Understanding Conservation of Energy in Motion Problems
The principle of conservation of energy states that in the absence of non-conservative forces, the total mechanical energy (potential + kinetic) remains constant. This concept is crucial in solving various physics problems involving motion on inclined planes, springs, and roller coasters. For foundational concepts, see Understanding Work, Energy, and Power: Physics Concepts Explained.
Problem 1: Block Sliding Down an Inclined Plane
- Scenario: A block slides down a 150-meter inclined plane starting from rest.
- Key Idea: Initial potential energy converts to kinetic energy at the bottom.
- Equations Used:
- Potential Energy (PE) = mgh
- Kinetic Energy (KE) = ( \frac{1}{2}mv^2 )
- Conservation gives: ( mgh = \frac{1}{2}mv^2 )
- Calculation:
- Mass cancels out
- Solve for ( v = \sqrt{2gh} )
- Plugging in ( g = 9.8 , m/s^2 ), ( h = 150 , m ) yields ( v = 54.22 , m/s )
Explore similar incline motion concepts in Understanding Energy Conservation: The Dynamics of a Ball on a Ramp.
Problem 2: Block Released from a Compressed Spring
- Scenario: An 8-kg block compresses a spring by 2.5 meters.
- Key Idea: Elastic potential energy converts entirely to kinetic energy when released.
- Equations Used:
- Elastic Potential Energy = ( \frac{1}{2}kx^2 )
- Kinetic Energy = ( \frac{1}{2}mv^2 )
- Set equal and solve for ( v )
- Calculation:
- Given spring constant ( k=300 , N/m ), compression ( x=2.5 , m ), and mass ( m=8 , kg )
- Compute ( v = \sqrt{\frac{kx^2}{m}} = 15.31 , m/s )
Height Reached After Release
- Energy Transformation:
- Kinetic energy converts to gravitational potential energy.
- Use ( \frac{1}{2}mv^2 = mgh ) to solve for height ( h ).
- Calculation:
- ( h = \frac{v^2}{2g} = 12 , m )
For in-depth analysis of spring energy and motion, refer to Solving Simple Harmonic Motion: Energy and Spring Calculations Explained.
Problem 3: Block Sliding Down a Hill with and without Friction
-
Part A (No Friction):
- Initial speed: 12 m/s, height: 200 m.
- Use conservation: initial kinetic + potential energy converts to final kinetic.
- Final speed calculation yields ( v_f = 63.75 , m/s ).
-
Part B (With Friction):
- Coefficient of kinetic friction ( \mu_k=0.21 ), friction acts over horizontal 500 m.
- Work done by friction ( W_f = \mu_k mgd = 10,290 , J ).
- Energy balance: initial mechanical energy minus work by friction equals final kinetic energy.
- Final speed calculated as ( 44.8 , m/s ), reduced due to friction.
Explore related motion and friction concepts in Understanding Kinematics: Constant Velocity and Acceleration.
Problem 4: Collision and Thermal Energy Conversion
-
Scenario 1: A 12-kg block moving at 15 m/s hits a wall and stops.
-
Insight: All kinetic energy converts into thermal energy.
-
Calculation:
- Thermal energy produced: ( \frac{1}{2}mv^2 = 1350 , J ).
-
Scenario 2: Two cars collide head-on and stop.
-
Calculation:
- Sum kinetic energies of both cars.
- Total thermal energy produced: approximately 1,728,750 J.
Understanding kinetic and potential energy further aids in collisions; see Understanding Kinetic and Gravitational Potential Energy Through Projectile Motion.
Problem 5: Roller Coaster Motion Using Energy Conservation
-
At Point B (Ground Level):
- Speed ( v = \sqrt{2gh} = 31.3 , m/s ) from 50 m height.
-
At Point C:
- Given speed 20 m/s, find height using energy balance.
- Height ( h_c = 29.59 , m ).
-
At Point D:
- Given height 15 m, find speed.
- Speed ( v = 26.19 , m/s ).
This problem highlights energy transformation concepts critical in real-world physics applications.
Summary and Tips
- Always identify all forms of energy at the initial and final states.
- Cancel mass where appropriate to simplify calculations.
- Include frictional work as negative energy when present.
- Use ( v_f^2 = v_i^2 + 2ad ) as a shortcut relating velocity, acceleration, and distance.
- Energy transformations are key to understanding motion on inclines and through collisions.
These methods can be broadly applied to solve mechanics problems involving energy transformation efficiently and accurately.
let's work on this problem a block slides down a 150 meter inclined plane as shown in the picture below starting
from rest what is the speed of the block when it reaches the bottom of the
incline so we're going to use conservation of energy to solve this problem
so the initial mechanical energy has to equal the final mechanical energy the only force is acting on a block
are conservative forces like gravity so mechanical energies can serve
at point a the only form of energy that we have is potential energy and at point b
choosing this as the ground level there's no potential energy at point b however the block will have kinetic
energy at point b so we can set these two equal to each other
as the block slides down potential energies being converted to kinetic energy
the potential energy of the block is mgh and the kinetic energy of the block is one half mv squared
so we could cancel m therefore we don't need the mass of the block
now i'm going to multiply both sides by two so on the left i have two g h
is equal to two times a half these will cancel so that's one and that's going to equal v squared
taking the square root of both sides the final speed is going to be the square root of 2 g h
so let's go ahead and plug everything that we have so it's 2 times the gravitational
acceleration of 9.8 times the height of the block which is 150 meters high
so by the way this is the height so that's 150 meters so if you type this in your calculator
you should get 54.22 meters per second
so without friction that's how fast this block is going to be moving when it reaches position b
number two an 8 kilogram block compresses a horizontal spring
by 2.5 meters beyond its natural length as shown in a figure below what is the speed of the block as soon
as it's released from the spring so let's call this position a and at position b
when it's still on level ground we want to find the speed as soon as it's released
so at position a the block spring system has potential energy elastic potential energy energy
is stored in the spring and once it's released that energy is going to be converted to kinetic energy
now the height doesn't change so there's no gravitational potential energy so we can say
the elastic potential energy will be equal to the kinetic energy of the block energy is going to be transferred from
the spring to the block the elastic potential energy is one-half kx squared
the kinetic energy is one-half mv squared if we multiply both sides by 2 we can get rid of the fraction
so now our goal is to solve for the speed so we have k which is 300
and x is the amount the spring is compressed by which is 2.5 meters
the mass of the block is eight so let's calculate the final speed 300 times 2.5 squared
is 18.75 and if we divide that by 8 that's going to be 234.375 and that's equal to v squared
now let's take the square root of both sides so the speed is going to be 15.31
meters per second so this is the answer to part a that's going to be the speed of the
block as soon as it's released at position b now part b
how high up the hill will the block go so let's see if it gets up to that height
how can we calculate h now at position b the block has kinetic energy
at position c where it comes to rest is no longer going to have any kinetic energy
the only energy is going to have is gravitational potential energy so what we need to do
is set the kinetic energy equal to the gravitational potential energy
so this is going to be one half mv squared and that's going to equal mgh so once again we could cancel m
now let's go ahead and plug in everything that we have so it's one half times v squared which is
15.31 squared and that's equal to g times h so 15.31 squared
times 0.5 divided by 9.8 will give us a height of about
12 meters if you rounded the nearest whole number so that's how high
the block is going to go before it comes to rest number three
a 10 kilogram block slides down a hill that is 200 meters tall as shown in the figure below
with an initial speed of 12 meters per second what is the speed of the block when it
reaches the bottom of the hill at let's say position b assuming there's no friction
so at position a let's call that the original position the block has potential energy because
it's above position b it has the capability of falling
now because the block is in motion it has kinetic energy at position b it's only going to have
kinetic energy so at position a we have potential energy
and kinetic energy at position b we only have kinetic energy
so all of the potential energy at position a is going to go to the kinetic energy of
the object the object speed will increase beyond 12 meters per second so let's go ahead and
calculate that speed so this is going to be mgh plus one-half
mv initial squared so the initial speed is 12. we're looking for the final speed and that's
equal to the final kinetic energy of one-half v final square
so we could divide everything by m and multiply everything by two so it's going to be 2g h
plus v initial squared and that's equal to v final squared so basically that looks
like this equation v final squared is equal to v initial squared plus 2ad that's the formula that you've seen in
kinematics so let's calculate the final speed so v final squared is equal to the
initial squared which is 12 squared plus 2 times the gravitational acceleration
times the height of 200. so it's 12 squared plus 2 times 9.8 times 200 and that's
4064 and then take the square root of that number
and you should get a final speed of point 63.7 five meters per second so this is the speed of the object at
position b if there's no friction now let's move on to part b
what is the final speed of the block at position b after traveling a total distance of 500
meters given a coefficient of kinetic friction of 0.21 between a block and a surface
now i do want to modify this so let's say that the distance is only for
the horizontal portion of the incline so let's say that distance is 500 meters
so not the the total part so let's say this portion is frictionless
and the 500 meters is only for the horizontal portion of the surface knowing that how can we calculate the
final speed of the block a friction only acts on the bottom of the incline
so how can we modify this equation at position a we're still going to have potential and
kinetic energy now once you add friction to the mix the final speed will no longer be 63.75 it's
going to be less so some of the energy from the left side is not all going to go into kinetic
energy some of it is going to go into the work done by friction now if you put the work done by friction
on the left side it's going to be negative w because friction is going to decrease
the total energy of the object and if it's negative w on the left side then it's positive w on the right side
so this represents the work done by friction friction's job
is to take away the mechanical energy of the object and to convert it to thermal energy
so the energy loss from the object is going to be w and that amount of energy is going to be
converted to heat energy so let's go ahead and calculate w first so the work done by friction
is equal to the kinetic frictional force times the distance that the force acts over
distance and displacement are the same if the object doesn't change direction so this work is force times displacement
now the frictional force is equal to mu k times the normal force so we have the coefficient of kinetic
friction and the normal force on a horizontal surface
is mg now if this part had friction that would complicate the problem
because the normal force on let's say an incline is mg cosine theta and this is not a
straight incline so the angle changes so that's just going to make it more complicated
so let's keep the problem simple so now let's go ahead and calculate the work
done by friction so it's mu k which is 0.21 multiplied by the mass of the object
which is 10 times g times the distance that the object acts
over which is 500 meters so let's multiply 0.21 by 10
by 9.8 and by 500 so you should get 10
290 joules so that's the work done by friction now let's use that to calculate the
final kinetic energy and also the final speed so the potential energy is mgh
and the kinetic energy at position a is one half mv initial squared
and the final kinetic energy is one half and v final squared and then plus w
so let's plug in the values that we have so the potential energy is going to be 10
times 9.8 times a height of 200 and the initial kinetic energy is going
to be one half times 10 times the initial speed which is
12 meters per second and then that's going to be the final kinetic energy
plus the work done by friction which we could replace that with
10 290 joules so 10 times 9.8 times 200 that's 19 600 joules
so there's enough potential energy to satisfy the work done by friction
which tells us that the final speed is going to be greater than 12.
if this was less than friction the final speed will be less than 12. now let's multiply 0.5 by 10 by 12
squared so the kinetic energy of the object is very low
it's 720. let me make sure that's right and yeah that's it so now let's add 19 600
plus 720 and let's subtract it by 10290 so the final kinetic energy is ten
thousand and thirty joules so now let's set that equal to one half mv final squared
so we have one half times a mass of 10 times v final squared so half of 10 is 5 and 1030 divided by 5
is 2006 so the square of the final speed is 2006 now let's take the square root of that
number so the final speed is going to be 44.8 meters per
second which was less than the final speed in part a a 12 kilogram block moving at a speed of
15 meters per second crashes into a wall and comes to a complete stop
how much thermal energy was produced during the collision so let's draw a picture
so imagine you have a block that's sliding it's moving at a speed of 15 meters per second
and it's a 12 kilogram mass and then it collides with a wall
so once it hits the wall it comes to a stop so it's no longer moving where did all of the kinetic energy go
during collisions whenever you have an object in motion and then it's no longer in motion you
need to realize that the kinetic energy of that object was transformed into thermal energy it's
lost due to heat and that heat just radiates outward into the surroundings
think of let's say if you rub your hands quickly you're going to feel that your hands
start to get hot so all of that kinetic energy that your that your hands had as it was moving
back and forth a lot of it was converted to thermal energy and so heat was generated
and that's what's going to happen here when that block collides with the wall and both objects well the wall is not
moving but the block comes to a stop all of the kinetic energy that the block had was transferred to thermal energy
so let's calculate the initial kinetic energy of the block so it's one half mv squared
so that's one half times a mass of 12 kilograms
times the speed of 15 meters per second so half of 12 is 6 and fifteen squared is two twenty five
six times two twenty five is thirteen fifty so thirteen fifty
joules of kinetic energy was transformed into thermal energy so that's the answer
now let's move on to this problem a 1500 kilogram car moving east at 35 meters per second
crashes head on into another 1800 kilogram car moving west
at 30 meters per second causing both cars to come to a complete stop so let's turn this into a picture
so this is the 1500 kilogram object it's a car but i'm just going to draw a box
and it's moving east at 35 meters per second and then we have another
object which is 1800 kilograms and this vehicle is moving west at 30 meters per second
so they collide and they come to a complete stop so all of the kinetic energies of these
two objects that they once had all of that was converted
to thermal energy so to calculate the total thermal energy produced we need to calculate the total kinetic
energy which is the kinetic energy of the first object i'm going to call it object a
plus the kinetic energy of the subject excuse me the second object object b so let's
call this a and b so this is going to be one half mv squared plus one half
mv squared so the mass of the first object is 1500 and it has a speed of 35 meters per
second the mass of the second object is 1800 and it has a speed of 30 meters per
second so 0.5 times 1500 times 35 squared
that's 918 750 joules and then 0.5 times 1800 times 30 squared
is 810 000 joules so if we add these two numbers this will give us 1 million
728 000. seven hundred fifty joules so that's how much thermal energy was produced
during this collision consider this problem so we have a roller coaster that's
released from rest at point a how fast is it moving at point b
so how can we find the speed at point b we need to use conservation of energy at point a the roller coaster has
potential energy at point b all of that potential energy is converted to kinetic
so let's set the potential energy at point a equal to the kinetic energy of the roller coaster at point b
so we have mgh will equal one-half mv squared
so we could divide both sides by m and then if we multiply both sides by two
we're gonna have two g h is equal to one half times two is one so it's just gonna be v squared
so the velocity is going to be the square root of 2 g h so it's going to be the square root of 2
times 9.8 multiplied by the height which is 50.
so let's go ahead and plug this in so you should get 31.3
meters per second at point b so that's how fast the roller coaster is moving at point b if there's no
friction in this problem now no friction was mentioned so we're assuming there's no friction
now it looks like i forgot to write part b so we're going to move on to part c
how high is point c relative to point b and i forgot to give you the speed at point c at point c
the speed is 20 meters per second so with that information
calculate the height of the roller coaster at point c
point b is ground level so how high is that point c feel free to pause the video
so i'm going to focus on point a as my initial point so at point a all we had to begin with
was potential energy at point c the object is above ground level
so it has potential energy now it's still moving at point c so it also has kinetic energy
so we need to start with this expression so we have mgh this is going to be h initial
is equal to mgh final plus one half
mv final squared now we could divide every term by m and so we have this expression
gh is equal to gh final plus one half
v final squared so now let's plug in the numbers it's going to be 9.8
times the initial height which is 50 and that's equal to 9.8 times the final height which is
what we're looking for and then plus one half v final square v final at
point c is 20. so 9.8 times 50 that's 490
and so that's equal to 9.8 times h and 20 squared is 400 half of that is 200
now 490 minus 200 is 290. so let's take 290 and let's divide it by 9.8
so 29.59 is equal to h so that's how high it is
at point c now let's move on to part d how fast is the roller coaster moving
at point d so we're still going to use part i mean
point a as our initial point so at point a we still have initial
potential energy at point d we still have potential energy because
it's above ground level it has the ability to fall and at point d it's still moving so it
has kinetic energy so we're going to have the same equation mgh initial
is equal to mgh final plus one half
mv final squared and just like before we could cancel m so g is 9.8
h initial is still 50. now h final is now 15. so the difference between
part d and part c is that in part d we're looking for the final speed now so 9.8 times 50
that's still 490 and that's equal to 9.8 times 15 which is
147 now let's take 490 and subtract it by 147
so that's going to be 343 is equal to one half v final square now multiply both sides by two
so 343 times two is six hundred and eighty six one half times two is one so this is
equal to the square of the speed and now let's take the square root of
both sides so the square root of 686 is 26.19
meters per second so that's how fast the roller coaster is moving
at point d at point c was moving at 20 and at point
b was like 30 something so that's how you could solve the rollercoaster problem
using conservation of energy you
To find the final speed of a block sliding down an incline, use the conservation of mechanical energy principle where the initial potential energy converts into kinetic energy at the bottom. Calculate speed with the formula ( v = \sqrt{2gh} ), where ( g ) is gravitational acceleration (9.8 m/s²) and ( h ) is the vertical height of the incline.
First, calculate the elastic potential energy stored in the spring using ( \frac{1}{2}kx^2 ), where ( k ) is the spring constant and ( x ) is compression distance. Then, set this equal to the kinetic energy ( \frac{1}{2}mv^2 ) of the block to solve for velocity: ( v = \sqrt{\frac{kx^2}{m}} ).
Use the kinetic energy the block has upon release and convert it to gravitational potential energy at the highest point. Set ( \frac{1}{2}mv^2 = mgh ) and solve for height: ( h = \frac{v^2}{2g} ), where ( v ) is the speed after leaving the spring and ( g ) is gravity.
Friction does negative work, reducing the mechanical energy available. Calculate frictional work ( W_f = \mu_k mgd ), subtract this from the initial total mechanical energy, then use the remaining energy to find the final kinetic energy and speed. The result shows a speed lower than without friction.
The kinetic energy is converted mainly into thermal energy (heat) and sound. You can calculate thermal energy produced by ( \frac{1}{2}mv^2 ), where ( m ) is the mass and ( v ) is the initial velocity of the object before stopping.
Use the principle that total mechanical energy remains constant. For speed at a lower point, convert potential energy into kinetic energy with ( v = \sqrt{2g(h_1 - h_2)} ). For height given speed, rearrange to ( h = h_1 - \frac{v^2}{2g} ), where ( h_1 ) is initial height, ( h_2 ) final height, and ( v ) speed at that point.
Always identify initial and final energies, include frictional work if present as negative energy, simplify calculations by canceling mass when possible, and remember velocity relationships like ( v_f^2 = v_i^2 + 2ad ) for acceleration problems. Focusing on energy transformations clarifies motion and collision scenarios effectively.
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