Title: Star Wars Galactic Racer Review: A Fast, Fun Racing Game Worth Your Time
Description: Jake Baldino of Before You Buy shares his first impressions of Star Wars Galactic Racer, a high-speed racing game set after the fall of the Empire. He finds it a genuinely fun, no-BS experience with excellent vehicle handling and a great sense of speed, comparing it favorably to Star Wars: Squadrons. While noting some repetition and the lack of split-screen, he believes it’s a solid package for Star Wars fans and racing enthusiasts alike.
Keywords: Star Wars Galactic Racer, Star Wars racing game, PC game review, speeder bike racing, pod racing game, multiplayer racing, Jake Baldino
Content Summary: Star Wars Galactic Racer - Before You Buy
Overview & First Impressions
Jake Baldino presents a very positive first impression of Star Wars Galactic Racer, a straightforward racing title released after the fall of the Galactic Empire. He describes it as a quality, no-nonsense game that many players might overlook, much like Star Wars: Squadrons. While simple at its core, the game offers a surprising amount of depth and a fantastic sense of speed.
Core Gameplay & Vehicle Handling
Vehicle Types
- Land Speeder: The all-arounder. Good handling, capable of drifting and boosting. A solid, reliable choice.
- Speeder Bike: Faster but more fragile. Features a fun, Mario Kart-like drift that gives a boost when held.
- Skim Speeder: Can bank and turn sideways, allowing for tight maneuvers and threading through narrow gaps.
Boosting Mechanics
- Afterburner: A standard boost that drains a meter, requiring a recharging cooldown.
- Ramjet: A high-risk, high-reward alternative boost that offers immense speed. Pushing it too hard causes your vehicle to spontaneously explode, making it strategic to use in short bursts.
Visual & Audio Design
The game excels at portraying a genuine sense of speed. The detailed environments zip by at a fast pace, and the sound design and dynamic music that changes during races contribute to a cinematic, Star Wars feel. Crashes are particularly satisfying, featuring a slow-motion kill-cam that shows your vehicle shattering, and briefly panning to show opponent crashes.
Campaign & Progression
Roguelike Structure
- The campaign is a run-based mode where you race through tournaments.
- You cannot restart a race; losing costs you race tokens until you eventually fail and must start over.
- Permanent upgrades are earned, meaning you return stronger each attempt.
Vehicle Upgrades & Abilities
- Upgrades: Permanently improve vehicle stats like drift accuracy, cornering, damage resistance, and boost recharge.
- Parts: Passive modifications that change vehicle behavior.
- Abilities: Active skills (e.g., shields, extra speed boost, mines) that can be mapped to the D-pad and triggered with a cooldown.
- Racer Styles: Choose a style (e.g., defensive) that grants unique traits and bonuses, adding strategic depth.
- All upgrades contribute to a top speed number, ensuring races feel faster as you progress.
Story & World
- A simple but effective rivalry is established with the antagonist, Kar Bull.
- You create a customizable bounty hunter character.
- The plot is light but serves as good motivation to keep racing.
- You travel from planet to planet (e.g., Jakku, Crate), with branching tournament paths giving you choice over race types (elimination, time trial, etc.).
The world and courses change significantly between planets and even feature different times of day and weather conditions.
Game Modes & Features
Single-Player Modes
- Campaign: The main roguelike progression mode.
- Scenarios: Unlockable, separate character-specific races with their own story strings.
- Arcade Mode: Quick, brutal races including time trials, eliminations, and a dedicated pod racing playlist. Pod racing is a major highlight for Star Wars fans, reminiscent of classic moments from the franchise.
Multiplayer Mode
- Offers a good selection of modes including quick race and quick pod race options.
- The reviewer had a smooth, lag-free experience at launch with no issues finding matches.
Customization
- Earn credits to buy paint jobs, decals, and engines.
- Fun options for making vehicles look decrepit and worn, adding personality to your fleet.
Final Verdict
Jake Baldino concludes that Star Wars Galactic Racer is a fun, high-speed arcade racer that does exactly what it sets out to do. It’s ideal for Star Wars fans and anyone who enjoys pure, skill-based racing games. The game includes a solid amount of content and a fair price point, making it a worthwhile purchase for genre enthusiasts. For those looking to enhance their racing setup, the game's handling depth makes it a strong candidate for wheel support, similar to the considerations in Exploring EA Sports WRC: Is a Racing Wheel Worth the Investment?. With a polished visual and audio experience, rewarding progression, and satisfying gameplay, it stands out as a strong entry in the Star Wars gaming universe. If the roguelike campaign or high-speed thrills appeal to you, be sure to check out the Top Video Game Releases for September 2024: What to Play for similar fast-paced action. Also, if you enjoy tracking game releases and updates, the community often shares funny moments and reactions to new titles, as seen in Inside the Hilarious World of Gaming and Rap: Funny Moments & Freestyles.
And we're back with another episode of Before You Buy, that show where we give you some straightup gameplay and our
first impressions of the latest games releasing. It's me, Jake Baldino, and today we're talking about Star Wars
Galactic Racer. Uh, this is a racing game straight up that takes place after the fall of the Galactic Empire. Uh,
it's pretty straightforward, but I got to say, I've been having a lot of fun with it. That's the bottom line. To me,
Star Wars Galactic Racer here kind of reminds me of Star Wars Squadrons, as in like a uh really fun, quality, no BS
game that a lot of people are going to sleep on. So, if you're the type of person that likes Squadrons and didn't
sleep on that, I'd say Galactic Racer might be interesting for you. Don't expect just like a Star Wars pod racing
game here. Uh it's got a lot more going on than that. But I do think it's interesting to talk about. So, uh just
so you know, this is going to be spoiler-free cuz there is a story mode. Uh and the footage captured here is
running on PC. So, just jumping right in, we should talk about the core gameplay itself. Uh, you get to race in
all types of matches, uh, with land speededers, speeder bikes, or skim speeders. Uh, there are also pod racers
involved at some points, but mostly it's going to be these main three. Uh, it doesn't sound like a lot of vehicles,
and I will admit, I think this could lead to some repetition after a while, but at the very least, all three are
solid, like well-honed, well-controlling vehicle styles that all kind of offer their own little uh personal quirks uh
that different people will embrace. You're going to find one that you like and end up sticking with it. The land
speeder, it's kind of like the all-arounder. Pretty good at handling. It can drift, it can boost, all that.
The speeder bike is faster, but you can crash and die instantly. Uh, but you also have a more fun drift where if you
hold it for a certain period, you'll get a little boost out of it, almost like Mario Kart. Then there's the skim
speeder, which can like bank and turn uh way more easy by basically turning sideways. So, you can really thread the
needle sometimes. All of these are fun to play as in my opinion. Uh, they all have a really good sense of speed and I
think that just comes down to how the gameplay feels here. It's the sound design, but again, it's like the sense
of speed and like how that's portrayed on screen, how you feel the momentum, how fast and how crazy it can be. Uh,
that really sells it. These vehicles all have essentially two options for how you're going to boost. Uh, the main one
is you press a button, you hold the afterburner, and you burn that boost meter until it goes down. Then you wait
for it to fill back up, and then you hold boost again. If you've ever played a racing game, you get it. But then
there's also the ramjet, which is an alternative boosting mode that you can manually switch on and then you hold for
a really good speed boost, but a meter will fill up. And basically, if you push your vehicle too hard, uh you'll
explode. So, it's really fun to use this at certain times, at specific moments to really push it to the limit. Along with
that, it also gets more complex uh with abilities and stuff you can equip, which I'll get to all that in a bit. But
that's the racing here. It is very simple, but it's all about navigating very fast, very quick turns, threading
needles, banking around corners where just a very slight slip up can totally screw you up. I got to admit, it did
take a while to get used to. Just the amount of like visual noise on screen, the amount going on, like you know, all
these environments are incredibly detailed and they're all zipping by at a million miles an hour. It can kind of
take a little while for your brain to get used to processing some of this. Sometimes I'd be looking straight ahead
and my brain and my eyes couldn't identify where to turn immediately just because the game is really fast. I did
find myself kind of going, "Oh man, am I starting to lose it, man? Am I getting older?" But after a while, you get used
to that sense of speed and then once you really lock in, uh, it can feel great. Races, like I said, can flip very, very
quickly thanks to some crashes, but also maybe you'll hit a jump or take a lastm minute very risky shortcut to pull ahead
all as the music swells. Uh, the races have that Star Wars feel, that cinematic feel, and a lot of that comes down to
the sound design I mentioned, but also uh the music itself uh where it actually changes at points during the race, which
helps it feel kind of cinematic. Crashes too also really help give the game a little bit more oomph. They've got an
almost kind of burnout style kill crash cam uh where it shows your vehicle shattering into a bunch of pieces. So
even when you crash into a wall in a split second, like it it's going to happen a lot, but crashing always just
looks cool. It's always entertaining, and it's really fun uh to crash into other players and screw them over. Most
of the time, the game's camera will cleverly pan very briefly to show your enemy racer getting crashed into bits.
And I love that a lot, except that my only issue is that every once in a while when the camera pans away to show the
crash, like it it's keeping you controlled safely. But when the camera goes back to you and you resume control,
nine times out of 10, you're good. But every once in a while, it's going to set you up for a really tricky spot. You
might crash. The same goes for when you crash and respawn. Unfortunately, I did have a few issues where I I crashed and
then I very quickly respawned and I was still in a bad spot and then ended up taking another wrong turn and then ended
up getting two crashes under my belt. Little frustrating things here and there. Uh but that was really the early
game. After a while, I I got kind of used to it. Still little issues like that don't get really get in the way too
much of this racing feeling really good. Now, it's good that this all feels good and thankfully there is a good amount of
stuff uh for you to do with this racing. For me, so far at least, it's felt like a pretty well-rounded package because
the main campaign mode is almost like a runbased mode, maybe like a rogue light mode where essentially uh you're trying
to play and race through tournaments. Uh, and there's no takebacks. You can't quit and restart a race or do anything
like that. And if you lose, you lose race tokens, which eventually means you have to start back from the beginning
and start a new competition from the ground up. Thankfully, when this does inevitably happen, if you've been doing
okay and you've been racing, okay, uh you will earn uh all these different things, and some of them are permanent
upgrades, so you can come back a little better with how you modify your ship. Your vehicle's build is significant
because you have uh upgrades, which essentially increase your vehicle's stats. So you have all these different
stats like you know how accurate your drift is, how fast or how, you know, efficiently your vehicle can corner, how
much damage it can sustain, uh how fast your boost recharges and stuff like that. Then you can also earn parts uh
which will change your vehicle's behavior. These are mostly more of like a passive thing. Uh then you also have
different abilities. Uh these can be activated uh while you're racing and they have like a bit of a cool down. And
what's nice is that you can have them all kind of mapped and ready to go. If you're playing on controller, uh they
correspond, you can swap them with the D-pad and then the tap of a button, like say a shield, uh a temporary extra speed
boost, shooting out flames, uh dropping little mines that will mess with other players, stuff like that. But I think
the most important thing is the upgrades, which make it nice. It's like it kind of like escalates as you rise
through the ranks and you essentially race through these brackets because your vehicle gets much better and also all
the upgrades you get uh contribute to the vehicle's like top speed number. So, you're essentially just getting better
and faster the further in you progress. And that just kind of helps these races keep a good pace. And what is nice is
that through this campaign when you are choosing these modes, you're essentially going from planet to planet. So, you're
going to be doing a handful of races on say Jaku or like a swamp planet or crate or whatever, but uh they keep it
interesting because you have a branching tournament course. So, you can choose which races you want to do. Maybe you
don't want to do an elimination style match and you want to do a kind of time trial match. You usually have the option
to choose your own path a little bit. Along with that, uh the maps do change significantly. So, one planet means
there's tons of courses for each one and different times of day and rain and whatever. The main goal of the campaign
is to slowly progress through these races or or these events, work your way to the top, get your vehicle stronger
and stronger, and eventually beat your rival at the main championship race. It's this guy Kar Bull, and he's
basically a douchebag. The rivalry is established early on, and it's really good. The story stuff is really simple.
There's not really much to it. You create your own character who's kind of like got a bounty hunter look. And the
game keeps it simple. You know, there's just enough story, just a little bit something interesting to chew on. Some
cool characters do show up. It's really just to keep you playing and keep you racing. But I do think it's good enough
and it keeps things moving nicely. Oh, one thing I did forget is that you're also uh essentially choosing racer
styles. Racer styles you select have their own special traits and abilities that uh also kind of can like alter how
you play a little bit. Like say you play defensively, you don't play too aggressive. You can lean into that with
a racer style that essentially encourages uh shield power and you know driving and not damaging your vehicle
for added bonuses. All these things add up to making what are very simple races uh feel a little bit more complex. Uh
you're dealing with some elements. You're dealing with uh acid burning your vehicles and heat burning your vehicles
and then you're dealing with other racers on the field that have their own little special abilities and vehicle
upgrades. So, while yes, at its core it's essentially boost and drift and jump and that's really it, the game does
a good job of consistently keeping you on your toes despite its, you know, somewhat simple premise. Along with that
campaign mode, which, you know, for me personally, that's quite a bit to chew on. But there is some other stuff. Uh,
especially if you're starting to get a little tired, you know, if you are in a in a rut and you're not progressing much
and you are feeling a little repetition, uh, there are scenarios and arcade mode. So scenarios essentially are things you
can unlock in campaign mode that will then allow you to go back into the main menu and play all these separate little
uh character races with their own separate string of races. Uh then there's arcade mode which is basically
what you'd expect. You have all different types of missions uh that you can choose and just play and have some
fun just jumping into races. very quick, very short races like, you know, like where the laps are like 30 seconds, but
they're super brutal or maybe a time trial race or elimination or pod racing. There's a whole playlist you can jump in
and just do pod racing. And as a Star Wars fan, I was very happy to do that. I was able to kick Sabala's ass. I was
able to play as Ben Cuadinaros. Like stuff like that makes me happy. that also carries on into a multiplayer mode
which you know has a good selection of modes but it also just has a quick race option if you want to jump in which
that's what I've been taking advantage of and so far on launch I haven't had any server issues or any problems
finding a match and the connections were good you know at least from you know day one experience uh but also not only is
there a quick match option there's also quick pod race so if you just want to hop online and do some pod racing
against some people you could do that the game knows what's up it knows what you come for and I I appreciate that.
Oh, and one thing I did forget to mention, uh, there is some customization. Uh, you know, you earn
credits so you can buy different paint jobs and, you know, paint decal styles. Uh, there are different like engines you
can equip on your vehicles and stuff like that. This stuff didn't blow me away. It is cool like, and it was fun to
make a kind of like weird asymmetrical jacked up landspeeder that was all rusty. I appreciate that there's the
option to choose the metal patina like and you know just how decrepit and Star Warsy you want your vehicle to be. But
for me a lot of like the decal and paint job styles didn't really blow me away. It wasn't really anything I was like
motivated to pursue. Like I just like the game for the gameplay. The customization stuff seems all right. But
at the very least I'm glad it's there. I'd say my only like other real issue with the game, you know, other than
maybe some repetition that might set in eventually uh is there's no split screen. No, split screen racing is a
bummer because I feel like it would be perfect for this type of g like I would love to play this on the couch with
someone else. I would have an absolute hoot and I think Star Wars like you know it's like all ages you can play with
your friends, play with your younger siblings, kids. I think that would really win here. So for that to not be
here, it is a shame. But otherwise, I have already been pretty satisfied with Star Wars Galactic Racer, man. Now, you
know, I always put my biases up front. I've said it a million times in other videos. I am the Star Wars guy. you
know, for for good and bad. We complain about Star Wars, but I I just really genuinely like Star Wars, and I like the
video games a lot. I think they've been doing a good job, and I'm happy to say that Star Wars Galactic Racers seems
like it's uh continuing on that winning streak. Just solid Star Wars stuff where the movies and TV shows may not cut it.
I think the video games have been doing a great job. But hey, that's a before you buy. You know how this goes by now.
I give you some pros, some cons, and some personal opinion. And now I want to hear yours down in the comments. Like I
said, this is a very simple, straightforward game. If you like Star Wars, play it at some point. I'm glad
it's not, you know, $70 for base price. At least it's 60 at the very least. But whether you play it right away or you
wait for sale, I think you might be satisfied. I just really like to know what you think, though, in terms of this
game and also other Star Wars racing games. Also, hell, I can't help but think of Star Wars Demolition. But, uh,
that's just me. Anyway, uh, I could talk all day. Thank you very much for listening. We'd love to hear what you
think in the comments. Clicking the like button helps us out. We appreciate it. But, uh, that's it. I'm Jake Baldino.
Thanks for watching. We'll see you guys next time. Come on. G.
Oh, this suckable. Heat. Heat.
Yes, it features multiplayer modes like quick race and quick pod race. At launch, the reviewer reported smooth, lag-free matches with no issues finding opponents, though split-screen is not available.
The Campaign is a story-driven roguelike with progression, Scenarios offer unlockable character-specific races, and Arcade Mode provides quick races (time trials, elimination, pod racing). Pod racing is highlighted as a major draw for Star Wars fans.
It’s a high-speed racing game set after the fall of the Galactic Empire, featuring land speeders, speeder bikes, and skim speeders. The core gameplay emphasizes drifting, boosting via afterburner or high-risk Ramjet mechanics, and navigating detailed environments at breakneck speed.
Yes, the campaign is a roguelike run-based mode where you race through tournaments on planets like Jakku. You earn permanent upgrades (stat boosts), parts (passive mods), abilities (active skills), and racer styles that improve your vehicle for subsequent runs, with branching paths offering race types like elimination and time trials.
Three vehicle types: Land Speeder (balanced), Speeder Bike (fast with Mario Kart-like drift boost), and Skim Speeder (tight turning). Boosting includes standard Afterburner (rechargeable) and Ramjet (high-speed risk of explosion if overused), adding strategic depth to races.
Players earn credits to buy paint jobs, decals, and engines, with options for weathered vehicle looks. The game excels at sense of speed via detailed environments, dynamic music, and satisfying crash effects (slow-motion kill-cam, opponent crash pans), creating a cinematic Star Wars feel.
Yes, the reviewer calls it a 'fast, fun racing game worth your time' with solid handling and depth, particularly for Star Wars and racing enthusiasts. It’s comparable to Star Wars: Squadrons in being a quality, overlooked title, though some repetition and lack of split-screen are minor drawbacks.
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