Introduction
Maximizing your itemization in Deadlock is crucial for gaining advantages in damage, survivability, and soul generation. This guide highlights the top five must-buy items, explaining their strategic value and optimal usage.
1. Spirit Resilience
- Role: Early game power spike and spirit damage mitigation.
- Cost: 3,200 souls.
- Benefits: Provides 30% spirit resistance, with an additional 30% multiplicative resistance when below 30% health, effectively minimizing spirit damage from enemies like Lash or Grey Tal.
- Synergy: Often paired with 4.8k vitality investment, granting up to 525 extra HP, making it the cornerstone for durable early builds.
- Example: Mirage can hit for 500 damage with minimal investment, demonstrating Spirit Resilience's early power.
2. Colossus
- Role: Mid to late game high health boost and defense.
- Cost: 6,400 souls.
- Benefits: Adds 300 bonus health plus 15% base health; combines well with protections to increase effective HP.
- Active Effect: Grants bullet resistance, spirit resistance, and movement speed boost for 7 seconds.
- Usage Tips: Best bought after securing early Spirit Resilience; effective on both tanks and squishy characters like Haze for survivability.
3. Metal Skin
- Role: Late game bullet damage mitigation.
- Cost: 3,200 souls.
- Benefits: Provides 15% bullet resistance continuously and a 5-second immunity to bullet damage with a 20-second cooldown (reduced to 10 seconds with cooldown reduction).
- Strategic Value: Excellent for frontline or midline champions to survive gun damage bursts.
- Tip: Despite the presence of bullet resilience items, Metal Skin uniquely negates bullet damage intermittently, making it underrated.
4. Enduring Speed and Fleetfoot
- Role: Movement speed enhancement and slow resistance.
- Effects:
- Enduring Speed: Provides continuous slow resistance and increased movement.
- Fleetfoot: Offers burst movement speed when needed.
- Importance: Helps with rotations, dodging abilities, and escaping ganks.
- Note: These items counteract recent movement nerfs in Deadlock; combining both on certain champions enhances mobility and survivability.
5. Cult Sacrifice
- Role: Game-changing soul farming and utility.
- Cooldown: 270 seconds.
- Benefits: Out-of-combat regeneration, 30% weapon and bullet resistance versus NPCs, bonus health, and increased ability range.
- Unique Active: Execute enemy NPC to gain 150% bonus souls and a powerful buff.
- Impact: Enables early clearing of tier three jungle camps, rapid soul accumulation, and effective enemy jungle denial.
- Balance: Despite a recent cooldown increase, its value remains unmatched for farming acceleration.
Conclusion
Prioritizing these five items, Spirit Resilience, Colossus, Metal Skin, Enduring Speed/Fleetfoot, and Cult Sacrifice, can drastically improve your effectiveness in Deadlock. Each item offers distinct advantages, from early defense and damage amplification to mobility and resource control. Properly integrating them into your build path will enhance your survivability, damage output, and soul farming capabilities.
For a deeper understanding of strategic gameplay and how these items fit into larger tactics, check out our Mastering Deadlock: Key Strategies to Dominate Map Control and Teamplay guide. To further improve your efficiency with these items within the flow of the game, our Deadlock Macro Guide: Key Strategies for Winning Fights and Objectives offers invaluable insights.
If you enjoyed these insights, consider supporting the Twitch CS community through the links provided and follow our channels for continuous Deadlock content and strategies. Have a twitching day!
Today we're going to be talking about the top five must buy items in Deadlock. Starting off with number five here on
our list, it is going to be spirit resilience. So spirit resilience has really been thriving over these last
couple of patches. For those that don't know, they made a change to investments where you get a giant power spike in
spirit investment. while has been nerfed here recently in the patches is still one of the gotos for the early power
increase. Grabbing that 4.8k in spirit, you're going to see a lot of characters go for that first. Whether it's a mirage
or a wraith or whatever, even characters that are going to go gun later in the game are still oftent times grabbing
that early spirit investment in order to get damage off. Mirage legitimately will hit for 500 with his Din Mark with just
the 4.8K investment in a couple of points in history. So, spirit resilience has become a absolutely massive value
item. The 30% spirit resistance for 3200 souls is pretty solid, but when you're below 30% health, you gain an additional
30%. Now, this does not stack 30 on 30. So, it's not like you go up to straight 60%, but it is multiplicative on the way
that it gets added together. So, you still get a solid value increase when you're below that 30% health. And on the
spirit front, grabbing a spir single spirit resilience oftent times lets you not worry about getting any more spirit
resist for the rest of the game. Unless their team is basically like five or six spirit characters, just grabbing a
single spirit resilience is often all you need to do in order to stop a lot of characters like Lash, Grey Tal, and
Pocket from abusing their early game damage and getting through and killing you. Just grabbing that one 3200 soul
item is fantastic. Plus, the 4.8k vitality investment is super strong right now. So, if you get spirit
resilience, you're basically all the way there. And all you need to do is grab one more item to get to that 4.8k for a
525 HP boost, which is sick. >> Speaking of HP boost, might I interest you in an HP boost with your HP boost on
your HP boost? And that is going to be Colossus. So Colossus actually got changed in this last patch. And now the
item 6,400. So obviously an expensive item. And I've seen some people rushing this item, not like their first item,
but oftent times their first green item, right? Maybe they get their 4.8k spirit and gun investment and then they go
right into a colossus. I think that's a mistake. I've tried it a couple of times just to see how it goes. I still think
the Colossus is a mid to late game item in order to get a massive HP value increase, but I would not rush it and
skip things like your spirit resilience early that can give you so much value. And combining protections with this HP
is really efficient because the more protections you have on top of your HP, the more HP value you're actually
getting cuz every point of HP becomes that much more valuable when you also have the defenses stacked on top of it.
So don't forget to do that and just rush this. But Colossus gives you 300 bonus health and then 15% base health. So if
we just look here at our Abrams, 770 HP. Just grabbing the Colossus brings us up to 1,711.
That is right. Let me sell this item for you guys and we'll go back and do this again. But if you have baseline HP, 770,
one single item because we're going to get the vitality investment here on top of the item itself from 770 HP to 1,711.
It is absolutely disgusting how much HP this item gives you. And the actual active on it is really sick. The bullet
resist, spirit resist, and movement speed is fantastic. Keep in mind, it does make you a bigger target. But if
you pop that while you have, let's say, 30% spirit resilience and bullet resilience already, and you add that on
top of it, plus the HP, you are absolutely stacked for 7 seconds. And this item is also really good on
squishies. So don't just get it on your tanks. Honestly, grabbing it on a character, even like a haze for staying
alive to get alive, you get your fixation tax is so good on the value. For number three, it is going to be
metal skin. So, metal skin is basically the spirit resilience equivalent. Right now, I know you might be thinking, but
incon, there's literally a bullet resilience. How is that not the spirit resilience equivalent? And what I'm
saying here is in the way that spirit resilience is the one item that you can buy in order to deal with spirit damage,
metal skin is the one item that you can buy in order to deal with late game gun damage. So while spirit resilience is
often time an item that I find that I want early on, oftent times using something like spirit resilience plus an
enduring speed to get that 4.8k boost. Metal skin is an item that you can just bam put in like a little bit of little
bit of extra spass into your meal towards the end of a build because gun builds really come online once you get
to that mid to late game, right? Spirit damage is stronger early and then as the game goes later and later, spirit damage
drops off more, gun damage pops off more, right? Metal skin is only a 20 second cool down and I think this is the
most undervalued part of this item. 20 seconds and it lasts for 5 seconds, which means it's actually a 15 second
cool down. And this does not include if you were to hypothetically buy something um like a transcendent cool down, which
lowers your itemization cool down. Now it's a 15-second cooldown, which is actually a 10second cooldown. Which
means theoretically, if you had this going, 33% of the time, you are just immune to bullet damage. Onethird of the
time that you exist in Deadlock, you are immune to taking bullet damage. And when you're not immune to it, it still gives
you 15% bullet resistance. I just it is such an unbelievably undervalued item right now. And I'm
finding that it is quickly becoming a lateg game staple for me on any character that I play that is in any way
frontlining or midlinining. If I'm playing a character crazy far in the backline like a Vindicta or something,
it's not a priority for me. But if I'm playing a Guist or an Abrams or even a Wraith who wants to get up in her ulti
range, right? Like buying a metal skin is such good value right now. 3,200 for what it provides. I think you should be
buying it way way way way more than most people are buying it right now. For number two on our top five items list,
this is actually going to be a dubon. We're going to double down on this because it's basically an option between
these two items and while you can buy them both, they're providing a similar structure and that is going to be
enduring speed in fleetoot. Now movement recently got nerfed in deadlock. Uh, so this used these items used to give a
little bit more value on terms of the movement speed, but honestly with the changes to the game in the way that
vents are a little bit more dangerous to take now, they keep messing with movement speed by like lowering base
movement speed a little, but then lowering it on items, but then buffing the base and then buffing item. They
keep doing these kind of back and forths, and I don't necessarily think that's going to stop anytime soon. So, I
think you're going to see little buffs and nerfs here and there to how um movement works in Deadlock, like taking
longer to get to sprint speed from out of combat and like jungle minions slow you down more or less. And they had
bullets slowing you for a while and now they don't. I think you're going to continue to see those changes until they
hone in exactly on what they want. But enduring speed and fleet foot are going to give you a very similar value in that
you are getting slow resistance plus additional movement speed. Enduring speed is the 247 basically all the time
value and fleet foot is the I just need that burst of it exactly when I need it. You can absolutely grab both of these
items and situationally I do on some characters like on Gist if it's a particular game where I'm feeling like I
need the additional movement speed. Absolutely no reason why you can't buy both of these items. But I essentially
buy at least one of these in 100% of my games even with the changes to movement speed. And once you buy one of them,
it's really, really hard to go back to playing Deadlock without them. When you get that additional movement speed, it
genuinely feels like such a big deal. And when you start to buy both of them on certain characters, it gets real
addicting having that additional movement speed for rotations and for getting away and having the slow
resistance and really keeping yourself on the move. And you should keep in mind that everything in Deadlock is
essentially aimed. Shout out to Shift players and their ultimate which is a lock on execute. That's super fun. But
outside of things like that, having that slow resistance and the additional movement speed means you're dodging more
abilities. You're dodging more auto attacks. So they're also super effective tanky items because at the end of the
day, the best way to take less damage is to take no damage by dodging the abilities altogether. And for our number
one item in Deadlock right now, there was no way it couldn't be the number one item in Deadlock right now. I would
argue that it has been for a long time. And for whatever reason, it basically keeps getting stronger. And that is
going to be cult sacrifice. So in this last patch, they changed culture sacrifice to have a 270 second cool
down. It was at 260 seconds on the cool down. So it got nerfed by 10 seconds. But I'm going to
be 100% honest with you guys. Okay, look at the stats on the item. out of combat regen, whatever. 30% weapon
damage versus NPCs. Big deal. 30% bullet resistance versus NPCs. Highly undervalued for how important that is
for you going and rotating to jungle camps, clearing it without taking too much damage, then going back to lane and
still being able to brawl out in PvP. But on top of that, weapon damage, bonus health, and ability range, right? 160
second duration, all solid stats for most heroes in Deadlock. The big thing though will always be
target an enemy NPC and consume it for 150% bonus souls and grants a powerful long-lasting buff. That ability in and
of itself will essentially always make it the best item in Deadlock, even if they continually increase the cool down.
No matter how many times they increase the cooldown on this item, it really doesn't matter because the point of the
item is that it allows most characters to clear the tier three camp long before they ever could, right? It's
a very very tanky minion. It actually does a good amount of damage if you don't have a cultist on you. And most
characters are not going to be able to go clear that camp until later in the game when they have more itemization
online. with cultist exactly at the 8minute marker when everything spawns you can go over and execute the min
minion and on top of being able to go over and execute the min minion it's not just that you're getting the value of
that camp you're getting an additional souls on top of it so you're generating souls out of thin air and cult of
sacrifice if you're using it properly will quite literally pay for itself so it's just an additional soul generation
on top of everything else and souls in is everything in deadlock and it allows you to go into the enemy jungle, pop
this on an enemy jungle tier three camp, and then leave. Which means not only are you getting a bunch of souls, not only
are you getting bonus souls, you're also denying an equal amount of souls essentially to the enemy team. So you're
getting the extra two times value for a super duper safe invade to clear their camps, which then forces them to come
invade your camps. and they're basically their counter is to have a cult the sacrifice of themsel in order to do the
same thing that you just did. Otherwise, they've got to come in and slowly clear a tier three camp on your side, which
puts them in a very vulnerable position where they're going to be sitting there clearing the camp for a long time and
they're going to be taking a bunch of damage and they're liable to get killed. So, because of that, cold sacrifice is
basically always going to be the best item in the game. I personally think that the item should be removed
entirely. I don't think it actually adds anything to deadlock. I just think that it makes farming way too fast and it
really actually helps the characters that are already good at farming. Um, it's not like an item where it's like,
oh, now I can actually clear a tier three camp on Page. It's like, okay, I was already playing a Wraith or a seven
or a Haze or whatever, and now I can just clear the camps faster earlier, get my soul generation faster earlier, so I
can get my Tesla bullet, so then I can use that to farm to get my ricochet online to use that to farm. And the
farming becomes the farming becomes the farming becomes the farming. And it's farm all the way down, baby. And those
are going to be, guys, our top five items right now in Deadlock that you should be buying more of. All are going
to provide a lot of value to your games. Spirit Resilience, Colossus, Metal Skin, Enduring Speed/Fleetfoot, and of course,
Cultist Sacrifice. If you'd like to support the Twitch CS community, you can check out the description down below for
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you guys that come out and watch the streams and support us. I hope to see you all in the next video. And as
always, folks, have a twitching day, y'all.
Spirit Resilience provides a significant early game power spike by offering 30% spirit resistance, which doubles to 60% when your health drops below 30%. This effectively reduces damage from spirit-based enemies like Lash or Grey Tal, and when combined with around 4.8k vitality, it raises your HP by up to 525, making your character much more durable early on.
Colossus adds a substantial health boost—300 flat bonus plus 15% of your base health—and grants bullet and spirit resistance alongside a 7-second movement speed boost through its active effect. It's best purchased after establishing early defenses with Spirit Resilience and works well to increase survivability for both tank and fragile champions like Haze.
Metal Skin is particularly valuable in the late game for reducing bullet damage, offering 15% continuous bullet resistance and an active that grants 5 seconds of complete immunity to bullet damage (with a 20-second cooldown, reduced further by cooldown reduction). It's excellent for frontline or midline champions who face constant gunfire bursts and need survivability against bullet-heavy opponents.
Enduring Speed provides consistent slow resistance and increased movement speed, while Fleetfoot offers burst movement speed when you need to dodge abilities, rotate across the map, or escape ganks. These items counteract recent movement nerfs in Deadlock, and combining both can greatly improve your champion's mobility and survivability, aiding in positioning and chasing or retreating during fights.
Cult Sacrifice enables faster soul farming with out-of-combat regeneration, 30% weapon and bullet resistance against NPCs, bonus health, increased ability range, and a powerful active that executes enemy NPCs for 150% bonus souls. Despite its long cooldown, it allows efficient clearing of tier three jungle camps, accelerates soul accumulation, and helps in denying enemy junglers, giving you a significant resource and map control edge.
Start with Spirit Resilience for early spirit damage mitigation and durability, then aim for Colossus to boost health and defenses in the mid to late game. Introduce Metal Skin for bullet damage protection as fights intensify, followed by selecting movement items Enduring Speed and Fleetfoot to maintain mobility. Lastly, obtain Cult Sacrifice to enhance soul farming and map control. Adjust the sequence based on your champion and game flow for maximum effectiveness.
Heads up!
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