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The Easiest Way to Scatter Plants In 3ds Max & Corona or V-Ray

The Easiest Way to Scatter Plants In 3ds Max & Corona or V-Ray

Arch Viz Artist

208 segments EN

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[00:00]

hi guys today I will show the easiest

[00:02]

methods to scatter plants and crafts my

[00:05]

math teacher used to say it all the time

[00:07]

do not shoot fly with a cannon the

[00:09]

easiest Solutions are often the best

[00:12]

let's start with the grass all the

[00:14]

models come from the sponsor of this

[00:16]

video glow plugs more them later the

[00:18]

process is exactly the same in v-ray and

[00:20]

Corona we'll be using chaos cutter as

[00:23]

all of you got this plugin because it

[00:25]

comes with Corona and fairy license I

[00:27]

will name it grass so the scene is nice

[00:30]

and clean

[00:31]

I just have to pick the surface here

[00:33]

and here I have to add the models

[00:37]

let's see how it looks on render super

[00:39]

exciting news the results of our Vis

[00:42]

artists Awards 2023 are published check

[00:45]

out the winners Link in the description

[00:47]

below this video

[00:50]

not enough

[00:52]

we need to increase density let's open

[00:54]

the scattering and service scattering

[00:56]

tab we have two options we have to pay

[00:58]

attention to Max limit and cut if the

[01:01]

count is larger than the max limit we

[01:03]

will end up with the numbers set in the

[01:04]

max limit box otherwise the cam controls

[01:07]

the number of objects let's increase

[01:09]

this number

[01:11]

looking good the grass is too large

[01:13]

though let's open the transformation

[01:15]

stop to edit the scale additionally I

[01:18]

will randomize the scale so the model is

[01:20]

fine let's drive from 20 to 40 percent

[01:24]

20 is too small let's do 30.

[01:27]

great we have to increase density again

[01:31]

I will add a couple of zero to the max

[01:33]

limit in case it's too small

[01:37]

awesome looking great I really like

[01:39]

these patches of old grass

[01:43]

let me show you how to clean up the

[01:45]

edges select the grass models and open

[01:47]

the material editor right click on scene

[01:49]

material rollout and check the filter

[01:51]

selected object option this way it will

[01:54]

show only the materials of the selected

[01:56]

models we can drop the materials to the

[01:58]

editor next we have to add the chaos

[02:00]

cutter Edge trimming map all we have to

[02:02]

do is to plug into the opacity slot of

[02:04]

each material the second material has

[02:06]

the opacity map slot use I will show you

[02:08]

what to do with this in a minute let's

[02:10]

plug them up into other materials first

[02:15]

let's go back to the second Mantra we

[02:17]

simply have to plug the scatter map

[02:19]

between the opacity texture and the

[02:20]

material and that's it nice and clean

[02:25]

this tutorial is part of our new

[02:27]

visualization training Link in the

[02:29]

description

[02:36]

next let's move to planting I will put

[02:39]

the grass on a layer and tornadoes

[02:43]

next let's create another chaos cutter

[02:49]

first let's add the plant models you

[02:52]

want to include in the object rollout as

[02:54]

I mentioned before all the models come

[02:56]

from glow plots glow plants models are

[02:58]

not only very detailed and

[03:00]

photorealistic but also they have real

[03:02]

world and materials which is even more

[03:05]

important you can buy individual models

[03:07]

or bundles it's very convenient you can

[03:09]

for example choose bundles by the

[03:11]

geographical area your project is

[03:13]

located or by type of plants you need

[03:16]

for the project they create exact plant

[03:18]

species one of the plants I use in the

[03:20]

scene is called mamulus gracilis and

[03:23]

glow plants were so kind to provide

[03:25]

plant models for the students of our

[03:27]

visualization training which this scene

[03:30]

comes from if you cannot find the model

[03:32]

you need don't worry just image them and

[03:34]

they will custom make it for you the

[03:36]

link is in the corner if you are

[03:38]

interested let's go back to 3DS box

[03:40]

then just pick where you want to have

[03:43]

your plants distributed I will pick my

[03:45]

ground

[03:46]

of course I don't want the whole long to

[03:49]

be covered with planting

[03:51]

I will draw the splice in the places

[03:53]

where I want my plants I will make it

[03:56]

larger than alone if the lines overlap

[03:58]

with the lung some spaces could be empty

[04:01]

because the models don't fit as a result

[04:03]

parts of the grass could be visible

[04:05]

let's turn off the start new spline

[04:06]

option this way we will get just one

[04:09]

object at the end I will draw other

[04:10]

splines I'm at the recording poster

[04:14]

[Music]

[04:19]

foreign

[04:24]

and that's it we have to attach the

[04:27]

first two splines we draw before the

[04:28]

options third new spline was on

[04:31]

[Music]

[04:32]

I will edit this line a bit

[04:35]

[Music]

[04:38]

that's fine for now I will go back to

[04:40]

the scatter object and go to the areas

[04:43]

rollout

[04:44]

here let's pick our spline in the

[04:46]

include section

[04:48]

this way plants will still be on the

[04:50]

surface we've picked earlier but also

[04:52]

inside the spline in the same way you

[04:54]

can exclude objects if needed

[04:56]

again not enough models let's increase

[04:59]

the cut

[05:01]

awesome

[05:02]

now all the models are in equal

[05:04]

proportion we can change that using the

[05:07]

frequency value the default is one if we

[05:09]

lower it there will be fewer instances

[05:11]

of this model inside the scatter

[05:16]

because I will go to Transformations and

[05:18]

randomize scale models are too big in my

[05:20]

opinion so I will make the scale lower

[05:22]

than 100 I will also randomize

[05:25]

translation so the planting seems more

[05:28]

randomly distributed so we lower the

[05:30]

scale the planting becomes less intense

[05:32]

let's increase the count to fix this

[05:36]

great now let's adjust the spline we can

[05:38]

go back to the spline anytime and change

[05:40]

this Cutters area

[05:42]

I will adjust it to the camera view it's

[05:45]

worth spending more time on these small

[05:47]

details think about objects that are

[05:49]

ahead and behind the planting what you

[05:51]

want to show and perhaps what can be a

[05:53]

bit hidden creating the layering effect

[05:56]

all matters this small adjustments

[05:58]

change the composition and the way how

[06:01]

the image is perceived

[06:02]

looking good let's go back to the

[06:05]

scatter object

[06:07]

I will enable the camera clipping option

[06:09]

this way the objects which are not

[06:11]

visible in the camera won't be rendered

[06:13]

then let's go back to the account and

[06:15]

adjust the number of plantings again

[06:18]

I will make the plant slightly smaller

[06:24]

and finally I will decrease the count

[06:26]

sliding

[06:30]

great scatter is done next I will set up

[06:33]

the plants in the foreground in this

[06:36]

case when I do a small patch of plants

[06:38]

in the foreground I often do it manually

[06:40]

to have more control let's start by

[06:42]

converting the models to proxies to keep

[06:44]

the skin nice and light I will choose

[06:46]

full mesh as I want to see the plants in

[06:48]

the viewport to be able to quickly place

[06:50]

them I will start placing the plants the

[06:53]

main reason I place the plants here is

[06:55]

to crop the image which will help a lot

[06:57]

with the composition of this shot this

[07:00]

technique helps to draw viewers

[07:01]

attention towards the center of the

[07:03]

image

[07:04]

I want to have the plants slightly

[07:06]

protruding at the front to give more

[07:08]

contacts and the feeling that you are in

[07:11]

the beautiful Park

[07:12]

when you copy proxies remember to use

[07:14]

the instance option so the objects are

[07:17]

loaded once

[07:18]

it's also important to use the rotate

[07:21]

and scale tools to avoid repetition when

[07:23]

using the same model more than once in

[07:25]

nature you cannot find two identical

[07:27]

plants the more variety of plants you

[07:30]

will have the more realistic effect you

[07:32]

will get

[07:34]

I always try to spend a bit more time

[07:36]

adjusting manually the foreground

[07:38]

objects as they influence the

[07:40]

composition significantly and because

[07:42]

they are very close to the camera high

[07:45]

quality models are a must in this case

[07:47]

for this reason I highly recommend you

[07:49]

check the glow plants website and play

[07:51]

around with their models

[07:54]

[Music]

[07:57]

and here it is just as I told you in the

[08:00]

beginning that method is super easy now

[08:02]

you will be able to easily create such

[08:04]

planting in your projects if you want to

[08:07]

learn all about the visualizations in

[08:08]

3ds Max Corona and v-ray join our brand

[08:11]

new updated visualization cups also you

[08:14]

might be interested in these two videos

[08:16]

bye

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