Download Subtitles for The Easiest Way to Scatter Plants Video
The Easiest Way to Scatter Plants In 3ds Max & Corona or V-Ray
Arch Viz Artist
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hi guys today I will show the easiest
methods to scatter plants and crafts my
math teacher used to say it all the time
do not shoot fly with a cannon the
easiest Solutions are often the best
let's start with the grass all the
models come from the sponsor of this
video glow plugs more them later the
process is exactly the same in v-ray and
Corona we'll be using chaos cutter as
all of you got this plugin because it
comes with Corona and fairy license I
will name it grass so the scene is nice
and clean
I just have to pick the surface here
and here I have to add the models
let's see how it looks on render super
exciting news the results of our Vis
artists Awards 2023 are published check
out the winners Link in the description
below this video
not enough
we need to increase density let's open
the scattering and service scattering
tab we have two options we have to pay
attention to Max limit and cut if the
count is larger than the max limit we
will end up with the numbers set in the
max limit box otherwise the cam controls
the number of objects let's increase
this number
looking good the grass is too large
though let's open the transformation
stop to edit the scale additionally I
will randomize the scale so the model is
fine let's drive from 20 to 40 percent
20 is too small let's do 30.
great we have to increase density again
I will add a couple of zero to the max
limit in case it's too small
awesome looking great I really like
these patches of old grass
let me show you how to clean up the
edges select the grass models and open
the material editor right click on scene
material rollout and check the filter
selected object option this way it will
show only the materials of the selected
models we can drop the materials to the
editor next we have to add the chaos
cutter Edge trimming map all we have to
do is to plug into the opacity slot of
each material the second material has
the opacity map slot use I will show you
what to do with this in a minute let's
plug them up into other materials first
let's go back to the second Mantra we
simply have to plug the scatter map
between the opacity texture and the
material and that's it nice and clean
this tutorial is part of our new
visualization training Link in the
description
next let's move to planting I will put
the grass on a layer and tornadoes
next let's create another chaos cutter
first let's add the plant models you
want to include in the object rollout as
I mentioned before all the models come
from glow plots glow plants models are
not only very detailed and
photorealistic but also they have real
world and materials which is even more
important you can buy individual models
or bundles it's very convenient you can
for example choose bundles by the
geographical area your project is
located or by type of plants you need
for the project they create exact plant
species one of the plants I use in the
scene is called mamulus gracilis and
glow plants were so kind to provide
plant models for the students of our
visualization training which this scene
comes from if you cannot find the model
you need don't worry just image them and
they will custom make it for you the
link is in the corner if you are
interested let's go back to 3DS box
then just pick where you want to have
your plants distributed I will pick my
ground
of course I don't want the whole long to
be covered with planting
I will draw the splice in the places
where I want my plants I will make it
larger than alone if the lines overlap
with the lung some spaces could be empty
because the models don't fit as a result
parts of the grass could be visible
let's turn off the start new spline
option this way we will get just one
object at the end I will draw other
splines I'm at the recording poster
[Music]
foreign
and that's it we have to attach the
first two splines we draw before the
options third new spline was on
[Music]
I will edit this line a bit
[Music]
that's fine for now I will go back to
the scatter object and go to the areas
rollout
here let's pick our spline in the
include section
this way plants will still be on the
surface we've picked earlier but also
inside the spline in the same way you
can exclude objects if needed
again not enough models let's increase
the cut
awesome
now all the models are in equal
proportion we can change that using the
frequency value the default is one if we
lower it there will be fewer instances
of this model inside the scatter
because I will go to Transformations and
randomize scale models are too big in my
opinion so I will make the scale lower
than 100 I will also randomize
translation so the planting seems more
randomly distributed so we lower the
scale the planting becomes less intense
let's increase the count to fix this
great now let's adjust the spline we can
go back to the spline anytime and change
this Cutters area
I will adjust it to the camera view it's
worth spending more time on these small
details think about objects that are
ahead and behind the planting what you
want to show and perhaps what can be a
bit hidden creating the layering effect
all matters this small adjustments
change the composition and the way how
the image is perceived
looking good let's go back to the
scatter object
I will enable the camera clipping option
this way the objects which are not
visible in the camera won't be rendered
then let's go back to the account and
adjust the number of plantings again
I will make the plant slightly smaller
and finally I will decrease the count
sliding
great scatter is done next I will set up
the plants in the foreground in this
case when I do a small patch of plants
in the foreground I often do it manually
to have more control let's start by
converting the models to proxies to keep
the skin nice and light I will choose
full mesh as I want to see the plants in
the viewport to be able to quickly place
them I will start placing the plants the
main reason I place the plants here is
to crop the image which will help a lot
with the composition of this shot this
technique helps to draw viewers
attention towards the center of the
image
I want to have the plants slightly
protruding at the front to give more
contacts and the feeling that you are in
the beautiful Park
when you copy proxies remember to use
the instance option so the objects are
loaded once
it's also important to use the rotate
and scale tools to avoid repetition when
using the same model more than once in
nature you cannot find two identical
plants the more variety of plants you
will have the more realistic effect you
will get
I always try to spend a bit more time
adjusting manually the foreground
objects as they influence the
composition significantly and because
they are very close to the camera high
quality models are a must in this case
for this reason I highly recommend you
check the glow plants website and play
around with their models
[Music]
and here it is just as I told you in the
beginning that method is super easy now
you will be able to easily create such
planting in your projects if you want to
learn all about the visualizations in
3ds Max Corona and v-ray join our brand
new updated visualization cups also you
might be interested in these two videos
bye
Full transcript without timestamps
hi guys today I will show the easiest methods to scatter plants and crafts my math teacher used to say it all the time do not shoot fly with a cannon the easiest Solutions are often the best let's start with the grass all the models come from the sponsor of this video glow plugs more them later the process is exactly the same in v-ray and Corona we'll be using chaos cutter as all of you got this plugin because it comes with Corona and fairy license I will name it grass so the scene is nice and clean I just have to pick the surface here and here I have to add the models let's see how it looks on render super exciting news the results of our Vis artists Awards 2023 are published check out the winners Link in the description below this video not enough we need to increase density let's open the scattering and service scattering tab we have two options we have to pay attention to Max limit and cut if the count is larger than the max limit we will end up with the numbers set in the max limit box otherwise the cam controls the number of objects let's increase this number looking good the grass is too large though let's open the transformation stop to edit the scale additionally I will randomize the scale so the model is fine let's drive from 20 to 40 percent 20 is too small let's do 30. great we have to increase density again I will add a couple of zero to the max limit in case it's too small awesome looking great I really like these patches of old grass let me show you how to clean up the edges select the grass models and open the material editor right click on scene material rollout and check the filter selected object option this way it will show only the materials of the selected models we can drop the materials to the editor next we have to add the chaos cutter Edge trimming map all we have to do is to plug into the opacity slot of each material the second material has the opacity map slot use I will show you what to do with this in a minute let's plug them up into other materials first let's go back to the second Mantra we simply have to plug the scatter map between the opacity texture and the material and that's it nice and clean this tutorial is part of our new visualization training Link in the description next let's move to planting I will put the grass on a layer and tornadoes next let's create another chaos cutter first let's add the plant models you want to include in the object rollout as I mentioned before all the models come from glow plots glow plants models are not only very detailed and photorealistic but also they have real world and materials which is even more important you can buy individual models or bundles it's very convenient you can for example choose bundles by the geographical area your project is located or by type of plants you need for the project they create exact plant species one of the plants I use in the scene is called mamulus gracilis and glow plants were so kind to provide plant models for the students of our visualization training which this scene comes from if you cannot find the model you need don't worry just image them and they will custom make it for you the link is in the corner if you are interested let's go back to 3DS box then just pick where you want to have your plants distributed I will pick my ground of course I don't want the whole long to be covered with planting I will draw the splice in the places where I want my plants I will make it larger than alone if the lines overlap with the lung some spaces could be empty because the models don't fit as a result parts of the grass could be visible let's turn off the start new spline option this way we will get just one object at the end I will draw other splines I'm at the recording poster [Music] foreign and that's it we have to attach the first two splines we draw before the options third new spline was on [Music] I will edit this line a bit [Music] that's fine for now I will go back to the scatter object and go to the areas rollout here let's pick our spline in the include section this way plants will still be on the surface we've picked earlier but also inside the spline in the same way you can exclude objects if needed again not enough models let's increase the cut awesome now all the models are in equal proportion we can change that using the frequency value the default is one if we lower it there will be fewer instances of this model inside the scatter because I will go to Transformations and randomize scale models are too big in my opinion so I will make the scale lower than 100 I will also randomize translation so the planting seems more randomly distributed so we lower the scale the planting becomes less intense let's increase the count to fix this great now let's adjust the spline we can go back to the spline anytime and change this Cutters area I will adjust it to the camera view it's worth spending more time on these small details think about objects that are ahead and behind the planting what you want to show and perhaps what can be a bit hidden creating the layering effect all matters this small adjustments change the composition and the way how the image is perceived looking good let's go back to the scatter object I will enable the camera clipping option this way the objects which are not visible in the camera won't be rendered then let's go back to the account and adjust the number of plantings again I will make the plant slightly smaller and finally I will decrease the count sliding great scatter is done next I will set up the plants in the foreground in this case when I do a small patch of plants in the foreground I often do it manually to have more control let's start by converting the models to proxies to keep the skin nice and light I will choose full mesh as I want to see the plants in the viewport to be able to quickly place them I will start placing the plants the main reason I place the plants here is to crop the image which will help a lot with the composition of this shot this technique helps to draw viewers attention towards the center of the image I want to have the plants slightly protruding at the front to give more contacts and the feeling that you are in the beautiful Park when you copy proxies remember to use the instance option so the objects are loaded once it's also important to use the rotate and scale tools to avoid repetition when using the same model more than once in nature you cannot find two identical plants the more variety of plants you will have the more realistic effect you will get I always try to spend a bit more time adjusting manually the foreground objects as they influence the composition significantly and because they are very close to the camera high quality models are a must in this case for this reason I highly recommend you check the glow plants website and play around with their models [Music] and here it is just as I told you in the beginning that method is super easy now you will be able to easily create such planting in your projects if you want to learn all about the visualizations in 3ds Max Corona and v-ray join our brand new updated visualization cups also you might be interested in these two videos bye
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