Introduction to Deadlock Item Categories
Deadlock items are divided into three color-coded categories that influence gameplay style:
- Green Items: Focus on health, survivability, and mobility. Ideal when you need more sustain and safety.
- Orange Items: Centered around physical damage boosts, enhancing gunplay and attack speed.
- Purple Items: Enhance ability or "emotional" damage by reducing cooldowns, increasing ability effects, and enabling powerful crowd control.
Understanding these categories is key to selecting the right build. For a deeper dive into effective builds, consider reading Comprehensive Guide to Items and Builds in Deadlock.
The Importance of Counter Items
Ignoring enemy builds leads to losses. To tackle dominant opponents:
- Identify their strengths (e.g., high bullet damage, powerful abilities).
- Purchase specific counter items like Bullet Resistance, Metal Skin (temporary invulnerability), Disarming Hex (negates enemy attacks), Spellbreaker (reduces ability damage), and Curse (disables an enemy).
Using counters forces opponents to adjust, often limiting their item slots and weakening their overall build. For strategic insights on timing and selecting these, see Ultimate Guide to Counter Items in Deadlock: Strategies and Timing.
Assessing Item Value
Item value varies based on team composition and enemy builds:
- Multi-counter effectiveness boosts value. For example, Reactive Barrier is more valuable if it counters multiple enemies' abilities.
- Choose items that synergize with both your hero and the current match dynamics.
To learn how to optimize item investment and timing for maximum impact, check Master Deadlock Itemization: Building Smart for Every Game Scenario.
Building Your Hero Effectively
Tailor items to your hero’s needs:
- Survivability: For heroes with low health/stamina, use green items like Extra Regen or Healing Rate to extend lane presence.
- Damage Output: Orange items such as Active Reload enhance attack speed and reload time, increasing damage.
- Ability Power: Purple items like Improved Spirit can boost ultimates and abilities for greater impact.
Balancing these aspects creates a versatile and effective build. For recommended essential items, see Top 5 Must-Buy Items in Deadlock for Maximum Game Impact.
Leveraging Item Investments
Deadlock features an investment system rewarding consistent item spending:
- Investing in a particular color increases overall power within that category.
- Achieving a "spike" in investments before the enemy grants a significant advantage in fights.
Utilize this to time aggressive plays and press leads.
Support and Team Play Items
Although Deadlock has a competitive edge, some items help support teammates:
- Healing, shielding, and crowd control can prevent deaths.
- Use support items even if not playing a support role to enhance team survivability.
For advanced team strategies incorporating item builds, explore Mastering Deadlock: Key Strategies to Dominate Map Control and Teamplay.
Final Tips
- Always read item descriptions thoroughly to maximize their utility.
- Adapt builds based on enemy threats and team needs.
- Practice 30+ games with a hero and build to fully understand item interactions.
By thoughtfully selecting and countering items, you enhance survivability, increase damage, and strategically outplay opponents in Deadlock.
Hey, champ. Looking good today. Here's the short version. Read every item. Pick a hero. Pick build. Read every item.
Play 30 games on hero and build until you understand item. Lose because you can admire a blooming flower, but you
can't ask it to understand you. Got it? Okay, bye-bye. Once again, this is going to be a video
for my friends. If somebody else happens to see this, meet Mike.
>> [music] >> Green items are going to be your Dead Luck vegetables. They may not be very
fun, but they will keep you healthy and strong and big like the green giant. This is going to be the place to go if
you feel like you never have any health and has items focused around giving you more health, making you move faster,
making you teleport, making you big, and generally providing options for you to survive. When you want to do more
damage, think of the annoying orange because the
orange items are going to be your source of physical damage. Things like make your gun shoot faster, have unlimited
[music] magazine, do whatever this is, and generally allow you to play Dead Luck more like Overwatch [music] instead
of Dota. Although I've never played Dota. Purple items are for emotional damage, also known as ability damage.
This is the place to go if you want to hit like two buttons on your keyboard and blow somebody up. You can find
things like reduced cool down, longer ability duration, bigger ability size, and there are also a couple options in
here that allow you to just completely shut somebody down if they're really pissing you off.
My thesis for this video is going to be a quote that I plagiarized from Fat Tonk. Did I say that right?
>> Items are equally a personal resource, a communal resource, and a set of tools for dealing with specific problems.
Let's break this down. Hey, wake up. This right here is probably why most of you idiots are
losing games. When there is another player on the other team that is just smoking the entire lobby for free, this
is a problem. And a set of tools for dealing with specific problems. Ignoring the problem is not going to make it go
away. If you know there is somebody who is running you down, instead of trying to scale faster than them, buy something
that specifically counters a part of their build. Are they jumping in and just absolutely blasting you with 1
billion gun damage? Bullet resistance gives you resistance to bullets. And metal skin is an active, so if you
remember to use it, you'll [music] be completely invulnerable for like 5 seconds. Or just make them not even able
to shoot their gun at all. Disarming hex leaves them completely helpless and [music] rusted barrel makes their gun
shoot 30% slower. Do you keep on almost killing somebody and then they run away and you chase them and then [music] you
die because you're a [ __ ] Slowing hex slows people down. I mean seriously people, come on, read the item. Is there
a stupid annoying fly that keeps killing you because you don't know how to look up?
Are you tired of people pushing a button on their keyboard and taking out your entire health bar? Spellbreaker
significantly reduces reduces reduces incoming ability damage. Are you tired of the goat man because he keeps
smacking you and you you suck at parries. I'm so sorry, but you do. Rebuttal makes it so you can parry more
and if you do hit a parry, it does all the damage they were going to do back to them. What about if you can never move,
shoot, or use your abilities? Dispel magic gets rid of all of that. Do you want to play Sekiro but in Dead Block?
Counter spell lets you parry almost any ability in the game if you can hit the timing. Are you fighting the hot grandma
or discount Elvis and you just you don't understand where that it their health bar never ends? It's just get some
healing reduction items. Items like heal bane, crippling headshot, inhibitor, and spirit burn all reduce the amount of
incoming healing they receive so they're no longer as unkillable. Finally, the big bad of counter items, curse, is an
active that turns any enemy player into a spectator for 5 seconds. Counter items are important. Please buy them because
whenever you buy a counter item, the player that you're countering has to make a decision. A, they have to
completely avoid you because you can shut them down. Or two, they have to spend money and a slot to buy an item
that counters your counter. And every time you force them to buy an item for you, they lose a slot for them, which
makes them that much weaker. Obviously, this is a double-edged sword, but sometimes the trade is worth it if you
can nullify the strongest player in their team with one or two items. How you doing over there? You You
hanging in there? Stay with me. Remember Mike? Look, HERE HE IS. QUAIL!
I think now would be a good time to talk about the value of items, and I don't mean how much they cost. What I mean by
value is that sometimes, depending on the game, certain items are really good or just kind of good. For example,
reactive barrier is a pretty good item. Basically, it gives you extra health whenever you can't move the way you want
to. On its own, it's a pretty good pick to counter the stupid robot in lane. But if the other team also happens to have
more heroes that proc this ability, like Warden, Page, Graves, Billy, it gets way more valuable because not only are you
countering the Beebop, you're also countering a part of the entire team's kit. Basically, the more people you can
counter with one item, the better the item becomes. Does that make sense? Okay. Okay.
This is going to be the category where you make your hero feel how you want them to play, while also working in
tandem with their abilities. For example, you like playing Vindicta, and you really like her kit.
But she's got two big problems. She doesn't have a lot of health, and she only starts with two stamina, which
means if you're not managing space in lane, you're going to be dying a lot. And what do we need when we're dying a
lot? Can you find the green item, please? My go-to first recommendation for newer
players in ED is called extra regen. See, it's got it's even got like a little baby bandit. And all it does is
make you heal for more so you can stand [music] lane longer. Another good option would be healing rate. But, and this is
why you read the items, all of the healing you get from healing rate will be canceled if you take damage from
another player, which means you generally don't want to be in lane and you kind of just want to go run around
and hit boxes or something. I don't know. Okay, great. So, now I have something that helps me live a little
longer, but man, I'm just that that B bot, you know, he's [music] still just hooking me because I only have two
stamina on him. If only there was some kind of item that just that just gave me an extra stamina bar. That So, we've now
solved problem number one. We can actually survive in lane and take some damage. But, we don't want to just take
[music] damage. We want to give damage, right? So, I want something that helps me shoot my gun more because I'm not
sliding down surfaces for infinite ammo like I told you in the So, I'm going to pick up active reload because it helps
me reload faster, shoot faster, move faster, heal faster. Oh, and and check this out.
Mhm. So, at this point, maybe we're doing good, maybe we're doing bad, who cares? The big news now is I've finally
unlocked my ultimate and I really want [music] to want to beef it up. I want to make them so mad they go crying the
Discord. Purple light. Basically, most Please read the items. Purple items give you
spirit power, which makes all of your abilities better. I'm going to pick up improved spirit, which gives me 18
spirit power and rapid recharge. So, now I can miss four times in a row instead of two. But, that's just how I like to
play Vindictus. Maybe it'll be a little bit different for you. Now, listen.
Don't don't tell anybody. I'm about to tell you guys this this big one simple doctors hate them trick. You know how
when you go to the store to like buy stuff or whatever, they try and get you to sign up for the cult and it's like oh
we have a really good rewards program. Well, guess what? Deadlock has that and you don't have to sign up for. It's
called investments. See that bar graph and that you don't know what a bar graph. See those three lines next to
your items down there? You hover over it with your mouth that your mouth you can see your rewards points from all of the
souls that you've spent at the curiosity shop. [music] Since we've spent the most on purple items, on top of having the
items we also have an additional 38 spirit power. This bonus also goes for green items and orange items if you
spend enough money. But what what is the what does this mean? If you hit the spike before the enemy team does, until
they hit that spike, you will be much stronger than them, which makes it easier to fight and easier to get kills,
which means if you hit the spike, please don't go jungle for 10 minutes. It's a waste of an advantage. Sun Tzu, when one
has advantage one put This category is also known as the how do I stop my teammate from dying a
hundred million times category. Heal them, give them a shield, tractor beam them to safety to save them from
discount Elvis and Flubber. Play plague play page. And honestly, that's kind of about it because you guys are all
selfish bastards, which means you're just going to try and get stronger while leaving the weak to die. This is
definitely more of a support oriented category, but you don't have to play support to be able to get some value out
of these items. There's more to talk about, but I'm kind of tired of editing and I think you guys will figure out the
rest, so I'll leave you with this thought. Hi, I'm Brendan. WE'RE HERE IN THE FISH
LEGS LAB. SORRY FOR THE SCREAMING, IT'S VERY LOUD IN HERE. >> [music]
[music] [music] [music]
Deadlock items are categorized into three color-coded groups: Green items enhance health, survivability, and mobility, helping you stay safe longer; Orange items boost physical damage and attack speed, improving your gunplay; Purple items focus on ability damage by reducing cooldowns and strengthening crowd control. Choosing the right mix based on your playstyle and hero needs is crucial for effective gameplay.
To counter opponents, first identify their main strengths such as high bullet damage or powerful abilities. Then purchase specific counter items like Bullet Resistance to reduce damage, Metal Skin for temporary invulnerability, Disarming Hex to negate their attacks, Spellbreaker to reduce ability damage, or Curse to disable them. Applying counters forces enemies to adjust their builds, limiting their effectiveness and opening opportunities for your team.
Item value depends on your team composition and enemy builds. Items that counter multiple enemies or synergize well with your hero and current match dynamics hold the highest value. For example, Reactive Barrier is especially effective if it counters many opponent abilities. Always consider how an item fits into both your strategy and the evolving game situation to optimize investment timing and impact.
Tailor your build to your hero’s primary needs: use green items for survivability if your hero is fragile, orange items to maximize physical damage output, and purple items to enhance ability power and control. A balanced build combining these aspects creates versatility, allowing you to adapt to different phases of the game. Regularly evaluate your item choices based on enemy threats and ongoing team tactics.
Deadlock's investment system rewards consistent spending in one item color category, increasing your overall power in that area. Achieving an investment 'spike' before your opponents grants a significant advantage in fights, enabling aggressive plays and pressuring leads. Focus your item purchases to build quickly in one category and time fights to maximize the benefits of these investment spikes.
Yes, incorporating support items like healing, shielding, and crowd control can enhance team survivability and prevent deaths regardless of your role. Using these items strategically helps control fights and assists teammates, making you a valuable asset to your team. This flexible use of support items is key to better team coordination and map control in Deadlock.
Always read item descriptions carefully to understand their full utility and effects. Adapt your build dynamically based on the enemy’s threats and your team’s needs instead of sticking to a fixed item list. Additionally, practicing over 30 games with the same hero and build allows you to deeply understand item interactions and timing, significantly improving your decision-making and game impact.
Heads up!
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