Understanding Your Role in Deadlock Team Compositions
- Identify Your Role: In Deadlock, understanding your hero's role, support, tempo, or late game carry, is crucial. For an in-depth breakdown, see Deadlock Game Roles Explained: Position Strategies & Teamplay Basics.
- Player Example: Playing as Seven, the late game carry, requires safe play and scaling.
- Opponent's Role: Wraith's role is versatile, capable of early tempo or late game scaling depending on team composition.
Analyzing the Wraith vs. Seven Matchup
- Power Disparity: Wraith holds a 2k soul advantage and stronger spikes.
- Ability Spike Comparison: Wraith has maxed key cards and flat damage upgrades enhancing 1v1 strength.
- Investment Spikes: Wraith benefits from earlier 4.8k investment spikes in spirit and gun stats compared to Seven.
- Ultimate Abilities: Wraith's Telekinesis negates Seven's Storm Cloud ultimate, giving her an edge in duels.
- Duelling Strength: Game design favors Wraith as a superior duelist over Seven.
Strategic Wave and Positioning Management
- Risks of Neutral Wave: Clearing waves in the middle lane exposes Seven to lethal 1v1 engagement.
- Safe Positioning: Staying under your Walker provides attack support plus 15% bullet and spear resistance.
- Wave Manipulation Technique: Holding the wave allows the next wave to push closer to your Walker, enabling safe clear and potential freezing to deny enemy creep access.
Practical In-Game Application
- Wave Control Example: Let the enemy clear and push wave while you wait safely.
- Use Vision Control: Sacrifice a creep for vision to detect enemy presence.
- Clear Under Walker: Once wave position is favorable, clear creeps under Walker's protection.
Key Takeaways and Tips
- Know Your Strengths and Weaknesses: Recognize when you are weaker and adjust playstyle accordingly.
- Study Ability and Investment Spikes: Familiarize with common builds to anticipate power peaks. For a broader perspective on itemization and counter strategies, refer to Mastering Deadlock: Essential Item Strategies and Counter Builds.
- Prioritize Safety: Use positioning and wave manipulation to mitigate disadvantages.
- Adapt and Learn: Each game state is dynamic; continuous assessment is vital for survival and success. Complement this with strategic map awareness and pressure insights from Mastering Deadlock: Key Strategies to Dominate Map Control and Teamplay.
By mastering these insights, players can outmaneuver stronger opponents in side lanes, turning disadvantageous matchups into opportunities for victory in Deadlock.
In Deadlock, it's quite difficult to side lane against heroes that are stronger than you. In this game here, I
did drop a nuclear bomb. As you can see me, E6 lobby, nuclear bomb, but the game was actually pretty tough. At a point, I
was sidelaning against a wraith that had 2k more souls than me, that beats me in a 1 v one, that had better spikes than
me. And what we're going to do today is kind of dive deep into a certain thing that I did side laning against a wraith
in a 1v one that actually led me to winning this game. So, if you enjoyed the video, make sure to drop a like. If
you didn't like the video, make sure to tell me why. And let's not waste any more time and just kind of get right
into this whole entire situation. One of the most important things to do in any game of Deadlock is to identify your
role within the team comp. Roles are pretty broad. There's no list of, oh, here's all the rules in Deadlock. It's
more so of your job. So, when I look at this game here, I'm the seven. So, as you can see, this is me right here, and
we're looking at the Emmy Wraith. Right now, if we look at me as seven, and we look at all of our heroes, Abrams is a
hero that likes to fight early in the mid. McInness is often times played as support. Sinclair is like this tempo
early to midame hero. Victor is a late game scaler, but can also tempo in the midame. And Shiv is a early to midame
tempo hero as well. So my role within this team comp because I'm playing seven and because of the heroes that exist
within my team comp, our role within this team comp is late game carry. Very common thing in seven, you know, to play
it as a late game win condition. Wraith's role within our team comp. So if we go through the heroes, Mo and Crow
is a pick hero. Lash is an early to midame tempo hero. Dynamo is kind of a support hero, but can play early to mid
game. And we have these three heroes. So Wraith can be played as a lateg game scaler or tempoer. Mirage can be played
as a lateg game scaler or tempoer. Warding can be played as a lateg game scaler or tempoer. So what we say about
Wraith's role within her team comp is Wraith's role within her team comp can be a late game carry, but there are
heroes that exist that can also play for that. For example, Warden or Mirage. So she can play kitten or she can play
Thanos. So Wraith's role is pretty broad in this sense. So why does role matter? Well, role in Deadlock usually
associates with how you're going to play the game. If you're playing a support hero in Deadlock, you're going to look
to support your allies. If you're playing an early to midame tempo hero, you're going to play in the early to mid
game. If you're playing a late game scaler, you're probably going to focus on farming for most of the game. So, the
goals and objective of seven, given his role within the team comp, is to play safe and scale in most situations. And
this is very, very, very situational. This is not the fine rule. This is not like some kind of divine law. This is a
very situational statement, but for the most part, we can assume that seven being in the situation is going to play
safe to scale in most situations. Now, Wraith's role is a little complicated in a way. So, the goals and objective of
Wraith given her role within the team comp is first what we need to identify is there's a bit of a net worth
disparity going on. So, she has 14k souls while all of her other heroes have about 2k souls or more or less than her.
So, because of that, she can play to tempo and fight in this current situation as she is strong or she can
play as a late game scaler because she's raved. And what I mean by tempo, by the way, I've been saying this word quite a
bit in the video so far, is to fight more within the early to mid game. So, that's what I mean with tempo. So, she
can play the fight early to mid or she can play the late game scale. It's not as one-dimensional as seen in this case.
So what are we supposed to do in this situation? This Wraith has more souls. She can play the fight. She can play the
scale. What are we supposed to do in this situation here where we are siding against Wraith? Well, what we need to do
is we need to analyze the situation even further. First, we need to look at the matchup. Now, what I say here is I say
we need to identify that we are weaker and that Wraith beats seven in a 1 v one. Now, this knowledge is very
difficult to kind of obtain if you're new to the deadlock, but if you have a lot of hours like me, it's very easy to
identify these kind of things. And what I kind of did here for you guys is I kind of broke down my reasoning as to
why Wraith is better than seven in a 1v one. So, the first reason is her ability spikes are stronger right now. So, this
is Wraith's um ability point order, which matters a lot. You should be checking this a lot during your games.
And this is my ability point order. So if we kind of look, Wraith has uh three points in her cards, max level card.
Level two card is 50 damage. Max card is 50% card summon rate uh rate and she also has level two full auto. Level two
full auto is a five flat damage per bullet. Now if we look at my abilities is seven. I have two points ball max
power search surge. Two points ball. I mean I only get one charge my ball which Wraith gets on her level one. So it's
really not anything that different. And I guess I also get a movement speed slow on my ball. Cool. and fry power surge.
Um, I get the minus 15% spirit resist for eight seconds and plus 12 shock damage with improved spirit scaling. So
clearly clearly if you look at these abilities and you look at where Wraith is at and where I'm at, just given our
ability spikes, our ability point upgrades, her ability point upgrades are much stronger at this state of the game
than mine. And they're much more suited for 1v ones. And the reason for that is flat damage for the most part. Wraith
has more flat damage ability point upgrades than I do. One thing I would like to know is these things are always
changing throughout the game and they're very situational based on the hero. So maybe at one point in the early to mid
game, Wraith is actually weaker than seven. Maybe at one point in the late game, Wraith is stronger. These things
can vary and are very volatile and they're not very uh concrete. You need to pay very close attention to how
people are putting their points into their abilities, what they got, what hero they're playing, all that good
jazz. Another thing we need to look at to identify why Wraith is stronger than me in this current moment is her
investment spikes. So, as you guys may have known from the Deathy and Metro controversy, there's these things about
4.8K investment spikes. When you hit these spikes, you get a massive boost in power, whether it's spirit, gun, or
metro's favorite green. So, as we can see here, I kind of drew a red line a little bit where the 4.8k investment
spike lies. And Wraith has her spirit and gun 4.8K AK investment, while I only have my gun and no spirit investment.
What this kind of means is Wraith is better spiked in her investments than I am at this point in the game, which
makes her stronger. So, when we compound this with this ability spike, she also has the investment spikes. It's kind of
becoming much more clear that Wraith is better spike than I am right now and stronger. Depending on your knowledge of
the game, guys, you can easily kind of predict when these heroes are going to hit their certain spikes. So, for
example, I have a very popular wraith build. It's Osis Wraith. And what Osis does is Osis rushes his 4.8k spirit
investment and then he rushes his 4.8K gun investment. So, we know that in the first like 10 minutes of the game,
Wraith is going to be spiked through gun and spirit. But if we look at seven, seven hits his gun spike quite early,
but hits his spirit spike quite later on in the build, not as early as Wraith. So what I recommend is kind of this kind of
like a side advice. I recommend for you to kind of look at all the builds for all the heroes, learn what top players
and just people in general are doing on these heroes and try to kind of predict like, okay, oh, Wraith is going to have
her spirit spike very early on into the game. I need to be careful. or maybe in seven in this case, seven's Osa's build,
which is a very popular seven build, he doesn't hit his 4.8k spirit spike until later. So against sevens, generally I
should keep a close eye on when they're hitting their investment spike for spirit. The third thing to identify as
to why Wraith is stronger than seven is quite literally in a 1v one, Wraith has advantage because Wraith ultimate
counters seven ultimate. So telekinesis when you go hold them or whatever wraith says if seven storm clouds during her
telekinesis the storm cloud will get cancelceled or if seven ultimates uses storm cloud wraith can cancel with
telekinesis and telekinesis is a very strong 1v one ability which will get into my next point but the situational
matchup for seven and wraith is much more favored for wraith than it is seven and my last point guys I mean Valve kind
of spells it out for us here wraith fundamentally as a hero is is a better dueler. I know this is kind of like LAR.
Well, sometimes they lie and it's not representative. I mean, guys, Valve literally says Wraith is a duelist. Any
any Valerant players out there, duelist and isolator? Seven is Ariads are not denial. Wraith fundamentally is just a
better dueler. So, like she's going to have advantage. One thing I should add really quick here, this is assuming that
we're both alone. If I have a hero with me, I won't be as scared, right? But if I'm alone, which this situation we're
assuming that I'm alone, I need to be under my walk. Okay, so what are we supposed to do then if Wraith is going
to kill us in a sideelane 1v one? If she's stronger, she's more spiked, her alt counters my alt, like it's
impossible for me to walk up. If I were to do what I do here in this little screenshot where it says bad, I will
die. You see this little peo like the death? Look, I would be dead. But if I can somehow get myself positioned under
my walker, you see how I'm all happy? It's because the walker will give me protection. Not only will the walker
like attack the wraith if she tries walking up, but it'll also provide me with 15% bull resist and spear resist.
So, I kind of want me to be under the walkers against Wraith. How How are we going to do this? What a normal player
would do in this situation. You see this? This is before, right? So, the wave would crash the middle for each
side. So, our wave would be in middle, Wraith's wave would be in middle. Wraith would clear the wave while we center our
walker. So, neutral wave state, enemy shuff's wave. The wave will move to my walker and I'm under my walker safe. I
clear the wave and then we reset back to neutral state. So, then the next wave comes the middle. The problem with this
guys, the reason it's so bad is because of what I say here. Remember, there is risk of dying when the wave is in the
middle. So when we're when we're in this neutral state here and the wave is in the middle, this is a very like risky
position because if we have to walk up to clear any of these minions, Wraith can just kill us. So let's go back to
what I said. Remember, there's risk of dying when the wave is in the middle. We have to walk past our walker into the
middle of the lane where we are not protected by our walker. So you may not get punished for doing this in like
initiate or whatever, but in the higher ranks, the wraith will punish you every single time. So now what the Eternis 10
player would do, this is after enlightenment as you can see. Enlightened enlightenment neutral wave
state wave is in the middle. Enemy shoves the wave. So Wraith clears the creeps. The wave moves to your walker.
And now this is where things get a little different. This is where enlightenment begins. So instead of
clearing the wave, we hold the wave. Hold the wave. What the heck? Why would you ever do that? So, we hold the wave
and then the next wave arrives because this wave is going to block these minions from moving forward because
there's this wave right here. So, the our minions are going to fight this wave and then as a result, the next wave will
be closer to our walker. Now, we can clear the double wave and potentially freeze your wave as in the these two
minions here to deny creeps, forcing the wraith to walk up under the walker, the safety of our walker. If Wraith walks up
to this wave, she is entering an area in which she has disadvantage close to your walker, making this unfavorable for her
as it was unfavorable for you to walk up to the center of the lane. And as you can see here, this is you after
enlightenment. And then we reset back to neutral. Right? So essentially what we are doing is we are using wave
manipulation, curse technique, wave manipulation to create a situation in which you are in favorable space in an
unfavorable matchup forcing the wraith into unfavorable space. That is enlightenment. And what I have for you
guys is an example, an in-game example. And we're actually going to look at the game all the way back up here where I
did this. How did I how did I do it in this game? Let's let's get right into that, shall we? So, lo and behold, here
I am. Maharaga, exactly at the time that we had in the screenshot, 12:26. Here, Wraith is in the center lane. We know we
can't walk up. So, we let her push the wave into us. Here comes the wave. And as me seven, I'm running these boxes
while I'm waiting for this wave to come in. So, I see this wave and I of course identify the situation. And as you can
see here, I cleared one creep and I walk to take these boxes. And as we can see here, these minions are not moving
forward because they're killing the uh the wave. And now this wave instead of it instead of it being all the way over
here in the center of the lane, it is closer to my walker. And now I'm clearing it under the safety of my
walker. And you can see this the happens again. So we'll speed up here. Wraith clears the wave. I see the wave coming
in. I'm running some boxes letting this wave come in. And I don't clear the wave or anything.
I'm just running the boxes. >> Under attack. >> And I actually do something here that I
didn't put in the white board, but I let one of these creeps die so I can have vision if Wraith is here or not. So this
creep right here that walks up, I let this guy die. And because no soul orb deny appears, I instantly go to clear
the wave to know I'm in safety. And now this wave here is close to my walker. It's down in the center of the lane and
I am in a favorable situation. So guys, I appreciate you sticking through this video. I hope that what you learned
today will help you climb the ranks in Deadlock and become Omega Thanos. So if you like what you saw, drop a like. If
you didn't like it, put a comment calling me a fat poo poo head. And yeah, guys, I hope you enjoyed the video. Make
sure to subscribe for more content like this. And I hope you all have a fantastic rest of your day. Bye-bye
everyone, and I'll see you in the next video. Happy New Year's.
When playing as Seven against a stronger opponent like Wraith, prioritize safe positioning by staying under your Walker for added attack support and damage resistance. Avoid pushing the wave to the neutral middle where Wraith can engage you in lethal 1v1 duels. Instead, hold the wave to allow enemy creeps to push closer to your Walker, then clear safely under its protection to minimize risk while scaling into the late game.
Wraith typically gains an early advantage with a 2k soul lead and stronger spikes due to maxed key cards and earlier investment of 4.8k in spirit and gun stats, boosting 1v1 potential. In contrast, Seven is a late game carry reliant on safe scaling. Understanding these spikes helps you adjust by playing cautiously early on and focusing on wave manipulation until your own late game power is reached.
Wave manipulation allows you to control creep positioning so the enemy wave pushes toward your Walker, providing a safer zone to clear creeps. By freezing the wave near your Walker, you deny enemy access to farm and reduce their ability to engage you directly. This tactic reduces the risk of lethal engagements and helps maintain lane safety while you build toward your power spikes.
Vision control is crucial for early warning of enemy movements and potential ganks. Sacrificing a creep to gain vision lets you detect when the opponent or roaming supports are approaching, enabling you to retreat or prepare accordingly. Maintaining good vision complements safe positioning and wave management strategies, increasing overall survivability against stronger foes.
Knowing your hero's role—such as Seven being a late game carry—and the opponent’s role, like Wraith’s versatile tempo or scaling capabilities, lets you customize your playstyle and strategy. This awareness guides decisions on aggression, farming patterns, and positioning to capitalize on your strengths and exploit opponent weaknesses, ensuring smarter engagement choices in deadlock matchups.
First, hold your wave near your Walker by not pushing aggressively. Use the Walker’s attacks and 15% resistance bonuses to your advantage for protection. Wait for enemy creep waves to push closer, use vision to ensure no enemy is nearby, then clear the creeps efficiently under cover. This method minimizes your exposure and preserves health while maintaining farm.
Continuously study common ability and investment spikes for your hero and likely opponents to anticipate power shifts. Review itemization guides and counter builds to optimize your loadout. Practice wave control, positioning, and vision management regularly, and complement these skills with broader map awareness and teamplay strategies to dynamically adapt and outmaneuver stronger enemies.
Heads up!
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