too much. There we go. Using our utility to solve the problem. We
want to use a little morph. Here we go. >> Now they can't peek from that, which means we don't even have to aim at it
cuz we'll know if that happens. And now we can just start taking some of this space. Now we can't get rid of these
dinari trips, unfortunately, cuz we don't have any explosives for them. See if we can try to collect it from the
corner here. Not going to work. Guy's going to be reloading after that. So, we'll just Oh, I guess we won't hit the
melee. I thought that melee would have hit him, but uh not quite. Okay, you can also
charge the shield down if you press space bar on that shield when you're close to it will break it. Clash is an
operator that is quite literally ridiculous. And because we have the uh Dari trips on the other side and no
explosives, there's not many many options we have besides just fighting the Clash. Either that we have to rotate
all the way around the map which takes a lot of time but at the end of the day we're attacking the basement of Oregon.
If they're bringing the clash, if they're bringing the bringing in an army and they're stacking everything up, it's
going to be pretty tough. But our main goal is just being that distraction. Like our teammate there really didn't do
anything at all. But if he's somewhere else on the map, we're pulling even more value for ourselves cuz we're basically
isolating Jerger and Clash, creating that distraction, and making a fouron-ree for the rest of our
teammates. But because our teammates's there, it's a threeon three. We're going to have to rely on them being pretty
strong. Either that or we have to win those fights onto both the Jagger and the Clash. But, you know, on the on the
positive note, we did create quite a lot of value and we got that Jagger, too. So, we kind of broke down their setup
the best we could and we used our utility to do it, which is the most important part. Now, if we want to hold
this master side, we could play the Thorn. I also really like the Arooni for this cuz we have a lot longer fights to
take. Either that and a zombie works well. We can even play the castle. Let's hop on the castle. We haven't played
much castle. I'm going to show you an actual decent castle hold because most castle holds are really really bad. But
if you do it like this, it's going to be pretty solid. Don't worry, Monty and Blitz. I'll teach you how to play
shields. I didn't see what happened and I'm glad I didn't, but maybe maybe Zach's caught
it in the uh instant replay for you guys. All right, we're down one, two. You know, it's going to happen. It's
going to happen. We're also on defense, so it's not the end of the world. We're going to cast off this games repel. This
is a really, really strong repel for getting some easy kills into the site. Maybe that's something I'll end up
showing you guys later on. Now, you can make these head holes, but only make these head holes if you're actually
holding armory side. Otherwise, it's always going to um benefit the attackers. Even then, Legion's
reinforcing it off. And that's something I'm completely fine with. It's completely fine because I'm not then
that way if I die, it also doesn't like hurt us negatively. Um, but we do want to get rid of these drones. We basically
want to say, "Hey, no info for you, boy." What we will do is shoot this pipe ahead of time. So, they can't break it
to break our beeper. We'll just castle off our window. So, now there's no like long angles they can get on us without
first destroying our castle. And if they want to push into this, well, it looks like they can kind of just take master,
right? So, like what is this setup even doing if they can just walk into master? You're right. That's a great point. So,
what are we going to do instead? Going to shotgun this wall open along with the master wall. Now, if they want to run in
here, they're exposing themselves to this crossfire the same way they had on their defense. But we also have people
that can peak them from trophy, so we can peek them from essentially both directions. We have a guy trophy. It's
even better. But we're only one man, so we're going to have to just take these fights the best that we can. Sounds like
they broke this main door, so we'll just hold that for now. The fight we have a pretty big advantage in. Let's get rid
of that drone. We can always drop this hatch, too. Can always drop that hatch. I'm just going to hold this angle nice
and tight. They want to peek into it. Might give myself an easy kill. Hold. Wait. See if they push into the
angle they already cleared. Do hear a guy on a repel, but it's castled off. We don't need to worry
about it right now. I also hear this guy potentially under the hatch. Sounds like a buck bucking the floor below. We have
the beeper. Remember, we have the beeper on the staircase if he wants to walk up. So, we can just hold this and react to
that beeper if he walks up on it. The other thing we could do is drop down the hatch on them. But they're doing a
pretty good good job of droning me, trying to put the pressure on me, and then also opening below at the same
time. For now, we can just keep holding. See if this buck comes back. I mean, it looks like the cap can's going to fight
him, but the only problem I'm seeing is our teammates are kind of struggling on sight. So, let's get back. Let's try to
help them, right? They could be in big window. I mean, our teammate was downing kids. There we go. We see the enemy team
now. He's in this corner. Who knows what he's doing, but I don't even know how he got here, but he's clearly planting the
bomb. So, we'll try to kill him. There we go. Don't want that bomb to get down. That's going to make things hard,
especially when that that Monty with him. Try to move through the smoke to a better position. Now, if he crosses into
here, we can shoot him. Can actually reset that gate by doing that. We do have a snake on us, though, so let's
keep moving just in case he swings in from this white door. Could also die from big window, so let's make sure we
don't peek into that. We're in a terrible spot. But I don't even know how Monty walked in. But looks like their
entire team came in from a single doorway, which is really, really not ideal. But here's the thing. If I just
keep defending armory, I'm not aware of what's going on with my team. They're going to actually get that bomb down.
I'm going have to retake and life's going to be a whole lot harder. At this point, we could try to leave, but I
think it's better just to stay prone. Make oursel as small of a target as possible. And we can technically watch
this big window. We're not in a great spot, though. Like, we're really not in a great spot because we have no cover.
He's going to try to swing in through the gate, which is going to do some damage. This is maybe when we want to
leave, right? Rotate into a new spot while he's potentially reloading. We could get shot in the back, but we have
to keep holding something. We don't want this guy to walk in on us. Now we have the diffuser. We see the flashbang big
window. There's 15 seconds. This guy got to push up and get that diffuser from where Monty died. So, we can just hold
this close with a shotgun. Force him to get the diffuser. Force him to plant. My teammates are holding still. Great work.
So, a nice adjustment. That adjustment came at the very most important time because if I don't get there, the bomb
gets planted. Nobody's retaking and they can just hold all the angles while we have to, you know, try to take all these
fights and actually retake. Especially on a Monty who can shield up and it's really, really difficult to kill them,
meaning we kind of have to kill everyone else first, which is really hard when they have all that space. So, close call
there. Close call. I'm not going to lie. Despite controlling some of the strongest map pre like the despite
having some of the strongest map control for that site, which is master trophy and armory, we almost missed uh the part
where we can use that space to contest white as well. So that's that extra crossfire that our team needed. And
luckily, we found it just at the right time. I was worried. I'm not going to lie. I was I was freaking out a little
bit, guys. I was freaking out a little bit, but we got it. We got it handled. Now, we want to hold bunker. A couple
ways to do it. We could play the wai, but I honestly really really like the smoke for this. I think that's something
we played last time. I'm actually going to hop on the thorn. Am I going to hop on the thorn? Let's hop on the mute. Uh
yeah, I'm going to hop on the thorn. I'm going to hop on the thorn. The reason is pretty simple. I mean, this is a site
where you want a lot of info and a lot of traps because people can come from a lot like multiple different directions,
especially once they open up um the hatches, and that can also happen. But we have the cap. So hopefully the cab
can do her job of shutting down any of the uh any of the attackers that are coming to those hatches. and potentially
getting the interrogation cuz so many people split up on this site that it's pretty it does work if you have the cat.
We talked about this the other day when we played Oregon uh maybe about a week ago I guess. Uh but we'll throw our bar
on this back stairs. That way they'll try to avoid it by vaultting over and actually trap themselves in the
animation for the thorn trap. I've run this trap many many times before but it is truly just so strong that we got to
keep running it. Definitely need these head holes. I know I don't have the shotgun but at least getting these open
is going to be very very powerful. So now basically any way they come from, we have the information with those storm
traps. This will be nice cuz we can peek them from sight. We unfortunately reinforce off all of Friezer again,
which is why is it bad, guys? You guys know why it's bad? Cuz then they can get deep. They can hold crosses all the way
through the site. All it takes is one guy running in on Friezer for that to be an absolute nightmare. Last thing I'm
going to do is just throw a Thorn trap for the sight walk in just to have a little bit of info if they do go for
that. And we'll barricade up the front as well. So now we have a pretty solid sight setup. The only thing we're really
missing is like some holes in this wall, which, you know, Thorne does have a shotgun, but he's clearly not using it.
We're going to actually extend out a little bit. Just hold a little pixel for if he tries to just walk into this
corner, we might be able to get an easy kill right off the start of this round. We do have the utility, so I won't need
to be overly aggressive. The only thing I'm worried about is a floor drone. It comes in, it basically destroys
everything at once. This is something we can just shoot off from here. Can't get all of them. Oh, we can. And he only
used two. Talk to him in the corner. Good thing is I might be able to kill this guy as he is, right? If he wants to
stand in the middle of the open habana that be my guess, right? Be my guess. So now he's dead. Don't have to worry about
him even activating that in the first place. We did catch one more out there. We did see he was there. So I'm not
going to swing aggressively onto him. Look at this. He has to push into barbwire malus. He's going to be so
slowed and so vulnerable. So that's when I'm going to swing onto him. I don't need to overaggress and die early cuz
this is basically setting me up for the easiest kill of my life if he doesn't destroy it.
thing we do have to worry about is that elbow side there on this do cam. I was going to break this. I don't think we
need to worry about that too much. Wait for this guy to walk in. And you know what's even better in this range is the
C75. It just shoots so fast. We're basically guaranteed to get him. I'm going to try to bait him in just by
answering that a little bit. I'll let this phone blow up. Make sure I'm not standing in the fire for too long. I
just don't want him to keep calling me over and over again. I want to be able to fight him mono a mono without him
getting that advantage of the uh phone calls cuz I think it's the do out here probably calling me to try and get that
advantage. Now the other thing we can do since they haven't broken this yet is we can just throw a thorn trap on it cuz
when they walk in they'll get slowed by slowed by the barb wire and then they will also um activate that thorn trap
potentially lead to an easy kill. We can just hold this guy in the corner. We know he just shot. When he moves out
he's he's basically trapped right now. When we see him, we can just shoot. Going to get an easy kill again. Try to
grab these Thunderbird stations when they reset. Thunderbird actually coming kind of clutch right now. I love to see
it. Not as many head shots down in these ranks. Just wait. You can't see these back
tower stairs from here. You got to be careful of that angle you're exposing yourself to. Also, worry about Friezer.
This is the thing. If you don't hold Friezer earlier, they can take it and just kind of pin you down into the site,
whereas you can contest it from these closet holes. Normally old for anybody swinging through here on the front side.
Actually going to tuck up even more. We don't even need to peek, right? We have the main advantage. They got to plant
the bomb. Let's just hang out. Let's just hang out. Let's make them plant. Force them in. Force them into the
traps. All the stuff we set up to gain the advantage. There's that freezer trap. So, we know one's freezer, one
freezer. Call that to the team. That way they know. >> And again, just make these guys plant.
The other guy wants to walk in through the front. We're just holding them. Don't need to over peak. We could have
just held this angle instead. I just wanted to tuck up so I wasn't getting shot in the back just in case he came
from like back tower side instead. There we go. Lovely work. Teammates hung out. We got a couple kills. You know, we got
aggressive at the right times, which is really important. Like if the Habana wants to shoot pellets from the middle
of the open, peek that guy, smoke that guy. He's a fool. He a fraud. Get him, boys. Get him. And that's exactly what
we did. So, you know, taking out the hard breach early, it's also going to stop them from being able to hold our
teammates in Ebox, which is great because then we can actually play that spot and and get that crossfire,
maintain that crossfire onto uh onto bunker there. So, we're up 3-2. We're up 3-2. We have been getting kind of smoked
in a few of these rounds. Like the two rounds they won, I feel like we kind of got smoked, which is scary, but you
know, one round at a time. That's the thing we need to start thinking when we are playing, you know, people that are
getting or like people who are at our skill level, let's say. So, like people that are actually good, they kind of
know what they're doing. There's just rounds where sometimes you go all in and you're going to lose. And that's okay
because you need to go all in. If you don't go all in, then you're playing like you're kind of halfassing
everything and then nothing works. So, you have to commit to what you're doing because it is that just very very
effective. Um, it's the most effective way to play and if you're not committing, you're just hoping the other
team does bad essentially. So, we're playing to win. We always want to be playing to win. We're not We don't want
to be playing to not lose. That's the problem that you start to encounter when you don't commit to, you know, the rush
or the setup or the strategy or, you know, committing to going and supporting your teammates because they're all
getting, you know, mopped on the site. We got to commit. So, I'm going to play vigil here. I'm keep this pretty simple.
We're going to hold big tower. We're going to hold big tower. A lot of people like to push big tower and try to push
the site from here. What I'm actually going to do is open up a route into attic because this is going to let me go
between kids and attic. So, if they don't come big tower side, I actually rotate all the way over and go support
uh the kids side. I'm going to save an impact for that. I'm not going to make it right now. I don't want them to
predict this setup, but whenever I want, I can essentially impact into kids and go for a flank if they are trying to
work vertically on the bomb site. So, we have the flank opportunities available. You know what else we can do is we can
just go for a spawn peak from here. This is the nice part about big tower. So, we're on the vigil. So, basically, we
can just hide from drones. We can kind of keep them guessing as to where we're at, especially cuz we're going to be
doing a lot of running around the map. If we see anyone come out of spawn over here, got a pretty easy kill uh from the
top of the window here. >> Want to check cams real quick. See if they even spawned over there in the
first place. We still have this big tower cam. We see the zero. Look at the zero top of small tower. This to me says
free B. Oh my god. He's staring out the window. I'm not sure how that wasn't a headsh shot. I'm also not sure why he's
doing that, but hey, it's a zero player. I mean, we got the Bosshi. We also have the cover. He's in the middle of the
open, so we can peek if we want, but at the same time, he's going to be looking right at that window. So, let's let's
not even worry about it. The other thing we could do is run out. We could peek from green window. You know, we can get
aggressive if we want, but it's not really necessary. We're hearing an ash charge go off, so we're going to react
to that and hold it. See if he comes ash rushing in through. Turn our scanner on just in case he has
a camera on us. Got the Zophia here. He's going to miss his stun on that garage side. So, we'll hold him.
I'm not Wait, that didn't hit him. That's why I don't use the Bosshi, man. I just feel like it does not work.
Slow-mo that slow-mo that that shot and tell me I missed. Maybe I'm just blind. Maybe I'm Maybe it's I'm lagging, guys.
I'm lagging. That's what it is. I don't know. I don't know. I'm actually surprised I didn't kill him right there.
But that's all good. Teammates are going to react if we lose this round. It's over time. We can adjust. We can adapt.
The other thing about Oregon too is like everyone plays Oregon so much that I feel like everyone knows how to play
Oregon for the most part. Like most people just know everything about it. So it's hard to kind of catch people off
guard. You do have to play a little bit more team oriented just because um it's a little it's a little more thorough. It
has a little more experience than a lot of maps. But then again, we saw that clubhouse in gold the other day and that
was abysmal. It's a shield shield in lobby. If you're Monty here, you absolutely have to unextend as soon as
possible. You cannot go for melees. You have to go for You have to go for gunfights one at a time cuz the second
you go for that melee and try to ADS him, the next guy is swinging you. The next guy's fighting you if uh Lucy's
smart there. He just shoots him in the face as he's adsing his teammate. But hey, we won the game. 11 and two. Big
win. We're going to play another one and uh hopefully it's a little more smooth cuz that felt a little bit little bit
crazy and panicky, but hey, we're getting better at the game, right? Totally totally did. All right, Night
Haven Labs is the map of choice for game number two. This should be a fun one. Uh, I'm not sure what exactly I want to
do yet. We're going to be top floor. Mirror's not banned. We could bust out the mirror, but those C4s did go pretty
hard last time we played it. Just C4ing from below, getting some really, really easy kills. I actually think Snake or
like Maverick's another good ban here. I mean, hard breaches are very strong in this map. Even like the thermite, but
Ace is going to be just fine. I think somebody asked for bans like a while back and you know it's it's really not
that deep. Like somebody's going to be banned. You just have to kind of think about those bands and how it plays into
what you can actually do. Holy yap, bro. I'm assuming that's not my teammate.
>> Hello. >> I don't know. Anyway, >> we'll go to the top floor. I have had a
mic bug before where my mic just talks into the game before. This is this is a little much for me right now. I got to
think of a game plan here. We could play the Isamian rafters. Actually, that's not a bad Oh, let's do the frost
strategy. I think I talked about this last time. I never actually did it. Uh, it's one that's pretty solid though.
We're basically just going to set up our frost mats to protect rafters and then we're going to hold on to rafters. We
can put a shield even facing the main breach for after they get it open. So, we're planning for what to do after they
get the wall because truthfully, the attackers will get the wall open if they wanted to. For example, Maverick
counters Tub, Thatcher, and Cade. And there's three of our operators completely down the drain if they just
pick a Maverick. It's why counterpicking is so important and so strong because if you ever see the Cade, the Tub, and the
Bandit, >> you bring the you bring the Maverick and instantly three of those operator
abilities are essentially nullified. Uh I am going to try to put a Frost M. Well, I would normally put one up here
with a bulletproof camera, but I don't think we need to just because of the fact that we don't have a bulletproof
camera. Nobody's jumping up there to get it if there's no bulletproof camera to begin with. So, we're not going to worry
about that. Reinforce up this wall. The only thing I will do is put a frost mat just to the just to beside this door. A
lot of people walk in and kind of hug this wall as they do it. So, it might be a good late round mat. And plus, most of
the frost mats we're going for are going to be in raptors. And that extra one is just just bonus damage if it really
comes down to it. >> So, we're setting up these mats and raptors here. These ones, they'll just
they'll just be they just not going to be looking here, right? They're going to be looking up at the stairs. They'll be
looking up at the people in raptors fighting them. They hop in this window. They should theoretically also be
looking at me as well. So, we're I'm going to put the shield just right in the doorway. It's okay that we have to
vault over it. Um, we have no ADS's or anything protecting us, so it's just fine. We can also contest aqua from
here, which is great. I'm going to do a rotate here, so we get in and out of the bomb site if we need to. If we reinforce
this, they can't get the long angle from the bridge. Pretty important to do that one as well.
>> Sight's a little slow, but it's okay. One thing I do want to do is just check this staircase. See if anybody's rushing
up cargo. >> This door should be shut, but I want to barricade this off. We don't want them
just lurking into sight. We have no traps to actually prevent that. >> Securing the door.
>> We'll get that barricaded up. Take a look at the rafter set up here. Oh, almost died to a um a Flores drone.
There's that Matt getting our getting our kill of the guy below us. >> See if we can find this Flores.
There we go. So, we know the floors is on the roof now, which is great to know. You want to send more Flores drones to
me? I will take them out. Look at this. 2v5 within a minute. This guy's just chilling on the roof. This game actually
might get cancelled because this guy is gone. We've seen that quite a lot lately where somebody just leaves after dying
and then they cancel the game, which is really, really, really annoying. Actually had a video the other day where
I didn't even upload it because it happened twice in a row and I just said, "Okay, let's let's start scratch." Yeah,
it's something that we can't do a lot about. At this point, there's only two guys left. You can reinforce off the
wall, but we'll just move into the next game cuz I'm pretty sure that this game is cancelled. Oh, never mind. He's back.
Oh my psyche. Gotcha. Tricked you. Pranked you. So this guy can't really do anything at this point. I mean, if he
hops in, he's hopped in the mat and Bandit's going to shoot him. So he can either look down at the mat or he can
look right at the bandit, which or he can look at me. Either way, he is dead no matter what. Unless I team kill
Bandit, he looks at me, he kills me, and then he hits the frost and then revives himself out of it. But not a whole lot
we can do. So we actually just watch this Aqua side instead. >> Basically guaranteed that this guy
cannot come in from here. We'll hold this. We'll shoot him through the wall when we see his little legs. Be a-ok.
Okay, it's the nice thing about a one-way angle. So, basically, we're looking here, but we're aiming here. So,
when we see the feet, we pull the trigger. We're hitting him in the head, right? Even try to go for this little
one tap through it. Wow. Over peaking onto the Flores. Come on, Flores. Hop through that
window. Unkillable right now. He's either shooting the mat or he's shooting me. He can't do both. If he shoots me,
he hits the mat. we win the round cuz we also have another guy behind us that can confirm that kill if we need to. But I
mean, do we want to peek? It's probably not a good idea, but if you want to practice your quick peaks, this is a
good time to do it, right? Right. Try to get the bullet out between the window. And that's what I mean. He's got to
shoot the mat, right? He's I don't know if he thought I was reloading or what, but he's got to look down to shoot that
mat. And while he's doing that, I'm just I'm just peppering him with bullets. So, easy peasy round. Not too bad. Got a
frost mat kill. And then we got another kill from the other frost mat. So, technically we got two kills just from
frost mats alone despite only having one on the scoreboard and not even killing that last guy with a mat. But we'll take
it. I'm surprised. Oh, wait. I would normally get Do you get a kill if they hit your Frostbound and get killed by a
teammate? I thought you did, but maybe I'm wrong about that. I thought it was if you were dead and someone's in your
mat and your teammate kills them, the teammate gets the kill. But if you're alive, you get the kill. But maybe I'm
wrong. Very technical thing that does not matter at all right now. Now, we could hit a Rome game here. Could be a
lot of fun. I would love to do to do a Scopos roam, but like do just break Scopos essentially because you just have
to answer the calls over and over and over if they call you. The other thing we could do is go for
something crazy with the echo. Like echo shotgun through the floor. Kind of nuts. I think we're going to I think we're
going to run around a little bit. We're going to play the Isami and do a little running around. I actually really love
the Isami for a roam on this site because there's a lot of really good cut spots as attackers. So, if you're an
attacker, you can basically post up on a window and just completely cut off defender rotations, which is a really
strong thing to do, especially when your whole team is doing like a roam clear. So, if your whole team is pushing
through the map, clearing it out from the top down, if you just are are one attacker sitting on an angle, holding a
cut, like this window for example, and you can hold any rotations through here, you can catch a lot of those defenders
that are trying to run back to the site from a window. It's a little more advanced thing than than platinum
because, you know, as you kind of go through the ranks, the defenders will just sit here forever and take every
single fight possible. But once you get into more competitive lobbies, that's something that's very, very strong. So,
we're essentially countering that with the a zombie because look at this. So, if I want to come out through this
doorway, get back to sight, somebody on this window could actually kill me. But, if I'm at a zombie, I could zombie this
before I peek it. So, something like this where I zombie the door and then it covers that cut and then I have the time
to cross back. And the same thing for this vending window, which is also really strong cuz it kind of contests
all this. So, first things first, I'm going to check the cameras, see where they actually spawn at. I haven't used
any of zombies yet. We're just going to use them on the fly throughout this round. But if they're all going main
breach or, you know, they're not clearing top at all, we can just do an impact above and actually uh hold the
breach from above, which is really, really good. That's why I always like to go to the
>> uh through the animous breach, the single wall, cuz it's a lot harder to hold from above. But you see my vertical
angles here. >> The other thing we could do is open this hatch if we really need to. But I'm
covered from the right, which is great because of this box. >> If I want to back, I can actually see
this Maverick. And there it is. The round has ended yet again because he threw a C4 hole through the wall. We
didn't actually get the Maverick, which I'm kind of surprised about. See if we can find him through these holes. We'll
just sit up here and hold. You got to be careful about C4s on this wall, that's for sure. I don't know if he's on the
left or the right. Sounds like he's on the right. Yep. So, now he's trapped. This This guy cannot
do anything now. He is stuck on the left side of this wall. And if he tries to cross back, we are shooting him through
this hole. I'm holding a little wider cuz if he goes for the sprint, that's when I really want to get him. But now
he's crossed back. We got a little bit of damage off. That's just fine. We take our We take our win. We just have to be
careful of anyone trying to clear us out from upstairs here. So, I'm actually going to zombie this off. Kind of works
like a budget castle, right? >> They can't actually get through there without breaking it, which buys us a
little bit of time. >> I'm wondering if they found the A bomb or they just saw the other bomb through
the wall here. But look at this. We got the shield on the left, the Maverick on the right. What's their game plan? What
are they going to do? They can't really do a whole lot. Like even when they open this wall, they still have to go for a
plant somewhere here. So, we could technically all just stop peaking them and wait for them to actually get in and
try to plant the bomb. In which case, they are pushing into our entire team with crossfires on them. Last guy's on
the breach. >> Don't think they can cancel the game two rounds in, but hey, it wouldn't surprise
me at this point with all the other things we've seen. >> Nice work from the team, but really just
a really bad work from the other team. Like, you could say, "Oh, my team just did great there." At the same time, it's
like they kind of all just died, right? Like they all died before you even touched the building because they're not
aware of the fact that bandit will throw a C4 despite ripping the C4 right next to them. So just having one guy stare at
that hole that the Maverick mate is a good idea because then you can shoot the C4 when it comes flying through. Um but
who knows? Now their whole team's leaving. Okay, you know what? We're just going to skip the rest of this game and
get into our last game of the day because this is just kind of pointless, I think.
Reloading. >> Tell me everything. [screaming]
>> Op four, last operator standing. Op four eliminated. Mission successful. >> Interrogation.
Oh, our team's cheating. Is that why they left? Oh, wait. No way. Interrogate. [laughter]
I'm so dumb. I forgot we I forgot I got an interrogation. Never mind. All right, gentlemen. Looks like we're heading back
to Oregon. Hey, double Oregon day and a tiny little sprinkle of Night Heaven and Labs on top of it. That's just fine.
Hey, organ's Oregon's pretty fun. I mean, it's pretty classic. You know what I mean? I actually think mute is even
even better band for this. Like, if they bring the mirror and they go down first, it's really not the end of the world. We
can play the Cali. We can break the break the mirror, break the shields, break the stuff. Like, you can break
everything with the Cali on that basement site and even get around some of the uh some of the Midas. So, if they
go down first, I would say it's a smart play. You can bring the mirror, you can bring the cade, stack up your run gates,
your thorn traps. That's really like an ideal lineup in my opinion, but uh you know, we're not seeing anything quite
close to that in these lobbies so far. But the mute being gone is just going to make our life so much easier. Saw how
effective it was on master. Honestly, this is probably Me's best map just because of how good he is on that top
floor site. Like, it is literally just ruthless counter info that you just somehow cannot get rid of. Uh, but what
we can do is potentially bait for an easy kill here. I keep kind of naturally going over to the Zofhia. She just has
so much utility that she's she's just so good. Like she's just you can never go wrong by picking her. Um, at least in
the current meta right now. I might switch off though. I might go something more like our 4Cish, maybe a Grim. You
know, noticing that that white wall, that top white wall being reinforced definitely sent off some crazy signals
in my brain that I kind of want to take advantage of. We could also do the fina here actually too if we wanted. Kind of
like the sounds of that fina on this side is actually pretty nasty. Um, so yeah, I'm going do that instead. I'm
going bring the put the suppressor on. I'm going to take this laser sight off. That's just And get this this gross
little purple skin off. There we go. I like the white. I like the white. What can I say? So my plan's pretty simple
here. Early round, bait for an easy kill and then from there, bait for some more kills. They did go down first. Okay,
smart choice. They're probably bringing this mirror. So let's adjust. Let's adjust. Why would we ban mute?
>> Well, you guys know. You guys know it's going to be just fine. Countering this mirror. We have the Ash. We have the
Calli. I mean, we have smokes on the uh Dokabe if I'm not mistaken. And we can kind of just break it all with this
galley. So, that's I mean, we're we're investing in this galley. And also, we can deal with a clash, too, which is
really nice. GG minus 20. 20 seconds into the game. That's that's interesting. I mean, basement is the
better site. You should probably go down there first anyway because you have either the cade or the mirror. Wonder if
they even have the mirror on the board here. They do. No problems there. They got the Arooni as well. No gate on this
door is interesting. It's okay because we can just break this barb wire. I'm kind of worried he peaks this corner
onto us. So, we'll just hold for now. >> Oh, there's that ash charge. Get rid of that.
There we go. Get rid of the barb wire when we have the opportunity. I just don't want to get shot in the back of
the head. We're kind of stacked up right now. But again, we can kind of take out all of this utility early on. And now
this works as if it would if it was not a mirror to begin with. Could have even smoked it off if we wanted. Yiannis is
getting a little little crazy. Just going to hold this for him while this Ash post is in. We're basically just
holding his swing. See if anybody swings to actually peak onto him. Now we can actually just we can actually just smoke
this off and push this guy on elbow. Right. There's no shields elbow which means we can just kind of push in. Let's
go. Let's go. Try to push together. There we go. I'm going to hold their smokes in case someone walks through it.
Don't want to wait too long. Don't want them to dissipate. will actually double up here instead. Push with our
teammates. See shooting at this corner. This is a little scary with a C4 here. >> See if we can hold Ebox. Potentially
find this guy on pillar, but we do just have to kind of start or try to continue to uh collect this space.
There we go. They're pushing into us. We know this other guy's on pillar. See him there. That's a big C4. Wow. Almost
actually takes me out. Not going to quite find him. The TCSG and the Rooney DMR are two things you don't want to be
pushing into on this site. So, hey, they actually have I mean, the Isami is also insanely good. They actually have one of
the best lineups you could possibly have for this site. So, kudos to them. But at the same time, we almost broke through
it. Especially if we had some freezer pressure. You see that freezer wall being reinforced. One dude there is just
going to absolutely dominate that space and then they can't even rotate back and forth. So, we had just one more guy over
there. This could have been a different story, but they just like to throw. They just like to throw. Oh, they almost had
he almost had too. a zombie with the clutch. It's all good. That's the hardest sight in probably the entire
game to attack. So, it's not the end of the world. It's not the end end of the world, but you got to stop breathing
those freezer balls. Reinforcing those freezer balls. One guy freezer. You can also kill the guy pillar from freezer,
too. So, that cade even can't survive there if we have one guy sitting in freezer. And that's really the
difference maker there. I think we honestly banned the aroon. The mirror is not going to do a whole lot on the top
floor. Like realistically, they can put a mirror in attic facing trophy, which you can just open if you open up the
attic wall. Like people really really really heavily overevaluate the mirror. Like even that in that round for
example, 2 seconds and that mirror was gone. Completely useless. That one opery they picked completely out of the fight
in a matter of two seconds. Um and we didn't need the ash to do it either. Now we can go back to our other plan with
the fina. I do like the idea of spawning here and just shooting the default cam because it also gives us the option to
or the ability to kind of contest this these runouts if they do try to do those early on to kind of fight us on this
master side. So this is nice just to take space. But if we shoot the default cam from here, we should be okay. I am
going to try to go for a quick pick on this gen repel. Just trying to get a little more aggressive, get some kills
earlier. Might be something we want to start doing more and more uh as we progress through the ranks because it's
kind of tough when people are dying fast. And we have a silver two on our team right now. So, you know, not not
the odds aren't quite in our favor, but that's okay. We got I ain't cheating on our team. So, maybe maybe he's an alt
account, too. You never know. Maybe he just gets called a cheater a lot because he's really silly. I don't know. I don't
know what to tell you there either. They've got these trophy head holes. Great sign. This is a It's a red flag
for the defending team, which I want to take that red flag and shove it up their bum essentially. That's what we're
trying to do. Just abuse, abuse, abuse as much as we can. We do have this Mucusy and the Cade, but the cave's not
actually going to do a whole lot. I don't think the other thing about this is we could actually go the Twitch and
potentially just twitch off the cade claw which is not a bad idea, but the fina allows us to nade those.
They have the ads though is the only thing I'm going to play the Twitch here. I'm going to play the Twitch cuz we can
get the Jagger ADS's and we can get uh the cage claws. I mean the Brava is not a bad idea. Really kind of want more
explosives. Maybe should have brought the striker with the flashes and the grenades. I think that's actually the
ideal pick here. >> That's okay. We just can't get rid of those melucooies which are just so
strong as well. Careful any runouts or spawn peaks on these doors. Do want to get that west side default
camera at some point. Get rid of this lobby cam first. Just crouch down behind the truck so we're not getting sprayed
through that by somebody. I do have this gen repel shot. So, we can't actually go for our free kill
because of the fact that actually have this open on us. So, I can hear that repel nice and loud. This is the camera
we want to get rid of sooner. It's all good. It's gone now. At this point, we can just drone up white.
>> Unfortunately, our teammate has hit the dirt pretty quick. Going to get that default camera and
then just get out. I'm assuming this guy's going to actually try to run out one of these doors here. I'm just going
to sit on the roof and wait for it. We open up this big window. We might even try to come out small tower window.
We'll wait for that, too. It's kind of baiting, baiting, baiting for now.
See if we can find this this a Rooney because I'm not sure where he's going to go after that.
This Jagger top wipe. Another one bites the dust. We're not really doing a whole lot right now. Hit the wrong thing, but
we do get the ADS eventually. We're just have to try to go for big window at this point. Try to look for some picks. They
might get aggressive because they have this man advantage, which is good. That's kind of what we need. We're going
to need some kills back. Luckily, our buck's doing some work. We have this Meucy we have to worry about. But we do
have this guy peeking on big window. So that's going to be our primary target. If we kill him, we can't try to hop in
off a smoke grenade or something. If he ends up peeking me, we know the Rooney's back on site now. 2v2. This is great.
>> My question is where's the gap? Big window. Big window. See him top white.
I >> think he's still top white. If he gets me on the bed, we're in a
tough spot, but be easier to win from the problem is we're hopping into this uh
Musi still, but the spray through the wall is just not the play. The spray through the wall is just simply not the
play there. He's basically close on that wall saying, "Hey, I'm right here." So, I just shoot at the bullets and I'm
basically guaranteed to kill him at that point. You'd never really want to spray through the wall there unless you know
100% I am crouched up on that window right in that spot. But in that case, still, you only want to shoot really a
few bullets because it gets a little scary after that. Um, probably crutched my aim a little too much. I I did just I
was just trying to win that round to be fair. I wasn't trying to go too crazy, but he's he's telling me, "Hey, shoot at
spot. Shoot at spot." It's basically my teammate on a drone pinging the wall saying, "He's right here. Shoot it."
Right? So, just shoot back and you're probably going to get an easy kill if they uh fumble around like that. But at
the same time, let's reflect on that round a little bit. what did we do well and what did we do poorly, right? Even
though we won the round, we won the 1v one, we still have to think about what we could have done better because that
way when they go back there this round, we can adjust for that and actually be more useful. So, we noticed we didn't
really do anything. Like, I kind of did nothing. Like, I'm holding the runouts and I'm sitting on that west side and
I'm droning and getting info and getting rid of a couple things, but I'm not taking space. I'm not creating value. My
whole team is dropping like flies while I kind of sit there and do nothing. I'm not pressuring anyone. I'm not
distracting anyone. I'm just existing. And then even after that point, I'm stuck on big window. I don't have any
utility to get rid of the Musi. So, if I do want to push there, I'm just inevitably pushing to somewhere where
I'm going to die. So, we want to make sure we're changing that this round and being either more aggressive or just
taking more space so that the defenders are spread more thin. That way, our teammates jobs become easier because we
did have to rely on them getting a bunch of kills that round for that to actually work. And I have just seen the biggest
red flag of all. We talked about the red flags. We talked about the castle already, but did you see where that
castle just put his castle barricade? This guy said, "Come in here and open up my hole as wide as you want." And I'm
going to say, "I I captain to that and go do that exact thing." So, we're going to go back to the fuse, but we're going
to bring the AK-12 cuz I don't even need to worry about the swing from trophy because it's castled off. It's castled
off. I don't even need the shield to walk in here. Look at he's just castling it off. Okay, castle it off, dude. You
want to castle that off? I'm going to take it. Absolutely. That is That is a big thumbs up from me. The only problem
is we have to actually get this castle down first, which might be a little difficult, but we'll figure it out. We
just want a drone first to see if, you know, maybe he does have some very strange intricate castle setup. Never
mind. Jana's in not Jana's in the closet now. We're good. So now we get this wall for free because again,
>> reloading. >> They just for some reason have have given up all of Trophy. And
honestly, I would advocate to just keep that wall shut a little longer. The only problem I actually am having is that
it's actually it's actually a cade, not a bandit. So, this is going to be a bit of an issue. But if this generator
generator window this game's window is castled, it's castled and okay, this is actually insane. I have never seen a
castle cade combo like this before. But hey, it's actually it's actually working just because of how specific our lineup
is. If it's not, I can fuse that cade off. But I guess we don't have the option to this time. Going to we're
going to walk with our teammate. I thought this smoke was had no chance of doing that, but he uh he just folded me
there. Nice play. We have a guy armory stairs, though. What's the difference there? If we have a guy armory stairs,
this the smoke just dies while he's swinging onto me, which is the crazy part. So, a little too sloppy. Maybe we
should have just rotated and take an armory instead. That's all good. Should have evaluated the situation a little
bit more. Um, but yeah, we have a teammate AFK, so it is a 1v2. I mean, Jana wins this fantastic. We see a lot
more mechanicals mechanical gameplay going on, right? Where it's like relying on aim, relying on gun skill, not really
relying on uh team play and actually like coordinating the pushes, right? This is good. This is a nice take
together. Oh my goodness. Everybody is reloading. They're going to get it. I mean, the aim is crazy. The aim is
crazy. So, the question really is like why are we silver and gold and not higher ranked? Um, these guys could be
just smurf accounts though to be fair and just bullying people in plat. But, uh, hey, put them in this lobby for a
reason. Maybe they're queued with another plat, which is fair enough. I could I could look up their stats and
see, uh, just to see what exactly we're looking at. Get our teammate back. The games in this rank is just so nuts.
Like, this is this is bad. Like, this is like ELO hell. I would say like Plant might be the new ELO hell because it is
just like cheaters and smurfs and like the dumbest things you've ever seen, but also some of the best things you ever
seen. Like, and there's no and you have no control over it. That's the thing. You have no control over it. The more
you think about it and the more you lose your mind, the more you're never going to want to play this game. And I don't
blame you for that. If you never want to play this game because you're a guy in plat who's stuck in plat and you think
you should probably be emerald, like you might be right. you maybe maybe you should be emerald but you're getting you
know screwed over by all of the uh things that you're witnessing in plat as of right now
and that's okay then it's fine and you know that and maybe I know that maybe we all know that and there's not a lot you
can do but you can still have fun you know you still try to get better still try you know you can still try to do
those things if you're playing people who are smurfing um maybe not cheaters as much but we've only played a few
cheaters so far but if you're playing people that are smurfing especially you can learn a lot from them I mean, maybe
not those guys cuz they're just walking around flicking everyone, which is something, you know, we could all be
doing right now if we just practiced our aim. Um, but they're also I completely just lost my train of
thought in the middle of my sentence. I I completely forget what I was going to say. Yeah, we can just use this as a
learning experience, right? And just focus on what we can actually control, which is let's do the sight setup. Let's
get better sight setups. Better let's practice our operators, right? Let's do all these things that'll make us better
at the game. I would have loved to play the mute here, but kind of forgot about it. So, hopped on the sentry. We got the
TCS, we got the Warden, we got the Vigil. It's really just been a sad few episodes as of late. So, I do apologize,
guys. I'm still away on my trip, but I will be back very soon. I'm recording this pre-trip. Recording this like 2
weeks ago for you guys, grinding them out. And unfortunately, we're just in an era where everything is messed up for
some reason. So, I apologize, guys, but hopefully you're learning something. Hopefully, you uh can take something
away from this video, cuz I do want to help you guys get better. But, this is just like an August thing. I think last
August as well, I took an entire month off of content. I stopped playing the game for a whole month because of how
bad cheaters were. And honestly, you're going to see a lot more smurfs when you see a lot more cheaters. We do a Scopos
up in big tower. You can actually push in here and actually play it as well. I mean, he died, but are they ready for a
second guy to peak this window? If so, they are wasting a whole lot of time, but it is possible. I'm going to stick
my face in it. See if I can find anyone. See if I can get an easy kill as well. You know, maybe get that trade back. If
we can get a kill back, that'd be great. Not going to see too much. So, we'll just rotate around and leave. We don't
need to hold this for too long. We're not really doing anything, right? By holding this, we're not really doing
anything. And we want to do something. So, we're going to reinforce it off. That forces them to bring a hard breach
over to actually get instead of just being able to walk through. Careful of our meeting in case a guy's lurking
underneath. All right, 4v4. We have a man down on site. Can we find
potentially a kill trophy side? Don't know if master's clear. Let's see if we can get some info on the cameras. We
don't really have any info ops. This is really the tough part. At least we know our main stairs is good. We have a
couple on the balcony here, but they left this camera up, which is actually a really big misplay for them cuz now we
can actually go and run out this west side and actually alleviate some of that pressure on master potentially.
Look for anybody here. See a little blood on white stairs, which is scaring me a little bit, but we still have this
camera up. Open up this door. Careful of a claymore. Doesn't look like there's one. Don't see him on the balcony right
now, but we can still go for the run out and see if we can find anyone else. >> Nothing to see. Let's go back to sight.
1 v4. Might be a little late, but we do have a C4 still. Potentially get somebody on big window.
Looks like he's running through the basement on me. Looking for the kill.
If he knows that we're here, so I'll try to just sneak past him actually. We know this guy's underneath somewhere.
So, we're going to look for him. Diffuser near a bomb. >> Not sure where exactly he went. I think
we had the spot on at some point, but we're get floor banged if we don't move at here soon.
This guy on our left again. We got to go for this push. Got to look for the kills.
>> Allies. >> All good. Going to have to hit some shots to win those, but it's okay.
Not freaking out. We got to go either We could go basement. I mean, honestly, we probably should go basement first every
time, but we could also set up a MU strategy. The thing is, like, as we're climbing these ranks, I'm noticing a big
shift from all master take to a lot of big window takes where they just hop in big window. Like, this happened on the
other organ game, too, where they just walked up white and won the round. But, this is actually one of the easiest
spots to hold if you know how to do it. So, maybe I'll show you how to do that next time. uh on our next top floor
defense. We should probably go down first though just to shake shake up the energy, switch it up for the team, you
know, get into a a little bit better of a state. We could play the calav because of course we always have people running
through the map for whatever reason on the site when it's just completely um pointless. We could also just play Clash
though and lock down bunker. I mean, if you have the Clash up, it's a great play whether you have Jerger or not. Uh the
Clash in the last game actually did a very good job of holding that. The only downside is if they don't go bunker and
they do split up and my whole team dies, it's going to be a very very difficult clutch situation. So, we're going to
risk it. I mean, we're going to invest in the strongest piece of the map, which is uh the bunker entrance. And that's
that's that's pretty much it. Like, you just we just we're just trying to have the best odds of winning, right? Just
trying to have the best odds of winning. Or you could not do that and you could have the greatest time of your life
running around the map doing nothing and potentially killing everyone. high risk, high reward, boys. Or you just get
smoked instantly and then lose all your games and then you get stuck in, you know, silver forever, which is also
fine. It's also completely fine. And you don't have to be gold. You don't have to be diamond. You don't have to be
champion. You can be silver, man. You can be silver and have so much fun every time you play this game, except you kind
of probably get smoked all the time. You probably get smoked way more often, actually, because you're playing the
game with a lot of risk. But that's if you like that, that's cool. That's your thing. You do it. Have fun. Again, the
hatches. I mean, I don't know what's going on, but people like, we got we got Smurfs, but like they they obviously
just don't care, right? They just don't care, right? It's just not their main account. They just like coming here and
trying to farm clips with their flicks to post on Tik Tok and say, "I'm so good as I shoot all the guys who don't have
thumbs." And that's fine. Do your thing. I'm going to do my thing. I can't I can't worry about them. I can't worry
about them too much. So, we can do is actually just place this shield down. And we are probably That's a fina
grenade. I mean, even just the bait of putting the shield down has forced out his utility, which is exactly what we
want, right? That's a Ying, but she's not really doing anything, especially if I just stand here with my shield on. Can
actually place this down again. That might bait out her second uh her second grenade. That's what I'm hoping for.
Actually, we can place this all the way down and then try to pick it up whenever we like.
>> So, just sit behind the shield, get ready to hold F. So, whenever we see a grenade, we can just pick it up. And
then when every time they use a piece of utility, we just turn the shield back on. has been compromised.
>> Okay, I know it was an accident, but I mean maybe it wasn't actually. I couldn't even tell you. That's uh that
is one downside of playing Clash is one downside. The the average warden main is a weak point. It's all good. 2v2. Not a
whole lot we can do, right? Again, not in our control. The only thing you could say is like, oh, don't walk in front of
your warden when he's shooting. But you got to you got to really play around the clash rather than the other way around.
And when you hear the shocks right beside you, the guy's right like he knows I'm right next to him, that's when
you got to be careful of of those team kill situations. So, I will blame that one on the teammate. I'm not going to uh
you know, I'm not going to do anything anything quite differently cuz there is a big difference when you you know, if
you have actual good teammates, that's something that just does not happen because they are aware that you're right
there and they act a lot more cautiously. So, I guess that's uh that's a that's um something I need to learn,
right? Okay. Careful of that. That can happen. That is a possibility. And now we know. What can we do about that? Not
a whole lot. What can we do about the next round? Well, we can try our best to win it. I mean, we see that this is just
like an absolute just slopfest, right? Absolute slopfest. We don't have the clash, but we could go basement again. I
mean, they did just do a very basic full bunker take. Our whole team ran outside. Not a lot we can do about that. The only
thing we can really do is try our best to be valuable. And that's not and like our teammates aren't something we
control. So let's let's let's hypothetically our whole team are going to do exactly what they did. Doc, Rook,
maybe we give them an extra bit of health, right? Maybe we can assist them somehow. Maybe we can protect them
somehow. Well, we actually can protect them with utility. So if we bring the Aroon or the Musi at least that way
they're not going to be crashing into the site from every every other direction, right? So we can protect
everything else outside of where our team is getting super super aggressive. And then we want to basically just stay
as far away from them as possible so that we can protect uh all the other avenues that they're not protecting.
Now, a Cav could have also worked, but I feel like with guys like this, a Cav might just end up with them getting even
more aggressive and then just end up dying, like have the inverse effect of the interrogation, which we see a lot at
the low ranks where people just start swarming the people that are interrogated. Meanwhile, they're holding
like a nasty little head glitch that even with a pre-fire, you're going to miss and they just barrel you down. So
interrogation can definitely hit in the wrong way. Let's get the hatch. The hatches. I'm going to ask for the
hatches. We didn't I had to give them myself last time, but hopefully our teammates can. I like the lower down
Musi just cuz they have to kind of expose themselves a lot more to actually get into that. And if we do something
like this, we can actually peek this bunker entrance a lot easier. I'm going to do two meis for bunker. The only
other thing I would do is is probably main. But I'm slightly concerned about this considering our whole teammates are
every single one of our teammates is off the bomb site, which is >> something you don't see and something
you probably shouldn't see on this site, but it's what we got. Again, it's what we got. So, we just want we just want to
prioritize staying alive as much as possible. If they rush bunker, we can maybe get a kill, but we want to keep
backing off. One kill will not win us this round if they rush bunker. Two, three, three might. Three might, but one
if I get one kill and die, they can instantly take the site if they know that's clear. So, I'm going to see if I
can get this quick pick off the pixel and then I can just fall back to the site and then peek them from elbow
instead afterwards. Not going to find his head. That's okay. Can rotate back through. Thing is,
Freezer is also weak. Like if they get down Freezer, I'm in a bad spot. Like four people off this. This is just
cinema right here. This is cinema. At least they are clearing. So, this is the thing. If you're an attacker, there's
absolutely no reason to fight these guys on the road. Absolutely no reason. Putting yourself at a huge disadvantage.
You hit the site, fiveon-one on site, guys. Fiveon-one on site. This is the power of info. It's power of a drone.
Power of a pre-place drone. And they did drone through the entire site at the start of the end of the prep phase. So,
they know they have a pretty good idea that I am the um only guy on site. But now it's too late. Now it's too late.
The rest of their teammates have died. They're going for the execute, but it's so slow that it does not matter. the
downside of the Bravo. And look at our team. They're just running at them yet again. We kind of have to prepare for
this. We know our teammates are probably going to continue running at them. Let's just wait for this Musi. Let's play off
the Lucy where we have the advantage. We'll swing off of that. Uh because our teammates are probably going to start
throwing, right? And this is something we've seen every single round. So, we can't be surprised at this point. We
just need we need to be prepared. And that's what we are right now. We are prepared. Now that they drone me on this
side, I can just cross over and just cross over to the other side. Now, when they hit this Musi, they're going to be
slowed, but they're also going to be aiming at that corner instead of here because they drone me out on the
opposite side. They're being unpredictable now because their last piece of information they had on us is
now inaccurate. Guy wants to get off. They want to throw now. I mean, hey, you can you can do
whatever you want. I just I feel like you should disrespect the other people in the lobby, right? So, again, same
thing here. We'll shoot that. Wait for that Melissi. See, we know he's crossed now because he crossed all the way
across to that Musi. Oh, he's ready for the corner play, though. He just pre-fires me right in
the corner. That is kind of impressive, honestly. I don't know. I don't know how he knew, but he I guess
he's just guessing. Hey, he's very, very cautious. Maybe I should have backed up even more. I could have actually
reinforced off elbow if I wanted. Is this guy in sight? Honestly, this guy's happy now. He's happy that the round is
done. He's Everybody's Everybody wins, right? Everybody wins except for except for our ELO on this team. This guy
actually might not win this. Wow, that's crazy. Last one's this grim. >> Top four eliminated.
>> Uh, not quite. Not quite. Not quite. Uh, love to see the like GG. Like the the the three the the giving up before the
game ends is one of my like it just makes me annoyed. Like it's like stop being a lo like stop being a loser. I
hate to say that but like you're being a whiny baby and you're being a loser, dude. Like I want to get off. Just
throw. Oh my god. Like, shut up, dude. Grow up. Grow up, man. I mean, maybe he's 10, though. Maybe he's a
10-year-old kid. In that case, let me have a Here's my message to the kids out there. If you're 10 years old or if
you're an old a full grown man acting like this, here's the thing, guys. Firstly,
acting like that, you know, if you're going to if you're going to whine, if you're going to cry, it's it's just
going to make other people not like you. And we live in a we live in a uh a world where socialness, social cohesion and
and and and agreeableness and getting along is quite important, you know, um in terms of building a better life for
yourself and building a better life for everyone. Like everyone is happier and better when we can learn to get along
and be nice and like not make other people dislike us. Secure the area. Keep the bomb.
>> So, not only is it that, but it's also just it's also just a matter of like you signed up for this. If you are going to
sign up for something, you can't cry when it doesn't go your way. You know what I mean? It's like, yeah, you're
going to have games where you play bad. That doesn't mean your whole entire team, the other four people on your team
should suffer because of it. That's just kind of It's kind of just like you are just making yourself
>> Oh, man. It just It makes me so mad that that's crazy cuz I don't really get mad, but here we go. Now I'm mad. Now I'm
mad. I'm going to be playing bad cuz I'm even more mad. I mean, I am playing bad already, so it's not the end of the
world, but >> it's just frustrating when you get teammates like this. And I completely
understand that. But you know what? This is the last time we get somebody like this and I actually get upset about it
because I don't want to I don't want to teach you guys to get upset. I don't think
it's worth it. You're going to play worse. Okay? You're going to play worse when you're upset. So, we got to we got
to we got to be more mentally prepared for these type of people. and adapt to it, right? When you get people like
this, best option, the mute button. Haven't play haven't used that one in a while. I mean, this is also, to be
completely clear, this is also why I normally have all chat off and team chat off all of the time.
>> Uh because it's just lit like look at the past five videos that I've put out. Has anybody said anything that's
important in the team or all chat or like not even important, but like a a positive thing? Has anybody said a
single positive thing? It's just people hating on each other and being angry all of the time. And that's not really
something that I want, you know, you want to bring into your my life. Maybe you do. Don't recommend it though. Go
hold this guy tower. Our sight set up. It looks like they're clearing again. So, we can just kind of support our
teammates from here. This Callie's on the right side, so we'll just try to hold him and actually
support him a little bit. Sounds like he's repelling up, so we can actually run out. Help him on this
repel. >> Oh my. Hostage fall back. >> Oh,
>> OP four has located a bomb. >> Never mind. He's just What is going on? I don't even know
what's going on, guy. I'm sorry. I apologize. I don't I don't know why he's baiting on the repel. I don't know why
this Fina is standing at the top of the staircase. I think this is just your average Oregon game where nothing
they're doing makes sense. But again, if they just all hit the site instantly, we instantly lose. Like, we cannot stop
them all if they all push for the bomb site, right? And that's the mistake they're making. So, the fact that
they're all just kind of walking around looking for kills. I mean, it makes sense based on the team I the way my
team is playing. I just honestly didn't expect that Calli to be ready for a second person, right? He would have
heard that warden in tower and then he's also ready for me to run out on him, especially while he's shooting and
getting off the repell and making a lot of noise. But, I guess that's what they've been doing the whole time is
just kind of baiting. I think we are starting to move into these higher platinum emerald ranks where people will
just literally sit and bait and bait and bait and try to capitalize on your aggression for the longest time, which
is uh it works, but not when you change your play style for it. So, if we lose this round here, I will just change my
defense play style again to what we learned so long ago all the way down in copper.
Make them plant, folks. Make them plant. The thing is here is like I might be able to just go directly for the bomb
site. They might go basement actually because they kind of smoked us on it. So if we go direct, we could bring the
blitz run down elbow. Take that space. We also do the sense, the grim, the gridlock, the ying even. Really depends
what operators I have cuz if they have a warden, who do I not want to go? If they have a warden holding elbow, who do I go
in that case? Well, he might have a shield. Probably has a C4, though, cuz most wardens are just bringing C4
anyway. So we can probably assume he has a C4. So, we don't really need an explosive to break his utility because
he doesn't have he doesn't have a shield. He doesn't have any barbwire. He doesn't have any traps, right? But if we
go Ying now, we just going to turn his glasses on. Well, if he's >> actually he might not. We know how the
wardens play. He actually might not to be fair. But if he does, we're cooked. So, we don't want to, you know, rely on
the fact that he is a true warden main. We got to hope that he's just a guy who happens to pick Warden. So, got to be
careful of that. But even then, the blitz still great against warden unless he preemptively puts his glasses on. The
blitz is so effective just because of the fact that uh when you flash the warden, he he is forced to then put his
his glasses on, which is the perfect time to actually shoot him in the face. So, we have these dinaris. This is
definitely something we want to get rid of. We also have the arro. So, thatcher is actually not a bad play here, but we
just don't have as much destruction as we're probably looking for. So, instead, I'm going play the EMPs on the grim.
That way we can not only EMP the gates, EMP the dinari trips potentially, but we can also use the bees to take out. So we
have so much stuff that helps us out so much because we know what their lineup is. And this is why I pretty much always
drive my drone straight into the site so I can just pick the best operator for the job. So let's take a look. Our team,
of course, is going to run through the map aimlessly even though there's literally nothing stopping us from
taking the space. Again, if our whole team was here, very, very easy push, right? Open this up. I would love to use
this drone, but I don't think I tucked it away enough. Oh, that's a C4. Should be fine. See, this will my He's getting
aggressive. Let him use his utility. Let him waste his stuff.
It's a power of drone. We kind of know what's happening cuz we have our drone on him right
at this point. It's looking kind of free. So, we'll just kind of use our bees. Let burn those widas
off all the different angles, including this deep pillar angle. Now we can just walk in. Just walk in.
Push behind those bees. Keep bringing our sights up. Looking for our fights. >> Nice pre-fire from the pre-fired the
second we came around that corner, right? >> Is this guy cheating, too? I couldn't
tell you. It did look like he lined me up through the wall, but maybe he just knows the angle. It seems like every
single person in this rank is smurfing or cheating. I just I feel I'm feeling your pain right now. Okay. If you are
the type of person that is hard stuck in plat and you feel like you're playing cheaters or smurfs all the time, I'm
sorry, man. That is a terrible no fun experience and I'm feeling that pain right now. I'm right there alongside
you. Now you go to diamond and you're actually playing cheaters every single game which is really really tough. Um
whether this guy's cheating or just smurfing or just the best player of all time kind of sucks but not a lot we can
do about it. So we'll play into this next round. If Ash loses this, we kind of know one thing for certain, and
that's that the other team is going to bait and bait and bait, which is good for us. Now,
if only he was here a lot sooner. If he's here a lot sooner, right, that might can't even push up that hallway.
So, this is why we kind of want to focus on what area we want to take cuz you can help your team so much just by taking
the right spots instead of looking for random rors around the map, but instead, you know, trying to take power positions
like this one, right? This one M is just completely dusted if he tries to walk through. through and then my elbow
control is so much stronger. He did a little bit of damage, which is not bad. Here's this one on his left
again. Just swinging, swinging, swinging. No need, no need to do that at that point.
Okay, interesting. We're three and seven. That's fine. Away she goes. It is 44.
I think here we have to go top floor, but we know they kind of did that big window take,
that big window, that white push. They kind of just end up feeding in. So, we could try to just counter that,
especially because we know they're so slow to actually push into the bomb site. And if we wanted to, we could just
bring the thorn cuz the thorn's really going to shut down that big window take all together and it's going to shut down
the white push. This might be the best thorns to counter exactly what they just did. And even if they don't do that, we
can kind of pivot away from the plan. I might bring the shotgun here is the only thing. I don't love the laser sight on
this. I'm going to take that off. I also don't love the the purple as we've as we've found out over time here. Uh but I
will bring the shotgun just cuz Okay, we do have the mute with the shotgun. So, it's not the end of the world if we
don't. We also have the scope us with the fist. But most important thing is like we need the sight setup or else
they can just walk in white. Like if we reinforce that wall like in the last game, they take top white. Now they can
just collapse onto big window and now it's really over. So we want to make sure we're at least making some lines of
sight so our players can support us from there. Uh we might not need to do the rotate though. That's that's one thing
we can think about is we could just do head holes here to start us off. That way if they do get top white, at least
they can't run into here uh and take that space. But we can even play it more aggressive if we want to. I think that
might be our best option. It's playing aggressive on top white stairs. That way if they try to push up, they're dead
before they can even get there. Cuz this is actually and this is kind of the thing that a lot of people fall for. I'm
just going to put one thorn trap over here to help this side of the map. Our teammates are AFK again. It's all good.
prime to um >> so a lot of people fall into the trap of giving up white stairs. The second you
give up white stairs, they can now hold all these really nasty angles into sight. So they can kind of just hold
white, contest sight, you know, hold these head holes and look through. But you can actually just completely shut
that down by just putting some barb wire here. But now when they go for it, boom, I'm shotguning them. I'm swinging out
and blasting their cheeks with a shotgun as they try to take it. do some foot holes for kids so we can have an extra
angle onto this big window if they come from there. Mute is AFK, but that's okay. Nothing we
can do about it, right? Nothing we can do about it. So, we have a big master's presence coming here. So, I might
actually do a thorn for the default plant here for after they kind of go for it. Might
be able to get, you know, a Monty or whoever goes for it because we're not going to be able to do be able to do a
whole lot about that after they're at that point. But I can at least force that diffuser down and give us another
opportunity because we're not extending out the space. Typically, we'd want to extend out the space, right? This guy is
just shooting through the floor. I I really don't know what's even going on at this point. Teammate gone for AFK.
Feels like we're in copper again, boys. I'm not going to lie. Feels like we're in copper, but everybody has champion
aim. That's that's that's what I'm feeling right now. But who knows, man. Who knows? Try to breathe through the
pain. One more round and I can finally leave this hell hole. And if you're feeling like this, if you're at a point
where you're like, man, I just can't even take this anymore. This is ridiculous. Just get off. That's what
I'm going to do. I'm going to finish this game. I'm going to get off and go, yeah, that was not fun. And then we get
off the game and go live my regular life and not even have to worry about it. And that's a good thing. It's a good thing
to do. You know, if you're feeling tilted and you're feeling annoyed, don't keep queuing. Don't keep playing. It
won't make it better. just hang out and uh put yourself in a better spot. We do have this trophy uh Thorn, but I'm
just going to hold the bridge, right? He has to vault through these breach holes, which gives me a really big advantage
here. He's got to wait for him to actually vault in and then just shoot him as he does it. He could technically
walk through all the way through sight on me, but I'm feeling okay about where I'm at right now. There's that thorn
trap on White, so we'll just get ready to fight him. There we go. Not going to quite be a one shot, but he wasn't ready
for it cuz he's still evading that thorn trap. Again, the thorn traps are ridiculous.
This guy's attic side, so we'll just hold this. Could come to my left, too. So, maybe something like this is a
little bit better. And then we can react to the sound. But hey, we're going to win the game eventually. That was a
absolute mess of a game. But at least it's over now. We'll see you guys on the next one, which will be Monday. I
appreciate you guys so much. Thank you for watching. Hopefully, you enjoyed whatever the hell that was. And thank
you members for supporting the channel even further. You guys are the goats. You guys are my goats. all of you and
we'll see you next time.
Use a snake scanner to clear the small tower and big window, then drone before entry. If your teammate provides a distraction, hold top white and throw grenades to remove Bandit batteries from the wall. Once the wall is open, coordinate to plant quickly and win the chaotic round.
Set up a Castle barricade on the window to block long angles, then shotgun the wall to create a crossfire into master. Focus on shooting drones and the pipe early to prevent attackers from destroying your utility. Rotate to trophy if needed to contest white stairs.
Place traps on back stairs, front door, and the sight walk-in to gather intel and slow attackers. Hold pixel angles and wait for enemies to step on barbed wire, then peek when you have the advantage. Force attackers to plant into traps for easy eliminations.
Place mats in rafters and beside doors where enemies hug walls while distracted by other threats. Deploy a shield in the doorway so vaulting attackers lose focus and step into mats. Reinforce the long angle from bridge to secure the site.
Use Azami's barriers to block attacker cut positions, such as windows that cover rotation lanes. Impact the breach above to hold from above and use a single wall breach for easier control. If attackers fail to clear top, they get trapped between the shield, C4 holes, and vertical angles.
Utility like grenades, EMPs, and traps can break defender setups and control sight lines, forcing enemies into vulnerable positions. This reduces the need for pure aim and allows you to win rounds through strategy and coordination, which is especially crucial in unpredictable Platinum lobbies.
Stay calm and don't tilt; instead, adjust round by round and focus on fundamentals. Commit fully to your chosen plan, as half-hearted plays often fail. Rely on map knowledge, team coordination, and counter-picking (e.g., Maverick vs. Bandit/Kaid) to adapt and find the weak points.
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