Overview of Counter-Itemization Strategies
- Understand the Enemy Hero: Identify the core damage type and key mechanics of the opponent's hero (e.g., Wraith deals primarily spirit damage and relies on fire rate and bullets).
- Choose Items to Counter: Build items that directly mitigate those damage types and mechanics (e.g., spirit resistance against spirit damage, items like Suppressor or Juggernaut Hex to reduce fire rate). For a deeper dive into these approaches, refer to Mastering Counterbuilding: Essential Items to Counter Healing and Abilities.
- Prioritize Relevant Items: You don't need to build all counter items; choose what fits your hero's identity and current situation. To enhance your approach, see Mastering Counter Itemization: A 3-Step Strategic Guide for Gamers.
Case Study: Victor vs Wraith
- Victor's Role: A tanky, spirit damage dealer who benefits from items enhancing survivability and damage output.
- Counter-Item Suggestions: Spirit resistance, suppressor (to leverage Victor's consistent spirit damage), metal skin, plated armor, or return fire to mitigate bullet damage.
- Effective Build Choices: Building Bolt Resilience instead of Spirit Resistance is suboptimal against Wraith due to her spirit-focused damage. For more nuanced item strategies, explore Mastering Deadlock: Essential Item Strategies and Counter Builds.
Laning Phase Fundamentals
- Patience in Tower Dives: Always parry the guardian (tower) before diving to minimize damage.
- Wave Management: Avoid fighting under enemy minions; it's disadvantageous because minions deal significant damage.
- Communication in Duo Play: Establish clear protocols for signaling when help is needed or when it's safe, preventing unnecessary deaths and overextensions. Insights on teamplay dynamics can be found in Mastering Deadlock: Key Strategies to Dominate Map Control and Teamplay.
Managing Stamina and Aggression
- Stamina as a Resource: Treat stamina like health or cooldowns. Use early stamina bars on less critical actions; reserve later bars for necessary escapes or engagements.
- Smart Aggression: Be aggressive primarily when cooldowns are available and the situation favors you. Avoid over-aggression when low on health or resources.
Wave Clearing and Itemization
- Addressing Wave Clear Issues: If your hero struggles to clear minion waves (e.g., Victor), build items that enhance wave-clear capabilities such as Monster Rounds or Lightning Fast.
- No Bad Items, Only Situational: Almost all items have their place; select items to solve specific in-game challenges.
Early Game Map Movement and Resource Acquisition
- Box Routes: There are numerous breakout (box) locations across the map. Familiarity comes from exploration rather than fixed routes.
- Timing: After shoving a wave, use the time before the next wave's arrival to hit as many resource boxes as possible.
- Camp Timers: Tier one camps respawn every 3:30 to 5 minutes, boxes every 2 minutes, and tier two camps at 6 minutes.
- Practice Modes: Use practice or explore modes to learn the map layout and box locations efficiently.
General Advice to Improve Gameplay
- Play Heroes You Enjoy: Motivation and fun are key to improvement.
- Discipline in Decision-Making: Prioritize your survivability and resource management to scale well into mid and late game.
- Utilize Duo Communication: Leverage voice chat or signals for enhanced team coordination.
- Adapt Aggression to Context: Engage only when favorable or prepared; otherwise, focus on farming and scaling.
This coaching session highlights the complexity of MOBA gameplay and provides actionable insights into itemization, laning, and in-game decision-making. Applying these principles will help players refine their strategy and teamwork for more consistent success.
The video you're about to watch is a duo coaching session that was one of the funniest coaching sessions that I've
ever had. We talk about itemization, counter-itemization, and basic laning phase fundamentals. If you're interested
in watching more of these coaching sessions, which are available to YouTube members, or getting coaching yourself
one-on-one with me, check the description for all the links that you will need for that.
>> Okay, so a brief thing about those. We just started the game like maybe I don't know like 2 weeks ago and we watched
like some some much of your videos, you know, and we learned a lot from you. But I still struggle with like itemization
and what to buy against who and like I know that they're going to be like yeah, laning phase. Oh my god, we lose like
most laning phases cuz we only go whatever the build says, you know. But sometimes when we do that, you know,
people keep like countering us really hard. I want to understand the itemization thing more.
>> What are you confused about itemization in laning phase? >> Not only the laning phase. Like you
know, when you have to counter buy items, you know, like buy items for certain
heroes. I just want to know like for example, if there is one hero that you can shut down by an item I can take, you
know, I just want to know what item to take, you know. >> Well, realistically, what you first need
to do whenever you're counter-itemizing is you need to think about the hero that you're versing. So
>> Yeah, okay. >> We'll say this is the first step before any kind of counter-itemization. If
we're trying to counter-itemize, we need to first understand what the hero actually does. So let's say in this
game, you're counter-itemizing. Let's let's use this Wraith as an example. About Wraith, what do we know about
Wraith? So Wraith, I'll tell you, is spirit damage. How do we know this? Look at the Wraith build. Boundless Spirit,
Capacitor Spirit, Mercurial, Toxic Bullet Spirit, Surge of Power. I mean, she also has like some weapon damage in
the build a little bit as well, but mainly spirit, some bullet. Second, fire rate. The hero, you know, her card, she
she generates her cards by shooting. Her full auto enhances her auto attacks. She has ricochet. She has capacitor,
mercurial. She has a lot of things that enhance her fire rate. Have a lot of things that benefit from fire rate and
whatnot. So, fire rate three shoots bullets. This isn't related to this. It's the fact that she shoots bullets
and that she's like dependent on this fire rate to an extent. How you can counter itemize for each of these things
is first with spirit damage, the fact she deals that, you can do build spirit resistance.
>> Mhm. >> The fact that she has high fire rate, we can reduce his fire rate with items like
suppressor, juggernaut, this disarming hex. And it's not like you want to build all of these items to counter her,
right? You want to only build the ones that make sense, which is what we'll talk to which is what we'll talk about
next. And the fact that she shoots bullets, you know, we can use items like maybe return fire, maybe plated armor,
metal skin could be good. So, do you see all of kind of the options that we have here to counter itemize against this,
right? >> Yeah. >> A little bit.
>> But I cannot choose everything, you know? It's like too much. >> So, let's see let's see in this game
that you're playing, right? So, in this game, so you were on Victor. >> Yes, but I don't play Victor, but yeah.
>> So, Victor is a hero that is consistently going to be dealing a lot of spirit damage. So, this is the enemy
hero and this is our hero. So, our hero is Victor. This hero here deals spirit damage, is tanky. This is what Victor is
as a hero and we can add like a fourth point, a fifth point, like it doesn't really matter. These three points are
more than enough to kind of gauge like what items we can use to counter Wraith. So, the fact that Victor deals spirit
damage, right? An item that we can build to counter itemize Wraith is suppressor. Because Victor like deals consistent
spirit damage, like, you know, always throughout a fight, you're always going to be dealing some kind of spirit
damage, whether it's through your torment pulse, whether it's through your three, whether it's through your pain
battery. It's going to be very easy for you to proc spirit damage. So, suppressor could be an option. The fact
that you're tanky and you don't like to die, any of like, like metal skin, plated, spirit res, return fire, any of
these things are fine because it fits in alignment with your character. If you're playing someone like maybe Haze, right?
Are you going to build all these items? Maybe like one, right? But as Victor, you can build like maybe like three of
them because this is kind of the identity of your hero to be like tanky. Like Victor likes to just be more tanky
to have more effective HP. >> I was normally playing as Seven, but I want to play Victor. Do you
think Do you think I should just play Victor? >> I think you play whatever you find fun.
>> He's fun. >> Yeah, if you If you If you like him and he's fun, I think that's the most
important thing when it comes to like getting better at any hero in the game. A big part of it is like actually
wanting to play the hero and learn the hero because if you're motivated from like the funness of it, then it'll be
good, you know? Realistically, these are the items that you could have built to counter this rate. When I'm looking at
your build here, you know, you have spirit res with escalating exposure, but it looks like you built bolt resilience
instead of like maybe spirit resilience, right? Because look at the rate damage. >> Oh, okay, okay, okay. I see, I see.
>> capacitor, mercurial, like her gun damage is the highest, yes, but her her spirit from the capacitor, card, and
mercurial make up more of a percent, you know? 43 43% about, yeah. Does that make sense for the counter itemization part a
little bit? >> Yes, yes, yes, yes. >> Okay, cool.
>> it does. >> Do you think Lex is better with Seven or Victor?
>> Whenever you're playing with a duo, you usually want one like low econ hover, help the team, and then you want a
carry, farmer, scales. So, this is like >> Okay. >> your early game and this here would be
your late game. So, you guys are If you follow this kind of rule, when you duo with someone, you'll be securing or not
securing, but having a good chance in the mid game or the mid and early game >> Okay.
>> and then having a good chance in the late game. Imagine if you guys are both playing like low econ like fight early
heroes, right? >> Oh, we're just going to be good at early and then we late game we nothing, right?
>> Exactly. But then if you guys are both the game, then you're going to have nothing early. So, when I when I think
of the heroes that you mentioned where you said uh Lash and Seven, how I view this is like Lash is this low econ, you
know, can can roam around, hover, Lash alt, slam people, one shot. While Seven is like this carry farmer, you know,
you're going to scale, get your items, then fight late game, right? So, you guys are perfectly already doing this
kind of method as a duo, which is really good. When it comes to like if Seven or Victor are better, I mean,
realistically, I think both Victor and Seven are great options. Like Lash sets up both those heroes very well because
like Lash alts, the Victor can AoE everyone. Uh Lash alt, Seven can AoE. So, they're both really good. So, let's
watch you guys' laning. What I see kind of There's a lot of deaths here in the
laning phase. That's okay. You see a lot of red bars. >> Yeah.
Early game, we died a lot. >> We're greedy. We're greedy a bit. >> We'll watch a little bit.
>> Bro, he makes fun of me. Are you going to hear us talk? Is this Is this recorded with
>> the mic? >> Uh yeah yeah yeah, they can hear you guys. Is that fine? Is that fine?
>> No no no. >> Okay. >> Yeah yeah, I mean, I don't
Was this game okay? >> I don't know if you want to hear us. I don't know if you want to hear what we
said. >> Don't worry, this is this is great stuff. Listen, here's the thing. I don't
even really need to kind of look. Oh, this guy is low and he's kind of chasing him a little bit. Let's see.
Oh. That was That was close. >> Was this my mistake or his mistake?
>> This here this death? I I think I mean, realistically, like the mis- Let's see.
>> Look at this. >> His flog is off CD. He could have flogged the Dynamo maybe.
>> Yeah, okay. I don't know. I don't know. I missed him on the corner there.
>> It's all right. It's all right, guys. It's all right. Listen, essentially, what the mistake here was was when this
guy is low, right? He gets very low, just be patient with it, you know? Imagine instead of if you dived, instead
of you diving here, what if you let these minions here walk up to the guardian, you know? Tank the guardian.
You go, parry the guardian, then kill Dynamo. You know what I mean? There's too much impatience here like when I see
this play. Like you're not You're not patient enough. It's too too hasty. So, if you like, you know, you go, the guard
minions are at the guardian, but now look, you just go. No parry guardian, no nothing, right?
You got to go parry that guardian first before you even consider that dive. >> Really? How I don't know what what does
that mean? What what does >> the guardian? >> Yeah, we I don't I don't know that.
>> I'll show you. I'll show you guys. So, let's say you want to tower dive someone, right? Like that Dynamo. We'll
go to the exact lane that you guys are in. This guardian here like you were here about when you were
diving this Dynamo that was right here. What you'd want to do is a alternative is like this. You walk up
and then you shoot the guy. You see how it not no longer shoots you? >> No tech, no tech.
No tech, no tech. No tech, no tech. No tech. Okay, okay, okay, okay. Parry him.
>> Yeah, you parry the guardian, then you can dive easier, right? >> Okay, yes, yes, yes.
>> Yeah. >> Okay, got it. Got it. Bro, I I literally dive every time now.
Parry the guardian, go back. Yeah, oh my god. We we always dive from the guardian, by the way, always.
>> Yeah, you got to you got to you got to parry it. You got to parry the guardian. >> Okay, okay, okay.
>> So, that was all you need to know there. Parry the guardian. >> Okay, okay.
>> And let's uh let's go to the next death and see what happens. So, the next death, the lane goes pretty well. You
get your wave out, you get your money. Let's see what happens here.
So, here So, here a problem that I see a little bit is with the wave, you're They right
now have what you call like advantage on the minions. So, if you look here, look at the creeps and how they play out.
Right now, they are shooting your creeps and killing your creeps, right? And it's going to get to the point to where your
creeps are still up, but now you're fighting directly on their creeps. You see yourself here with these
three minions. So, now these three minions are not only shooting you, but they're shooting your
duo and now like it's disadvantageous because these creeps are not shooting them. They're shooting these creeps.
These creeps are shooting you guys. >> Okay. >> And they're shooting you guys.
So, you're fighting on the wave right now, which is not good. >> And the minion they do they do a lot of
damage, right? >> Yeah, yeah. I mean, we can see the damage that they're going to deal here.
Let's go back. So, take a look at this. So,
your friend here, say, you can see the damage kind of stack up here. 12 damage, 27.
It's not that much damage. 42, 57. >> Oh, 57. Okay. >> 57 and then you take about
15, 43, 70. >> No way. Okay. >> 150, 170, 200, 220, 235.
So, you guys took about like almost 300 damage total from that wave. >> He he did that. He did that himself,
man. >> No. >> No, no, no, no. Wait a second. Wait a
second. >> Please. >> Okay. Okay.
>> No, no, no, no, no. No, no, no. Go back. >> Please, please go go out like zoom out zoom out.
>> Okay. >> Zoom out. Look why I went. I was I was fighting
the [ __ ] wave. Watch. Watch. Please, please. Just watch this, okay? Zoom out and
>> Okay. >> Let's watch who goes. Let's watch who goes.
Watch this. >> Okay. >> I'm [ __ ] fighting the minions, you
know, trying to like be neutral and you know, watch this watch this. Watch this. >> Yeah, I'm watching watching.
>> Who went first? I went to help him, bro. >> Cuz I hide there. I hide there. >> No, no. You you you dragged me into this
with you. >> Uh okay. Well, essentially, listen. This is this is a thing
when you see your friend go in, you know, it's okay to want to help him, right? But
>> Yes. >> you can kind of see his >> the situation, no?
>> Yeah. Yeah, yeah. You don't you don't have to help him here. Look, he goes in, he floods,
and he backs out, right? But then you you see that >> damage in Kawaki's.
>> Yeah. >> in and die. >> Yeah.
>> Okay. >> So, you you essentially just need to like
uh trust your friend here, let him use the cool down, right? Trade, and then he backs out, which he did, which was good.
Um when I was the trade advantageous? I don't I'm not sure, to be honest. It didn't look like you uh like out traded
the enemy. But but I will say like that's the principle at the end of the day. To just trust. And then he will
come he's like your friend here should come be like, "Yo, I need help." if he needs help, or not say anything, or say,
"I don't need help." if he doesn't need help, right? >> Okay. Okay. Okay.
>> So, I'll write that >> So, it's okay to be back like stay back and just block.
>> Yeah, yeah, yeah. Like remember, at the end of the day, when you're on Seven and you're on Victor, you want to carry,
farm, scale, right? These deaths early make it very hard for you to carry late game and scale because
>> Okay. >> you know, you're not going to have the souls for it, right? So, what I'll say
is like if your duo is ever going, you guys should create a protocol where you ask for help if you need help, and
say, "I'm okay." if you don't need help. >> Okay. >> because then then you'll know. Then then
you won't go in if your friend's going in, and uh yeah, it's good. Let's let's watch what happens though cuz you're
about to die. So, right now, what you need to keep in mind is these guys have more souls than you. So, actually, they
should have an item over you. Yeah, Wraith has two items. You guys only have one item each, right? And Dynamo should
have a second item, but he hasn't bought yet. So, they have a slight advantage over you guys at the moment. Let's just
see what happens here with this death. So, it looks like to me that you try to just fight these guys, and he's the one
HP. He Your friend gets the one-for-one, but your friend fights the Wraith, and it's
not bad. Now, the issue I think with your death, and what how you died, is I think you need to I think both of you
guys should actually be more focused on just using the cool downs, and then backing off, right? So, here, the
perfect situation that I see happening is and you walk up here, you see Wraith, right? You pop the pain battery on them,
so you use this ability >> Okay. >> on them. Boom, boom, and then you back
off, right? Unless you think you can full kill them both, then you can continue moving forward, right? So, you
see, boom, you use jump start. >> Yes. Then you just pull back. >> Now, we're yeah, now we're done, because
what else do you have to fight them, you know? You have the gun auto attacks, but like realistically, that's not It does
damage, don't get me wrong, but it's not worth it. >> low enough. Yeah, okay.
>> exactly, exactly. >> Okay. >> So, you see this?
Now, you give >> okay. >> You give them time to react with the
pulse, with the card, right? And it's not good. Focused on your cool down usage. Use your cool downs when you're
out, back up, wait for them to come back, then use them again. Unless they're low and killable, then you press
forward. This is especially important, especially important on scalers, right? So, when you're playing like the seven,
the the Victor, right? It's very, very, very important that you adopt that, because you never want to over greed as
these characters. You know you never want to be like dying early just for kills because you're you're here to
farm, you're here to get the jungle. Like the kills are great and everything, they're good, but they're risky
sometimes to go for, right? So, once again, lots of damage from minions you take about 200. Right?
>> Oh my god, okay. I play different with the seven to be honest because this this I think this
was the first or the second game I ever played with Victor. And like with seven he has his gun and his E and it's easy
to clear waves, you know? >> Yeah. >> But here I don't even know when to start
my number three, like >> Yeah, so I mean if you're having trouble clearing waves, this is a little bit of
the counter itemization thing. Like you actually brought up a very good point with what you said. Like you said it's
hard to clear waves as Victor. So, if something's like difficult for your character, why not just build something
that helps out with that, right? So, like it's hard to clear waves as Victor.
So, why not build a monster rounds, right? Like this item in lightning fast. >> Is this a good item to like mostly take?
>> There There There There is no item in this game that's like necessarily bad.
Except for maybe like I'll I'll tell you the items that are like bad. Like this item's kind of bad.
Um I mean it's really just express shot. Yeah, it's it's to be honest like
express shot's one of the only bad items in this game. Like there there isn't a lot of other bad ones, like actual bad
items. So, any item realistically is buildable. Like if you if you have an issue like this ever in your games
just itemize accordingly for that issue, right? Like oh, it's it's hard to clear the waves. Okay, buy monster rounds. Oh,
I'm below HP in lane. Okay, I'll build extra regen, right? Like that's that's how like counter itemization begins.
Having a problem and then itemizing to deal with that problem, right? >> Okay. I I know someone in your video you
talk about the sustain healing. There's a difference for who to take and what to take, right?
>> Yeah. >> There is sustain damage and there is burst damage, I think.
>> Yeah. >> And you brought up couple of items, yeah. I use that a lot.
>> Okay. >> So I buy bandage, either bandage or what's it called, the other one?
>> Healing right. >> Healing green, I think. >> Yes, yes. Healing right, yes.
>> Healing right, okay, yeah. >> I Yeah. >> Yeah, so so these guys, I mean, they can
kind of do both. Like they can poke you out with the wraith cards, they can all in you with a dynamo stomp. Like buying
the bandage here is not bad at all, either, you know? >> Okay. Okay.
>> So here what I'll say on why you died. So let's see how you took this damage to begin with in the first place, right?
So you took all this damage from a little bit of this wave. >> The minions, right?
>> 74 minions, okay. >> Yeah. And then after your lash dies, you try
helping him out a little bit, but then dynamo catches you. And it's just a lot of bad damage.
Right? I want to see your stamina usage as well a little bit during this. How are you
using your stamina? >> Um >> I don't know, I don't know.
>> Let's see. So dash. Dash.
>> Dash. >> Oh my god. >> Dash again. Now you're out of stamina.
You used three dashes, right? >> So I don't go in, okay. >> Well, it's not it's not that you don't
go in, it's that I just want to watch a little more your stamina usage is really quick by the way, anything. Dash again.
So right here, you're full out of stamina. It's bugged, so it doesn't show the correct amount of stamina.
>> Yes, yes, yes, yes. >> Do you see how you're running away like this?
>> Yeah, I can't dash away. I dash. >> Exactly. Exactly. And that was your last stamina bar, right? So it's not the
issue isn't that you shouldn't be running away, you shouldn't be going in. The issue is is you're using your
stamina to do it. Like So I'll I'll I'll kind of write a few things here on what I think needs to be
>> Okay. All right, all right. >> So what what I'll say is like too much damage from minions in the
laning phase. I will say so how we how we solve this is what I'll
say is the problem and the solution. >> Yes.
>> Okay, so wait. >> Yeah, okay. >> Now what I'll say about the stamina
thing, this is a thing that a lot of people struggle with. Like the the the stamina usage is not a bad thing. Like
everyone has it. So when you have your stamina bar like this, right? You really want to only use this stamina for like
whatever, whether it's like maybe moving around the map, dashing to wave, dashing to camp, dashing to boxes, right? This
is all unnecessary, right? But it's fine because it's like a it's your first stamina bar. It's not the end of the
world, right? So we can use our first stamina bar here for unnecessary things. But then these two stamina bars here
need to be used for more necessary, urgent things. So like what that kind of looks like is maybe helping your duo,
team fighting, running away, getting somewhere fast, earn. Does that kind of make sense? You want to view your
stamina as like a resource, like as important as your health, as important as like your cool downs. You're not
viewing your stamina as like as important of a resource as these other resources that you have. So your first
stamina bar, reuse whatever you want. So that's why you die here. You take damage from this dino because you don't have
the stamina to run away because you use the stamina previously. And then what I'll say as a second point
here is you should be grabbing these two healing minions right here so you can survive. So like watch how you play out
the sequence and consider that the healing creeps are here to heal you when you're for for when you're low HP.
Right? Like you should be running to kill the healing creeps, right? >> Damn, okay. So I take a lot of damage
from minions, man. >> Yeah, yeah, yeah. So here, when you're low HP, need to prio the heal creep more
on waves? Be mid. So, this is like a rare kind of occurrence, right? Like when you have such a big minion wave
stacked under your turret and you're low HP, this isn't going to happen every game, but you just need to understand
like this shield creep here is going to like bail you out. It's it will give you more than enough sustain to survive the
Dynamo and Wraith dives. >> Okay. Okay. Okay. >> Lash tries to alt. Dynamo alts.
So, what you first need to understand in this situation is that this fight, to be honest, really shouldn't be happening to
begin with. Why? It's because Wraith and Dynamo right now both have their ultimates. Well, Dynamo just uses,
right? And you guys only have one. So, it's a one ultimate versus two ultimate situation. Now, they are low HP, but if
we just think of the odds of this fight to begin with, they're favored. So, like maybe they're 70% odds and you're 30%
odds. Taking this initiation to begin with is just not good. So, by a miracle, you guys both survived the Lash alt or
the Dynamo alt, sorry, not the Lash alt. And you you you come out the situation, you and the Lash are full HP, you know,
you guys are good. They're they're kind of even HP. You didn't die from you them using their alts. You back out, but then
you dash back in. >> to go. >> Yeah.
>> Yeah, I thought I thought I could get us some. >> And this is like two issues. I think
first, it's the alt the probability thing that we just talked about, like you were never like really meant to win
that fight, so you shouldn't have taken it to begin with. And the second thing I think is the communication, the
protocol. I think if you followed this protocol in this situation,
where it's like, "Yo, Lash, Lash, we can kill, we can kill." Like you say it, right?
>> Yes. >> Look look at what your Lash does and look what you do, right?
See? >> Yeah. Yeah. Yeah. Yeah. Yeah. Okay. >> Yeah, we go silent when we play when we
fight. >> Yeah. >> We got we don't sit Yeah. Oh my god.
Okay. >> That's the beauty of having a duo, right? Like, you don't have to be silent
with each other. You guys can talk. You guys can communicate what you think. You guys can say what you want to say. Like,
because you guys are duo, you're in Discord, like, you have an advantage over these guys. So, you got to use this
coordination to your advantage. >> But, I I'll be really strong late the game. Just watch this. I always come
back. With everything, I don't know why. I lose lane phase, but then I just come
back. Cuz I spam signals, you know? >> Yeah. >> I spam signals. I don't let any signal
pass by. >> That's good. Keep watching this play out here.
>> I don't know how to speak my [ __ ] free ball. >> Well, once again, I think the way like
you're pathing in this lane, like, you know, you're coming in the the center of the lane.
They see you here. You just take all this damage, right? >> Yeah, but nothing.
>> You take over like >> Oh my god, bro. Uh it's so so hard to watch, okay?
>> Yeah. I think the key issue in this game is that you're not respecting the fact that these enemies are really, really
strong. I think to to be honest to honestly speak about like this game, I think that you are like mechanically out
playing these guys. Like, you're still like almost killing them like when you're behind on this amount of souls,
right? So, all you got to do is play a little more disciplined in in respect to like these cool downs, in respect to the
lane, and I think you'll be a lot better off. Like here, the the lack of discipline comes with a
with the fact that you're entering the lane in the center where they can like Wait.
Look how Look how crazy this looks, you know? Like >> Oh my god, bro.
>> Do you Do you have to like watch it again? >> No, no. I just want to show you You so
you see. Look. >> Yeah, yeah, yeah, yeah. I understand. >> Look, look, look.
>> Oh. >> Oh my god, he's going to make me >> But but don't don't don't be
embarrassed. Don't be embarrassed. It's fine. It's just a >> This is good good thinking. Good
thinking. Yeah, but I'm a bad support. Look at him. Look at him.
>> Yeah. >> Last shooting gun. This is the last shooting gun.
>> I don't know that he's coming through there, man. >> But imagine, right? Instead of walking
through here you path through here and then go through safely to your
guardian, right? Like do this little like room. Let me show you.
>> I play too aggressive in this game. Bad sometimes. Really bad. >> Yeah.
>> But sometimes it's good. I I feel like in higher elo they would destroy me, right?
>> Yes. Yes. Yes. It would not It would not even be like >> It would not be fun.
>> Yeah. It would not be fun. >> bent down. [ __ ] 24/7.
>> Well, I think I think to help with your aggression a little bit and to give you like purpose to your aggression, so
here. This is This will actually be some like I think good advice. So you said, "I feel like
I'm aggro too much." >> Yes. >> So what you need to do essentially is be
aggressive when it's smart to be aggressive. And what I kind of mean by that is like when
you have alts when your cool downs >> Be aggressive when it's smart to be
aggressive. >> Exactly. >> like take the smart out. That's how I
play. Be aggressive when it's to be aggressive. That's how I do it, but
I do it stupidly sometimes. >> You just got to think, you know, oh, like I'm going to like going back to
remember this trade here that you took? If here you were like, "Okay, I'm going to be smart aggressive. I'm going to
oops I need to go back here. All right, so this trade here they take the smart aggression here would be
I need to go back to it. I'll play out for a sec. The smart aggression here would be okay.
I'm going to trade these guys. I'm going to use my jump start pain battery.
Go back. None. If you go back you literally just got away with the robbery, right? It's done.
>> Yo, what too much damage yo. >> Yeah, and what are they going to do? And and then if they want to deal damage
back then they have to chase you. Then think about it. If they're going to chase you then they're going to chase
you on the wave. They're going to take damage from the wave. And your teammate will be able to help you. They'll be
within LS. Everything will be so much better, right? >> Okay, yes yes yes yes. Okay, go let's
go. >> So let's go back to let's go back to here now.
>> Okay. I'm learning a lot to be honest. Okay. >> That's good. I'm glad. This game is a
hard game man. Like don't don't feel bad or anything like that. This is definitely one of the hardest MOBAs to
ever like exist. >> We play I I play competitively like everything, you know.
>> Yeah. >> Oh, yeah. I I I had like 2,100 Elo in face it.
>> Oh, wow. >> And yeah, so
Oh, this game is another level though. >> Yeah, there's so many things to think about.
>> I can't wait until that is. Let's go. >> Yeah, you have one for you have one for two. Let's see how this maybe you could
have played this situation a little better though. Let's go back and think about it again.
>> What when someone has a kill streak do I get bonus souls when I kill him? >> Yeah, a little bit a little bit more.
>> Okay, but it's not like League of Legends, right? >> it's
It's not a lot to be honest. Well, here's what I'm thinking about the situation.
So, what's let's think smart aggressive, right? Let's look at our HP right now, right?
>> Yeah, it's low. I wanted to die to be honest here. >> It
It's a >> Cuz I had ult. >> It's fine to to do that, but like still
shouldn't you like kill maybe the shield creep, heal up a little bit with your passive regen, and then go in? You know
what I mean? Like you you sure you want to use your ult, but do you have to fight now? Like why not wait to fight
till you're a little healthier, right? And and and another thing as well as look at your money. You have 1.7k. What
if we spent first and then fought, you know? Maybe it goes differently. Uh let's see what you could have bought
here. Maybe you buy something like I don't know. Uh suppressor or um
>> I never buy suppressor. >> You could have remembered this going back to a while ago.
>> Itemization. Oh, yes. Suppressor. Yes. Yes. Yes. Yes. Mhm. And it's good to with Victor,
right? >> Yeah. Yeah. Yeah. Yeah. Cuz think about it. On your three, it's
constantly procking. You constantly will proc the suppressor, and you eventually build torment pulse, right? So, I I
assume what you're doing in this build right now is you're waiting for torment pulse, I'm assuming. Let's uh let's skip
a little forward. >> Maybe cuz I don't know what I'm buying. To be honest, I read most of them, but I
don't know how they work, yeah. >> Yeah, see? You say for torment pulse. So, in an
>> So, suppressor upgrades to this item? >> No, no, no. It doesn't. Torment Torment pulse and suppressor are different
items, but essentially it's like the idea where it's So, okay. Pioneer think about the situation is okay. You are
going to fight. Let's go back to when you were about to fight. So, right now you are about to fight two
heroes that are up about two to one K souls on you.
So, that's first. Second, you are low HP. And with these two things in mind, you
really need any kind of edge that you can get in this fight because most likely you're not going to win this
fight. You're going to lose this fight, right? So, sacrificing torment or delaying the torment pulse
purchase and instead just immediately buying something like a suppressor here.
You know, just just to win it because you need you need to win this fight. You need to whatever kind of edge you can
get, right? So, tempo buying suppressor for the fight and then fighting after
definitely could be an alternative. Or or you keep it easy and you don't take this fight at all and you wait till you
get torment pulse, then you fight the heroes. You know what I mean? Now you have your torment pulse buy, now you
have your spike, then you fight the heroes. So, really there's like two ways that you could have approached the
situation in my opinion. So, let's go all the way out here. Let's zoom out and let's take the screenshot
here. And let's say two approaches
to this situation. >> Oh, Yura did looks professional. You do all of this [ __ ] I swear to God.
You're the You're the professor of this game. >> Thank you, bro. I appreciate it.
>> this is so beautiful. I swear to God. You're still of course. >> So, let's say context.
We are taking a disadvantageous fight. >> Yep. Okay. >> Down 2K souls, low HP.
Two options. One, we tempo buy.
So, I'm going to draw kind of an arrow back to this point here, right? This is exactly the same issue with what
you said. You feel like you're aggro too much. We got to be aggressive when it's smart to be aggressive. Is it smart to
be aggressive here when you're down 2K souls low HP? No. A- And if you are going to do it, if you are going to do
it, then we need to do this, right? Buy down, just buy something. You know, like it's like in CS when you're like
forcing, you know, like you just buy >> Oh, yeah. >> This is
>> Yeah, you can Okay. Okay. Okay. >> Yes. Yes. Yes. This is This in CS terms, you need to force. So, you're like
everyone on your team is forcing right now and then you're just like running around with a Glock on T side.
>> Oh my god. I'll be so mad. Okay, yeah. >> So, you need to force or you do a save round and you save up for AK, then you
play the round with AK. You know what I mean? >> Yeah. Yes. Yes. Yes. Yes.
>> So, >> Okay. >> I'll kind of write those comparisons
down a little bit to help you. So, like save round and then like
or force round. >> Yes. Okay. Save round. >> Yeah, exactly. So, we save for torment
or we force and buy a suppressor if we're going to fight. It's it's a You know, and this game is hard, but
like these concepts, you know these concepts already. You played CS. You you you you know everything that you need to
know. It's just a matter of application, you know? And it's
>> need to apply to this game. >> Exactly. Exactly. And it's so easy to get lost in all these things cuz like
look at what just happened in this team fight. Like what even I'm not even saying I'm not even saying this cuz it's
bad, but what's even happening on my screen now? Just look. Like there's a million things happening. This guy's
punching, you're doing this, respawning, this guy's getting ulted, teleport. Like there's a million things. You know what
I mean? >> Oh my god. That's not fair. >> Like you don't even know what's
happening in this game. Like it's crazy. Like so, how are you supposed to >> Oh my god, bro.
>> How How are we supposed to like think about these things, right? >> Yeah, you're right. You're right. Yes,
you're right. You're right. It's like too hard. For my brain, it's too hard right now.
>> Yeah. >> You know? >> So,
>> Yeah, I just need to like adapt. >> We just got to slow down, not get lost in the team fighting, right?
>> Bro. Bro, to this point, trust me, I'm so lost. Oh my god. >> It's okay. It's okay.
It's all right. Oh, man. >> Oh, nice. The first time he hooks
someone. In this whole game. >> Oh, my goodness.
>> I'm building glass, man. What the [ __ ] >> Yeah, yeah, we're building, yeah. >> Do Do you guys have any questions or
anything like that or >> Boy, I really want to know something really bad.
>> Yeah. >> Like on early games, I want to know what is the right route
to go like when we shovel in and go like get some boxes. Where is the like the nearest boxes to get if there's like a
route, you know? >> So so >> Cuz what I see normally is like those
pro people when they shovel in, they go somewhere to find these these quick
>> boxes. >> he he does it, yeah. >> Okay. So
>> It's like where is it, you know? Because I get lost in in in the middle, you know?
>> What you should do cuz you have you have I think you guys mentioned two things. Like you said the movement is hard. And
also now you're mentioning that the boxes are difficult to route for. You don't know where they're at. So I'm not
going to lie to you. I've been playing this I mean I was I was I'm going to lie. I've been playing this game for
like about 2 years now and in these 2 years I've like ran all the box Like I know where every box is on the map
basically like except for a few. Really the best way to get good at both of these things and this is good because
you can work on them both at the same time is one, this is ours, and two, this is like practice or explore NYC mode. So
while you're practicing your movement, you explore the map and run boxes as you're moving around to familiarize
yourself with box locations. There are specific routes that you can take for the boxes and all that stuff, but I'll
tell you it's much much more important to just know where the boxes are because you're not going to be able to take the
same route every single game. To kind of get more technical with what I'm talking about, every time you shove a wave, you
have a timer to run boxes, and that timer is essentially how long the next wave takes to get to the lane. So, every
time you shove, you'll have maybe 5 seconds, 10 seconds, 20 seconds, 2 seconds to run boxes, right? So, you're
not going to be able to just use one route because it's not going to be the most efficient for the amount of time
you have. >> Yeah, yeah, but Yeah, but what I wanted to know is like what is Where is the
nearest ones to take? >> They're everywhere. Like, on the map, they're everywhere. That That That's
kind of what I mean. Like, you got to go explore the map and remember these locations yourself because they're like
they're infinite. Here, there's some. Back over there, there's some. Down here, up here, there's some. Like,
everywhere you go. Look, up there. Down here. Over here. Here.
Like, there's too many box locations to give you like a concrete answer as to like
which one should you specifically take because there There's There's too many, right?
>> Mhm. Everywhere. Every corner. >> Yeah. Up here. >> Okay, so it's So, it's like it depends
on how much time you have, right? That's it. >> And memorize the box locations and then
use the timer that you have to create a route for yourself in your head. That's at least what I do. But, like, there's
>> So, just get good at yourself. >> And one more question, the normal jungle spawns, I know it's
like at 1:30. But, there's the like the level two spawns, yeah? >> Yeah.
>> So, those What time it gets spawns at? >> So, I'll give you guys the timers for everything. So, camp timers, let's say 2
minutes. Our boxes and tier one camp. 3:30, tier one camp respawn. 4 minutes, we'll say boxes respawn every 2 minutes.
>> Oh, okay. >> So, after you take the box, 5-minute buff slash tier one camp
respawn. >> Yeah, 5 minutes, we always go for it. We We sync that, yeah.
>> That's good. >> Is it good for us to play mid lane or left lane, right lane, or it doesn't
matter? >> Uh it doesn't matter too much where uh, play.
It doesn't matter. So, these are all the timers uh, you really need to know. So, 6 minutes uh, the tier two camp spawns.
That's when thing spawns. And um, the tier one camp has a respawn timer of 1 minute 30 seconds.
Yeah. Yeah. Check this out. You guys will really
like this mod. No, not No, not cheating. No, no. Okay.
What essentially happened with this mod is there was someone that put cheats into it. That was like the cheating.
Now, this is this guy, he's like the developer of it. So, he's not going to put like anything bad in it. But,
someone separate No, no worries. No worries. Okay, awesome.
I'm looking forward to it. This this was fun. So, I hope you have a good day, brother. Thank you for
Okay.
If your hero has difficulty clearing minion waves—like Victor—consider building items that boost wave-clear capabilities such as Monster Rounds or Lightning Fast. Remember, there are no inherently bad items; each has situational value to address specific challenges like wave clearing, survivability, or damage output.
Start by understanding the enemy hero's core damage type and key mechanics, such as whether they deal spirit damage or rely on attack speed. Then, select items that mitigate those specific threats—for example, building spirit resistance against spirit damage or items like Suppressor to reduce an opponent’s fire rate. Prioritize items that fit your hero's role and the current game situation rather than trying to counter everything at once.
Victor benefits from building items that enhance spirit resistance and mitigate bullet damage since Wraith deals primarily spirit damage and relies on fire rate attacks. Recommended items include spirit resistance gear, Suppressor to reduce Wraith’s attack speed, Metal Skin, Plated Armor, or Return Fire. Avoid suboptimal choices like Bolt Resilience, which doesn’t counter Wraith’s core damage effectively.
Maintain patience and avoid diving towers without parrying the guardian to minimize damage. Manage minion waves carefully by avoiding fights under enemy minions since they deal significant damage. Establish clear communication signals with your duo partner for help requests or to indicate safe engagement times, preventing unnecessary deaths and overextension.
Treat stamina as a critical resource similar to health or ability cooldowns. Use early stamina bars on less essential actions and reserve later stamina for vital escapes or key engagements. Be aggressive mainly when your cooldowns and resources are available, and avoid over-aggression when you’re low on health or stamina to maintain survivability and control.
After pushing a minion wave, use the downtime before the next wave to collect as many resource boxes as possible by exploring breakout locations known as boxes across the map. Familiarize yourself with their locations through practice or explore modes. Also, keep track of camp respawn timers: tier one camps respawn every 3:30 to 5 minutes, boxes every 2 minutes, and tier two camps every 6 minutes, allowing for efficient farming and resource management.
Play heroes you enjoy to stay motivated and focused. Prioritize disciplined decision-making to maintain survivability and resource management, allowing you to scale well into the mid and late game. Use efficient communication tools, like voice chat or signals, to coordinate with your duo partner. Adapt your aggression based on game context—engage only when favorable or prepared; otherwise, focus on farming and scaling for long-term success.
Heads up!
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