Analyzing Physics in Video Games: Tension Force and Realism
Overview
In this video, the presenter investigates the physics of video games, specifically analyzing the tension force experienced by characters. The goal is to determine whether the tension force is realistic based on calculations and assumptions.
Key Points
- Measuring Distance: The video highlights the use of markers or waypoints in games to measure distance, such as a character being 100 meters below a structure. In the absence of markers, a ruler and scale can be used for analysis.
- Analyzing Tension Force: To determine the tension force, the presenter explains the need to estimate acceleration, distance, and time. Using a specific video frame, they demonstrate how to calculate the character's movement over time. For a deeper understanding of acceleration, you can refer to our guide on Understanding Acceleration: A Comprehensive Guide.
- Frame Analysis: The video shows how to navigate through frames using the period and comma keys on YouTube, allowing for precise analysis of character movement.
- Calculating Acceleration: With the character moving from 99 meters to 87 meters in half a second, the presenter calculates an acceleration of 96 meters per second squared using kinematic formulas. For more on these concepts, check out Understanding Kinematics: Constant Velocity and Acceleration.
- Tension Force Calculation: The tension force is estimated to be around 9522 newtons, which is deemed unrealistic when compared to typical human grip strength. This ties into the broader discussion of forces in physics, which can be explored in Understanding Tension in Physics: Key Concepts and Examples.
- Conclusion: The analysis concludes that the tension force depicted in the game is not realistic, as it exceeds human capabilities.
FAQs
-
What is the main focus of the video?
The video focuses on analyzing the tension force in video games and determining its realism. -
How can distance be measured in video games?
Distance can be measured using markers or waypoints, or by using a ruler and scale if no markers are available. -
What tools are used to analyze video frames?
The presenter uses the period and comma keys on YouTube to navigate through video frames. -
How is acceleration calculated in the video?
Acceleration is calculated using the distance moved by the character and the time taken, applying kinematic formulas. -
What is the estimated tension force calculated in the video?
The estimated tension force is around 9522 newtons. -
Is the tension force realistic?
No, the tension force is considered unrealistic as it exceeds typical human grip strength. -
What assumptions are made during the analysis?
Assumptions include constant acceleration and the character's mass being approximately 90 kilograms.
ah sorry man i gotta link up with harvey's group good morning
today our goal is to investigate the video we just saw we're going to learn a little bit about
video game analysis and ultimately we'll be answering the question
if the tension force that the character experienced isn't realistic
so how do we analyze physics in video games notice the area i've circled it says 100
meters these markers or waypoints in video games are useful to measure distance
it's telling us that the character is about 100 meters below the top of the structure
now what if there is no marker or waypoint in a video game can you still analyze it well the answer
is yes you can however it gets a bit more challenging you'll need a ruler
and you ultimately need to use a scale to analyze the video game but it can still be done
so the next question is how do we determine the tension force to do this we'll need to estimate the
acceleration and ultimately we'll need a measurement of distance and time
and so here's our first frame of interest at this point notice the cable is tight
so there is tension in the cable 15 frames later batman has moved to this position
so what does 15 frames later really mean so notice i've circled our initial time point
where batman is 99 meters below the structure with the video paused on a computer you
can do the following you can use the period key to move the video one frame forward
at a time so what did i do i pressed the period key 15 times until i arrive to the image that i
circled there where the character is 87 meters below the structure
if you want to move the video one frame backward at a time then instead of using the period key you
would use the comma key so in conclusion if you want to move a video one frame forward or one frame
backward what you need to do is either use the period key or the comma key
when the video is paused in youtube so now that we know how to move forward and backward
via frames in a video on youtube the real question though is 15 frames represents how much time
well to understand this we need to know the fps of a video fps stands for frames per second
for this specific video game it was 30 frames per second and so
if we've moved the video 15 frames forward and the video records at 30 frames per
second we divide and we end up with a time of half a second
so that's really important in terms of analyzing video games understanding how to get a time
next how far has the character moved well circling those markers notice he started off at 99 meters but
he ends up at 87 meters in half a second so in total he's moved 12 meters so we know our distance or our
displacement is 12 meters initially the character is at rest we're going to assume constant
acceleration now for my further analysis of this video game it seems to be constant
acceleration but this is an assumption at the end of the day so be aware of that
using this classic kinematic formula we're going to determine acceleration substituting our numbers and working
through some math we end up with an acceleration of 96 meters per second squared
let's determine the force of tension here's another assumption notice that the cable
is at a slight angle however we'll draw tension straight upwards
it turns out that that angle will affect the measurement of tension but it's too hard to measure in the
video game because we don't have another perspective so we'll assume that the character is
heading straight upwards instead of at an angle notice that the vector associated
tension is drawn much longer than the weight or the force of gravity that's because we know the character has
an acceleration upwards and so we'll define the positive direction as pointing up
and the negative direction is pointing down writing our net force statement its
tension subtract weight or force of gravity substituting the equation we know that f
net equals mass multiplied by acceleration we also know that the weight or the force of gravity
is equal to mass times the acceleration due to gravity question is what is the character's mass
well i googled this and i looked this up on the internet it seems to be around 90 kilograms but
this again is another estimation i want you to pause the video right now and solve for the tension force
all right i hope you've completed that substituting and rearranging we end up with a tension
force of 9522 newtons insignificant digits at best probably two sig figs
because we really don't know his mass all that well nine thousand five hundred newtons
so is this nine thousand five hundred newtons realistic reviewing some sources on the
internet typical grip strength seems to be somewhere between 400
to 700 newtons for a person so after all of our assumptions even if we're off by a thousand or two
thousand newtons and our actual value should be seven thousand or six thousand units
it would seem impossible that any person would be able to hold on to something that is accelerating at 96 meters per
second squared clearly the video game is unrealistic in this instant
finally i want to look at this picture here at this point there is no tension in the cable
for there to be tension the cable has to have a load on it in other words whenever you see a cable
for it to have tension it has to be tight i hope you enjoyed today's video
have a great day bye bye
Heads up!
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