Understanding Wicked Problems in Public Policy: The Role of Play and Participation
Overview
In this engaging talk, the speaker delves into the complexities of wicked problems in public policy, which are social challenges that are difficult to resolve and often interlinked. The discussion emphasizes the importance of public involvement and innovative approaches to address these issues.
Key Points
- Wicked Problems Defined: Wicked problems are social challenges that resist resolution, where solving one aspect can unravel others. Examples include poverty, healthcare, and environmental issues. For a deeper understanding of how these issues intersect with social equity, see our summary on Understanding Social Justice: The Role of Education in Promoting Equity.
- Public Policy Dynamics: The speaker describes public policy as a game involving various players, including the public service, experts, and the private sector, often overlooking the public's role. This concept aligns with the principles discussed in Understanding Game Theory: Key Concepts and Real-World Applications.
- Public Participation: The talk encourages public engagement in policy-making through methods like protests, consultations, and crowdsourcing ideas for political platforms. This participatory approach is crucial in addressing wicked problems, as highlighted in Exploring Real Utopias: Transforming Class Analysis and Social Justice.
- Big P vs. Small p Policy:
- Big P Policy: Refers to formal, regulated actions like laws and bills.
- Small p Policy: Involves informal, user-led innovations that improve public processes, such as apps developed from open data.
- Gamification in Policy: The speaker advocates for incorporating gamification and crowdsourcing into public policy to foster creativity and participation, citing examples like the Foldit game that solved an AIDS research problem. This innovative approach can be further explored in Understanding Game Theory: Analyzing Strategic Situations.
- Call to Action: The speaker challenges policymakers and the public to embrace playfulness in addressing wicked problems, suggesting that innovative solutions can emerge from collaborative efforts.
Conclusion
The talk concludes with a call for a more inclusive and experimental approach to public policy, encouraging everyone to participate actively in shaping solutions to society's most pressing challenges.
I know what you're thinking wonstar that girl's never getting a job in government and you know what you're probably right
why is that well it turns out that my playful tone just doesn't properly match the sober affection best suited for the
world's most wicked problems now you may not have heard of wicked problems and that's okay but it's how we talk about
challenges in policy there's Social Challenges that are extremely difficult to solve and resistant to resolution
we're solving one aspect of the problem inherently unravels others in this way they're also not very cool problems like
oh my God that problem is so wicked or hey Society where'd you get that Wicked problem so we've got problems more than
99 of them and lots of them are wicked from poverty to Health Care the environment nuclear weapons education
and Rob Ford and you've got me with vacillating levels of seriousness and over there
government which frankly takes itself a bit too seriously and yet Paul policym is a sort of game it's one where we try
to make Society better and get things done in fact it's a four player Pursuit refereed by the media where the public
service NOS experts and the private sector jostle for power and influence just like this and they jostle so
intensely that they Overlook the public who watches from the side lines that's right public policy keeps forgetting
about the public by the way that's you and if you want to be a player in the process
by all means but your moves are few you could protest write a letter make a deputation attend a consultation or
tweet passive aggressively the process forces you to be reactive not
proactive so where do we look for some policy style inspiration imagine that the City of
Toronto asked you to help allocate the municipal budget a city in Brazil Porto algra has been doing just that since
1989 or what if the political party that you support crowdsourced their election platform asking you to shape and inform
their priorities hold the phone is there place for such Tom Foolery in something as serious as rigorous and as
important as public policy there can be and what you need to know is this get your notebooks out you're
going to want to write this down somebody zoom in on me there are two P's in public
policy there's a pee in public and there's a p in policy but that's not what I mean I want
to explain that there are actually two kinds of policy there's big p policy and there's small P policy big p is the
articulation of a course of action that's intended to influence it's more formal and typically regulated big p is
uh bills and laws and acts and is by no means Child's Play but that doesn't mean we can't play around with it last year
Iceland rolled the dice and they crowdsourced their constitution small P small p is the
articulation of a standard it's less formal typically unregulated and lots of small P Innovation happens thanks to the
Ingenuity of ordinary people think of something like the rocket radar app a privately developed application that
lets you know when the next street car or bus is coming down to the minute that was made possible by the government
practice of open data another cool example is how some walk-in clinics or doctors will now text you when it's
finally your turn sparing you that mind-numbing weight these are user-led improvements to
public processes that make things better for everyone and that's exactly the same vision that drives big p policy change
this guy small P small p is a Sandbox for the public good and it's where we can start to get in the ring with those
Wicked problems now what else is going on in the ring last year these random computer Gamers solved an AIDS research
problem that had been stumping scientists for 15 years using an online game called fold it it
took the gamers 3 weeks this is an example of how the public has a place when those experts are spinning their
wheels in 2007 Americans played the alternate reality game world without oil the simulation helped players imagine
what a peak oil crisis might be like which in turn helped players engineer Solutions what I like about this example
is that it wasn't mandated by government the public made their place and the result has obvious benefits for the
state I said there were two P's in public policy and I want a third play and should we proactively
just play around with problems games aren't new I know that but what is new is the notion that there is a link
between the elements of games and widespread productive participation in policymaking in Canada we're ignoring
the merits of gamification crowdsourcing and Mass colle collaboration and what I'm endorsing is a brave new policy
world that's more inclusive experimental and daring and more small P can be the Catalyst we need for big p to stand up
and take note of new hot ways for getting done policy makers I haven't forgotten
about you don't think I wrote my talk thinking you wouldn't be here or watching online and can we give it up
for people watching online from work yes you guys I triple dog dare you to come
out and play but first I need you to recognize that there is a serious place for play in policy and as for the rest
of you policy Spectators you can be an extraordinary source of surprising solutions to our most pressing and yes
even Wicked problems but there is only one one way to find out ladies and gentlemen your move it's the
end thank you
Heads up!
This summary and transcript were automatically generated using AI with the Free YouTube Transcript Summary Tool by LunaNotes.
Generate a summary for freeRelated Summaries

Exploring Real Utopias: Transforming Class Analysis and Social Justice
Dive into the insights of Eric Olin Wright on class analysis and the concept of real utopias that challenge capitalism.

Understanding Game Theory: Key Concepts and Real-World Applications
In this lecture, Professor Ben Polak explores the fundamentals of game theory, focusing on the Prisoners' Dilemma and its implications in real-world scenarios. He emphasizes the importance of understanding payoffs, strategies, and the concept of rationality in predicting outcomes in competitive situations.

Understanding Game Theory: Analyzing Strategic Situations
Explore how Game Theory operates in strategic situations with real-world examples, and learn key concepts like backward induction.

Understanding Social Justice: The Role of Education in Promoting Equity
Explore how education can empower students to advocate for social justice and change the world.

Introduction to Game Theory: Key Concepts and Class Overview
In this engaging lecture, Professor Ben Polak introduces the fundamentals of Game Theory, emphasizing its applications in economics, politics, and beyond. Students participate in interactive games to explore strategic decision-making, the importance of payoffs, and the implications of rational choices in competitive scenarios.
Most Viewed Summaries

Mastering Inpainting with Stable Diffusion: Fix Mistakes and Enhance Your Images
Learn to fix mistakes and enhance images with Stable Diffusion's inpainting features effectively.

A Comprehensive Guide to Using Stable Diffusion Forge UI
Explore the Stable Diffusion Forge UI, customizable settings, models, and more to enhance your image generation experience.

How to Use ChatGPT to Summarize YouTube Videos Efficiently
Learn how to summarize YouTube videos with ChatGPT in just a few simple steps.

Ultimate Guide to Installing Forge UI and Flowing with Flux Models
Learn how to install Forge UI and explore various Flux models efficiently in this detailed guide.

How to Install and Configure Forge: A New Stable Diffusion Web UI
Learn to install and configure the new Forge web UI for Stable Diffusion, with tips on models and settings.