Civilization VII: First Impressions and Gameplay Review
Hey, fellow gamers! We’re back with another episode of Before You Buy, where we give you the lowdown on the latest games hitting the market. Today, it’s all about Civilization VII, the much-anticipated seventh installment in the legendary strategy series. Jake and Eric, your Civilization enthusiasts, spent the weekend diving deep into this new release, and let’s just say there’s a lot to unpack.
A Bold New Direction
Unlike Civ VI, which offered incremental improvements, Civ VII is swinging for the fences with some significant changes that might leave long-time fans feeling a bit unsure. While there are plenty of positive aspects, some alterations feel like they stray from the core elements that make Civilization so beloved.
Major Changes to the Formula
One of the most talked-about changes is the new Ages System, which divides gameplay into three distinct eras: Antiquity, the Age of Exploration, and the Modern Age. This is a dramatic shift from the traditional structure where players advance through ages at their own pace. Instead, everyone progresses simultaneously, which raises questions about how this affects strategy and gameplay dynamics. This change is reminiscent of some strategies discussed in our Elden Ring Walkthrough: Round Table Guidance and Combat Basics where timing and strategy are crucial.
Leaders and Civilizations: A New Approach
In a twist, leaders and civilizations are now separate entities. Leaders no longer represent their civilizations but come with unique bonuses that can be mixed and matched. Imagine iconic figures like Benjamin Franklin leading the Mongol horde! This change opens up new strategies but also raises eyebrows about the potential for DLC-driven leader variations.
Streamlined Warfare and City States
Combat has seen noteworthy improvements, with the introduction of a Commander Unit that allows for faster movement by combining multiple units. This adds a strategic layer that enhances gameplay. Additionally, the traditional Barbarians have been removed, replaced by Independent Powers that offer more engaging interactions and early-game challenges. The shift from traditional enemies to more interactive powers is something we also noticed in the Elden Ring Walkthrough Episode 3: Essential Upgrades and Early Game Tips.
The Mixed Bag of Features
- Flanking Mechanics: An exciting addition that allows for tactical advantages in combat.
- Diplomacy Overhaul: The introduction of an Influence resource instead of gold adds depth to diplomatic strategies, a concept we explored in our recent coverage of New World Game Announcement: Community Reactions and Upcoming Features.
- Simplified Religion System: Religion mechanics have been greatly toned down, which may appeal to those who found it overly complicated in Civ VI.
- Emergent Narrative Choices: These narrative options introduce unique gameplay elements but feel somewhat underdeveloped.
Visuals and Performance
On the aesthetic front, the visuals of Civ VII are impressive, with a detailed representation of cities and improved leader animations. While the music sets a nice tone, some sound effects feel a bit flat, which detracts from the immersive experience.
User Experience Challenges
However, not everything is rosy. The User Interface (UI) leaves much to be desired, often feeling confusing and poorly organized. With a game this complex, players expect a UI that provides essential information clearly and concisely, and sadly, Civ VII falls short in this area.
The Controversial Ages System
As for the Ages System, while it offers a fresh take, it also complicates the gameplay experience. The simultaneous advancement can feel disheartening, especially for those who enjoyed the progression of their civilization through time. The lack of a cohesive narrative across ages is a significant departure from the traditional Civilization experience.
Conclusion: A New Flavor of Civilization
Ultimately, Civilization VII is a mixed bag. It introduces innovative ideas that may resonate with some players while alienating others. The core gameplay remains engaging, and despite the frustrations, we found ourselves immersed in the game, a testament to its enduring appeal.
If you're considering diving into Civ VII, approach it with an open mind, as it offers a different flavor of the beloved series. We'd recommend reading a few more reviews or watching gameplay videos to determine if these changes align with your expectations. For those interested in game design, check out our guide on Creating Game Designs with Stable Diffusion and Photoshop: A Comprehensive Guide to Jungle Piics.
As always, we’d love to hear your thoughts! What are your experiences with the Civilization series? Have you jumped into Civ VII yet? Let’s chat in the comments! And if you found this video helpful, don’t forget to like and subscribe for more gaming insights. Thanks for watching!
hey we're back with another episode of before you buy that show we give you some straight up gameplay and our first
impressions of the latest games releasing as usual it's me Jake along with our behind the scenes guy Eric here
co-writing uh we're the civilization fans on the team so we both spent the weekend diving into this seventh
installment in this long running series they're making some pretty significant changes to the formula this isn't really
like a civ6 situation where like there was a lot of these good incremental improvements they are really like
swinging for the fences here with this one I guess to make it feel like a proper sequel they changed up quite a
bit so after spending a few days with the game we're not entirely convinced that all of these changes or shakeups
really work or are necessary or even feel quite like Civilization not to say that this game feels totally different
from your average C it doesn't go that far there's a lot of positives but some of the things that they've done with
civ7 are pretty drastic alterations to the usual formula look even as more casual Civ enjoyers here some of the
stuff they've done here feels like they're moving the design away from the things that we all loved about
civilization in a way that feels counterproductive it's a complicated thing because in a way you got to
respect the hustle I mean like we're at the seventh entry of the series and like if you're going to have to charge
between $70 to $130 for the game which is already rough I mean seriously trying to pull like NBA
2K style inflated prices for Civ games of all things that's bad enough but like if they are going to charge that much
then I get that they want to make the game feel unique and offer something truly new compared to previous entries
in this long running series but I'm just not sure if this was the way to do it so what did they change well there's a lot
so stick with us the biggest and the most controversial at least to us is the new ages system which splits any given
Civ game you play through here into three distinct ages the age of antiquity the Age of Exploration and the Modern
Age I'll get into more detail later but this completely UNS the usual structure of these games by making each era have
their own special mechanics and objectives and more importantly every player advances to the next era at the
same time there's a lot I have to say about this but uh let me let me finish running down all the other changes
before trying to dissect all that so uh leaders and civilizations are chosen separately here that's another big thing
with with leaders no longer being representative of their civilizations and instead have their own unique
bonuses that they bring in separate from each Civ so now you can kind of mix and match them for maximum Synergy or weird
strategies or just make wild history combinations like like Benjamin Franklin leading the Mongol horde or whatever and
speaking of a significant change here a lot of the leaders you select in civ7 like the AFF forementioned Benjamin
Franklin you know you know he was more of a thinker uh macavelli Harriet Tubman all leaders and Pioneers in their own
right but not necessarily commanding massive armies or Empires I think it's pretty cool I think it's like we've
we've had a million Roman emperors and stuff like that at this point so shining a light on different historical
characters is always cool but an odd thing about the leaders is that there are more than one of the same guy
sometimes like I I get the basic idea that leaders wear many hats and there were different eras of leadership in
them but it still feels kind of cheap like this is how they're going to sneak in lots of DLC with the game like with
alternate leaders rather than making entirely new ones with new models and new voices and animations and stuff uh
anyway but the rest of the changes are smaller but still significant for longtime series fans like the removal of
Barbarians and changing up how city states work uh replacing them with new independent Powers which sort of combine
aspects of both and are generally just more interesting and like some are hostile to you while others aren't and
it's Poss to become allies with these groups and eventually incorporate them into your Civ a little bit in a way that
feels kind of natural and makes the early game experience more interesting than just like uh-oh another Barbarian
Camp time to kill it or avoid it completely like credit to them how the independent Powers work now like it
feels natural it feels like something that's kind of been around already uh Warfare has been very smartly
streamlined here in our opinion with uh the addition of the commander unit that can combine several units into one to
allow faster movement but then to do this uh you need to pack units together to move and unpack them to fight while
an army is still in formation it's vulnerable the commander can level up and each one has their own skill tree
that's a little awkward to navigate but I'll get into the UI issues later for the most part we really like this change
like it adds a pretty nice strategic layer to combat and makes moving your army less of a chore so that's always a
win and uh and another positive to combat you can actually flank enemies now like attack them from the sides or
back and lock them in to get damage bonuses now this is something the series has needed ever since it changed up like
how the individual units work other Civ games have had flanking Buffs as like a like a promotion or like bonus type
things if I do remember correctly but here the way it's implemented it just feels like a more tangible full mechanic
diplomacy has been reworked to use the new resource called influence rather than just gold uh this is another change
that I mostly like along with the removal of Builders which streamlines city building somewhat that's that's
really good uh the the thing is religious Victory conditions are out and the entire religion system has kind of
been simplified into Oblivion it's a mechanic that really is seemingly only relevant in the Age of Exploration for
whatever reason and it's much much less complicated than how it works in Civ 6 which is for the best to us cuz religion
just kind of needlessly complicated things in that game and always felt kind of vestigial so maybe cutting off that
extraneous extra limb was the right move uh lastly they did decide to go kind of full Paradox and add in this emergent
narrative system right out of something like Crusader Kings sometimes the game gives you a narrative choice that pops
up that you can make to change the direction of your Civ which might sound like a big deal like a game changer but
it's it's not it's pretty Bare Bones a very simple implementation of this idea just it shows up pick whichever reward
you want for these choices and move on it seems like they don't really add too much more one way or the other now
there's a lot more little things that got changed but those are the big ones I think worth highlighting top level and
overall while together they sound like positive changes they might be for some people but like and yes the incremental
stuff I like a lot of this stuff does feel inspired by Civ competitors like humankind and Age of Wonders games and
all those Paradox Grand strategy games it makes Civ feel a little bit like it's not the innovator it's not the Pioneer
like this series used to be the trend Setter but now it kind of feels like gets borrowing ideas from other games
and not necessarily really convincing us that the stuff they're borrowing fits what people really actually want out of
this series of course that's pretty subjective and like I said this change up for Civ might be for some people it
might be a good different flavor for them but we're not necessarily convinced that the stuff they're borrowing fits
what people actually want out of the series but of course that's pretty subjective because all different types
of people play Civ games and may want different things out of it but before we get into the like the real negatives uh
do want to give praise to the visuals here which at least on the map screen do look pretty great I like how detailed
your cities are now and how each City really looks like it belongs to your chosen civilization and how they put a
lot of work and detail into making each type of City look distinct and feel different and we like that the leaders
also look better than last year yes they still look a little cartoony you know and the way they animate and stuff like
that it's kind of just a Civ thing at this point I know some people don't like but hey it works and performance-wise I
did have one hard crash to desktop transitioning from one age to another which was kind of hilarious but I didn't
lose my save and uh I wasn't able to get it to happen again I had no other issues so uh like other than that performance-
wise on our ends on two computers we didn't have any issues of course everybody's rig is different so make
sure you look into some other reviewers uh but also the ultrawide looks nice uh it it's really nicely laid out the music
also is very well done I don't think it's quite as iconic as some of the classic game soundtracks and I think
that goes down to the narration as well uh with gwendelyn Christie doing the voiceover this time still like they're
definitely going for this classical but cultural Vibe with the soundscape which we do like uh but the actual sound
effects less so it feels like a lot is missing it's very flat the audio cues for a lot of things just aren't really
there anymore and it makes the game feel flat and incomplete like I said like the lack of sounds and the weirdly bad U U
design really damage what is otherwise a NIC looking game now again we've brought it up a million times the UI the user
interface the layout of everything like really how things are organized and readable and legible all that stuff it's
pretty rough normally it's something that we give a pass for but because we're in game seven of this series this
is not their first rodeo and they already have the template for creating a better UI with the old games which had
far more usable presentation very little information is given to you in an easy to find way sometimes popups just don't
show up or even worse certain tutorials just will not go away with no option to remove them seriously this is a game
primarily about looking at a map and clicking on things in menus how are the menus this inconsistent and confusingly
organized some of them have completely different looks and feels and Vibes to them we understand that they're trying
to make the game look more streamlined with less visual clutter and of course it's an uphill battle because these
games add more and more mechanics and information but still here the end result is that they've made a UI that
just feels half finished it like like it looks like it's like a placeholder in An Early Access game this is something
fraxis has already said they plan on fixing in March at the earliest and who's to say their fixes will actually
make the UI that significantly better this is one aspect of the game for us here personally like it's just a
straightup downgrade from the previous games the UI is rough it doesn't render the game unplayable or anything but we
just think it should be a lot better now the UI is not good but that whole ages system we alluded to earlier on that
system is more complex we've definitely got mixed feelings about it look I like that each age has its own mechanics
Antiquity is early game Civ like you'd expect but the Age of Exploration brings in colonization mechanics and this whole
distant lands thing where you're actually incentivized to send ships out over deep water and explore and exploit
and exterminate in the new world it's like a new way of encouraging you to get out there where in a normal Civ
playthrough you you have your own free will and you can either do it or not every map is generated with continents
separated to allow for this type of thing in uh Age of Exploration the Modern Age switches things up again with
trains and industrialization in theory these are great changes because it makes each age feel much more distinct than in
older games it really feels like your civilization is advancing in this system but there's a lot about it that can get
in the way of the fun the fact that everybody advances at the same time just doesn't feel quite Civ to us now with
each age everyone starts on the same playing field all units are automatically converted into whatever
tier one units are available in that next age and it's still kind of hard to understand how this actually works like
your commanders always carry over but some of your units don't it's just not clear to us after a couple players like
you know we don't really know how the game determines what does and doesn't carry over between ages I mean I know
that ageless buildings remain but what about certain resources I don't know the way it seems here it just seems
needlessly complicated and some of it just kind of hidden or vague the idea with the game being reset to an extent
with each new age is to spread out those first few magical hours of a Civ game across an entire campaign as a pacing
thing and but I don't know like I I half expect a lot of people to just kind of give up once they hit the next age
because the big reset for the first time is kind of confusing and disheartening if it's like wait what what just
happened I have to figure all this crap out now what happened to all my stuff it's not that bad once you actually dive
in and assess the damage uh from the transition but at first it can be kind of weird and that's not even like our
biggest issue with the whole system yes mechanically it can be kind of confusing but you just have to learn and figure it
out but it just kind of feels like it flies in the face of what Civ stands for at least to us you know like one of
those defining elements of Civ is just sending Navy SEAL soldiers to fight cavemen you know they specifically
designed ages to eliminate that snowballing where one player can potentially have this massive advantage
over another but that's just part of the magic of these games it's a problem that in our opinion didn't really need to be
fixed that feeling of an unbroken passage of time just like isn't in this game anymore you don't really get to
feel like you're playing this cohesive lengthy Civ because every civilization is unique to each age so you can't just
play Rome from ancient times up to Modern instead you're almost always forced into bizarre combinations like
Greece and then suddenly you're Normans and then like your Imperial France look I know it doesn't make any sense but it
seems like it's all in service of changing the gameplay like shaking things up keeping the pacing fresh but
you know again it just doesn't feel quite right look at the end of the day this is also still civilization and once
we got past that initial annoyance with the UI and my dislike of some of the big picture changes I we still ended up
spending way too long playing the game and getting stuck in that one more turn mentality that this series is so famous
for it got its hooks in US despite everything which really is just a testament to the power of the core game
there is still Civ here and it is still good enough like the fact that we just complained about all those things and
then still ended up dumping a ton of hours in it does say a lot also the fact that they throw this like annoying popup
ad at you every single time like you're in the main menu to sign up for a 2K account look you can play the game in
offline mode but there is no need for that kind of aggressive advertising in a Civ game man come on look again we've
spent a lot of this review complaining but there is a lot we like about the game combat is the series best the
changes to barbarians has been a long time coming the new Mechanics for each age are generally pretty interesting and
thematic and we like the idea behind each age ending in a crisis that you have to weather technically but there
are a lot of things that drag they experience down like we mentioned like the bad UI the practically non-existent
World Generation options man like we didn't even really get into that but like you can't even make a large world
map it cuts you off at normal it just feels very content light options light in general there's not really a lot of
customization options you can't even name your cities yes you can name your religion but that barely even matters
anymore again the core Civ stuff is still fun and honestly if this was called anything other than civilization
we'd probably be fine with a lot of it H maybe even enthusiastic about it but the civilization name it comes with a lot of
expectations lumped on it and we're still not sure if that ages system change up is a good idea that needs some
work or if it's just fatally flawed the agis system I think is something if you're like a Civ player you've enjoyed
a couple of them uh you have to be in the mood for this because it is a shakeup and I feel like you need to go
into it thinking it's like an alternate game mode if that's enough for you like if you really want to go out and spend
full price on that we ain't stopping you I I I think it's current state like it just deviates a little too far from the
sort of thing that we're looking for in these games and look at a more reasonable price point we might be
willing to recommend it but with so many caveats as of right now we're marking it as like a maybe weight or at the very
least if you're a Civ fan and you've heard some of the things and you're not too sure about it maybe read a couple of
other reviews watch a playthrough or something like that because it's unconventional long story short a new
flavor or variant of Civ that may or may not be for you it's really down to the individual player but hey that's a
Before You by you know how this works by now I give you some pros some cons and some personal opinion and now we want to
hear yours down in the comments I'd love to know your experience with the series maybe you started with the early days
maybe you're in four five or six let's talk about anything Civ at all down in the comments if you did jump into seven
would love to hear your first impressions as well and if you like this video and maybe it helped inform your
purchase or anything like that clicking the like button helps us out we really appreciate it but thank you for watching
and we'll see you guys next time greeting things I am Benjamin Franklin doctor scientist writer and full of
Heads up!
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