Understanding Spirit Investment Thresholds in Deadlock
Spirit investment thresholds are critical power spikes primarily benefiting heroes whose abilities scale with spirit power, such as Viper, Wraith, and Talon. These builds typically provide:
- Flat damage increases that amplify burst potential.
- Enhanced scaling of key abilities, like Viper's venom or Warden's flask.
- Strong early to mid-game dominance due to burst-oriented damage.
Nearly all heroes in Deadlock convert spirit investment into ability power rather than gun damage, making spirit builds akin to burst mages in other games. To understand how these builds fit into the broader game context, exploring Master Deadlock Itemization: Building Smart for Every Game Scenario can provide deeper insights.
Strengths and Playstyle Implications
Spirit builds excel during the early to mid-game but tend to fall off in late-game if net worth is equal. Key takeaways for effective play include:
- High activity and aggression during early phases to leverage burst spikes.
- Anticipate playing more aggressively and creating early impact opportunities.
For instance, when playing spirit Viper, pushing the spirit spike early then assessing team composition around 15 minutes can inform whether to pivot to a gun-based build. More on hybrid and pivoting strategies is detailed in How to Quickly Build Effective Deadlock Character Builds Using Data.
Managing Downsides: Squishiness and Sustain
A commonly noted downside of rushing the spirit investment threshold is reduced survivability and sustain for the first 5 to 6 minutes, leaving heroes squishy. To counteract this, several strategic item choices are recommended:
Key Items Mitigating Spirit Build Vulnerabilities
- Radiant Regen: Combines mystic regen and health, providing sustain.
- Improve Spirit: Enhances spirit power while adding durability.
- Suppressor: Adds resistances useful in various lanes.
- Torment Pulse: Offers significant health and spirit power, approximately equal to early green investment health boosts.
- Decay: Provides bonus health and spirit power, serving as a mini Torment Pulse.
- Sprint Boots: Grants additional health and out-of-combat regeneration.
For more detailed strategies on item selection and timing, see the Ultimate Guide to Counter Items in Deadlock: Strategies and Timing.
Itemization Strategy
- Prioritize items that provide health and regen when rushing spirit thresholds.
- Incorporate green items alongside spirit spikes to improve overall survivability.
- Balance build order to ensure essential spikes like Cult to Sacrifice by 8 minutes while maintaining health and resist.
Considerations for Hybrid Builds and Pivoting
Some heroes like Victor benefit from flexible builds. When playing hybrids:
- Initially build spirit investment early to secure burst power.
- Around 15 minutes, evaluate the team comp and decide whether to pivot to gun investment based on needs and player proficiency.
- Hybrid builds require careful slot management due to limited space.
You can further refine hybrid build effectiveness by reviewing Mastering Deadlock: Key Strategies to Dominate Map Control and Teamplay.
Is Heal Bane a Must-Buy for Spirit Heroes?
Heal bane offers health on kill and anti-heal but is not universally essential.
- Valuable on heroes like Yamato and Shiv who frequently secure kills in team fights.
- Particularly effective against heal-heavy enemies or specific matchups (e.g., Victor vs. Kelvin).
- Should be built based on team context, synergy, and available slots rather than as a default choice.
Summary and Practical Advice
- Understand that spirit investment builds emphasize early to mid-game burst with inherent squishiness.
- Mitigate vulnerabilities through strategic item purchases providing health, regen, and resistances.
- Remain flexible to pivot builds mid-game based on team needs and performance.
- Incorporate green items to supplement spirit investment thresholds for added durability.
For ongoing improvement, actively analyze your builds relative to evolving team comps and practice high-activity gameplay in early game to exploit spirit hero spikes effectively. Also consider exploring Top 5 Must-Buy Items in Deadlock for Maximum Game Impact to optimize your item choices further.
This video is a cut-down version of a class Poshy gave on Deslam Academy, a community founded by Desi for players
who want to improve at Deadlock. To watch the entire class and take part in upcoming ones, sign up with the link
below using code Poshy10 at checkout. To get into spirit investment threshold, let's just start very basic. What makes
spirit investment threshold so strong? Two, are there any downsides to rushing the spirit investment threshold? And
then, the most OP heroes. So, these are the three questions that I kind of want to start our analysis into the spirit
investment threshold. So, first, like what makes the spirit investment threshold so strong? Now, I'll write
some answers down. So, Froggy says flat damage increase. Uh downside Joe Bone says downside is many heroes like Ven
are squishy for the first five to six minutes. Froggy says less sustain. Uh scaling for certain abilities like Ven's
life and Viper venom go crazy in lane. The nature of spirits, like to use spirit on most characters, well, there
isn't a character in Deadlock that like increases I think gun damage. Well, there actually might This might be a
self-expose. I think there might be a hero that increases their base gun damage off of spirit. I just don't know
the exact hero. But anyways, 99% of heroes in Deadlock, their spirit goes directly to their abilities. So, yeah,
Talon. Yeah, yeah, Talon. Talon's it. So, 99% of heroes in Deadlock, their spirit goes to abilities. And abilities
naturally are bursty. Like, sure, there's some abilities like, I don't know, Viper slide that you can actively
use over and over and over and there's no limit to the cool down. But in general, are bursty. Like, cool downs
are bursty. You throw Warden flask, you wait, that's burst. So, the idea of spirit, no matter the way you look at
it, is just for burst. How I like to think of it is like spirit are like mages in League of Legends, if you guys
have ever played that game. Historically, they didn't really scale the best compared to ADCs. I need to
clarify this. I hate League of Legends. Some mages or most mages. So, what this means is the spirit builds almost always
fall off as the game goes on. So, what we can say then, guys, about spirit and spirit in general is spirit builds are
builds that inherently are strong in the early to mid game. Obviously, if you're a 100k souls by 30 minutes, then they're
strong late. But, assuming even net worth, this is true. So, what I want for you guys to take away then from this
kind of um idea is this point here. This is what you can apply in your games. So, when you are playing a hero that invests
quite heavily in the spirit investment category, please make sure you are playing the game high activity {slash}
more than you would in the early to mid where your impact is higher. Whenever you see someone in a hero that
conventionally does spirit builds, you should be thinking about the fact that these heroes are going to be playing
more high activity in the early to mid game. This is a very important takeaway in my opinion for spirit investment
thresholds just in general. Yeah, Vic Victor's like the only exception. Victor's like like weird. For a hybrid
build, if I would want to pivot from spirit to gun, when is the best time to do so? So, I want I want you to try to
answer that question actually. I try to hit my spike then check team comp like 15 minutes in. Is that too late? So,
what you're saying is like, okay, I'm building spirit as Viper, then I check my team comp 15 minutes in to see if I
need to pivot from spirit to gun. I don't think that's too late. No. I think I think it's fine to pivot your build
because most builds what they do in Deadlock is they rush their investment threshold. So, as Viper, you're going to
rush your spirit, you're going to rush your gun, you're going to rush your health. And then by around that time,
that should be about 15 minutes into the game. And then from there, you can analyze like what's going on with your
team, what each person is building and whatnot, what does your team need more, and then you pivot from there. I mean,
spirit Viper and gun Viper are two completely different ways to play the character, but I would say that I would
say that gun pivot always is usually better if you can play it well, though. If you're like a spirit Viper main and
you can't play gun, stick stick with spirit, you know, for most cases and only pivot to gun when you need to.
Siego spirit plus gun, no green investment on Wraith a lot, but is that just to improve your PvE or are you
trying to be active? So, yes, that is true. I go my spirit and then I go my gun investment, but what's important to
understand is I'm playing respective to my spikes. So, the reason that I do that is because I'm forced to. First, I need
Cult to Sacrifice by eight minutes. So, when we think of the time between one to like like one to eight minutes, I can
hit like in my spirit like maybe here, and then I can hit my gun like here. And then when we think about the efficiency
of okay, we say let's say we go spirit investment, then Cult to Sacrifice, then green investment, then gun investment.
Like in context of efficiency, this can be a little awkward, right? So, let's say we're getting our spirit investment.
Let's say we get our Cult to Sacrifice to get it by eight minutes cuz we have to get it by eight minutes usually on
Wraith. And then like let's say we want to pivot to our green to like get health and then gun investment. Do you see how
like doing something like this instead where you just go straight gun to green after getting Cultist is easier because
you can just take your 1600 away from hitting your gun spike. Now, I don't want you guys really to think like this
every single game. It is actually valid to go the green investment then the gun investment if you need. Like for
example, what I did in one scrim yesterday is I actually did exactly this. But the green investment, I built
some debuff remover because there was a haze that had selling hex on the enemy team. So, I needed a debuff remover for
that. What's the normal timing for spirit spike? Isn't it pre-eight minutes? Yes. Usually Usually before
eight minutes, you're going to get your spirit spike. All right, we're done with this part. So, now the second
part that I want to talk about is are there any downsides to rushing the spirit investment threshold? So, what
you guys said is that you're squishy for the first five to six minutes. Well, let me write up this follow-up question.
What items can help the downsides to rushing spirit investment thresholds? Does anyone know? We said we're squishy
for the first five to six minutes and that we have less sustain. So, are there any items that we can build in the
pursuit of getting spirit investment threshold that would give us more health, maybe give us regen, maybe give
us some kind of sustain? Yeah, and these items are really really really important to understand because essentially, think
about it for a second. If you can find items in Deadlock that are really good for your character that kind of give you
some kind of sustain, that give you health, that give you something that you're missing, then there is no
downside really to rushing the 4.8k spirit investment threshold. And I have a specific example with this note here
that I wrote down for myself. So, uh Daltwit said mystic regen. Yeah, so mystic regen, usually people don't buy
mystic regen alone. They usually build it into radiant regen, which is a very common item on like Shiv, Geist, Yamato.
Improve spirit. Yeah, improve spirit's a really good one. VRS gives bonus health, suppressor, rusted depending on lane.
Suppressor, we'll just say suppressor cuz rusted The thing with rusted is usually uh this is going to be another
thing. Usually when you're rushing your 4.8k spirit spike, rarely do builds ever have 800s in the pursuit of rushing the
4.8k spirit spike because you're eventually going to have to sell those items because you're going to be slot
locked. The most common combination you see with items to rush your 4.8k spirit spike are like 1600, 3200, or three sets
of 1600s. So, for example, on Wraith here, you can see that this build we rushed three 1600 purples. And then I
mean, we can probably look at say Lady Geist build as well. Right here, this one. So, Deathy, he builds the radiant
regen and then the Bolvar's Shredder. The extra charge is for his lifesteal, but let's assume he didn't have that.
have the 3200 and the 1600 combo. It's a very common combo. And you can even see the combo too on Geist with like the
kinetic dash, weighted shots, or the fleetfoot berserker. And then uh yeah, doesn't Coldfront Coldfront give resist?
Yeah. So, you guys are missing like an item or two here, but when you think about it, guys, aren't these items kind
of like the main 1600s people are rushing in lane for their spirit spike? Don't get me wrong. There There's some
more, but for a lot of builds, aren't these like in all the builds, you know? That That's kind of what I want you guys
to observe here. These items are being built in the pursuit of this 4.8k spirit spike because they help mitigate the
downsides of rushing the spirit investment threshold. Now, there's some more that I want to bring up. This item
here, Torment Pulse. So, Torment Pulse, guys, gives you 100 base bonus health. On the old patch, I was talking with
Arctic, my old teammate, on a BWC, and we were like trying to figure out like the difference between Okay, like let's
say you rush Torment Pulse and you rush Torment Pulse Coldfront or like Torment Pulse extra spirit, extra charge. Or
Torment Pulse extra spirit, improve spirit. One of these two. We compared doing this to rushing your green spike
on the old green spike with the percent, and Torment Pulse literally gave about as much health as rushing your green
investment spike on Shiv. So, really, the only difference would be like, okay, if you rush your green investment, you
get 100 more health, but if you rush your spirit investment, you're getting 38 spirit power and the same amount of
health basically by like the difference of 100. So, Torment Pulse is a really really really good item as well. Torment
Pulse, you're starting to see people as well even build Decay, which gives 65 bonus health and spirit power. So, it's
like a mini Torment Pulse in that sense. It gives a little less health, but it gives some spirit power. Let me write
down some of the things. Provides health, provides HP, provides resist, provides resist, provides HP, provides
HP, provides regen, provides regen. All right, the TLDR on what you can do to kind of think about your builds when
you're making a build in Deadlock is try to think of items in builds that help mitigate the downsides of rushing
whatever investment threshold you're trying to rush. So, maybe if you're trying to rush gun investment, look for
items that maybe give you health or something like that. If you're you're trying to rush spirit, look for items
that give you health. and these are some of those big items that will help you out with the HP on spirit. So, the last
thing we're going to talk about before we get to these questions is we're going to kind of finish up this part here with
the first thing that we talked about. What makes spirit investment threshold so strong? So, the flat damage increase
in the scaling abilities in lane. So, what I want you guys to do when you're rushing your spirit investment threshold
is this is kind of a continuation of the second part here a little bit, but one, I don't want you guys to get lost in the
idea of rushing the 4.8k spirit spike and nothing else. I know maybe some of you guys in the audience right now might
just rush your 4.8k spirit spike every game. Like for example, you might look at this Wraith build that I have, and
you might not even buy like any greens or anything like that. You might just go straight like left to right in your lane
and die. But, doing things like, you know, sprint boots is all the way over here in the right side of build. If you
buy sprint boots just alone, you're going to get 75 health, and you're going to get out of combat regen. Now, I think
this is very like not done that much by a lot of players like just building like a single green to give yourself a little
bit of HP. I think too many people get too focused on the spikes themselves and don't value the first tier investment
threshold. So, what I kind of want to write down for advice to you guys is to be comfortable with building greens
alongside the pursuit of your spirit {slash} gun spikes. That's a really good item. Yeah, exactly. And it does three
things. Like it does so many things, and this is why I love this item so much. It gives regen, it gives sprint speed, and
it's a green. So, it gives you health. Now, 75 health might not be that significant in the grand scope of
everything, but when you look at this item, extra health, this is about I would say 30 40% of extra health value,
which is not bad at all. Like it's still really really really good. And even building extra health, like I don't like
this item because fortitude's kind of bad right now. And you think about the value of the heal creep, right? Well,
what Metro says in his green spike rush, like the value of having more health when it comes to the heal creep, it's
true. Like when you have that little extra health, you are going to get healed more from the heal creep. He does
have a point, so be comfortable with building greens alongside the pursuit of your spirit gun spikes. Regen, health,
etc. Heal right, sprint boots. All right. How good is heal bane for spirit characters? Do you think it's a must buy
for the health on kill? Now, I think heal bane is not necessarily a must buy. So, back in the day when there were four
lanes and that, you know, you could only build four of each item, and you had to fill like the actual slots of the item,
not through souls, but slots. So, basically, heal bane was kind of built on a lot of different heroes. Yamato
would always buy heal bane, regardless of enemy comp. Shiv would always buy heal bane. All these heroes would
basically buy heal bane every single game for the exact reason of what you're saying, for the health on kill. So,
there is value in building heal bane for the health on kill. However, I think given that now there's so many more
items to purchase, now there's so many different items in the game, you shouldn't really look to build heal bane
on every single spirit character. Now, on heroes like Shiv or Yamato where when you get a kill in a team fight, like
let's say you execute, executing people as Shiv is normal. Getting kills as Shiv is normal in team fights. So, heal bane
kind of works for him. Or Yamato where you're ulted and you kill someone in your ult and it extends your ult. Heal
bane kind of works in synergy with how Yamato works. I would really only build a heal bane for that reason, and if you
need anti-heal. I wouldn't really think like, "Oh, I'm going to get a heal bane for the heal on kill." Now, maybe in the
future it comes and comes out that, "Oh, this heal on kill on heal bane is like insane value, and mathematically you
must build it every game, or you're going to be at a significant disadvantage in every single team
fight." Maybe it just comes and announces that, right? But as of right now, I feel like that's not the case,
and I feel like that you should really only be building it for those two reasons. To be honest, though, I'll say
as a third point really quick. Let's say you're going for some kind of combo where like, "Okay, every hero I'm buying
fortitude on, and I just need a 1600 to finish my green investment spike." Realistically, it's probably one of the
better options. Like it's like A that A tier for like green investment 1600 spike choices. What do you say What do
you say about heal bane on Victor? I would say that yeah, you're going to build heal bane on Victor sometimes
because you need the anti-heal. If you're playing Victor and you're versing a Kelvin, like of course you should buy
heal bane there. It's not like a must buy in every game where you must buy heal bane on Victor. From
what I understand about Victor's acts is Victor is a hero that is pretty not picky, but it's very hard to itemize
because you're so limited on slots, and there are so many items that you need as Victor. So, maybe in a game you won't
have the luxury to build heal bane. But yeah, I mean it's not bad sometimes. All right. If you guys want to ask me
questions about certain characters you guys play that maybe you have some advice on like what other items you
could try experimenting with or anything like that, we can. But like I said at the beginning, this class is mostly to
help you guys out. Like I'm here to answer your questions and help you guys like with whatever comes to your spirit
investment threshold.
Spirit investment thresholds in Deadlock represent key power spikes gained by investing in spirit power, which amplifies the abilities of heroes like Viper, Wraith, and Talon. These thresholds boost flat damage and improve scaling of important abilities, leading to strong early to mid-game burst damage and dominance.
With spirit builds focusing on early to mid-game bursts, you should adopt a high-activity, aggressive playstyle to capitalize on these power spikes quickly. Prioritize creating early impact through fights or objectives, and consider reassessing your build around 15 minutes to decide if pivoting to a gun-based build is beneficial based on your team composition.
To counter the reduced survivability of spirit builds, prioritize items that provide health, regeneration, and resistances such as Radiant Regen, Improve Spirit, Suppressor, Torment Pulse, Decay, and Sprint Boots. Incorporating these alongside your spirit spikes helps balance offense with durability during the vulnerable early game phases.
Pivoting typically occurs around the 15-minute mark after evaluating your team composition and game state. For hybrid heroes like Victor, start with an early spirit investment for burst, then decide based on team needs and your role whether to transition into gun investments to increase sustain and late-game viability, while managing your limited inventory slots carefully.
Heal Bane is not a mandatory purchase for all spirit heroes. It excels on heroes who secure frequent kills in team fights, such as Yamato and Shiv, or against heal-heavy opponents. Its utility depends on your team’s strategy, enemy composition, and available item slots, so build it selectively rather than by default.
Spirit builds shine in early to mid-game by offering powerful burst damage but tend to fall off in late game if net worth is equal. Unlike gun-based builds which offer better sustained damage and survivability, spirit builds require aggressive early play and strategic itemization to maintain impact and mitigate weaknesses throughout the match.
Focus on balancing offense and defense by combining spirit power spikes with health and regeneration items such as Radiant Regen and Torment Pulse. Prioritize reaching core power spikes like Cult to Sacrifice by 8 minutes while layering in green items and resistances for survivability. This approach maintains damage output without sacrificing too much durability during early engagements.
Heads up!
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