Project Overview: Ice Cube Tray from a 3D Block
This lesson demonstrates a subtractive modeling approach, starting with a solid block and removing material, to create an ice cube tray. For another example of building complex shapes from simple forms, see the Loft Tool in Fusion 360: Model a Complex Glass Bottle (Day 4).
Step-by-Step Modeling Process
1. Create the Base Block
- Sketch: Use Center Rectangle (shortcut
R) on the Bottom origin plane. - Size: 104 mm × 300 mm.
- Extrude: Shortcut
E, distance = 50 mm (full height).
2. Cut the First Ice Cube Pocket
- New sketch on the top face using 2-Point Rectangle (40 mm × 30 mm).
- Constrain position:
- Top edge = 7 mm from the body top.
- Left edge = 7 mm from the body left (use dimension referencing:
d1).
- Extrude Cut: Select the rectangle profile, set Operation = Cut, distance = -30 mm.
- Taper Angle: Set to -10° (creates a draft for easy ice removal).
3. Add Fillets and Pattern
- Fillet: Apply Rolling Ball fillets to all 5 inner faces of the cutout, radius = 4 mm. For best practices on using fillets effectively, read Effective 3D Modeling: When and How to Use Fillets and Edge Fills.
- Rectangular Pattern:
- Object Type: Features (select both the Cut Extrude and Fillet in the timeline).
- Axis 1: Long edge, Quantity 7, Extent 255 mm.
- Axis 2: Short edge, Quantity 2, Extent 50 mm.
- Compute Type: Optimized (for best performance).
4. Multi-Face Shell (Secret Trick)
- Shell command: Select 5 faces (4 sides + bottom).
- Thickness: 2 mm.
- Result: Hollows the tray while automatically following the cutout contours.
5. Build the Outer Flange
- Corner Fillets: Radius 10 mm on all 4 corners (creates a continuous sweep path).
- Sweep Profile Sketch: On the XZ origin plane, draw a backward "L" shape:
- Dimensions: Top line = 2 mm, left vertical = 3 mm, bottom = 5 mm.
- Constraints: Use Equal to set lower left line = 2 mm, Coincident to snap to the tray edge.
- Sweep Tool:
- Profile: The "L" sketch.
- Path: Select the outer edge of the body with Chain Selection enabled.
- Operation: Join.
- Final Fillet: Radius 1 mm on all sharp outer edges of the flange.
Pro Tips & Key Techniques
🥇 Dimension Referencing: Type d followed by a dimension number to link values, changing the original updates all references.
🥇 Constraints Over Dimensions: Use Equal and Coincident to reduce manual numbers and keep sketches robust. For a refresher on fundamental modeling tools, check out Blender Basics: Navigating and Using Essential Tools for 3D Modeling.
🥇 Optimized Compute: For patterns, choose “Optimized” to speed up calculation, especially on large models.
🥇 Multi-Face Shell: Selecting >1 face shells from the outside, great for complex organic shapes like trays.
Check Your Browser
- Red Lock Icon: Indicates your sweep sketch is fully constrained and locked.
- Timeline Cleanup: Keep fillets inside the pattern to apply them once rather than individually after patterning.
For a different approach to creating curves and threads, see the Fusion 3D Sweep Tool Tutorial: Paperclip Modeling for Beginners.
This parametric approach to modeling an ice cube tray demonstrates core principles also used in professional CAD like Creo. See Designing Flexible Pipes in Creo Parametric: A Step-by-Step Guide for another application of sweep and pattern techniques.
Kevin Kennedy: Your fifth challenge in Fusion starts right now: modeling this ice cube tray. I’m Kevin Kennedy, and this is Day 5 of Learn Fusion in 30 Days.
Today, you’ll learn a secret trick with the Shell command, how to remove material from 3D objects, and how to taper an Extrude. Let’s get started!
Start with a new Part Design file and save your design. For some projects, such as this ice cube tray, you may find it easier to start with a 3D block, then remove material to create the final shape.
Activate rectangle with the shortcut letter “R” for Rectangle. Select the Bottom origin plane, as we’ll sketch this ice cube tray from a top view. Switch to the Center Rectangle type in the Sketch Palette.
This allows you to start from the center origin. Later in this lesson, you’ll see that using the center rectangle allows you to leverage the origin planes to sketch the outer lip of the tray.
After clicking the origin to start the rectangle, type 104 millimeters for the width, press Tab to switch inputs, and type 300 millimeters for the length. Click to place the rectangle.
View the model from the home position so you can see the Extrude. Activate Extrude from the solid toolbar or with the shortcut “E” for Extrude. Define the distance as 50mm.
This will represent the overall height. We’re now going to create the first ice cube cutout, allowing you to pattern the remaining ones.
Right-click the top surface and select Create Sketch. Activate the Rectangle tool again, but this time leave it as the 2 Point rectangle.
Start the rectangle without worrying about the location. Define the height as 40mm and the width as 30mm. Click to place the rectangle.
Our active sketch is not yet fully defined. Press Escape to clear the rectangle command; notice you can still click and drag the rectangle.
Use Sketch dimensions to precisely place the rectangle from each edge of the tray. Activate the Sketch Dimension tool from the Toolbar. A Sketch Dimension requires you to select two sketch curves and then define
the distance or angle between them. Select the top of the rectangle, followed by the top edge of the 3D body. Remember from the toy block on day one: you must place the dimension.
Drag your mouse to the left and click to place the dimension. Type 7mm for the distance. The Sketch Dimension tool remains active.
Select the left edge of the rectangle and the left edge of the 3D body. This time, place the dimension above. Here’s a pro tip: In cases where you want the same dimensions, you can
select the other dimension field. Notice this action fills out the dimension input with ‘d’ for dimension, followed by a number.
This number reflects the sequence in which the dimension was created and can be used to reference that value elsewhere. Press Enter and notice the dimension says FX: 7mm.
The FX represents a function, where the software pulls the 7mm value from that original dimension. For example, if you change the left dimension, notice the top changes as well.
This works great for achieving a uniform distance between two adjacent edges. Leave this set to 7mm. We’ll now use Extrude to cut this out.
Activate Extrude with the shortcut ‘E’ for Extrude and view the model from the Home position. This makes the Extrude easier to see.
Remember, since you have more than one profile, you must select the profile to Extrude. If you drag the blue arrow into any existing 3D body, a red preview indicates
which area the software will cut away. The “Operation” automatically changes to “Cut” in the Extrude dialog. You can manually change this at any time if it does not change automatically.
Define the distance as -30mm. It’s very important to keep the minus symbol to make this cut into the existing 3D body.
Removing it creates a new 3D body above the tray. In the Extrude dialog, you will find a Taper Angle. Ice cube trays include a taper angle to allow the ice to fall from the tray.
Define the taper angle as -10 degrees. Notice the cube is now tapered on all four sides. Click OK to confirm the Extrude.
Before you pattern the remaining cutouts, add some Fillets to include them in the pattern. Activate Fillet and select all five inner faces of the cutout.
Use the ViewCube to reorient the model as needed. Once you select all the faces, define the Fillet radius as 4mm. Ensure the corner type defaults to ‘Rolling Ball’ before clicking OK.
Similar to the toy block on day 1, we’ll now use the solid modeling Rectangular pattern tool. We’ll once again use the ‘Features’ Object Type, which allows you
to select the Extrude and the Fillet in the parametric timeline. One important word of caution: use care when patterning objects with Fillets. In this case, the project remains simple enough that you shouldn't
run into performance issues. However, patterning many fillets in a large file often causes performance problems.
For the Axis selector, select the two edges of the 3D body. Select the long edge first so it becomes Axis 1 in the dialog. Click and drag the directional arrows to start the patterns.
This is never required, but it makes it easier to verify which direction is Axis 1 or 2. You may also find it helpful to view this from the top view and
zoom out to see the full model. For Axis 1, define a quantity of 7. Fusion calculates the Distribution in one of two ways: the Full Extent
or “length” of the pattern, or the “spacing” between each object. Oftentimes, you won’t know the distance until you drag the directional arrows. This can take some trial and error.
With the “Extent” option selected, define a total extent distance of 255mm. For Axis 2, set the Quantity to 2. The Extent distance is 50mm.
Before you select “OK,” take note of the “Compute Type.” This determines how the pattern computes and may affect Fusion's performance. Change this to “Optimized,” which computes the fastest. I’ve placed explanations
of each Compute Type below this video. Click OK and view the model from the Home Position. It’s now time to show you one of the ‘secret’ or lesser-known
ways to use the Shell command. On days 1, 2, and 4, we saw how Shell hollows out bodies when you select a single face.
Many users do not know that you can select multiple faces to perform an exterior shell. Activate Shell from the Toolbar.
Orbit the model to select the four side faces as well as the bottom face. With these five outer faces selected, define the Shell thickness as 2mm. The Shell command traces the outer contour of our ice cube cutouts, leaving
only the defined thickness… this makes it super easy to create complex shapes. Let me know in the comments if you’re surprised by the Shell results. To complete the ice cube tray, add a flange to the outer perimeter.
We will sketch a profile and sweep it around the outer edge. We need to first round over the four corners to create a continuous sweep path. Activate the modeling Fillet command and select each of the four corner edges.
Define the Fillet radius as 10mm before clicking OK. To sketch our sweep profile, we’ll start the sketch where we can snap to the existing edge.
To start this lesson, we used a center rectangle instead of the 2-point rectangle. This allows us to leverage the origin plane that runs
down the middle of our tray. Toggle open the Origin folder in the Browser. Right-click on the XZ origin plane and select Create Sketch.
Zoom in on the left side, so it’s easier to see the sketch. Activate the Line tool. Start by clicking at the upper edge and sketch a backwards “L” shape
without worrying about the dimensions. However, ensure the automatic sketch constraints keep your lines vertical and horizontal.
Fusion should automatically apply a perpendicular constraint to each corner. Once the shape is defined, our goal is to get the red lock icon in the Browser, so our sketch cannot move.
Activate the Sketch Dimension tool with ‘D’ for Dimension. Click the top line, place the dimension, and define it as 2mm. Set the left vertical line to 3mm.
You may notice our starting point has moved; we will fix that in a second. Define the bottom line as 5mm. We also want the bottom left line to be 2mm.
However, instead of defining another sketch dimension, press ESC to clear the Sketch Dimension tool. Activate the Equal constraint in the toolbar.
With Equal active, select two sketch lines to make them equal in size. Select the 2mm line, followed by the desired line. Notice it changes in size to 2mm.
When possible, it’s a best practice in Fusion to use constraints over dimensions. This keeps your sketches simpler and easier to maintain. Constraints are a critical concept that we will continue to
discuss throughout this course. Switch to the Coincident constraint in the toolbar. Coincident forces the points to stay together.
Select our starting point of the line and the upper edge of the ice cube tray. Notice the entire sketch moves to snap to that edge. Our sketch is now fully defined, and we have a red lock icon in the Browser.
Activate the Sweep tool from the Solid toolbar. Select the backwards “L” sketch profile and view the tray from the Home Position. Switch to the Path selector.
For a Sweep path, you can often select the existing edge of a 3D body instead of creating a sketch. Ensure you check ‘Chain selection,’ which allows you to select the
entire edge with a single click. Double-check that the profile sweeps all the way around the model and that the operation “Joins” the existing 3D body.
Click OK, and let’s activate the Fillet tool. Apply a 1mm fillet to the four edge lines around the outer contour, rounding over the sharp edges.
Great job creating the Ice Cube Tray! I’ll see you on Day #6, where I’ll show you how to create geometry even faster using Midplanes.
The multi-face Shell trick allows you to hollow out a solid block while automatically following the contours of cutout pockets. By selecting the 4 side faces and the bottom face of the tray, Fusion 360 creates a thin-walled shell (e.g., 2 mm thick) that precisely matches the shape of the ice cube cavities. This is much faster and more accurate than manually extruding walls for each pocket.
Apply a -10° taper angle to the initial cut extrude for each ice cube pocket. This draft angle creates wider openings at the top and narrower bottoms, preventing ice cubes from getting stuck. Combined with the Rolling Ball fillets on the inner faces (radius 4 mm), the tray will release ice cubes smoothly.
Dimension referencing lets you link a dimension value to another dimension by typing d followed by its number (e.g., d1). This is useful when you want two measurements to always stay identical—changing the original automatically updates all linked dimensions. For example, setting the distance from the body edge to the pocket at d1 = 7 mm and using d1 for both top and left edges ensures symmetrical positioning without manual recalculation.
Placing the fillet inside the pattern as a combined feature saves time and reduces file complexity. When you pattern the cut extrude and fillet together, Fusion 360 applies the fillet only once per pattern instance, rather than needing to pattern the fillet separately afterward. This keeps your timeline cleaner and improves performance.
First, add 10 mm radius corner fillets to all 4 corners of the tray base to create a continuous sweep path. Then, on the XZ origin plane, sketch a backward 'L' profile (top line 2 mm, left vertical 3 mm, bottom 5 mm). Use the Sweep tool with the profile set to the L-sketch, path set to the outer edge of the body with Chain Selection enabled, and operation set to Join. Finally, add 1 mm fillets on the flange's sharp outer edges.
The Optimized compute type speeds up pattern generation by simplifying calculations, especially for large models like a 7×2 array of ice cube pockets. It reduces memory usage and processing time while maintaining structural accuracy. Use it for patterns with many instances or when model performance slows down.
In Fusion 360, a red lock icon appears on the sketch when it is fully constrained. This means all degrees of freedom (position, size, and shape) are defined by dimensions or constraints, preventing accidental changes. For the L-shaped flange profile, applying Equal and Coincident constraints ensures a robust, fully locked sketch before sweeping.
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