Understanding Deadlock's Core Stats
Deadlock features several stats similar to other MOBAs, but three stand out as foundational: weapon damage, vitality (health), and spirit power.
- Weapon Damage: Scales gun damage.
- Vitality: Increases your overall health.
- Spirit Power: Enhances most abilities that scale with spirit.
When purchasing items, Deadlock uniquely grants a bonus stat aligned with the category invested in, such as extra weapon damage when buying weapon items. For a deeper dive into how to optimize these, see the Comprehensive Guide to Items and Builds in Deadlock.
Character Playstyle Logic and Build Specialization
To build effectively, analyze each character's ability scaling and playstyle:
- Example: Mina – Majority of abilities scale with spirit power and feature spirit-based on-hit effects, making her a spirit-focused character.
- Example: Venator – Most abilities and gun stats scale with weapon damage, designating him as a weapon build character.
Consider cast times and positioning as well; characters with longer cast times or close-range kits may favor spirit or vitality over weapon damage. For strategic adaptation across characters, consult Master Deadlock Builds: Adapt to Win, Not Just Max DPS.
Investment Spikes: The 4,800 Rule
Investing 4,800 points into weapon, vitality, or spirit categories triggers substantial bonuses:
- Investment bonuses increase significantly at 4,800 spent.
- Weapon and vitality bonuses grow percentage-wise, scaling better late game.
- Spirit bonuses provide a flat stat, efficient early but less scalable later.
General strategy:
- Reach all three 4,800 investment spikes across categories.
- Then specialize into the character's primary stat category.
For more on optimizing these power spikes, see Master Deadlock's New Investment Power Spikes for Winning Builds.
Analyzing Pro Builds
Reviewed builds of top players reveal a common pattern:
- Obtain investment bonuses in all three categories.
- Specialize into the character's core category (weapon or spirit).
- Example: Mina’s build focuses on spirit but includes weapon and vitality investments.
- Example: Haze’s build centers on weapon damage with complementary spirit and vitality investments.
Item Synergy and Counter-Building
Choose items that align with your build's scaling and counter the enemy team:
- Select items enhancing primary stats and abilities.
- Incorporate counter items that disrupt opponent strategies.
- For example, using "Dispel Magic" or "Slowing Bullets" to mitigate enemy controls.
To explore itemization strategies further, review Master Deadlock Itemization: Building Smart for Every Game Scenario and Mastering Deadlock: Essential Item Strategies and Counter Builds.
Tips for New and Experienced Players
- Study meta builds from reputable players, understanding the reasoning behind item choices.
- Use incremental logic to adapt builds instead of copying blindly.
- Think critically about your character's abilities and playstyle.
- Regularly update your builds based on patch changes and meta shifts.
Final Thoughts
Deadlock’s build system offers deep variety and requires thoughtful investment into weapon damage, vitality, and spirit power. By mastering the investment milestones, understanding character-specific logic, and incorporating counter-building, players can craft versatile and effective builds tailored to their playstyle.
For continuous learning, engage with community guides and pro player builds, always asking why certain items fit specific characters best. This analytical approach leads to improved independence and superior in-game performance.
What is up, YouTube? I hope you're doing well. Today, we're going to be talking about how to build in Deadlock. I keep
getting asked on my stream about this all the time. How do I build in Deadlock, especially for newer players
coming from other MOBAs? So, I wanted to make a video that I think by the end of it will help you fully understand what
goes into a build in Deadlock, or at least leave you on the right path to getting better on your own in
implementing your own builds in your own games. Now, there are already a lot of good build guides out there, especially
Poshie Pops' video. I recommend watching that, but it's a little bit more advanced, and there's a lot of
information in it. So, I kind of want to consolidate everything into just a general guide that will help you a lot.
So, enough yapping, let's get right into it. Okay, the first thing I want to talk about really quickly, guys, is the
overall stats in this game. So, there's a lot of stats in Deadlock, just like any other MOBA. You know, we have our We
have our power, we have our resistances, we have our health, we have our attack speed, we have movement speed, all that
stuff that's going to exist in other MOBAs. But, the thing that we're going to talk about mostly today are the three
main categories in Deadlock. They're going to be your weapon damage, your vitality, or which is just your health,
and your spirit power. So, pretty simply, your weapon damage is going to scale your gun's damage, your vitality
is going to increase your overall health, and your spirit power is going to increase your spirit power. And most
of the abilities in the game are going to scale with your spirit power. Now, not all of them, and that's what makes
Deadlock cool, but as a general rule of thumb, spirit power is going to increase a lot of your abilities' damage or
usefulness. So, why are these the three main categories that we're going to talk about? Well, for one, they're the three
categories in the shop that we can actually purchase from, and they're kind of like the foundational stats in this
game. But, also in Deadlock, which is unique from other MOBAs, whenever you buy an item from one of these
categories, the game is actually going to give you an extra stat alongside the item that you're purchasing. Think of it
as a little bonus gift for investing into that category. It's different from other MOBAs cuz when you buy an item in
like League or Smite, you're getting whatever on the label of the item. So, you're getting like the stats that it
shows, and maybe the active or the passive, and that's it. However, in Deadlock, when we buy from the weapon
category, we're going to get weapon damage alongside the item that we get. When we buy from the vitality category,
we're going to get a percent health increase alongside the item that we're buying. And then, we buy from the spirit
category, we're going to get spirit power in addition to, you know, the item that we're buying. All of this is going
to be reflected down here in the bottom left. If you just hover over your orange, your green, your purple, you can
actually see the amount that you'll get for each item. So, if I buy an 800 uh weapon item, I'll get 9% extra weapon
damage. Then, it will go to 12% when I get to 1,600 spin in that category. Same thing applies to green, our purple,
everything. You can see it all down here. Very straightforward. If you're ever really interested in the exact
numbers, you can look there. But, at the end of the day, this isn't something you need to worry about too much. Um you
don't want to overload your brain. Just recognize that this is what's happening when you're buying items. So, what does
this mean off the bat? It already means that in Deadlock, there's a lot more variation in the build, and you can get
away with a lot more just because, you know, your damage isn't going to fall off tremendously if you get like a
utility item that's like a tier three spirit item, for example. Because we're still going to get some of that flat
spirit power by just investing into that category. Before we get to the more specific stuff, I want to talk about the
logic of each character's style of play. So, what does this mean? If you're trying to play a new character, you
could go to a streamer's chat and just ask them, you know, what type of character is this? Do I build them gun?
Do I build them spirit? You could look it up. You could try and find like popular builds and see what they're
building. But, like I could tell you that Hayes is a gun character, but that doesn't mean you understand why she's a
gun character. So, that's why I want to give you guys some ways to think about characters or some logic that you can
use on your own to understand what a character does. Especially if like a new character comes out, you can use this,
you know, on your own. You won't have to rely on anybody else, and you can kind of figure out what they specialize in.
So, let's take Mina as an example real quick. Mina has four abilities that scale with spirit. Her one's damage
scales with spirit, and the heal on the one will scale with spirit as well. Her two's actual range of the dash scales
with spirit. Her three, love bites, the burst damage when you hit them enough with it will scale with spirit. And of
course, her ultimate scales with spirit. So, we now have four things, four abilities that scale with spirit. So,
you might be thinking, okay, well, that means she's probably a spirit character. And you're kind of on the right track,
but it's not just that that will justify it. It's also the fact that we have an on-hit effect every single time we hit a
bullet, it's going to do spirit damage. So, you combine both of those things and the fact that Mina's uh base gun damage
isn't the greatest if you just compare it across the game, that is going to lean her more towards a spirit
character. Now, on the flip side, let's take a character like Venator. He has a good fire rate, a high base mag size,
his one scales with weapon damage, so it's not scaling with spirit, it's actually scaling with weapon damage. The
same thing with his two, his three will actually scale off spirit, but not too big of a deal. And then his ult scales
with weapon damage. Now, he does have a thing in his kit where he's resist will actually scale with a bit of spirit, but
it's kind of irrelevant because the point is all of his abilities incentivize it. His gun is really good
as well, and it's going to scale really well with weapon damage. Therefore, this character's identity or specialization
is going to be into the gun category. Some other things you can think about when it comes to this are like your cast
times or your actual positioning in fight. So, for example, let's take Apollo. Why don't you build gun Apollo?
I mean, it may seem obvious because we have four damaging abilities that scale with spirit, so that's part of it. But
there's another thing you can think about why you don't build gun Apollo. Let's just cycle through our abilities
real quick. I'm going to use my one, I'm going to use my two, I'm going to use all of my three.
What did you notice about that? I just sat in cast time for probably about 10 seconds. During all of that cast time, I
cannot use my left click. So, because my cast times are so long, it'll be very hard to get value out of being able to
hold left click non-stop. Therefore, Apollo's kit just kind of doesn't incentivize a gun build. Another example
is Mulan Cril, you know, this is a beefy character that needs to be up close and personal to get use out of his
abilities. All of his stuff is pretty much up close. Not only that, but he has long channels. If I go into burrow, I
cannot shoot my gun at all during any of this. I literally cannot left click. It's also a long channel. When I come
out of it, it takes a sec for me to be able even shoot my gun again. And only that, but our ultimate when we combo
somebody, this is a long duration where we cannot left click. Therefore, I know we want to be in the thick of the fight,
and I also know we're not going to be shooting our gun that much. That probably incentivizes Mo to be more of a
tank slash spirit character. Now, the true beauty of Deadlock is that you can build a lot of different stuff on a lot
of different characters, but if we're talking what's optimal, this is a line of thinking that you can go down to kind
of figure out what works on each character. And there are also a decent amount of characters where it's not so
obvious, and they can actually get a lot of value out of every category, and that just kind of makes them hybrid
characters. You know, you can kind of build a lot of different stuff on them, kind of build towards your style of
play, and that kind of thing. So, remember those bonus stats that I was talking about from before? In Deadlock,
when you invest 4,800 into any category, those bonuses are going to multiply and get way more efficient. You know, as you
can see when we go from 800 to 1.6, we're getting 3% extra weapon damage then 2.4, it's 3% extra then 3.2,
another 3% but when we go from 3.2 to 4.8k, it goes up to 28% increase. That is a huge jump and this applies to every
single category, you know, in vitality it goes up to 18% when it was just increasing by 3 and 5% and in the spirit
category, we go up by 19 when it was just going up by four previously. Now one thing you'll notice is that for
weapon and vitality is actually percentage base which means the longer the game goes on the more efficient
these will get where spirit is a flat stat so this is actually going to be the most efficient early on but isn't going
to scale as well as these percentages over here. So what does this all mean? What it means is that in general right
now and this is what I recommend is that you should actually play for all three of these investment spikes and then
specialize into the style of play that your character actually wants. That means spend 4,800 in the weapon
category, spend 4,800 in the vitality category and spend 4,800 spirit category. Now not necessarily in that
order but at least getting all three of these before you know, specialize into the weapon category. You know, if you're
like a hey or investing in the spirit category if you're like a Mina. Now there are some exceptions to this rule
but as just a general rule of thumb as you get better at building and better understand it, this really can't ever
steer you wrong. But if you are ever confused or it feels bad, you can just look up some of the meta builds and try
and understand why um they are the way they are. So speaking of which, let's go ahead and look at some of the the top
builds from pro players and stuff and see if they go for these 4.8 spikes on each category and kind of see where they
do it. So let's use Mina as an example again. Um let's go ahead and go to the build browser. We'll go to the public.
I'm going to use OC's build. He's considered one of the top EU pros. He's a good Mina player so we'll go ahead and
select his build. Let's just look at it and analyze it real quick. So as you can see here, we get four spirit items and
that's going to be 4,800 spent in spirit so that's going to be our spirit investment. Going to extra health so a
little bit of green then mystic shot so a little bit of weapon and then we go into dispel magic, extra stamina, weapon
shielding. This will also be our green invest so now we have our spirit and our green investment and then combine mystic
shot with spirit Rend and that will be our gun investment. So, we now gotten our three investment bonuses and 4,800
in each category basically. And then we're specializing into Spirit because Mina is a Spirit character. So, the
logic follows. We get our investment bonuses and then we specialize. Let's go even a step further because you might
find yourself in a spot not knowing which items to buy on a character that wants to specialize in a Spirit for
example. Well, Mystic Shot gives us Spirit power and also scales with Spirit damage. The actual burst, the proc will
scale with Spirit. And then the other item that he's getting is Spirit Rend which is actually going to shred their
Spirit resist and since we're a Spirit build that's going to synergize perfectly. So, we've now got two items
that scale perfect with our Spirit build. One is just like good Spirit damage and the other is good utility
because it's shredding their resist which has just made our build super efficient cuz it gave us our weapon
investment while also not really, you know, well not really sacrificing our build in, you know, our specialization
which is Spirit. Let's look at another example. We'll take Lash now. We'll also use another OC's build. He's just a
really good player so let's look at the logic of his builds. We've done the same thing. We've got investment early which
again I talked about before. It's actually the best investment bonus to get because it's flat so it's more
efficient early as opposed to it a percentage. And over here it says pick one whichever you feel Majestic Orb
Stone. In a lot of Deadlock builds it'd actually be like based on what you enjoy in your play style. So, that's something
you'll definitely notice. You know, you'll choose one of these and then you choose one of these and he's saying just
pick one because then you'll notice that's 3,200 spent over here and then it's 1,600 over here which will be at
your 4,800 bonus perfect. There's our green investment. And then immediately he has Mystic Shot and then Alchemical
Fire. Again, Mystic Shot scales with Spirit which is the specialization that we're going for. And then Alchemical
Fire will also give us 10 Spirit power and the damage per second plus the bullet resist shred on Alchemical Fire
scales with Spirit. So, again it just synergizes perfectly while also giving us all our investment bonuses before our
specialization. Let's look at one more example. We'll look at a Haze build. Haze is a gun character highly
incentivized by her abilities. Her old scales off of weapon damage. Her three fixation stacks are going to scale with
weapon. So, kind of just a weapon based character. We'll look at Parzalian's Haze build. He's considered the best
Haze player in the world and I like him a lot. So, we'll use his build. So, let's just look at it real quick. We get
extra health, a little bit of green, and then we go into switch striker, opening rounds, active reload. That's 4,800
spent right there. So, that's our weapon invest. Boom, off the bat. We go into bullet lifesteal, slowing hex. So, a
little bit of green, a little bit of purple. Not quite at our investment bonus. Go slowing bullets. Then we get
our fury trance, which is not at our investment bonus yet, but surge of power combined with slowing hex, that's going
to be our investment bonuses. It's very easy to tell if it's a tier three item and a tier two item, that's your
investment bonus. So, purple is done there. Then we get burst power fortitude and fortitude with our fury trance will
be our green investment. So, it's a little bit delayed, but for the most part, we're still getting all three of
our investment bonuses. And then we're going to specialize into our gun character, which is capacitor, ricochet,
silencer, you know, all those greedy tier four items that will scale really well into the late game. So, as you
notice through a lot of these builds, guys, we're just getting all of our investment bonuses and then specializing
into the category. Now, there are going to be exceptions to this. Like, for example, Vindicator, you're probably not
going to get your spirit invest because he doesn't really have much that scales with it. Or a character like like a
talked about before, Apollo or Moe, you're probably not going to get your gun invest because their kits just don't
really incentivize it much at all. But I promise if you follow this as just like a general rule of thumb, it'll help you
a lot with your own builds. Now, a couple things to add is do not forget to counter build. I think you should have
at least a couple counters in your build or at least always be thinking about them. And if you don't know what items
counter what characters, I have an entire video based on that. Literally every single character in the game and
how to counter them. You know, if you're playing like a greedier character such as like a carry, something like a dispel
magic to be more safe on your own will be useful. Whereas you're playing a support. Again, think about the logic of
your character. Are you trying to help out your teammates? If you are, then maybe you can build something like a
knockdown or a curse to kind of counter the enemy team to help out your own team. Keep using that logic that we
talked about before to figure out what counter items will work best in any given game. Now, it's especially good if
you can slot them in to get your investment bonus in a category you aren't actually specializing in. Just
for a quick example of that, we're looking at a Wraith build from OC's. As you can see here, he gets his weapon
investment, and his spirit investment, all good. But for his green investment, he has extra health healing rate, which
is 1,600 spent. Now, he needs a 3,200 item. He actually goes to spell magic because a lot of people will build
slowing hacks and stuff to counter Wraith, so that she can't TP out. So, if we go to spell magic, that'll give us
our green investment, and it will also give us counter item to help deal with the people that are trying to counter
us. But, of course, Wraith is a hyper carry and more of a gun / spirit character, so we're not really
specializing in that. So, it gets us our investment bonuses here, and then we can go into our damage. Now, the individual
items that we're building in these builds is going to come down to a lot to like the meta, what recent changes have
happened to those items. So, that's going to be a little bit harder to follow. That's where I recommend, you
know, following some popular builds and kind of copying from them, seeing what's meta with like the top players, and then
you can throw them in your own builds based on the fact that, you know, those items are just strong right now. So,
that's why I say here you should use the popular build starting out, especially from higher-level players whose builds
are usually good. So, people like Lightbringer, OC's, ABL, Parzalian, uh Ido, like just a bunch of good like pro
players who generally have pretty good builds. You can follow along with those builds, and you should be feeling pretty
good. However, the caveat is, and this is very important, is you should be thinking about why those items make
sense on the hero you're playing, and why they might have chosen those specific items instead of the others.
The more you do this, the better you will get at building on your own. So, what I mean by this? I think we talked
about a little bit before with the Mina build, where we got the weapon investment by using items that are going
to scale our spirit build. But, let's look at the Parzalian build again, for example. Haze's three or fixation
applies a stack that increases your weapon damage every time you hit a bullet. So, as you'll notice in
Parzalian's build, he has a lot of items that give him fire rate, because the higher our fire rate is on Haze, the
more fixation stacks we're going to apply to the enemy. So, we have an item like Swift Striker, we have an item like
Active Reload. Both are going to increase our fire rate quite a bit, and it's going to give us more fixation
stacks. So, as our tier two green item, why are we building bullet lifesteal? Well, because we're going into a gun
build, and the percentage lifesteal that we get from this is going to scale really well into the late game, because
the more damage we do with our gun, the more health we're going to get back. Why is an item like Slowing Bullets good on
Haze? Well, let's put in an Infernus real quick here. When we ult somebody, they're going to run away. If we slow
them and keep them in our ult longer, we're going to be doing more damage. So, we're just kind of CCing them to keep
them in our ult for a longer amount of time, therefore more DPS. Haze is a gun character, but we're going to tier three
spirit item to give us our spirit investment. And what does this do? It gives us fire rate. When we use our
dagger, we apply it to our dagger, we throw it at the Infernus, and we shoot, our fire rate is heavily increased,
therefore applying more fixation stacks. Let's look at another example. Let's look at Dynamo. We're using Piggy's
build, who's an EU support player who's really good. Um we have an item like Head Hunter in Recharging Rush in the
build. Why does that make sense on Dynamo? For one, gun items are decent on Dynamo because he only has two damaging
abilities, so if you want to do damage to people, you're going to have to be able to do damage with your gun. Number
two, your knock-up on Dynamo, whenever you hit somebody with it, it sets up your head shot perfectly. And if it hits
a little bit harder, we'll get a Recharging Rush from it because Head Hunter actually applies to the
Recharging Rush passive. So, just make sure you're thinking about why those items make sense on each character. Some
of it is going to be a bit more obvious than others, and it's okay if you don't fully understand right away. Sometimes
you won't understand why it is like that, but then when you use the build, it just feels right. So, that's just
another way to learn. But yeah, guys, at the end of the day, Dead Lock is a complex game. There's a lot of variety
and variation in the builds and what you do in any given game or any given meta, so it can get a little overwhelming at
first, but I promise, if you try and think about the logic of each character, you follow this guideline of getting
each spike on most characters in the game and then specializing, and then also make sure you're counter building,
and make sure you're following along with the popular builds and using the right items in a given meta because, you
know, they just so happen to be very good right now because Yoshi decided to change them in the last patch. And then
constantly just think, just use your brain a little bit so you can start to improve and think about things on your
own independently of whether or not pro players are building them. You will in no time be an independent builder, being
able to make all of your own builds that fit your character and your play style perfectly. Or at the very least, after
watching this video, I think you'll just be a little bit more comfortable building and not feel so overwhelmed.
That is it, guys. I hope you guys enjoyed. If you have any questions, feel free to leave them down in the comments
below. I'll try and get back to you, try and answer everything. Make sure you're not feeling lost or anything like that.
And of course, if you learned anything or enjoyed this video, don't forget to like, comment, subscribe. Going to be
releasing a lot more Deadlock content. If you have any like specific guide content that you would like to see, then
let me know as well. But yeah, I hope you guys enjoyed. Stay safe and healthy as always. I'll see you guys in the next
one. Peace out, guys. Bye-bye.
Deadlock's core stats are weapon damage, vitality, and spirit power. Weapon damage increases gun damage, vitality boosts your overall health, and spirit power enhances abilities that scale with spirit. Building around these stats effectively unlocks character potential and shapes gameplay style.
Choose your primary stat based on your character's ability scaling and playstyle. For example, characters like Mina scale mostly with spirit power, favoring spirit-focused builds, while characters like Venator benefit more from weapon damage. Analyze your character's kit and cast times to determine whether weapon damage, vitality, or spirit power suits you best.
The 4,800 investment rule refers to investing 4,800 points in a stat category (weapon, vitality, or spirit) to trigger significant bonus power spikes. Weapon and vitality bonuses scale better late game with percentage increases, while spirit bonuses provide flat stats efficient early on. Reaching these thresholds in all three categories, then specializing, maximizes your build's effectiveness over the game.
Effective counter-building involves selecting items that not only boost your primary stats but also disrupt enemy strategies. For example, items like "Dispel Magic" can remove enemy buffs and debuffs, while "Slowing Bullets" hinder enemy movement. Align counters with your build and team needs to gain tactical advantages during matches.
Study the logic behind popular builds by analyzing why certain items fit specific characters and playstyles. Use incremental adjustments tailored to your gameplay, consider patch or meta changes, and think critically about your character's abilities. This approach fosters better adaptation and independence, improving overall performance rather than simple replication.
Investing in weapon damage, vitality, and spirit power ensures access to balanced power spikes, increasing survivability and damage output. Pro builds often hit investment bonuses in all three before specializing, giving characters flexibility and resilience in different game phases, which leads to more consistent and effective performance.
Heads up!
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