Introduction
This video serves as a comprehensive guide for students preparing for the WJC Level 2 Certificate and Additional Maths. It emphasizes the importance of mastering various mathematical skills and techniques to excel in exams.
Key Topics Covered
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Mathematical Rules
- Powers and Indices: Understanding how to manipulate powers when multiplying and dividing. For a deeper understanding of these concepts, refer to our Comprehensive Guide to IGCSE Maths Paper 2 (2025 Edition).
- Trigonometric Functions: Introduction to sine, cosine, and tangent, including their graphs and properties. A solid grasp of these functions is essential, as discussed in our summary on Understanding Averages, Ratios, and Proportions in Mathematics.
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Differentiation and Integration
- Differentiation: Techniques for finding the derivative of functions, including polynomials and trigonometric functions. For more on calculus techniques, check out Mastering Sequence and Series: A Comprehensive Guide.
- Integration: Understanding the process of integrating functions and finding areas under curves.
-
Area and Volume Calculations
- Formulas for calculating the area of various shapes, including triangles, rectangles, and circles.
- Volume calculations for 3D shapes like prisms, cylinders, and cones.
-
Angle Facts and Circle Theorems
- Important angle facts related to polygons and circles, including interior and exterior angles.
- Circle theorems that relate to angles formed by chords and tangents.
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Trigonometric Identities
- Key identities and how to apply them in solving equations involving sine, cosine, and tangent.
Conclusion
The video concludes with a summary of the essential skills needed for success in the WJC Level 2 Certificate and Additional Maths, encouraging students to practice these techniques regularly. For a broader perspective on teaching methodologies, you might find our Comprehensive Overview of Mathematics Teaching Methodology and Course Structure helpful.
FAQs
-
What is the WJC Level 2 Certificate?
The WJC Level 2 Certificate is a qualification that assesses students' mathematical skills and knowledge at an intermediate level. -
How can I prepare for the Additional Maths exam?
Regular practice of mathematical techniques, understanding key concepts, and solving past exam papers can help you prepare effectively. -
What are the main topics covered in Additional Maths?
Topics include algebra, geometry, trigonometry, calculus, and statistics. -
Are there any resources available for additional practice?
Yes, students can use textbooks, online resources, and practice papers to enhance their understanding and skills. -
How important is understanding trigonometry for the exam?
Trigonometry is a crucial part of the syllabus, and a solid understanding is essential for solving various mathematical problems. -
What are some common mistakes to avoid in Additional Maths?
Common mistakes include misapplying formulas, neglecting to show working steps, and not checking answers for reasonableness. -
Can I use a calculator during the exam?
Yes, calculators are typically allowed, but students should be familiar with their functions and how to use them effectively.
hey guys in this video the lovely mr b is going to take you through the skills and techniques you need
for your wjc level 2 certificate and additional maths when you're doing this you can use the
free vision guide in combination with this and take off the skills as you are
confident with them if there's any bits that you're not confident in if you identify any gaps in
your knowledge then you can click through and watch the individual video on
that once you're a bit more confident with your skills then open website there is the course
for you where it will track your progress and take you through loads
of questions and in addition there is also a massive workshop [Music]
we have multiple rules to go through so for our first rule let's say we've got 3 to the power of 2 multiplied
by 3 to the power of 4. now the answer to this
is 3 to the power of six so our first rule is firstly we have our base
numbers so in this case our base numbers threes and these have got to be the same so when we generalize this rule let's
assign it a letter so let's call it n so we have n multiplied by another n then we have the
powers now look at what's happening with just the powers we have a 2 a 4 is equal to a 6.
so we've multiplied together the same base but with the powers they're not the same
they're actually adding together two plus four is six so the way we can generalize this
we can assign numbers to these let's call them a and b and that is going to be equal to
those two numbers being added together so our final answer will be n to the power of
a plus b so shortcut if you're multiplying your powers then you add them for our next example we
could have uh 4 to the power of 8 divided by 4 to the power of 5 and that would equal
4 to the power of 3. so what's happening here now again the base numbers are the same we've got 4
and we're dividing it by another four so these numbers can't change you'll notice the different numbers of the
previous examples they can be any numbers you like they could even be letters
so we generalize this through got an n and we're dividing it by another and another number now let's
have a look at what's happening only the powers so we have an eight a five and it equals a three
now eight take away five is three and that's what's happening here so when we generalize this we've got the a
and the b for our powers so in the answer it's gonna be a take away b the shortcut being if
you're dividing with your powers then you just take them away for our next example
let's have uh five to the power of two and then this one's going to be in brackets
and it could be another power on the outside of the brackets and let's have this be a4 so what's this
going to equal well it's going to equal 5 to the power of eight
so again let's have a look at what's happening now in this case we only have one base number
in the brackets so when we generalize we only have one to work with now let's have a look at just the powers
so we have a 2 a four and then an eight so what math would get us there
well two times four is eight so when we generalize it ends in a bracket we'll give our two powers letters let's
call them a and b again one inside the bracket one outside so for our answer it's going to be
a times b again the shock is easy bracket then you're going to be multiplying the
powers now you can see that we've got addition subtraction and multiplication rules so
do we have a division rule where n is going to be a divided by b and we do this does exist so let's have
a look at an example so let's say we've got 7 to the power of 3 and the whole thing
is being square rooted now the answer to that is going to be 7 for the power of three over two
or seven to the power of one and a half and fractions mean the same thing as division so to get the division you
need to have a square root involved we generalize this again we're gonna have our n number
our base number the kind of whole number in this situation they can be decimals as well actually
and again this one's essentially going to be in brackets but rather than being just normal brackets they're going to be
in a square root now let's have a look at the powers now you'll know it is null two you have the
three and the three stayed the same where's the two coming from well the two
comes from the order of which you're rooting this is a square root so it's a two because the
symbol for square is 2. if it will say a cube root you'd have a little 3
next to the root and then it'll be 3 over 3 for this question the denominator will be 3.
so our a is the power of the root and if it has no power it's 2 and a is the power on our base number
now these are the four main rules but there's other rules we can derive from this
let's have a look at a little pattern here to see these rules let's say we've got 2 to the power of 3. that
means 2 times 2 times two it's three twos multiplied together
which is eight then let's look at two to the power of two that's two twos multiplied together
that's four so silver is pretty easy but what about something like two to the power of one or two to the
power of 0. how can we figure these out well we think about 2 to the power of 3 as
3 2s multiplied and 2 to the power of 2 is 2 2s multiplied then 2 to the power of 1 will be 1
2 multiplied you've got one to two you can't multiply of anything you've only got one two so you can write down two
another piece of element for this is looking at the pattern eight divided by two is four
four divided by two is two and then two divided by two is one so you can go through this
pattern dividing by two and if this is not an evidence for you you can think about well
two to the power of four will be sixteen two times two times two times two sixteen divided by two is eight and
eight divided by two is four so this sequence is a divide by two sequence and so we get the odd results
of something to the power of one is itself and something to the power of zero
is one what if we continued what if we had two to the power of negative one and two
to the power of negative two well we'd follow the same sequence we divide by two each time
one divided by two is a half and a half divided by two is a quarter now look at the pattern
with the divisions we've got a one as the numerator
but the denominator we've got two and four now where have we seen two and four again
well two to the power of one is two two to the power of negative one is one over two
same number two to the power of two is four so 2 to the power of negative 2 is 1 over 4. so let's say we wanted 2
to the power of negative 3 then that would be 1 over 8. so we can see
patterns within this now we've looked at negative numbers what about fractions so we had
2 to the power of a half that's kind of working backwards from our fourth floor of indices so
we've got a 1 divided by a2 and the 2 corresponds to it being a square root so 2 to the power of half
is a square root of two then we increase that two to the power of a third would be the
cube root of two so again notice how if it's a square we don't write the power on the uh the
root position there is a two now the last thing to mention is that what if we had
something like n plus an n and we had a power on each an a and a b what would be the rule for
that now with addition and also with truck traction as well because subtraction is
the opposite of division there is going to be actually no rule for that
so if you did get something like that what you'd have to do is find the actual value because all
these things are shortcuts but you know look at our examples you know we've got three to the power six
four to the power three you can actually work out a large number of these so for example
three to the power of six in our first example is 729
so it's a fairly short number but still 3 to the power 6 is a shorter way of writing it but when
you get to addition and subtraction there isn't a way to shorten the way you write it so you just have to work it out
and then maybe be lucky the answer you get as your value maybe that would then be the product
of a different unrelated set of indices and studying to write it twice in my little list of formulas with the no real
one at the top i've written the plus minus symbol now that's not some new kind of maths that
just means that either adding or subtracting is going to be the same there's no real
notes one other thing i want to do i just want to generalize the kind of the other last column
so the key things take away from that is you have n to the power of one then that's going
to give you an answer of one so it's gonna give you an answer
of the number itself if you have n and it's to the power of zero then that's gonna give you an answer
of 1. if you have n and it's the power of a half then that's going to be a square root of
n and if you have an n and it's a negative power so let's say negative a for this then that's going to
give you as your answer one over that ends the a so these are the kind of the key things that you take
away from that list of numbers but as you can see if you forget them particularly the one and the zero and
negative one you can derive those by looking at the pattern and that pattern will work for
any set of numbers you don't need to do it with two like i did if you get the root one
then you can drive that from the fourth laws of indices which was the one with the division
four thirds can have some rules so let's say we have the square root of a and we add
on the square root of b then there is going to be
no rule for that let's change the add symbol to a plus or minus symbol because it doesn't matter if you're adding
there's no real maybe subtracting there's no rule where there is a rule is when you multiply
you've got the square root of a and you multiply it by the square root of b that's going to give
you the square root of a times b with both of them being underneath the cap of the root
alternatively you can write it as square root of a b same thing with division if you have the square root of
a divided by the square root of b then that's going to be the square root of a
divided by b all under the same root symbol which alternatively can be written
as a fraction square root of a over b let's look at some examples so let's say we had the
square root of nine plus the square root of four like i said there's no rule
for this however we can do the square roots square root of nine is going to give us 3 and the square
root of 4 is going to give us 2 and now we can add those together and get
5. so there is a situation where you would be adding these together now let's look at an example with
multiplication so let's say we had the square root of 2 multiplied by the square root
of 18. now we can't do those square roots we can multiply them together to give us
a square root of 36. now we do know the square root of 36 is the square root of 36
is 6. so 6 would be an alternative answer to this see the benefits of using these rules so
you might be able to change some of these roots into nice whole numbers by using this
rules that'd be a similar thing with division as well now there's three main types of
questions i want to look at with serbs that you might need to do the first one is with brackets
you might have something like 2 plus the square root of 3 multiplied by 2 minus
the square root of 3. now this is a quadratic question so you'd use the methods used for
quadratics but you'd have to be careful that you also use the third rules at the same time the 2 times the 2
which would give 4. you would do the 2 times a negative 3 so 2 times a negative root 3
would give you negative 2 lots of root 3. so you can do it the multiplication rule
is only when both of them are roots two isn't a root so you can write two root three then you would do the root
three times the two and that give a positive to root three and then the final one
would be the root three times the root three now this is where we have to use the
rules of absurds here a root three times root three we can multiply those together to give
root nine and since we have a positive root three and a negative log of root 3 then actually
that's going to be a negative root 9. now we can simplify this actually
so we've got the 4 the negative 2 root 3 and the positive 2 root 3 we can add those together and if we add
them together it's going to give us 0 root 3. so that's going to disappear and we know
what root 9 is root 9 3 is a square number actually it gives us
4 take away 3. and we can answer that it's one so double brackets actually cancel out to give us
one let's be useful to go back to our list of servers and add that rule in green so what i'm going to do is let's
go about the one with no real because we don't need to remember this so let's say we've got root a and we've
got another root a and they are being added together the answer
is also going to be a root a what changes is the coefficient the number on the
root a so let's say we had a b and a c on them so we had b root a and c root a
then our answer would be b plus c root a let's put that in brackets actually to make sure we do that
so you can add roots but in a very specific situation and it's not like the multiplication and
the division rules it's quite different so they're going to have the same base whereas when you multiply and divide
they don't need to have the same base under the root now as well as brackets which is kind of a multiplication
there's also kind of a division version of this called rationalizing the denominator so
let's say we've got something like 2 over root 3. now when you rationalize this what we mean is we do not want a
root as a denominator because that throws up probably become more complicated kinds of maths
what we need to do in this situation is we take o2 over root 3 and remember with
fractions you can multiply and divide the top and the bottom by this the same number to kind of simplify or
find the equivalent fractions i'm gonna exploit that fact here so how do we get rid of a root three
well what you're gonna do is you're gonna multiply it by itself it's gonna multiply
the denominator by root three we'll keep it the same fraction we're going to multiply
the numerator by root 3 as well and what that leaves us with is on the top for the numerator 2 times
root 3 is 2 root 3. but for the denominator root 3 times root 3
is root 9 and we can do root 9 root 9 is 3 so we're going to have 2 root 3 all being divided by 3. now you notice i
wrote that in that purple now look at all the purple examples here this is where and
it's only going to be visual with the thirds if you ever see a square number
underneath a root it's usually beneficial to cancel it out into a whole number
because we can do root nine it's three so why not do that and then we've got a rationalized
denominator we have a whole number for the denominator there's one more type of rationalizing
that i need to show you so let's say we've got two over and then we've got two
plus root three now if you tried to multiply all of that by root 3 this would happen you'd have 2 root 3
for the numerator well that's fine you'd be adding on 3 because root 3 times root 3 is group 9 which is 3 but
then you'd also have to multiply the 2 in the denominator by root 3. you have 2 root 3 on your denominator
now we still have a root on our denominator so it's not being properly rationalized
so you can only multiply a root by itself if it's the only thing down there
what if you've got something else statement how do you get rid of the roots
well notice how i've got two root three as my denominator look at the brackets question when two
group three was multiplied by two minus root three we multiplied out the quadratic
all of the roots cancelled out so what you need to do in this situation when you have multiple things for the
denominator if you take the two you take two plus root three tells us putting brackets at
this point i'm gonna multiply the bottom by two minus root three which is the same
numbers but i flipped the sign we'll do the same thing to the numerator and we already know the answer is the
answer to that denominator is the answer to our bracket example it was
over 1. that's what all cancelled down to but you wouldn't necessarily have that in
the exam so you might have to actually multiply the quadratic and get whatever answer it
is but it should be cancelling out to have no roots and then the numerator when we've
simply got two lots of two minus root three so it's kind of okay to write
it like that actually but you might want to multiply out the brackets and multiply both parts by two
so let's do that so 2 times 2 is 4 and 2 times negative root 3 is negative 2 root 3. now sometimes your answer
will look like that in this situation we can actually deal with the denominator the
denominator is a 1 and if you divide by 1 it's going to stay the same so we can
actually get rid of the denominator in this case but you will sometimes have a
denominator another thing you could do if the denominator ended up being a 2 you can still get rid of it because you
can divide the the 4 and the negative 2 by 2 and you can simplify the numerator
so always look for opportunities to cancel down but again you will sometimes have a denominator here
if you can't cancel but in this case we could changing the subject of a formula use
the same principles as solving equations so let's say we have
y is equal to 11x minus four if we were solving the equation what we would do
is try and get x on its own and we would add 4 to both sides and that's what we do
and that gives us y plus 4 is equal to 11x now when you're solving an equation in the position of a y you would
typically have a number that you can add 4 onto now in this situation we've got a y there so we
can't add 4 on to it so just leave it as y plus 4. when we now do the next step
and we divide both sides by 11 to get x on its own on the right hand side again typically the y plus 4 position
would have a number a number that we can divide by 11. in this case we don't have that so how
can we do it well all you do is you write down y plus 4 again
then you make it into a fraction with 11 as the denominator and what this does is it shows that
you're attempting to divide by 11 but at this time you are unable to divide by 11
because you don't have a value for y and so this is the essence for you change the subject because now we have an
x equals and now we have a formula to find x whereas we started off with just a
formula to find y so let's have x take away 9 and all of that is going to be squared
and it's equal to y so again we want to get x on its own so we can kind of unwrap the layers of
mathematics around x to get it of itself out most layer is the squared symbol so we need to root both sides
that will leave us with x minus nine on the left-hand side and then we have to square root the y
once we've done that we can add nine to both sides i get x is equal to the square root of y
plus nine and again typically here y would be a number that you can square root
and then that will give you a number that you can add 9 to and get a value for x
but within the subject our answer is going to be another formula so we started off with the formula to find y
and now we have a formula to find x let's look at something with a few more steps
so we've got 5x plus 2y all divided by 5 is equal to 7. so again when we get x on its own and we
have to kind of unwrap all the layers around it the outermost layer being they divide by five so we've multiplied both
sides by five and that moves the five over to the right hand side seven times five is
thirty-five so in this case there is actually some mass we can do we can do seven times five
so it's not always going to be maths that you can't do next we can take 2y away from both sides and finally we
want to divide through by 5. now x is equal to and then we're going to have 35 minus 2y
and we're dividing all that by five and note that i said we're dividing it by five but i
haven't actually divided it by five because while we could divide the 35 by five
and get seven we can't divide the two by five you could actually do something here so we could do 35 divided by 5 is 7
then we could do 2 divided by 5 is 2 fifths so actually this could actually be a simpler form
so both of these outcomes are fine it's just depending on if you want you know a
large division a large fraction or if you want a smaller fraction involved in this and again
no with the 2 divided by 5 i couldn't do 2 divided by 5 so i just wrote it as a fraction
i'm indicating i want to do 2 divided by 5 but i can't at this time let's look at
one last example so we're going to have 10 plus 14x all over
xy and that's equal to 7. so this question the change here is that sometimes you
are going to get multiple sets of the thing that change subject to unwrap some layers here so
let's multiply both sides by x y and that will give us 10 y plus 14 x is equal to 7 times x y
and our aim here now we've undone the fraction we want to get x on its own we have two sets of x's
we need to get the x's on to the same side so what we could do is we take away the 14x from both sides and
that will give us 10y is equal to 7xy take away 14x and once you've got all
the x's the same side what you want to do now is factorize
both x terms to get a single x so both for the terms and the next thing they both got an x but they've also
both got e7 because we've got seven x and we've got a 14 x so we've got a number factor as well
so we take seven x outside of brackets and we divide three by 7x 7xy divided by 7x will leave us with just y
and 14x divided by 7x 14 divided by 7 is 2 and x divided by x means we're
multiplying by 1. and so there's our next line so by factorizing we now only have one x
what we can do now is we can divide both sides by the bracket and that will mean that the bracket is
going to be dividing the 10 y now and that's going to be equal to 7x now at this point what we also want to
do is get rid of the 7 on the x and we'll be dividing that as well so we've already divided and
we've got another divide to do all we need to do is add the 7 to the denominator as well so
7 is going to join the denominator which could be multiplying the things that are already there and
the their answer last thing mine would do uh you could expand the bracket to be preferred
to that's something you could do so we could have 10y over 7 times y and 7 times negative 2 is equal
to x so there we have three examples between the subject and again it's exactly the same as
solving an equation because sometimes you won't actually be able to simplify it at those points and
so you leave divisions as fractions for example with factorization you should be familiar
with the kind of single bracket factorization we might have something like
4x plus 20 and when you factorize it you think about what the highest common factor of the two numbers are so we've
got 4 and 20. and so the highest common factor of those is going to be the 4
and you remove that outside of a single bracket inside the bracket is going to be the result of dividing
your expression by 4 so 4x divided by 4 is 1x and 20 divided by 4 is 5. this is something that you should
already be confident with what we're going to focus on with this bit of revision
is quadratic factorization so you might have something like x squared plus nine x
plus eighteen i'd be asked to factorize it into a set of brackets so how would you do
that well the key thing is that you want two numbers inside these brackets
that add together to make the nine and they multiply together to make the 18. now you might be able to
figure that out just by looking at it but there's a method if you can't so what you do is you take
the 18 the number you need to multiply for and you list all the possible options of numbers that
multiply together to make 18. so you get 1 times 18 2 times 9 3 times 6 we can't divide it
by 4 or 5 we can divide it by 6 so we finished our list so not how i did that i divided it
by 1 wrote down the answer divided by 2 wrote down the answer
divided by 3 wrote out the answer tried 4 and 5 didn't work and then when i repeated
myself with 6 i knew that the list was complete so what we need to do now is think of which
ones of those numbers are gonna add together to give nine never look through you'll see that three
and six make nine so what do you write in the brackets we need an x in both
because we need to have x times x as x squared then we're simply gonna write in the three and the six in either order it
doesn't matter and they were being added on they're positive numbers we're going to write an
add symbol and that's it we've factorized the quadratic so let's look at some harder ones
next we'll look at x squared plus 4x take 32. so we have some negative numbers here as well
now we still want two numbers which add together to make four and multiply together to make 32 so you
write your list of factors with 32 and divide it by one we could divide it by two we can't divide by three
we can divide by four we can't divide by five or six or seven and we can divide it by
eight we've already got eight written down so we must have finished our list so we
look through the list and think about which of these numbers add together to make four and at first
glance none of them will add together to make four so we know we write the x and the x in the
brackets what else we write in well because the multiplication is a negative it's a
negative 32 we are allowed to use negative numbers so when you look through this
list you think well if i'm allowed to take away how can i get a 4. so 132 you get you
know you get 33 you get 31 you could get you know negative
31 or 33 depending on these negatives or not so that's not going to help us we can eliminate that one
two and 16. we can add them to get 18. we could take them away to get a 14 that's not going to help us and 4 and 8
we can add them for 12. we take them away 4 take away 8 is negative 4.
well this looks promising what about the other way around 8 take away 4 is 4. and so we found our answer
so we write in the four and the eight again in either order it doesn't matter which way around there
what does matter is the where the negative numbers are you think very carefully about how you got a positive
four and it have to be a positive eight and a negative four
eight take away four is four so in the brackets we need a positive eight and a negative four
so always be looking out for negative numbers as well if you can see it in the question i'd be thinking about
takeaways when we talk about you know two numbers that add together to make the middle term
we are allowed to take them away as well or have any kind of combination negative numbers
that you need lastly we'll look at two special cases so what if we had x squared take away nine so we're i need
two numbers you know that multiplied together or two numbers that you know um
multiply when you look at this there's only one number so you know is this going to be an adding or a
multiplication number so if you look back at the previous questions the numbers you have to add
would have an x on and the numbers that you have to multiply are just numbers so it's going to be two
numbers that multiply together to make 9. but what about the addition bit
now it is actually there and it's hidden so x squared minus nine is the same as
saying x squared plus zero x minus nine and so you want two numbers
that multiplied together to make negative nine but they add together to give zero
that's what it means so when you have your double brackets there's only going to be one option for
something like this and it's going to have to be the same number twice so to get 9
what's the same number twice it gets nine that's gonna be three and three so it's a square number
and there's a missing term just gonna square root it and it's gonna have to be a
positive three and a negative three then what's gonna happen is when you add those two numbers together
three and a negative 3 will make the 0 for you one of the special case is rather than having
the addition part missing the x term missing you might have the multiplication term missing
so you might have something like x squared minus x now in that situation this isn't
going to be a quadratic because you want two numbers that multiply together to make
zero so what that means is one of the brackets is gonna be a zero so when you have your
double brackets it's going to act like it's like a linear kind of factorization so you see you've
got an x in both so we take out the x and then we divide both by x so x squared divided by x is x
negative x divided by x is going to be negative one and that's going to be our answer
again coming back to you know what two numbers that multiply together to make zero and add together to make
negative x you know negative one one of the brackets is missing
the x on the outside doesn't have a number with it and that's how you get the zero because
effectively it's x plus zero however rather than overthinking it just treat questions like this with a missing
number on the end as a linear linear factorization now the next stage difficulty after this is a
something like 4x squared minus 18x plus 14. and with this one when you open
up your double brackets before we're writing x and x because x times x gives us our x squared
however with this question it's not an x squared it's a 4x squared so you could have 4x times x
or you could have 2x times 2x so it's going to be one of these two alternatives and you don't
know which one it's going to be so that's the first difficulty the second difficulty
is when we look at factors for two numbers that multiply together to make 14.
so look at the factor list for 14. you can divide it by one and we can divide it by two and we can't
divide it by three four five or six so these are the only possible factors
now we need to add or subtract these to get a negative eighteen and these numbers are all too small you
are not going to be able to get a negative 18 out of these numbers so what on earth do
you do well you are allowed to multiply by the coefficients on the x because when you expand the brackets
these numbers are going to get involved so if it's the first alternative and it's 4x times
x you can multiply one of the numbers by four and you can multiply one of the numbers
by one and this will give us a fresh list of alternatives so we could have four and fourteen you
multiply the first number by four and the second number by one or we could have one
and then fourteen times four which is fifty-six same thing with the two and the seven we can multiply the
2 by 4 to get 8 and 7 by 1 or we can multiply the 2 by 1 and the 7 by 4 to get 28.
so we've got a larger list of possibilities so this is our four in one list let's
just box it off let's make a list for two and two so we multiply the one by two
and the fourteen by two or we can multiply the two by two and these seven by two and since they're
both the same you can't do it the other opposite way around because i'll just give you the same answer
so we've only got uh two alternatives uh for the two and two options so what needs to do now is look through this
list and think well which ones of these could make eighteen so four and fourteen can
eight and seven are gonna make 15 to this that's not gonna work 156 that's way too big
uh 2 and 28 and we could take away the 2's get 26 but that's still too big 2 and 28 we take when we get 26 that's
too big and 4 and 14 again for a different method that could also give us the
18. so we're going to think about which one it's going to be now we want to add them together to get
a negative 18. so we'd have to be a negative 14 and a negative 4
in both cases now we write these into brackets but don't write before and 14 we write the original numbers they came
from so it's going to be the one and the 14. you're going to think really carefully about which way around there
now the 14 stayed as it is so that's going to go in the bracket with the four and the
four the one was multiplied by four to get four so the one is going to be in the
opposite bracket to the four because when you multiply this out to get that one multiplied by
four it can't be in the same bracket as it so we've got that the correct way around
and then of course in the second alternative because they're both being multiplied by two it doesn't matter
which way round you're going to be now the second alternative multiplied from the 2 and the 7 multiplying them
both by 2 so we're going to have the 2 and the 7 in for that alternative
so now we're going to think about how do we get a negative 18 well we've both got to be
negative and so now we've got two possible answers this test is quite unusual to get two possible answers
but there we are we've got two alternatives there's two different ways to factorize it
and whichever one you use depends on what's going to happen next if the question just to factorize either
one will be a correct answer and i'll get four max you need to do something else afterwards
then there'll be some kind of clue as to which of these two is gonna be the most relevant
which brings on to the next thing we'll look at so you could get something like this you have x squared plus x
minus 20 all over x minus four now any question like this what you're going to do
is factorize what you can and you can factorize the quadratic on the top row now i'm not going to go through this in
detail because we've already revised that so the answer to the factorization is
going to be x plus 5 and x minus four and what you'll notice is that one
of the factors is the same as the denominator of the fraction so all you need to do is
divide them by each other if you divide the number by itself you get one if you multiply by one the
answer stays the same so effectively by factorizing we can actually cancel down the fraction and
the answer is x plus 5. now we can also do this with
more complicated ones so let's say we had 10x plus 15 all over 8x squared
plus 4x minus 12. now normally if we were going to do what we did with the 4x squared question earlier
on how many alternatives are there for 8x squared we could have
eight times one you could have uh four times two you know there's a few different options
there and you're gonna get like a long list of possibilities potentially but there's
a clue in the question because it's a fraction you know that it's probably going to end
up being cancelled down now on the numerator we've got 10x plus 15.
now if we have 10x in a bracket that's not going to multiply by anything to get 8x squared
but you can factorize it as a linear factorization and the 10 and the 15 have got a common
factor of 5 so you could write 5 and then 2x plus 3 in the brackets now this is a clue that one of the
factors is going to be 2x plus 3 and this is going to shorten down
the list of possibilities that you have for this question because you know you want to get a 2x plus 3.
so we want to get a negative 12 for example at the end by multiplying together two numbers so
the only way to get a negative 12 is for the other factor to be negative four and then we
x is when we get eight x squared we're gonna multiply two x by something to get eight x it
must be a four x and now what we can do is we can test it out if it works so maybe you can
multiply it out to check four x times two x date x squared negative four
times three is a negative twelve four x times three will give us twelve x and negative four times 2 will be
negative 8 so 12 and negative 8 will give us that positive 4 in the middle looks like it works so now all we need
to do is divide the same factors by each other and cancel them out what we're left by
is 5 over 4x minus 4 and that's your final answer and so you can see by having that clue in the
question it's a fraction we're probably going to be simplifying the fraction
we could guess what one of the factors were going to be and it's short the calculation down first to the point
where we could do it in our head quite easily with linear equations you have to collect all of the x terms on one side
and all the number terms on the other so if for example let's say we have 5x plus 10 is equal to
35. what we want to achieve here is have the x terms on one side
and the number terms on the other side so we have a value like x equals something we're trying to find
the value of the x now the way that you solve these is through kind of
patient systematic step-by-step changes to both sides of the equation so for example
with this one we can take 10 away from both sides and that leaves us with 5x is equal
to 25 and so what we've done is we've made the equation simpler but we haven't changed the
values of anything in the equation because with the same thing to both sides
then our next step we can divide both sides by five and that leaves us with x is equal
to five and now we have the answer that we were looking for sometimes when solving equation you
might have multiple values of x so for example you could have 5x
minus 20 is equal to x minus 12. now in this situation the first step should be to get all of
the x values onto one side so for example here we could take x away from both sides we're getting rid
of the smallest value of x and that will leave us with 5x take away x will give us 4x
so 4x minus 20 is equal to negative 12. now we've done that we can add 20 to both sides
and that will give us 4x is equal to a negative 12 plus 20 will be a positive 8. so now we divide both sides
by 4 and that will give us that x is equal to two
so the important things here are knowing which order to do each inverse operation and knowing what the inverse operations
are generally it's easier to get rid of plus and minus first and then do multiply and divide
however you need to be careful about things like fractions square roots brackets powers which may
alter the order in which you need to do things one way of solving equations which makes
things look very different is when you have a quadratic with an equation so for
example we could have x squared take away 14x plus 49 is equal to 0.
now you should have already covered factorizing quadratics if you happen to need to compromise that
first because i'm not going to go through it here but essentially when you factorize this
you'll get something like this where we have x minus 7 and x minus 7 in brackets
and the difference between factorizing quadratic and solving a quadratic equation is you just
have this equal zero on the end what we don't have here is the kind of
x equals number we're looking for but there is an easy shortcut we can use to do this
and what one look is we want to make one of the brackets be equal to zero because if one of the brackets is equal
to zero then it's multiplying the other bracket by zero and then you get zero so how can
we make the brackets equal to zero well you have to look at the values of x you have to think what could x be to
make each bracket be equal to zero and you might get multiple options so if the first bracket
highlighted in green x would have to be seven to make that bracket equal zero we have seven take
away seven is zero so no matter what the second bracket is you're always multiplying by zero and
you can get zero how are you in pink the second bracket would also need to be seven
for everything to equal zero and so for this one we can see that x is just equal to seven now why have i
bothered to look at each bracket separately when they have the same answer so let's
look at another example let's let's look at x squared minus x minus 56
is equal to zero now again knowledge about factorizing to factorize the quadratic part of this
and if you factorize a quadratic what you should get is x minus eight and x plus seven
so then again we look at each bracket separately we think what could x be to make the bracket be equal to zero
because another one doesn't matter because you multiply by zero you get zero well for the first bracket
x would have to be eight because then you get eight take away is zero but for the second bracket x would have
to be equal to negative seven because negative seven plus seven is zero
so we have two possible answers so which one do we choose well actually all you need to do is that
x is equal to both of them is equal to eight and is equal to negative seven the only
time you have to choose between the two is if this is a practical question
and a negative value will be impossible if the context is some kind of real life problem this method works even
if you have something more complicated like a cubic so let's say we had x cubed let's do three x cubed
plus 27 x squared plus 72 x plus 48 is equal to zero now again i'm not going
to go through how to factorize this but you're probably gonna be using some form of algebraic
long division to do it but you're gonna end up with values in three brackets and it'd be equal to zero
there's more than one option for this one but you could have x plus one x plus four and three x
plus twelve so again what you need to do is look at each value of x and think what could this value be to
make the entire bracket be equal to zero so for the first x it would have to be negative one
because negative one plus one is equal to zero the second one would be equal to negative four
because negative four plus four is equal to zero then the third one's more complicated it's taking the form of an
equation so we have 3x plus 12. so what we want is we want the 3x to be equal to
negative 12 for it to equal zero so sometimes a little more complicated to bigger x's
and if 3x is equal to negative 12 then 1x needs to be equal to negative 4. so now we've got all of our alternatives
we can write down our answer and x we need to be equal to negative 1 or negative 4. and because 2 the
brackets of negative four as a value we only tried it down once just like with our first example like
this both brackets were equal to positive seven so we could just write seven as our
answer so only write down multiple options either do take different values now the
last thing we do here is that we're so much on the page it might not be very clear which ones
are the answers i'm just going to highlight all the answers in purple now first example x was five a second
example x was two in the third example x was seven
in the fourth example x was eight or negative seven and in the final example x was equal to negative one or negative
four algebraic long division is all about factorizing things
are larger than quadratic so for example a cubic so you might be given something like
factorize and be given a cubic so let's say x cubed minus five x squared
plus eight x minus four and you might be given a clue so you might be told that one of
the factors exists so for example that x minus 1 is a factor alternatively random full factorization you might be
asked to show that x minus 1 is a factor but it's going to be the same
math so what we do to solve this is do something called algebraic long division so we set up a division now with this
division we're going to have x minus 1 as a thing we're dividing by
and the thing that we're dividing is going to be the x cubed minus five x squared plus eight x
minus four you might be thinking well this looks horrific you know how on earth are we gonna divide these
and we use a little bit of a trial and error and we go step by step now what we're
gonna do is we're going to focus on dividing by just the x and we'll deal with a minus 1
after we've attempted dividing by x so we're going to go through one to them at a time we're going to start off with the
x cubed then divide x cubed by x which gives us x squared we'll write in x squared we're
not going to write it in the first spot above the cube section we're going to write it in the squared
section so our answer is going to go here now once you have done that what you
need to do is then check that this is actually the right answer because we didn't divide by x we should
have been dividing by x minus one so we can have to work backwards now
and make sure we've done this correct so we take our answer i'm gonna multiply it by the term at the start so we're going
to do x squared times x is x cubed and we're going to do x squared times
negative 1 which will be negative 1 x squared if we've got x squared as our answer the pair of the
calculation we've dealt with is x cubed minus x squared but there's still
a lot of the calculation left to go so what we do now is we work out how much of the calculation is left
and the way we do that is we are going to take the parts away so we're going to do
x cubed take away x cubed zero then negative 5 x squared take away a negative x squared double negative
thirds will be that negative five plus a one will give us negative four
it'll be negative four x squared and then there's nothing to take away for the next few sections
they stay as they are so this is the pair that we've got left and now all we do is we repeat the
process we're going to divide by just the x so our next term is negative 4 x
squared we're going to divide it by x and that gives us negative 4 x write that down in our answer and then
we're going to check that we've done it correctly so we're going to bring that forward i'm going to multiply it by the
thing we're dividing by so we're going to do negative 4x times x which is negative
four x squared and then negative four x times negative one which will be a positive
four x and then we check how much of the equations left over by taking away so negative four x
squared take away negative four x squared will cancel like to give you zero
atex take away 4x is 4x and there's nothing else to take away so the -4 will stay as it is and then
we'll repeat the process again so now we've got a 4x left over at the start we divide that by x
and that gives us four so we write in four we bring that back to the front and four
times negative one is negative four we then check how much we've got left by taking them away
and you can see now that we're going to have zero left over so we have finished and if you have zero
that proves that it's a factor there's no remainder we've completed it if you got an answer
that wasn't zero that would be a remainder and it means that what you have
isn't going to be a factor so now is proven that x minus 1 is the factor how do we
factorize this well we know that x minus 1 is a factor and we know
the answer to our division is a factor as well so that's going to be x squared minus 4x plus 4.
we know that that's also going to be a factor so all we have to do now is take quadratic and factorize
the quadratic as well so you can do that using any method you like but if you factorize the quadratic which
is something to be more comfortable with that should give you should be x minus two in both
and now we've got our full factorization so not only does the algebraic long division
prove that something's a factor by having a remainder of zero but it also will give you for cubic it
will give you a quadratic that you can then factorize for the rest of the factors so now let's have a look
at another example so let's say we need to factorize x
cubed take away five x squared plus three x plus nine and this time we are not going
to be given a clue so how can we factorize it well a good thing to look at first
is to think about the number at the end we've got a nine at the end and it's cubic so we have three brackets one
thing well which three numbers are gonna multiply together to make the nine and you don't have a lot of options
really for some numbers so if they're nine you could have three times three
times one for example now that's not the full story because we know we have a negative number in there so we're
factorizing it we're gonna be getting a negative five x squared so some of these need to be
negative now given that nine is a positive number two of them are going to have to be
negative so then that gives a lot more options we could have negative three times negative three
times one or we could have three times negative three times negative one for example so here
are a few different alternatives and you know no matter which one you choose you could be wrong
so if you can't figure out exactly which one's gonna be correct using logic you're just gonna have to give something
a go so i'm going to have a go and i'm going to use x being equal to 3. so we're going to set up another
algebraic long division we're going to divide through by x plus 3 and we're going to divide
through the full number so like with the previous question we've divided through
by just the number start which is the x and let's free up a little bit of space here so with an
educated guess i'm going to guess that x 3 will be a factor let's check to see if it is so take your first term which is x
cubed and divided by x that gives us x squared so we can write x squared in
as the first part of our answer then we didn't take in total plus three so we're gonna bring that back to the star and
check the plus three so do x squared times x is x cubed and x squared times three which will
give us three x squared so we've not just dealt with the
x cubed we dealt with an x cubed with a bit extra as well we'll need to see what's left over before we carry on
x cubed takeaway x cubed is zero negative five x squared take away three x squared will be a
negative eight x squared and the rest will stay as it is
so now repeat the process now at the front we have negative eight squared we're dividing that by x and
that will give us negative 8x but then of course we haven't dealt with a plus 3 so we need
to multiply that by our original number so negative 8x times
x is negative 8x squared notice how this always gives us the same number at the start
and then negative 8x times 3 will give us negative 24x so we take away to see
what's left over so the first term always going to cancel out and the next term negative 3
take away a negative 24 double negative third that will give us a positive 27. 27x
and we're adding 9 to it that didn't change now we take the 27 we divided by x
and that gives us 27 as our answer so then we again multiply that by the star to see
what we have left over so 27 times x is 27x and 27 times 3 is going to give us a 81
then we take these away from each other what's going to happen is we have a remainder
we're going to have 9 take away 81 which gives us negative 72 as a remainder
since we don't have zero at the end that means that x plus three is not a factor and so we've guessed
wrong here and this might happen in exams so if this happens don't worry about it okay
we've done some work today at least we've proven that we can do algebraic long division
even though it's not something that's helpful to us factorizing this we've got a few marks
already so what we need to do now is we need to rub this out and we need to try again
now i know that three definitely have to be factored into this somehow to get that nine so rather being a positive
three let's try a negative three instead and let's see what this gives us
so we proceed the same way we have x cubed at the front and we're dividing it through by x
and that gives us x squared which we can write in as our first answer we haven't taken the negative three
eights we need to multiply that by the numbers at the step x squared times x
gives us x cubed and x squared times negative three because it's negative three 3x squared now we're going to see
how much of the equation is left to do so the first terms cancel out negative 5 take away a negative 3 so double
negative so we added negative 5 plus 3 will be negative 2. and the rest of it hasn't changed because there's
nothing to take away from those two terms at the end then we'll repeat the process
now at the front we have negative 2x squared we're dividing 3 by x that gives us
negative 2x write that in as an answer but multiply it by the numbers you're dividing by just to make sure the
negative 3 is being taken into account so negative 2 x times x is negative 2x squared
again matching up with the previous number but negative 2x times negative 3 will give us a
positive 6x so we take that away to see what's left over negative a positive 3 take away 6 will
give us a negative 3 x the 9 will stay as it is then we repeat the process one more time
we have negative 3x we're dividing it three by x that will give us negative three we
multiply the negative three by the numbers we're dividing by to take into account the negative three in
the divider so negative three times x is negative three x and negative three times negative three
is a positive nine so we take these away from each other we get
zero so it's zero therefore x minus three is a factor so we're seeing that
you can have an educated guess on which numbers to look at sometimes you know particularly squared
numbers then the square root might be one very often uh minus one or plus one are
factors they're things you can look at i need to keep dividing until you find your first factor
once you find your first factor then you can make some progress because now we know
that x minus 3 is a factor but also the answer to the algebraic long division as a
vector the x squared minus 2x minus 3 is also a factor so then you factorize a quadratic using
the easier methods now we know we need to get a 9 eventually so say that there's going to
be another another x minus 3 to get the 9. and it's going to be positive if you
only have two negatives in there for positive we have three negatives then it would be a negative so the last
one must be x plus two so use a bit of logic there to factorize it
you know i know i need two threes we know that x plus three isn't a factor so must be two x minus
three to get the nine for example if there's no logic line that you can use then you can just um factorize a
chord on it using the methods you've used before with simultaneous equations it isn't a math
tip again all the letters on one side and all the numbers on the other and then getting a value for the letter
because you have more than one letter involved so for example we might have something like
2x plus 6y is equal to 56. but we can't solve this using the methods we've used previously for
equations because we have two letters booklets simultaneous equations we'll be given a second equation
with the same x and y values to help you solve it so we're gonna have x plus 5y is equal
to 42. now our aim here is to eliminate one of the lessers there's a few
strategies for doing this but the easiest one is to multiply one of the equations or
both the equations until you have either the x or the y values matching up
now you need to spot how to do this so have a look at the letters one by one so for example if we look at the y's
we've got 6y and 5y now there isn't a way really to get these equal to each other easier
multiplication you'd have to multiply 6 by 5 and 5 by 6 so they're both equal to 30. you look at
the x's we've got 2x and we've got 1x now this is easier because we could multiply x by 2 to get
2x and so that's what we're going to do we're going to multiply
all of the second equation by 2 and this will give us a new question we've got 2x plus 6y is equal to
56 and then multiplying by 2x times 2 is 2x 5 times 2 is 10 y
and 42 times 2 is going to give us 84. so you're going to find some sort of way
to make other variables line up and now we have the x's line up once you've done that you need
to think about can you add or subtract these to get rid of one of the numbers and so with the twos lining
up what we can do is we can do this as a column takeaway and we can do
2x take away 2x is 0x it's gone that's why we did it we can do 6y take away 10y is
negative 4y and we could 56 take 84 which is negative 28. now both of these are negative so a little trick
here is we're going to solve an equation now to find what y is so what we could do
for our first step is that we could ignore the negative numbers we could say it's 4y
equals 28 and we're only allowed to do that if we do it to both sides effectively the maths we've done to get
rid of the negative sign on both sides is to divide by negative one or multiply by negative one we'll do the same thing
then we can divide both sides by four and we'll get y is equal to 7. so now we've got our
first variable y is 7. all we need to do now is take one of
our two equations doesn't matter which one you choose so the smallest one is normally easier
so let's take the x plus 5y equals 42. we know that y is 7 so actually x is going to be
plus 35 because 5 lots of y is 5 lots of 7. so x plus 35 is 42 so what do we need to add on to 35 to
get 42 we're gonna have to add on another seven so we can see that x is also equal to seven at the end you might
just wanna make your final answer really clear because the work out for them is both in
different places so you could write out the answers again or alternatively you could highlight
them or something user to be announced a line to write the full answer onto so y
equals 7 and x is equal to seven now small change equations can get more complicated
so let's look at some more complicated examples so let's say we had two x plus y squared
is equal to twelve and again it's a simultaneous equation we are going to need to have another
equation to go through it so we're going to have x plus y is equal to 6. now again this
could be a few different methods we can use here the gist of it is we've got two letters
an x and a y we want to get rid of one of the letters now we could do what we did with the previous question
and we could multiply the second part of it by 2 to get 2x and 2x and take them away from each other and
that'll be one method another method is that we could rearrange the second equation to be
x equals something or y equals something so we could say that x is equal to 6
take away y just by rearranging it and then once you've done that you get your original equation
which is 2 x plus y squared but we know what x is x is equal to 6 minus y
so we spot the x with what we've rearranged to get x equal to and then we add the y squared
onto that and that's equal to 12. so let's expand the brackets
2 times 6 is 12. 2 times negative y is negative 2y then we've got the y squared and it's
equal to 12. and now let's rearrange it to have the larger powers first so we've got the
y squared taking away 2y and then on the left hand side we've got 12
so normally right plus 12 but on the right hand side it's equal to 12. now we could write it
out like this we take 12 away from both sides we'll get a quadratic you take 12 away
from both sides then it's going to be equal to zero so now to find what y is need to factorize
the quadratic we have y in both because y times y will give us the y squared
we want two numbers multiplied together to give us well there's no number on the end so it'll be zero
and add together to give us negative two so that's going to be a y plus zero and then y
minus two so then when we're writing down what y is we're gonna make the brackets equal zero
so we could have y is equal to zero or we could have the y is equal to a positive
two and so that's how we get our first number and then to find x you can substitute
into x plus y so you want x plus y to be equal to six so if y is zero
x would have to be six or to equal six and if y was two then four plus six would be equal to six
four plus two would be equal to six so x would have to be four and so that gives us
two possible answers we have x is six and y is zero or we could have x is four and y is two
so when you get a squared number you know you get a quadratic as part of simultaneous equation
you might be getting more than one set of answers so be careful with that the last thing to look at is when we
have three sets of variables and even three sets of equations so we could have something like
y minus x minus 2 z as equals 17 we could have x plus 2y plus 2z
is equal to negative 35 and we could have 2y minus 2x minus z
is equal to 13. i that the two methods we've used before so the first method is called elimination we try and make
two the variables hold the same value and add them all take them away to kind of cancel them out or we can use the
second method which is by substitution where we rearrange to make one letter as a subject and
substitute that in to get rid of it if you want to use elimination you're going to need to have
two of the variables be the same so for example what you could do is you could multiply
the top equation by two and that will give us y times two is two y negative x times
two is negative two x negative 2z times 2 is negative 4z and
17 times 2 is 34. and one of the other equations matches up with that is the bottom one
2i take away 2x z is equal to 13. now what we want to do here
is we want to do something to eliminate the variables and if we take away we get 2y take away
2y 0y negative 2x take away a negative 2x so it's a double negative so i'll be that
negative 2x plus 2x is 0. that's gone as well and then negative 4z take away a
negative z double negative third so i'll give us negative three set
then we can do 34 take away 13 which is 21. so we solve the equation what we get
here is divide both sides by negative 3 we get z is equal to negative 7. so that's one way try and eliminate
two variables at once and you can find the value of the third one i'm not gonna do the rest of this what you could then
do is substitute z in so every time you see a z swap it with a negative seven
and then once you've done that you can do another round of elimination this time on eliminating one variable
because we've already got rid of the z because we know what value it has alternatively another method is
that we could do a substitution method so taking that top line again we could change it into y is equal to
17 and then we can add x to both sides and add 2 z to both sides and then what we would do with this
is then we would swap the y's in the second and third equations with 17 plus x plus two z and then that
would give us what we collected all the like terms a regular simultaneous equation
where you can then use again you might want to use elimination and get this time
or you might want to do another substitution afterwards so you have two options so the top option being
by substitution and the bottom method being the elimination method but no matter which method you choose you're
going to continue through and you find the values of x and y as well again
at the end make sure the answers are really really clear so maybe write them out for a second time
maybe highlighting them and just making sure that the answers are very very clear
and for that last question you might want to try it yourself and what you should get is that z is there because of
seven y would be negative six and x would be negative nine
with proof the questions can be quite deceptive as it seems like the more complicated they actually are
so let's say we are going to prove that five and then x plus one plus five
and x minus three is equivalent to so we've got a triple line ten with x minus
two so how on earth could we prove this looks really complicated so what you need to do when you have
proof is just focusing on one part of this i'm gonna focus in on the math that's not been simplified
we're gonna ignore that says proof we're gonna ignore that it says equivalent to x minus 2 multiplied by 10. so if we
just had the green highlighted section what would we do well we could expand the brackets
so multiply 3 by 5. so 5 times x and five times negative one and then multiply the second bracket
so five times x and five times negative three now we've got an expression we can simplify this we've
got uh two lots of five x that's ten x and we've got a negative five and a negative 15 that'll be negative 20
altogether so this is what we would do with just that expression
once you've simplified it as far as you can go back and have a look at the answer
so with the answer we're looking at 10 outside of a bracket with x minus 2 inside of a bracket at
this point you're going to think like what can i do to my simplified answer to get it in
that format and we've got a bracket so are we going to factorize so
10 and negative 20 have both got 10 as a factor and we can divide by 10 10x divided by 10 is x and negative 20
divided by 10 is negative two and now we've actually got the the expression that we need to be equivalent
to so to prove something look at the unsimplified algebra
simplify as much as you can i want you as much as you can have a look at the answer and use that
as a clue to think what your last step is going to be one thing you can't do with proof though is use that final
answer as part of you working out let's look at another example so we're gonna prove
and we've got x plus six all squared take away x plus four all squared and what we've proven about this we're
proving it's divisible by four now again this looks more complicated than actually so
let's ignore the proof let's technology divisible by four let's just look at the expression we've
been given and let's see what we can do to simplify this so firstly we can expand the brackets
name out on the right the bracket titanfall so we have x plus 6 squared just being times by itself and
we're taking that away from x plus 4 and that squared so multiplying that by itself
so explain the brackets x times x is x squared x times 6 is 6x 6x times x 6x and 6 times 6 is 36.
now we're taking away the same thing from the other bracket so let's expand the brackets first so x
times x is x squared x times 4 is 4x 4 times x is 4x and 4 times 4 is 16. so we're just using
your regular expanding bracket skills now because we're taking this away it's going to make everything
in the second sequence of numbers negative if they're already negative they'll become positive so all these
pluses are going to become minuses we're effectively multiplying all the answers
by negative one so be very very careful with that it's very common just to say that the
x squared is negative then have the rest be as it was and be positive then we can try and simplify so we've
got x squared take away x squared so they're going to cancel out then we've got our x's we've
got 6x 6x is 12x take away 4x and take away another 4x so all together
that's going to give us 4x then we've got 36 and a negative 16 that's going to give us a 20. so we
simplify this as much we can and for something that looks fairly complicated it has simplified down by quite a lot
and these questions will be designed to eliminate a lot of the terms as you simplify so once we've done that
have a look at what the question actually says and it says divisible by for it's telling us we can
divide this by four how can we prove that we can divide something by four all we need to do is
take four out as a factor so look at four x plus twenty and you can think right
let's divide it by four if we can divide it by four then it's divisible by 4. if we can't then it's
not so 4x divided by 4 is 1x and 20 divided by 4 is 5. and since we
were able to divide it by 4 the 4 outside the brackets proved that it's possible now we have our proof
we've shown by step-by-step work you know that we can prove it now one thing that's important here is you can't just
skip the last bit so the first question you can't just write 10 then x minus 2 in brackets
and for the last question you can't just write four and x plus five in brackets you need all the in between steps as a
form part of your proof they show what you're doing step by step if you don't have the
working out here then you're not going to get the max and it's so important that's making note of
it so show working sometimes need to do maths
with graphs but without looking at the actual graph now one way of doing this is with
midpoints let's say we want the midpoint of nine and three eight so we're given two
coordinates now the way to find the midpoint is we're gonna split this up into our
x coordinates and our y coordinates and we'll look at these separately now for the midpoint all you need to do
for the x coordinates is add them together and find the middle divided by two so you basically find the average
so six plus three is nine and divide by two is four and a half the same thing with
the y coordinates nine plus eight which is seventeen divided by two and seventeen divided by
two is eight and a half so then we can say what the midpoint is the midpoint is
going to be four and a half and eight and a half i might say something like
m is equal to and use m for midpoint another example we're gonna find the midpoint of so
let's have some negative numbers this time so negative seven three and one and negative four so again we're
gonna have our x coordinates we're going to have our y coordinates and we'll look at them
separately so x coordinates first so negative 7 plus 1. don't worry about which way
around you add these together you'll always get the same answer negative 7 plus 1 negative 6 and divided
by 2 will give us negative three do the same thing with
y we would have three plus negative four exactly three minus four and divide that by two so three taking four is
negative one and negative one divided by two is negative a half if we did that the
other way around we'd have negative four plus three which would be negative one and then we'll divide that by two to get
negative half so again if you're not really comfortable with the way adding this together
you might end up you know three plus negative four you might be confused by the plus and negative together do it the
other way around it might make a little bit more sense to you but you get the same answer either way and that's
the midpoint is negative three and negative half as well to find the midpoints from
two coordinates another thing you can do is find the lengths between two coordinates
so for example we could find the length between and we can have 9 3 and 4 3. now with this one if you
look at the y-coordinates we'll see that they're both equal so there's no length
in between the y-coordinates look at the x-coordinate so we can see we've got nine and we've got four so all we need
to do is take the nine take the four off it and we get five and so
that would be the answer the length would be five now sometimes you do this you're gonna get a
length for both so let's look at an example like that so let's find the length
between and we're gonna have seven six and three five so i'm gonna have a look at
the length between the x coordinates we've got seven and three so that would be seven take
away three is the four in that direction but then we look at the y
coordinates we've got six and five and so six take away five is gonna give us a length of one
so how do we reconcile the two lengths well essentially what this is giving us is a triangle now we know that the x
length is four and the y length is one and so we have a triangle like this so
if we want to find the length from one side the triangle to the other side of the triangle
then we're gonna have to use pythagoras theorem to find that so that's gonna be four squared and that will give us the
longest side squared so then we would need to square root our answer
so they say you write pythagoras theorem all in one so how are we going to answer it
so 4 squared is 16 1 squared is one so 16 plus 1 will give us 17 and then we need the
square root of 17. you could write square root of 17 as your answer if you want an exact
answer or you could have a rounded decimal which would be something like
four point one two to two decimal places so we've got an exact value if it asks for an exact value
and we've got a rounded value as well the last thing we'll look at is a mix of these two things so what if we wanted
to find a quarter of the way from six three to two one now it's gonna give an
answer like a midpoint question we have a coordinate as our answer
not a length however with this we're going to start off like we did with the length question
so we're going to find distance between the two coordinates so 6 take away 2 which is 4.
i'm going to find a distance uh between the y coordinates three take away one is two
so then we take the coordinate we're finding something from so i'm not automating the small solar
just but we're from six three so a quarter of the way from six three to two one we're going to be
going down swing closer to that so we're going to be taking away from it a quarter of four our x difference
and a quarter of two which is our y difference now sometimes we add it on it was a quarter from
two one will be adding on to this sometimes it can even be a mix so it depends if the coordinates going up or
down so you're gonna be really careful negative numbers here but for this case the six is going to go
down to a two so we're taking away our x coordinate so a quarter of four is one
so six take away one is five and our y coordinates went down from three to one so we're also taking away
the y coordinate so a quarter of two is going to be a half so three take away a half is going to be two and
a half a better way to write this is perhaps we're going to add on a a
coordinate but it's going to be a negative coordinates the x coordinates going down
and a negative y coordinate because the y coordinates going down and as i said sometimes
these big positive sometimes you mix a positive negative you've got to check what's happening on
a journey next journey is going from from six to two it's going down and the wide journey is going down from
three to one so that's why it's takeaways it's just this case one last thing to be careful of is that
we're saying that we're gonna find a quarter of the way down the line it might be written in other ways
another way to write a fraction is to write it as a ratio so it could be written as
find the point in the middle of a one to three ratio and a one to three ratio adds up to four
which is where the uh the dominator comes from the fraction and the first number is what we're looking
at which is the one which is the same in both pythagoras theorem is a method to find
the missing sides of triangles now this has to be a particular kind of triangle
only works on right angled triangles now let's label the different sides of the triangle
a can be either one of the short sides b would be the other short side a and b could be either way around but c
always has to be the longest side and what a special name for that
we call it the hypotenuse now what is pythagoras theorem all about well let's have a look at side
a we can make a square out of side a now side a
is um let's call it three long so we're gonna have a three by three square so let's close that in and label
it the next thing we're gonna do is we're gonna make a square on side b now side b
as you can see is longer let's call that a um a four by four square just gotta follow the measurements of
whatever that side is and being a square all four sides have to be the same length otherwise it won't work
and the mathematics to work out the area of these squares is just to square the side of the
triangle that you know so you know the value for a again let's call it three then if you
square it you withdraw a square by the way then three times three is nine so i have
an area of nine with the uh b square the side length of b
let's say it's four then that'll be a four by four square which will be 16 altogether well okay what's this mean
well let's have a look at the square for c now the square for c is gonna be even longer
so it's gonna go all the way up here and then we can join it up now as we can see this square is much much larger now what
is the side length of c gonna be well let's say it's five then this will be a five by five square
so we'll have an area of twenty five so think about what we've done here we've got an area 9 square an area 16
square and an area 25 square so can we make any connections between those numbers
so what we're going to do is write those numbers next to each other and see if anything comes to mind a three by
three square which is nine a four by four square which is 16
and a five by five square which is 25 so we have nine we have 16 area of 25 so what's the connection what you might
have noticed that 9 plus 16 is equal to 25 and this is the essence
of pythagoras theorem if you take the a square which is 9 and you add it on to the b
square which is 16 then you get the c square which is
25. now how can we use this to find missing sides well if you didn't know the side length
of c but you didn't know a and b you can square a and b you can work out what c squared is
then all i need to do is find the square root of c squared to find c now let's make a more general
formula for this so we are saying that c squared is equal to a squared plus b squared
so if you only want to find c and not c squared you would have to square root both sides of the
equation so if you square root a square it's going to calculate that's how we did it then we have to square root the
other side now we can't get rid of the square signs we've got to put square root over the
entire thing like this and it's not going to cancel out the squared on both terms it doesn't work that way
it's going to square root the answer to the two square numbers added together so that's how we find a missing side c
that's the hypotenuse the longest side now what if we wanted to find a
sharp side what would we do well we can rearrange the equation so if we're saying that a squared plus b
squared is equal to c squared we can take a squared away from both sides you know
rearranging equation skills a squared take away a squared it cancels out that's why we did it we have to take
the a squared away from the other side so now if we just wanted to find b on its own
again we have to square root both sides get rid of the square and if we square root both sides then we
get this we get the square root of the answer to c
squared take away a squared and that's going to be the exact same equation if you want to find a squared you just
swap a and b around a would be equal to the square root of c squared
take away b squared so essentially if you're looking for the hypotenuse the longest side
you're going to add the squares together if you're looking for one of the two sharp sides
then you are going to take the squares that you have away from each other with the first number
being the square of c which would be the largest number so you don't get any negative numbers
you take away the small side that you do have now the majority of the time when you're using square
roots you're going to end up with a decimal answer but there are a handful of triangles
where all three sides are whole numbers that you can look out for for example 3 squared plus 4 squared is equal to 5
squared 5 squared plus 12 squared is equal to 13 squared 20 squared plus 21 squared
is equal to 29 squared 8 squared plus 15 squared is equal to 17 squared
and i think we'll do one more 7 squared plus 24 squared is equal to 25 squared now i
say there's a handful of these that's not strictly accurate there's a handful that involve
small numbers so what i've written here are all the ones that kind of happen and before you get
to 20. there will be more and more of these larger and larger and larger numbers so
there probably is like you know an infinite amount of these there's one other thing that's loaded as well
you'll see multiples of these so think about three four five is pretty simple but then 20 21 29 is not very simple at
all is it so i don't need to remember that we don't need to remember these but three four five is a good one to look
out for that's quite common and multiples of it so for example if we double all of those numbers
then we're going to get six squared plus eight squared is equal to ten squared and you
can test that work so 6 squared is 36 8 squared is 64 and 36 plus 64 is a hundred
which is 10 squared so again you can also have multiples of these so that's times two
you can have variables times three so you can have 9 squared plus 12 squared
is equal to 15 squared and you can have multiples of the other ones as well so for example we take the 5 12 13 we
can multiply that by 2 and we could have 10 squared plus 24 squared is gonna be
equal to 26 squared you're not sure about any of these you know grab a calculator and
test them out the last thing to mention is that you can have questions we have to use
pythagoras theorem more than once so let's take a pyramid let's say you want the height
of a pyramid that's from the center of the base and it's going to go all the way up to the top until the apex
of the pyramid and it could be really hard to find the height because you don't have any measurements
connected to it but what you can do is that you could make a triangle that joins the slant
like this and this will be a right angled triangle so you're going to need the measurement
of the slant which you're probably going to be given but then you also need the kind of radius from the
kind of edge of the square the square base to the center
it's kind of like half the kind of diagonal measurement there now how do we find that because we're not going to be
given that we're not going to be given the height well what you could do is you could use
pythagoras theorem let's do this in another color you can make a triangle with one side of the pyramid and another
side of the pyramid like this this will have a right angle if it's a square base and you could find
the length of that triangle and you can see that half of that is going to be the half diagonal for
the vertical triangle so there'll be some cases like this where in 3d you can use one triangle to find out a
missing length on a second triangle that will get you the answer that you want for example the height of the pyramid
and we're doing it just by using one of the base lengths if square based then both sides will have a base
when we draw a line we always want it in the form y is equal to mx plus c
and there's two important parts of this m is the gradient which says steep the line is and c is
the y-intercept which is where the line crosses
the y-axis if you align this format it's fairly now what's going to happen is you're
going to be given lines that are not in this format and you're going to have to handle it so
let's have a look at some lines like that so the first line you're going to look at that
is x plus 4y take 20 is equal to 0. and at first glance it doesn't really look like
it's a line equation but you should look at the spot that's got x and it's got y in it now we want to make
it the y equals we're going to take the y section of this which is the 4y
and make that equals now what we need to get rid of well we need to take the x away from
that side and we need to get the negative 20 away from that side how do we get rid of an x
we take away x how do we get rid of negative 20 we add on 20
to both sides so we add on twice the left hand side to make the negative 20 go away
it's going to reappear on the right hand side as a positive 20. so now we've got it more towards earth
format no it's 4y and we want 1y so how do we handle that
how do we make it into being a 1y well to get rid of the 4 we have to divide by 4. so it's just the same as your
rearranging equations it's the same as solving equations so we divide by four
we have a negative x divided by four and then we'd have our 20 divided by four so to resolve this
you could leave it as negative x over 4 it might be easy to say well if you divide them by four another way to write
it is negative a quarter x those two things mean the same thing
well the negative quarter makes more sense in the context if you're looking for a gradient before the x
and 20 divided by four we can do that it's five so let's draw this line we know the
gradient is negative quarter we know the y intercept is at five so we find five
and negative quarter means that now with your gradient this is the difference of y and x
so that's y divided by x so that means that i'm going to move across the y axis is mu 1 and the x
axis is going to be 4. and it's a negative gradient i'm going down so i'm gonna go down by one and across
by four so again my y movement has been down by one because it's negative
one and my x movement has been four because it's over four and if we just repeat that movement
every single time and you do it in the opposite direction as well you can see we've got a nice
straight line now you go through this with a relapse i'm going to sketch it
and it should look something like this make sure it goes all the way to the end of the page
and label it so this was y equals negative equal to x plus five we have a look at one more example
we'll do this on a different color 16x minus 4y minus 8 is equal to 0. now we want to
get the y over to the other side so it's on its own so we can add 4y to both sides
and that will give us 16x take away 8 is equal to 4y now we used to see this is y
equals not equals y and what we can do is just flip around the two sides it doesn't matter which
way around the two sides are so let's write it the other way around it's not gonna do any harm but it's
gonna be in the form we're used to so 4y is equal to 16x minus 8. so now what we need to do is divide it through
by 4 to get y on its own so 4y divided by 4 is y
16 divided by 4 is 4 and 8 divided by 4 is 2. so we've got y equals 4x minus 2 and again we've got two things here
we've got our gradient and we have got our y-intercept the y-intercept is negative two so we find
negative two in the graph and the gradient is four now again the gradient is a difference in y over x and
it's a whole number then we don't have an x value all right the x value is gonna be one so this
would be four over one so our y movement is going to be four
and our experiment is going to be one and it's positive so we went upwards so we'll go up by four across by one up
by four and across by one and we can do that in the opposite direction
as well and then again i am going to sketch the line you do this with a ruler and a pencil
and it doesn't look straight rub it out and try it again but i'm just sketching it just you can see the
process of drawing out a line so i don't just show your lines appeared out of nowhere and you don't know how to
draw it then we can label the line and it's y equals
4x minus 2. circle equations look like this you're going to have an x the bracket and you're going to have a
number with it and it's going to be squared and then you're going to have a y
in a bracket with a number with it that's going to be squared it's all going to be equal to a number
this is the format for a circle equation now what do all these different bits and pieces mean so the first important bit
to look at is the plus two and the minus three now what the plus two and minus three
represent by the center of the circle so this circle is going to have center
to negative three so look on the diagram that's going to be two to the right and three down that's
the center of the circle the next important thing to look at is the number at the end that's
64. now the 64 is related to the radius so we can say that the radius squared is equal to 64.
so the radius on its own is the square root of 64. and so the best way to write that
is probably actually going to be to write the radius is equal to root 64. and if you can work your tape work it
out the root of 64 is 8. that means that this circle is going to radius debate from the center
with upwards it's going to be eight spaces to the top of the circle from the center to the right it's gonna
be eight spaces to the right of the circle from the center to the left it's gonna
be eight spaces out from the center down it's gonna be eight spaces which actually just about goes
off the graph so let's draw the circle so you have something like this uh you're gonna have to skip it
potentially if you sketch it don't worry about it being too accurate the best way to do this really is going
to be with a compass and what you can do is put the metal part of the compass on the center of hiding green put the
pencil part of the compass on one of the four pink dots that i've drawn so you just do the radius in any
direction that's convenient to you and then draw a circle with your compass for an accurate diagram
so your circle is going to look like that that's how you turn a circle equation
into a circle and sometimes be given a circle and you look at the center of the circle
you can measure the radius and from that you'll be able to work backwards and create the equation
of the circle now it's not just equation of circles you have to find there's also something called a
tangent now i'm going to draw a tangent on this circle any tangent touches a circle at one
coordinate and then it just goes off without touching any other part of the circle
now on this circle this particular coordinate is going to be should be eight negative eight so the
tangent always has a point associated with it now if we compare the tangent
to the radius let's draw a line from the radius the tangent what you'll find is a tangent should be
at a right angle to the radius now something you might be asked to do is find the equation
of a tangent so let's write down the question not how to find a tangent so when i find the tangent of the circle
x minus 5 squared plus y minus four squared equals five and it's gonna be at the point three
five because you have tangents at any point around the edge of the circle now if you think about the
center of this circle the center of the circle is going to be at five
four so i'm just looking at the numbers accompanying the x and the y by the way i didn't mention this but
there's no numbers at all then it's just going to be uh zero zero for the center our tangent is
going to be at three five so that's gonna be something like if i sketch it out
in the relative positions it's gonna be a little bit to the left and upwards from it now what
we're gonna do here is we're gonna find the equation of the radius and the radius has length
five or rather it's equal to five so it's going to be the square root of five actually the length and then
once we find the equation of the radius which we know two coordinates form we can work it out
then we're going to take the negative reciprocal of its gradient to find the tangent because you look at our first
question and the tangent sketched on it's at a right angle and so that's a
perpendicular line tangents are perpendicular so it's perpendicular you know it's
going to cross at a right angle so how are we going to find out the intercept and the gradient
of the line so the gradient is going to be the change in y over the change in x
now with our line in a y's we're going from five to four so that'll be negative one and
from the x's we're going from three to five which is a positive two so that's giving us a negative half
gradient don't worry about which way already do this one's consistent so i started
at the point in the tangent and went to the center we could use the center of the point of the tangent
so you could do a change in y from four to five which is positive one so let's try that
down actually but then the change in x in that same direction will be from five to three it'll be negative two
so that's just another version of writing negative a half what you can do is mix and match and go
from x to m go from the outside to the inside to one and then from the inside to the outside for the
other you always have to stare at the same point for both x and y parts the coordinate so i'm
starting to form our equation which is going to be y is equal to mx plus c so
y is going to be equal to a negative half x plus c now we can take x and y
coordinates now it doesn't matter which ones we use we can use the center or we can use the
ones at the edge i don't think either one of them is going to give us an easier journey
really here so i'm just going to choose the center so we know that y
is going to be 4 for the center and we know that x is going to be 5 at the center and again
we can't mix and match they're both going to be from the same point so that gives us four is equal to
negative a half times five plus c that's four is equal to negative half times five
five negative halves we could write it as five negative halves could write it like this
pull it but let's leave it like that actually and then we can add on c so on second thought let's change this
into a decimal so five divided by two is four and a half so what can we add on to negative two
and a half to get four so we'll have to add on two and a half up to zero and then another
four afterwards so we know now that c is going to be six and a half so the equation of the
radius or this particular range we're finding is going to be y equals half x plus six and a half
and let's label what we're looking at here so this is to find the radius so now we want to find the tangent
so for the tangent we're gonna go through the same process so i've just rewritten the radius
working out to save a bit of space now let's find the tangent so we know the equation for y equals mx
plus c must be y equals now it's going to be the negative reciprocal
of a half so we flip the fraction upside down this gives us two over one and we make it negative now our gradient
was already negative so that's gonna actually make it be a positive gradient
and two divided by one is uh two so negative reciprocal of negative half is two so we y equals two x
plus c and again that we can substitute into this now it's going to be a point on the
tangent so it can't be the center this time so let's substitute in the three five so we know that y is going to be
the 5 and x is going to be the 3. so that gives us 5
is equal to 2 times 3 plus c that's 5 is equal to 6 plus c that means that c must be
negative 1. so our equations mean y is equal to 2x minus 1. so the full process was sketch out
the information you know about it and find the difference in y and x to find the gradient with being the
difference between two points on your radius line that's usually the center
and the perpendicular point you've been given as a clue once you've found the equation of the
radius and some substitutions required here the equation of the tangent will have
the negative reciprocal of the gradient and you're going to substitute in to finding your final equation
for the radius from substituting either the center or the perpendicular coordinate will both give you the same
answer and they're both on the radius that's fine with a tangent though we have to write
in that point on the perpendicular otherwise it's not going to work for area and perimeter we have several
diagrams and formulas to go through to find the perimeter of an object you need to find the sides
and normally be given the length to the sides and the perimeter is all those sides added together it's
as simple as that now this example is a triangle but this could be any sort of shape
if it's quadrilateral you'd have four sides add together if it's a pentagon you'll have five sides to add together
we can also find the perimeter of curved shapes for example with the circle the diameter is the measurement through
the center of the circle from one edge to another it's going to go through the center
let's go link up with both edges and the formula for the perimeter of a circle and a technical word for that is the
circumference the circumference of a circle is pi times d so you get the pi button on your
calculator and then you would multiply it by the diameter it was a non-calculated question
then you wouldn't actually multiply by pi you just leave pi on the end of your answer you can also
find the perimeter of more complicated shapes for example here we have a semicircle now you might be given the
full diameter or you might be given a radius this is truth circle as well and with a radius
that's only halfway from the center to the edge so if you're given the radius you want to multiply that by two to get
the diameter now for the perimeter of the semicircle you do pi d to get the circumference of
the full circle until it's only half a circle you have to divide it by two now that
isn't the full answer because what that does that finds the curved edge but with
things like semicircles you also have these straight edge and what's the length of the straight edge
well it's got a length of one diameter so for a semicircle you'd have to add on a diameter there's other variations of
this if it was a quarter circle then you do pi d divided by four for the quarter circle
and then you have to add on two lots of the radius for a quarter circle because then you have two straight edges
so it's just looking carefully of what you have and making sure you add together
all the curved edges and all the straight edges and done them in the correct proportions
next we will look at area now with area is a really simple form that works for most things the area
is the base times the height so we look at a rectangle the base is a measurement at the bottom
and the height is a measurement at the side now a really important thing about base and
height is that they have to be at right angles to each other otherwise not bases and heights
and the base is not necessarily at the bottom the base could also be at the top because these two sides are kind of
parallel and the same length and the same thing with the height the height could also be
on the other side so you're not limited to the bottom for the base triangles also follow base times height
so we have base of the triangle this thing to identify first if you don't have a
straight base at the bottom you can always rotate the triangle and kind of use one of the other sides
key thing with the base it has to be a right angle to the height now the other two sides
are not right angles so what is the height gonna be well you're just gonna have to go straight up
at a right angle from the bottom of the triangle to the top of the triangle must be at a
right angle and then that is going to be the height so be very careful choosing the height
with a triangle so the area for this is also going to be base times height however there is a
little difference i'm going to show you the difference on the rectangle we drew earlier now if
i cut this rectangle into like so you can see that a rectangle
is made out of two triangles so when you do base times height you actually get the size of two triangles
now we only have one triangle above so what we need to do is divide the answer by two because what
base times height does is give you the size of a rectangle so anything smaller than that like a
like a triangle it triangles exactly half you divide by two we can also find the
area of circles and the area of a circle is pi r squared now what does that mean well we covered already that the
diameter is a line that goes all the way across the center of the circle from one side
to the other through the center and we mentioned before as well the radius is halfway is from one edge to the center
so you're in the radius that's great use it if you're given the diameter as some kind of trick then you can divide
the diameter by two to get the radius now the last thing to go through are
other types of quadrilaterals so firstly let's look at a parallelogram now with a parallelogram
we do have a base the cheek have diagonal sides are not at right angles we can't use them as a height
so the height would have to be at a right angle to the base now it turned out that with
a parallelogram the formula is still base times height because although it's tilted
if you cut off the triangle at the start and you move it to the end then you can adjust
it to make a rectangle so parallelograms follow the same base and height formula as a rectangle does kites
look a bit trickier but think of a base and a height you could refer to a base and a height
that's going to be the absolute maximum width the shape could possibly take and the
absolute maximum possible height that a shape could take so you could define bases and heights
like this now if we did that we would get a full rectangle we wouldn't get the
kind so how can we adjust base times height in this situation look at the shape if
we cut the shape up like so we can see the shape is made out of triangles
and we have part of the triangle that's part of the area and we have a triangle that's not part
of the area of the shape now if you do that for all four uh corners what you're gonna find is that
the kite is only half of the total so kites also follow the triangle formula base
times height divided by two let's just draw some indicators on here and just show
which shapes follow which formulas because the last one isn't going to be the circle form that's
next to it's gonna be something a little bit different the last shape is a trapezium now again
we can find bases and heights with this so we've got a base at the bottom and at a right angle to it we're gonna
have the height now you might have noticed with the kite for space reasons i put the base at the
top not at the bottom but they'd both be the same width because the top and the bottom
are going to be parallel to each other and the same width with this trapezium if we drew the base at the top you'll
see that it's actually shorter than the base at the bottom so we've got
two bases with a trapezium that means we're going to have a slight different formula and with
trapezium what they do is the area is going to be equal to it's gonna be base times height but with the bases but add
together the first base with the second base and we're gonna find the average of them
gonna divide by two to find the average and then once we've done that then we times it by the height so let's
just leave it on the diagram got base one at the top let's say and base two at the bottom you'd also
rotate the arch museums and have the same thing with a height so you only have one base
but you've got two heights then you find the average of the heights and then multiplied by the base
for surface area and volume we're going to have a range of diagrams with formulas
so the first thing we will look at is surface area now surface here can happen with a variety of shapes only go through
one and the concept is going to have a 3d shape you want to find the area of a 3d
shape but 3d shapes are kind of all about volume aren't they and when you have a 2d shape that's refined area
so how can you get a 2d measurement on a 3d shape well what you do is you just find the area of every single
surface of the 3d object so for example here we have a triangular prism so what you would do
is that you would find the area of the triangle at the front i do a little sketch and label it so
this is number one and then you would work that out and it's going to be a base times height
divided by two then you'd find the triangle at the back triangle number two
now if this is a prism they're both going to be the same but they're not always going to
be regular shapes so it's up to you you can either dry tight separately which i'll sketch out
here and again it's going to be base times high divided by two or alternatively you
could find the value of the front triangle and then multiply by two to get the second one as well
it all depends on either the same size or not so now we find the front and the back
we've got the base defined now with a perspective it looks like it might be some kind of parallelogram but it is
going to be a rectangle and even even if it is a parallelogram it's still going to be
base times height so i'm going to do a little sketch label it three and that's going to be
base times height then we've got the front face now it's kind of hard to kind of label this
perspective let's put a little for the top here actually and draw an arrow to it
this is the one that's facing us label it for and that's also going to be base times
height now depending on the uh prism these rectangles could be the same size or they could be different
sizes now you know based on the triangles of the front if these are equilateral triangles then
all three of the rectangles because the back side as well all three of the rectangles are going to
be the same so you can find one of them and multiply by three if it's an isosceles triangle at the front of the
prism then you find two of them and times by two then add on the third one
now it's a scalene triangle at the front of the prism that all three of these are going to be
completely different so long version is what i've done here and you would draw out every single
surface and find the area with working out for every single surface
but there are shortcuts if some of these surfaces are actually the same size so then what do you do for the answer
well the surface area is gonna be shape one plus shape two plus shape three plus shape four
plus shape five and depending on the object there might be uh more or less of these so for example a
cuboid is being made out of six rectangles trying what present what we see is two triangles and three
rectangles and there can be all sorts of different variations to this what they will do
though is i needed something more complicated like a pyramid is that every single surface will be a
shape that you know how to find typically it's going to be rectangles and triangles and you can also have
circular ones which we're going to move on to next so looking at a cone next let's label
all the parts of this cone the first thing think about is from the center of the circle at the base
to one of the edges this is going to be the radius then we've got the height which from the
apex of the cone all the way down to the center of the circle in the middle that's the height
and then we've got the diagonal edge and the length of that is called the slope so for the
surface area of a cone we find the area of the base which is a circle so it's pi s squared then we add on to it the
curved section now these are the formulas that you need to kind of remember you can't really derive these
uh in the middle of your exam so the curved section of the cone is going to be pi times the radius
times the slope and if you do that multiplication add it onto the base don't forget to add it onto the
to circle the circular base that will give you the surface area of a cone now looking at a cylinder again a
cylinder is going to have a radius from the center
to the edge it's also going to have this side measurement between the two circles either end of
the cylinder now you call it all kinds of things it's a height it's still up on its end
you could call it a width um i'm just going to call it a side and so there's a similar process to surface
area of a cylinder it's the surface area firstly you have to find the area of the two
flat circles so there's two of them and it's pi r squared for circles
then we're going to add on to that the curved side again this is something to remember the curved side is going to be
2 pi r h you multiply 2 by pi by the radius by the side again that side could be your height it
could be a width depending on how it's labeled next we'll have a look at volume and
there's only two main formulas really to think about with volume and the first one is the volume
of a prism now you might have learned different forms different kinds of prisms but
there's one formula for all prisms and what we can do is we find the area of the cross section
this is what i'm highlighting in pink now the cross section this is the face of the shape that's the
same all the way through so you'll find at the back of this cuboid
there is going to be a square at the back which is exactly the same in terms of the uh size of it
and actually if i just highlight that a slightly lighter color you see that's the same size
so that's a cross section other thing that we need to know about is the kind of length of the shape now
again it depends on the orientation of the shape this could be a height it could be a length a width depending
on what you want to use for it i think what i'm going to do here is i'm just going to call it the side like i did
before for the cylinder so this is the length that connects
the front of the cross section to the back of the cross section so for the volume of a prism
you take the cross section and you multiply it by the side and that's it so this
general formula works for everything so for example let's take the triangular prism that we use at the start for
surface area if you found the area of the triangle of labeled one that would be the cross section it'll be
the same size the triangle labeled two so you'd find the area of triangle one then you multiply it by the length of
the prism and that's all you need to do so the variation in different prisms
is the cross section being different but once you find the cross section you just multiply it by that side length
it even works for cylinders so for a cylinder all you have to do is do pi r squared to find the area of the circle
at the front which will be the cross section and then you multiply it by the side length
now cylinders are technically not really a prism in terms of definition because kind of
curved objects usually fold a different classification of shapes so we normally reserve the word prism
for these kind of shapes like with triangles and um squares at the front rectangles with
straight lines basically but a slender does behave like a prism in terms of all the different formulas
so you can do that with a slender and treat it like a prism find the area of the circle at the front
and then times it by the side length now there's one more shape you can do this with and it's a
pyramid now with the pyramid again it's going to go a similar way we're going to have
something like a cross-section now with a cross-section of a pyramid which would highlight
in pink it's not a cross-section exactly because you don't have the same square at the
top what happens is that the kind of cross-sectional shape tapers off to a point at the apex of the
pyramid so it's not a cross-section you could call it the base perhaps that'd be an
accurate way to call it the other thing that's important with the pyramid is the height
of the pyramid now it's going to be difficult to label that just because i've got bass in the way
so i'm just going to label it at the side the volume of a pyramid you get the base and you multiply it by
the height and it's very similar to a prism we found that kind of cross sectional area and you multiply it by
how long the shape is we'll do the same thing here we'll find the base i will multiply by how long the shape is
but that would give us a cuboid this isn't the keyboard it's a pyramid so our last trick is the volume
of a pyramid is a third of the size of an equivalent prism and just like with prisms this
will work with all sorts of pyramids so if you had a tetrahedron which we can call a triangle-based
pyramid then you would find the area of the base which would be a triangle so you know base times sight divided by two
and then you'd multiply it by the height of the pyramid and then you divide it by three
and just like with cylinders this works with cones so with a cone you would find the area of that base
which is pi r squared the circular base you'd multiply by the height and then you would divide by
three so again just like with a slander not technically being a prism a
cone is not technically a pyramid but it does behave the same way so you can use the same
formula an important thing to note as well with pyramids is that for the volume we're not
using the length of the kind of slanted edge we do use it for surface area if it's a
um well we use a surface area if it's a pyramid or a cone we don't use it for volume so don't get
confused between the slant and the height they are different things and the height
should be at a right angle to the base it's not at a right angle it's not the height
the last shape to look at is the sphere now the sphere is going to have a radius and the radius
is from the center of the sphere to the edge of the sphere it could be the same no matter what direction you go
in to calculate that with the same length so we have two formulas for the sphere the first
formula is for the volume of a sphere now the volume
is four thirds of pi r cubed then we have the formula for the surface area
and the surface area of a sphere is four pi r squared now the last thing you should do here is look up the exam board
of the exam you're taking and have a look at the former booklet and to see which of these
you'll be given in the form of a booklet if you're not given some of these then the ones you have to remember so
probably have to remember the volume of prisms and the circular prisms on your own
but some of the kind of curved shaped surfacer and volume formulas you may be given so have a look
for that with angle effects we're going to look at all the different facts with
angles in polygons then we'll look at angles in lines parallel lines and around points the
first set of angle facts to look at are what different kinds of polygons add up to
so the base fact for this is going to be that a triangle has got three angles and these three
angles add up to 180 degrees and from that we can derive the rest of the angle facts so then when
we have a look at a square you might have forgotten what a square is same thing with rectangles you
might forget what they add up to as well but what you can do is you can cut it in half from the corner and you can cut it
into two triangles now we know that triangles add up to 180 so
we've got two sets of 180 a quadrilateral is square a rectangle or the
quadrilateral they're going to add up to 180 plus 180 which is 360 degrees for the interior angles same thing for a
pentagon now it's not very common to remember what the angles of pentagon add up to so
what you do is you choose one corner doesn't matter which column you choose and you join that corner
up to every other corner in the pentagon like that and you can see how many triangles it makes and it makes three
triangles so we've got three lots of 180 so the interior angles of the pentagon
add up to the total of those three 180s and that is going to be 540 degrees
let's do one more example with a hexagon but you can continue to you know as many different shapes as you can
septagons octagons donagons decagons even doordargans you just choose one corner
doesn't matter which corner you choose and join that corner up to all the rest of the corners so not just drawing
triangles randomly because you can draw as many triangles you want in these we are drawing the minimum
number of triangles we can to make up the shape and with a hexagon we can see we've got a 180
we've got a second 180 a third 180 and a fourth 180 all of the interior angles
in the hexagon add up to the sum of all those 180s and it's 720 degrees
now you'll notice the number of triangles is two less than the number of sides in a shape so let's say
we had a dodecagon a dodecagon has got 12 sides so what you would do for the interior
angles if you take 2 less than that which is 10. multiply it by 180 and that will give
you the total which is 1800 degrees for the interior angles of a dodecagon now what we found here is
the total of the interior angles so let's label that total of the interior
what you might also want to do is just find out how large one is and to find out how a large one
is you just need to divide by the number of angles so a single interior angle for a
triangle will be 180 divided by three which is 60 degrees
that'll only work though if it's a regular triangle if it's a uh equilateral triangle you
can have triangles where they're all different a single interior in a square which the
regular quadrature will be 90 degrees because it's 360 divided by four so with a pentagon 540 divided by the
five angles will give you 180 so a single interior
angle is going to be 108 degrees then a single interior angle for a hexagon you take
the 720 divide by the six angles and you get one hundred and twenty and so of course
you do the same thing with a dodecago there's one more thing to talk about on this theme
which is exterior angles now we take a triangle what we're gonna do is we're gonna take
a side and we're gonna extend the side outwards a new angle formed on the outside of the shape
now we can also take the next slide do the same thing extend it outwards and the third line extending that
outwards and we get a pattern like this with these three new angles this regular triangle these are all going to be
the same size now what are these three going to be well we know that the interior angle of a regular triangle is
going to be 60 degrees now we'll talk about this more in a moment but angles on a
straight line up to 180 so that means that the exterior angle must be 120 degrees and
that means all three of them are 120 degrees now what do the three of those add up to
well it's highlighted a different color this is the exterior angles so the total of the three angles
in pink is 360. so what you'll find is if you do this pattern with all other shapes
they always add up to 300 360. and so this can be another way to find what the single interior angle is
because if all the exterior angles add 360 you can divide by the number side of the
shape so for triangle that's divided by three to get 120 and i could subtract that from 180 a straight line to get
what the inside angle is for the hexagon all the exterior angles go to 360. dividing by
6 means that a single exterior angle will be 60 degrees so take that away from 180 and you get
the 120 that's a single interior angle and so again you can start to then calculate these things
without diagrams when you're familiar with a formula how these things work so let's confirm that works with a
square so extend the lines outwards and label the new angle
on the outside now we know that the interior angle is 90 degrees in a square so take that away from 180 and the
exterior angle will also be 90 degrees in a square now if we continue that pattern all the
way around creating these brand new angles we can see that we're going to have four
so the number of exterior angles is the same as the number of sides of the shape they're all going to be the same if it's
a regular quadrature square so they're all going to be 90 degrees
and what do they all have up to 360 degrees just like with the triangle so you can
try as many shapes as you want but you'll always be getting 360. now i've been talking about the interior
and exterior adding up to 180 because we're on a straight line so where is that derived from and
actually where all these numbers coming from why is the triangle 180 so let's have a look at a
circle now a circle is defined as being 360 degrees you can divide it by quite a lot of numbers you can divide it
by one two three four five six now three six got way more factors than this so you know stick a
zero most of those numbers you can divide by those so this is the core thing where all the
rest of the angle facts are derived from well the first thing we'll look at is a
semicircle now with the semicircle we call this angled on a line which i'll just mention for
the exterior angles now you can see on a straight line that's 180 degrees
now why are triangles 180 well if you take the three edges the three corners three
angles of a triangle and you max them up with each other they'll actually make a straight line
like that and so you've got a new line of drawn you can see the three angles there
all three of those will make 180 and they will also make up a triangle and once we define that a
triangle is 180 then all the rest of the regular polygons can be made up of their different kinds of triangles
and so we get the rest of them the last thing to talk about are angles in parallel lines so we've got a z shape
like i've drawn out here and the top of the z and the bottom are parallel with the same direction
then the two angles on the kind of inside of the z shape they are going to be equal now you can't
say oh it's a z shape you've got to use the official term for this these are alternate angles next we have an f shape
now again with the f shape the two kind of uh lines coming off it i've got to be parallel
otherwise this won't work the angles inside the shape here and here are going to be equal as
well and we call these corresponding angles again we can't say oh they're in a
dead shape you're going to see the corresponding angles and you may be asked why you're saying these angles are
equal and these are the words you need to write you might have a c shape it might
almost be backwards or upside down or rotating 90 degrees looking like an n
or a u so these can be rotated and with a c shape the angles on the inside like this now these aren't
equal these add to 180 so because the questions like this is tempting to write
yeah they're all equal they're not sometimes they have to 180. and we call these
cointerior angles now there's one more above that there is an x shape and in the x shape these aren't
parallel because they cross over you don't have to cross over a right angle or anything they'd be any kind of
angles and the angles that i'm highlighting here they are also
equal and there's a name for that as well these are opposite angles so to recap
angles around a point add up to 360. angles on a line a half of a circle so that's 180 and angles
in a triangle rearrange to be angles on a straight line which is still 180. what if we know a
triangle we know square 360 plus two triangles and a pentagon is 540 because it's three triangles with
circle theorems we have a series of angle facts that exist inside of circles now the first circle
theorem involves angles drawn from a card inside of eight circles let's highlight that
card now what do we mean by angles drawn from the card so an angle drawn from the card means that
we draw a line from one end of the card to the edge of the circle and a line from the other end of the
chord to the edge of the circle and in between those two lines we have an angle now we're gonna do
the same thing again i'm gonna draw a line from one end of the chord to the end of the circle and a line from
another end of the card to the end of the circle and they also create an
angle so what's the angle fact here well let's call these angles x so we have angle x and then the other
one would also be angle x and what we're saying here is that angles drawn from a card in this
method are equal to each other and the most important thing here is just recognizing
what the card is and the exam questions don't always actually draw the card on so you have to
recognize that it is actually there the next circle theorem is a variation of this okay i'm going to have a
card now this card is really special so let's highlight it this card is going to go through the
center of a circle and therefore that makes it be a diameter so a diameter is a special kind
of card that goes through the center now again we're going to draw an angle to the edge
of the circle from both ends of the chord or rather the diameter now no matter
where on the edge of the circle you place those two lines what's gonna happen is
you're gonna get a right angle so let's do one more to illustrate that so we're gonna take
lines from both ends of the diameter we're gonna meet at the edge of the circle and you should be able to see
that even though this isn't 100 accurately drawn it's pretty close to a right angle
so angles drawn from a diameter uh 90 degrees there's one more related circle theorem so again we're going to
have a chord i'm going to draw angles from a chord
again it's gonna be a small difference this time so we're gonna draw an angle from the card to the edge like we've
done before the difference this time is that the circle's gonna have the center labeled on it and
as well as drawing an angle from the card to the edge of the circle we know that no matter where we draw that is
going to be uh the same size we are going to draw an angle from the chord to the center and you can see that
that angle looks quite a bit larger now if we call the angle
at the edge x the angle in the center would be 2x it's going to be twice as big so angles drawn from a card
to the center are twice the size as angles drawn from a card to the edge now the next one is going to
be a little bit different so what i'm going to do is i'm going to choose four points on the edge of the circle it
doesn't matter where exactly these four points are they could be anywhere i'm going to call them a
b c and d and i'm going to join them up so i'm we'll enjoy a to b b to c c to d and d back to a and so we've got
a quadrilateral a four-sided shape and let's just highlight that let me highlight the
chords and diameters so there's something we can do with this so with the
angles a and c are opposite each other we can also say that b and d are opposite each other and we can write
a little equation we can say that a plus c is 180 degrees and we can also say that b plus d is 180 degrees
so opposite angles uh equal to each other there's a technical term for this and we call it a cyclic quadrilateral
because it's inside a circle to say opposite angles in a cyclic
quadrilateral add up to 180 degrees for our next circle theorem we are going to take a point
on the outside of the circle and what we're going to do with that point is we make something called a tangent now what
a tangent does is it goes from a point on the outside of a circle it hits the edge of the circle and then
it continues on and it just touches the outside of a circle at one point i'm going to do that to
both sides of the circle like so there's a few things we can say about this
so if i label the center of the circle and then we label the tangents so with the tangents it's where the line
just touches the circle at one point let's have a look at what happens when we join up
the tangent to the center of the circle so it doesn't look like much yet but let's
have a look at the angle that we have in between the tangent and the lines we've just drawn
and these angles are right angles and let's label what we have so we have a tangent and let's highlight it we've
got another tangent and let's highlight that so the two new lines that we drew let's
highlight their new lines they go from the edge of the circle to the center where we have a word for that
it's a radius they can say that the angle between the radius
and the tangent is 90 degrees we can also say that the two tangents they're going to
be an equal length between the point of the starter and the edge of the circle so it's not
the entire tangent that's going to be equal it's just a bit of the tangent that's highlighted in green
they're going to be the same lengths and of course as an extra detail the two radiuses are also going to be
the same length now our last circle theorem is also going to involve a tangent we'll only
look at one tangent this time now what we're going to do is we're going to find the point
on the circle where the tangent hits it which is going to be here and we are going to
draw a triangle from that point so we're just going to join that
point on the tangent to two edges of the circle could be any two edges doesn't matter where they are
and then once we've joined it up to two edges we'll join those two parts together as well
to complete the triangle now we can say something about the angles in this triangle so our first angle is
going to be the angle here nail notice that angle touches the tangent and it touches
one of the lines on the triangle now what we're interested in here is the angle
that doesn't touch that line the one over here and those two angles are going to be equal
it's going to repeat and we're not looking at the angle right next to it we're not looking at the angle that's on
the same line as it we're not looking at that angle we're looking at the angle in the triangle that is nowhere
near the angle just looked at not next to it it's not sharing the same line those two angles
are equal we can do the same thing at the other side so we have an angle over here
and that angle is equal to the angle on the triangle that's not connected to it at all they
are equal we call the pink ones x and x i don't think all the purple ones let's
say y and y now how do we explain this it's quite complicated so we have a word for
it we call this the alternate segment theorem and so these are going to be
the main circle theorems that you need to learn to solve problems you'll also need the
definitions you can't just say oh these two angles are the same oh this one's a right angle this one's double the other
just because i know you'll be asked in the exam you know why this is and by writing the reasons
you're going to pick up extra marks you have to prove the thing that you're doing differentiation is a mathematical
function so the way it works is you take a function f of x and you're going to have
something for example you might have a coefficient instead of an x
and you might have a power and the way that you differentiate which will give you f dash x is that you
bring down the power to the coefficient so you're going to multiply the a by the power so the coefficient being
multiplied by the power and then with the x the power because we've kind of used the power to multiply
it by the a we reduce the power by 1. let's have a look at a few different scenarios of
this would actually look like in uh use so let's say we have a function which is 2x to the power of
7. if we were to differentiate this we would bring down the power
2 times 7 is 14 and then reduce the power by 1 so then it would be a6 so going
through that another time we multiplied the coefficient and the power together 2 times 7 is 14
and then we reduce the power by 1. let's have a look at another example so let's say
we have a function and this function is going to be two-thirds x to the power of three so
now we can start to introduce fractions so we differentiate this we follow the same process and we're
going to bring down the power and multiply it by the fraction so two thirds multiplied by three would
give us six thirds and six thirds is six divided by three which is two
then we have the x and we reduce the power by one so let's go through that one more
time we multiply the fraction by three which will give us six thirds and reduce the power by one
and then we can simplify the fraction six thirds is two the final answer is two x
remember multiplying a fraction if you want to find an equivalent fraction which is the same size
you multiply the numerator and the denominator which would give us at 6 9 which is the same fraction as
two-thirds you won't actually make it three times bigger you only multiply the numerator let's look at
another example that we have a function and this function is four x
plus eight so i'm gonna differentiate it now the key to differentiating this is to think what are the powers on the x
and there are no powers on the x so we can add them in on 4x the power is one
and on eight the power is a zero that's why there's no x there so we bring down the power on the 4x
4 times 1 is 4 and we would use the power on the x because x the power is 0. now as you can see the
question if something's x to the power of 0 anything to the power of 0 is 1. so in
the question that's 8 times 1 which is 8. so here we've got four times one which
is four so if you end up with a power zero then you do not write an x in there do
you have a power one as you saw then we don't write the power we do write the x now what about the eight well we do
eight times a power eight times zero and that gives us zero then we reduce the power by one on the x
which goes x to the power negative one but the thing here is the coefficient is zero we're multiplying it through by
zero so it doesn't matter what the x term is if you multiply by a zero you get zero
and so when we differentiate this we end up with four
as our answer so what you can see here is if you have an x to the power of one or just an x
it's going to reduce down into just a number four x to become four if you have something that's just a
number and you differentiate it it disappears it cancels itself out and you can see
here we have two different terms and we differentiated them separately so now we're going to look at an example
with lots of terms if we look at a function which is six x cubed minus five
x squared plus seven x minus three so when we differentiate this we look at each term one at a time
six x cubed so we multiply the coefficient and the power six times three is eighteen and then we
reduce the power by one down to two then we'll look at five times two is ten and reduce the power down by one
so a x to power two goes today into x to the power of one but as we've seen previously if it's
power one we don't don't bother write the power we just write the x then we've got uh seven x to the power
of one seven times one is seven then we get x to the power of zero which has a value of one you multiply by one
it stays the same the last one is negative three and as we saw in the previous example
not normal numbers just end up cancelling to be zero because we're multiplying it by the power
and there is no x thirds the power must be zero and that gives us zero so we don't bother writing zero down so
these are kind of the key set of differentiations that you're going to see now there are
some more complicated differentiations to look at so first kind of set of complicated differentiations
as fractions so you could have something like f of x equals 9 divided by x
now this isn't in the form that we've got the generalized following thing up at the top it doesn't look like that
so i first started to make it look like that i need to know that if you're dividing by an x to the power
of something you can make it come up to the numerator and get rid of the denominator but
you've gotta make the power be negative so nine over x is nine over x the power of one
so we bring the x to power one up to the top it becomes a negative one and now it's in the form we can use so
when we differentiate it we follow our method we're gonna multiply nine by the negative one which
gives us negative nine and we reduce the power by one and one below negative one
is actually negative two so we get negative nine to the power of negative two so make
sure when you're the negative numbers when you make them smaller the actual digits get bigger as you get
further away from zero now there are a few examples like this where you have to kind of
rearrange the equation to be in the form that you want so we could have a function
that's 2 over x the power of 7. so we can rewrite that as 2 x the power of negative 7. so all we did
is we got the denominator we multiplied it onto the numerator but if you do that it's going to end up
being a negative on top when we differentiate this we need 2 times negative 7 which is
negative 14 and we reduce the power by 1. negative 7 becomes negative 8. sometimes you might
have one that's already negative so you could have six over x the power of negative five
and we'd rewrite that as six x to the power of five so you're bringing a negative power up
to the top it's rather rather making the pose negative kind of just reversing the sign so positive negatives
and negatives become positive once we've done that it's fairly easy to differentiate
6 times 5 is 30 and then reduce the power from 5 to four the last i'm going to look at is
a power so we could have f of x could be the square root of 4 x
cubed i'm going to rewrite this and we can rewrite square roots as a power yeah we
need to square root 4 to get x 2. when we square root the x cubed
we're going to get x the power of 3 over 2. so just remember that fractional indices
can be rewritten as roots and vice versa so when we differentiate this we bring down the power
two times three halves will give us six halves and then the x the positive go down by one so three halves we'll go
down by one so that three halves is one and a half so it goes down by one it's going to be one half
and then we can simplify the fraction at six over two is three so it gives us three x to the power of a
half so really what we're doing here is we're using the laws of indices
to rewrite our equation into the format that we're used to to then properly differentiate it the
next complication is using trigonometry so you might have a function
trigonometry in it so we could have eight sine x when you differentiate sine it becomes
cos everything else stays the same when we differentiate cos
so we have eight cos x now it's not an inverse operation this we don't go to then eight sine
it's going to be a negative eight sine x so don't think that differentiating c and cos are opposites of each other
they're not the last thing to look at is a number called e now when you differentiate e so let's
say a function is 2 e to the power of x when you differentiate
it we get 2 e to the power of x so e is quite an odd number it's like
pi it's an irrational number we differentiate it's got a very odd behavior and
essentially you can think that e is immune to being differentiated now there is a situation where it being
differentiated can make a change so let's say we have f of x and we have eight
e to the power of two x now when you differentiate this you're going to get
16 e to the power of 2 x so while the power is not going to change
if the coefficient on the x in the power is present in this case it's a two then we will multiply
the coefficient on the e by two but again the power is not going to change so it is quite an
odd number and it has some very odd rules when you're differentiating it and
integrating it when looking at the second derivative you'll notice that i've kept
all working out from differentiation differentiation is the first derivative so what's the second
derivative well the second derivative is simply when you differentiate a second
time with your alternative with one dash in our function the second derivative has two dashes on your function now all
we do is just follow the exact same rules we follow for the first derivative so we get the coefficient on the x we
get the power and we multiply them together so for our first question 14 times 6
will give us 84. then we reduce the power by 1 x to the power of 6 becomes x to the
power of 5. and there we have our second derivative moving to the next question second
derivative so we've got two dashes we have 2x squared so we multiply the two by the two to get
four and then we would use the power by one so the second derivative will be four
x second derivative of the next one now the first derivative was four and we've said before that
essentially this is for x the power of 0. so we do 4 times 0 which will give us 0
then reduce the power on the x it will be x to the power of negative 1. because we're multiplying by that by 0
it's going to end up being zero anyway so that doesn't matter so the second derivative of that
is going to give us zero so the second derivative or even the first derivative of any
number will give you zero let's have a look at the next one now we've got multiple terms
and we again just follow the same thing and do the derivative for each term 18x squared that will give us 36x
negative 10x will give us negative 10 and the 7 is going to cancel out to 0 so we don't write it so we just find the
derivative of every single term like we did for the first derivative and you'll notice that if you start off
with a kind of polynomial like this where you have an x cubed an x squared and x to the power of one
and you've got a normal number at the end practically an x to the power of zero so you've got one of each what's
happened is we've got four terms in our original question we've got three terms in our first
derivative and two terms in our second derivative each time we differentiate we lose
our whole number term so the total number of terms goes down by one now with an x set all of these have
uh well some of them have got uh negative numbers do we very careful with those
so the second derivative of our next question we've got a negative 9 for a coefficient and negative 2 for the power
so negative 9 times negative 2 gives a positive 18. then we reduce the power on the x was
going to go to negative 3. so you can see we start with negative 1 in the original question
negative 2 for the first derivative and negative 3 for the second derivative reducing by 1 each time we've also got a
double negative for the next one coefficient is negative 14 and our power is negative 8. so 14 times 8 is going to
give us 112. then reduce the power by one to negative nine now for an x one we
didn't have any negative numbers this will be a little bit easier so we've got three times four is 12 and
the zero so 320 and reduce the power by one 120 x cubed this stays consistent as
well when you have functions that have a fraction that's your power
so we're gonna do three times a half which will be one and a half and then reduce the power by one half
take away one will give you a negative half so it can show you how fractions can make this
tricky but just be patient and follow the rules you should be okay three times a half is one and a half 1.5
and then a half take away one is negative a half moving on to trigonometry so the second derivative
is eight cos x now we actually that's actually the question afterwards wasn't it that
we did the thoughts so the answer would be negative eight sine x differentiating
cos into sine will give you a negative number different differentiating
sine into cos we just swap the sine with cos and then second derivative of an a well
if the first derivative doesn't change it the second derivative isn't going to
change it either then looking at the last one we've got 16e to 2x that'll end up being
32 e to the 2x so if you differentiate e multiple times this is parallel to x you have no
changes but if you differentiate e and it does have a coefficient
on the x and the power then you will be bringing down the coefficient but the coefficient and the power itself
won't be changing the gradients of tangents and normals are one way to kind of make sense of
why we learn differentiation so let's take a line so we've got y is equal to five x
squared minus six x plus nine and we're gonna be asked something about this so we might
be asked to find the gradient at 2 17. so let's do a little sketch of the graph
kind of visualize what's going on here so we're going to have a 5x squared minus 6x plus 9 graph
and we're going to have a point on that curve let's label the graph and let's just label the points i'm
learning some more random just to illustrate what we're doing here so what do we mean by the gradient at
this point so what we want is at that particular point in the curve
how steep is this line and the gradient is basically going to form a tangent to the curve like this and
this tangent is gonna have the same gradient as the curve
at the point it hits the curve so how do we find the gradient so we take five x squared minus six x plus nine
and we differentiate it now we need some different notation here so it's y equals our differentiated notation will be d
y by d x we differentiate from the bring down the powers five times two is ten reduce the power
six times one is six reduce the power and we've got 10x minus six so that's the equation
of the gradient of the curve so that's what differentiation does it gives you the gradient now he wants
the gradient at a pacific point you want to say it 2 17. so we want to take
our 10x minus 6. we want to replace the x with the 2 and then take away 6. so 10 times 2 is
20 and take away 6 is 14. so the gradient at 217 is 14. you differentiate the curve
and once you've differentiated the curve you have an equation representing the gradients and you just
substitute in the x coordinate so now let's have a look at another curve so let's look at
y is equal to x squared plus three x plus nine and we're gonna want for this on the tangent
and the normal equations at the coordinate and that's to be negative four
thirteen so how do we do this so again it might be useful to visualize the curve
x squared plus 3x plus 9 and visualize the points on it so the tangent is going to be a line
that just touches the curve at that point and the tangent is going to be the same equation
around the same gradient as the curve at that point the normal is the line that passes through this at
a right angle and these the two lines we're going to find the equations of so the first job
is to differentiate our equation so d y by dx we've got x squared that'll become two x
we've got three x that becomes three and nine will become a zero so we've differentiated now when we want
the gradient of the curve and the tangent what we want to do is substitute in the
x for a negative 4 because that's the point so we'd have 2 times negative 4 plus 3. and this is
going to give us 2 times negative 4 negative 8 and plus 5 is negative 5. so then for the tangent we can say
its equation is y equals negative 5x plus a constant for the normal
we can say the equation is y equals a fifth x plus a constant and so what we've done
for the gradient of the tangent is just have that same number negative five but for the normal we've taken the
negative reciprocal and the negative reciprocal means that you put the fraction upside down
and you reverse the sign reverse the sign of the negative gives us the positive that's where it's a positive
fifth and flipping the fraction upside down well negative fifth could be written as
five over 1 so if we go upside down you get 1 over 5. now we want the values of the plus c's
so then we also substitute in the y coordinates so for the tangent we're going to have
13 substituting y easily equal to negative 5 times negative 4 plus c and we can rearrange to find what c is
negative 5 times negative 4 will give us 20. so we need to take 7 away from 20 to get 13.
the c for this must be 7. so let's replace that in our answer do the same thing
for the normal the normal's gonna be equal to thirteen to shoot in the y but this gradient is a
fifth multiplied by the negative four and we're adding on c so if we rearrange this now a fifth time negative four
is negative four fifths so to get from negative four fifths all the way up to thirteen we need to
add on four fifths to get to zero and then another thirteen so it's going to be thirteen
and four fifths and again i'm going to go back to our answer and we're going to replace that so the
gradient of the curve at that point is negative five the equation of the tangent is y equals negative five x plus
seven and the equation of the normal to the tangent and to the curve
is y equals a fifth x plus thirteen and four fifths well this is all true
only at the point negative four thirteen if we took a different point on the curve
then you would have a different gradient a different tangent and a different normal now we've got a
lot of work out here let's just highlight our answers the answer to the first question was
it's 14 and that's the second question we had the tangent equation so it's a two bad question minima
and maxima are another practical use of differentiation so let's say we have a line y equals x
squared minus six x minus four and let's just do a little sketch
of that line now what we have on this line is something called the minimum point another word for that is
minima and we can use differentiation to find out where that point is
on the line so firstly differentiate your equation so x squared will become 2x and negative
6x becomes negative 6. so as usual multiplying the power
by the coefficient on the x and then reducing the power by one so now we've got an expression for the
gradient of the curve at all different points now what does that have to do with the minimum point
well the minimum point and the maximum point as well is the turning point of the curve
and that means that the gradient is equal to zero and if we drew a tangent to this the
tangent would be a completely flat line with a gradient
of zero so we know the gradient has to be zero at the minimum and we've differentiated our line to get
an equation for the gradient so all we need to do is put the two things together
and we have now for the gradient two x minus six has to equal zero so now we solve the equation
two x is equal to six so x is equal to three so we know the minimum point
is an x coordinate of three now it's not enough to just know the minimum point and the x coordinate
of it we also want the y coordinate and we've got expression for the y coordinate it's our original question y
is going to be equal to x squared take away 6 lots of x take away 4. so just sort of cheat that
x into our original equation so 3 squared is 9 take away 3 times 6 which is 18
and take away 4. so 9 take away 18 take away 4 gives us negative 13. so we know the minimum point of our
curve is at 3 and negative 30. we got the x is 3 from differentiating
the curve and making the expression for the gradient equals 0 and solving we got the y from substituting that x
value into our original equation now we're going to look at a more
complicated line so we're going to look at y is equal to 2x cubed minus 5x squared minus 4x
plus 1. and what i'm gonna do for this is i'm gonna find the first derivative which will be six x minus ten x
minus four and i'm also gonna find the second derivative which we call d2y by dx
squared so then differentiating that 6x becomes um 6x squared becomes 12x
a negative 10x becomes negative 10 and the 4 becomes 0. so i was preemptively differentiated
twice because i'm going to need these for the workout we're going to do in a moment
now qubits can get quite complicated but with a cubic it's going to be something like this and there's going to be two
important points here or three important points there's going to be a minimum point
there's going to be a maximum point i'll just redraw this slightly to make it more clear
and with a minima and maxima these are called local minima and maxima because i'm
saying that this pink point here is the minimum point but if you look over to the side we can
see that actually the graph does dip further down so it's not the minimum point for the entire graph
but it's a low court minimum point for the squiggly pair of the cubic the same for the maxima
you can see that's not actually the highest the graph goes it goes higher on the left hand side
we just call it a local maxima there's another important point here and this is the point of inflection now
the inflection point is kind of the turning point where the graph kind of switches between
being part of the minimum curve and part of the maxima curve now we're going to look at the maxima
and minima first and it's similar to what we did with the the quadratic in the first example so we
take the expression for the first derivative which is an expression for the gradient
that's 6x squared minus 10x minus 4. and we want this to be equal to 0 at the minimum and maximum
point because the grades at both points are going to be 0. now we can see there's two of them in
the quadratic it was only one but here there's two but it's a quadratic so you get two answers
eight of the quadratic so we can factorize the quadratic or you could use the quadratic formula depending on what
kind of answers you get but if we factorize this we get something like three x plus one and two x minus
four and you know you can factorize this using any method you like but this is one factorization
this gives us that x would have to be equal to a negative third so the first bracket is zero and x
will need to be equal to two to make the second bracket to zero so we've got two answers
for x all we have to do at that point is substitute both values of x into our original
equation so we're substituting x is equal to negative third into the equation and x is equal to two
into the equation and that would give us the y values now it went through substitution
in previous examples i won't do that again you should know to substitute the values you get y is equal to seven
to one seven tenths and y is equal to negative eleven i'll show a little arrow of the
method to be using where you do the substitution so now we've got the coordinates for the minimum
and maxima points but which one's which because i've just kind of drawn that diagram at random it could be rotated
the other way around for example the maximum could be first then the minima so how do we know which ones
which well as well substituting our values for x
into the original equation to get the values for y we are also going to substitute the values for x
into the second derivative and the second derivatives will give us a bit of an idea if these are maxima
or minimum the second derivative gives you a rate of change of the gradient now what happens after a minima after a
minima the gradient's going upwards is positive and after a maxima
the grades going downwards it's negative so if we substitute the x equals negative a third into the
second derivative you get 12 negative thirds take away 10. that's going to be a negative number
and it's a negative number it's going to be a maxima i'm going to write negative third four maxima
with the other one when x is equal to two there'll be 12 lots of two take away 10 so that'd be 24 to
equal 10 not be positive so if it's positive we can see the diagram after a minimum
we have a positive gradient so it's positive therefore it's going to be a minima and we could
do this with a quadratic as well so with the quadratic when x is equal to three the second derivative two x minus six
the second derivative is gonna be a two so that's positive and so that tells us that this is gonna be a minima which is
the way i drew it so now we know which ones are maximum and which one's the minimum the last
thing to look at is the point of inflection that's the point of inflection and what you need to
do is get the second derivative rate of change of the gradient and we need to look at when it's zero
because if we have a look at our diagram again the point of inflection is
in between the minima and the maxima now if you let's look at the gradient so the gradient is
getting bigger and bigger and bigger as it gets the point of inflection from the minima
after the point of inflection the grade starts to slow down and gets smaller and smaller and smaller
so equals 0 will be that middle point if we solve we'll have 12x equals 10. x is equal to 10 divided by
12 which is 5 6. and then again what you would do is you would take the x is 5
6 and you would substitute it into the original equation to find out where y would be now it's
quite a complicated substitution because you have to you know do five six cubes and times it by two and
so on but you should get something like y being equal to negative four point let's
say four point 4.65 to two decimal places so two things to take away from this is that
the first derivative d y by dx is the gradient and there are special places on some
graphs where the gradient is zero the minimum and maximum points d2y by dx squared our second derivative
is the gradient rate of change you can see the gradient is a rate of change of the line
so the second derivative is a rate of change of the gradient and there's special points on lines
where that's equal to zero and that's a point of inflection on cubics and above
notice that quadratics you can't switch you into it for a quadratic the second derivative for our first example is just
a 2. there's no x in there and so it's always the same number
so that means that it's always going to be a minimum and there is no point of inflection
for a quadratic but there are for cubics and ones with high powers integration is the inverse operation to
differentiation and so kind of a similar general rule now we have this kind of curvy s symbol
and this is what we use to show that we integrating so let's say we have a
coefficient on an x and we have a power then at the end we have another bit of notation the dx
now the relevant part of this is just the middle part this is the bit that we're interested in
the rest is you know technical notation it just tells you what kind of math you're doing
so only looking at the pink highlighted area so what do we do with this well with differentiation you multiply
the coefficient and the power and increase the power so here we do the opposite
we are going to divide our coefficient by the power and then we're going to increase the power
now let's say we divide by the power we have to divide by the new power so the power is b we divide by b plus
one and our new power is b plus one so let's look at some examples so let's say that we are differentiating
five x to the power six again we're only going to focus on the maths in the middle
the curly s symbol the integral symbol and the dx just part of the notation that shows the kind of maths we're doing
so we're going to take the 5 and we'll divide it by the new power now what's the new power
well it's power 6 we're increasing the power to a seven so we divide by the new po which is a
seven so we get five sevenths x to the power of seven we've increased the power
and we divide the coefficient by the new power just like we differentiate you can do
this multiple terms so we could have seven x plus eight so again we focus on the middle part and we just integrate
both terms so with the seven x the power on the x is a power
one there's no power it's power one so we need to increase that to a power two that means the seven is gonna be divided
by a two then we look at the eight now with the a if there is no x that's practically
x to the power of zero so if we increase the power we get to the power of 1. so we're
adding 8x to the 1. there's one extra thing here you might notice
which is that when you differentiate you lose a term so let's say if we differentiated seven x plus eight
we would reduce the power to get seven x the power is zero and then with the plus eight that's
eight x to the zero we'd multiply the coefficient by the power and get zero
x to negative one and so you multiply something by zero you get zero so we don't write the uh zero x to the
negative one we lose the term and then the seven x to the power of zero we just
write seven because x to the power of zero is one so we lose terms now integration we gain terms but we've
no way of knowing what that number was that we've gotten rid of there's no way to work that was
to it so what we do in integration as well is we write plus c on our answer
plus a constant and that says we could be adding on to this a whole number but given the information
we've got there's no way to kind of work backwards and work out what that number was let's
look at another example so let's say we differentiate x the power
of a half so we've got a fractional power here and as usual we focus just on the numbers in the middle
so what do we do here so again we take the x and we increase the power so the power half
plus one will give us a power of one and a half or you could write three over two now we
need to divide nine by one and a half so how many one and a half square to nine well actually this
is something you can do you can actually count up only one in the house one tonight do you say
one and a half three four and a half six seven and a half and nine that was six that went in so we say we've got six x
to the power of one and a half alternatively it might be easier to write
you could just write three over two for this instead it takes up a little less space
now just like with differentiation we can write out questions that initially don't seem like we can do
them so we could have two over x to the power of five and just like differentiation what we need to do
here is change this into something in the format we're expecting a coefficient
an x and then a power so we can write 2 over x to the power of 5 as 2 times
x to the power of negative five just using our laws of indices and now we have something we can handle
we take the x when it increases the power and negative five increases not negative six
it's negative four if you increase the power it's going closer to zero that means that the two will be divided
by negative four that gives us negative two over four
now two over four's a half if you simplify it so we'll have a negative half
x the power of negative four there are other situations where you would have to rearrange this
so for example one situation would be having roots so let's say we had
the cube root of x squared so again we're focusing on that middle section we've got to
rewrite it into the harmony to actually integrate it so that's the same as x the power of two thirds so any roots
are just the denominator on your power so then we're going to increase the power now two-thirds
if we increase it by one that'll be one and two-thirds you'll write that as a fraction we could
write it as five-thirds and then we've got no coefficient at the start now if you don't have a
coefficient at the start it's one x to the power of two thirds so then we're dividing one by a power
which is uh five over three now if you divide a fraction by another fraction like this
and you've got one over a fraction you're essentially find the reciprocal of it so that's going to be three over
five so it goes three over five x the power of
five thirds and what i've done is i forgot to put the plus c's on my last three answers
this is really easy to forget so always remember to put those on that's just saying again that there's
another bit place that maybe we don't have there's no way of working backwards with
integration to get this number now we also have some special cases so we have uh trigonometry for
example so if you are differentiating sine of x then we differentiate it you get a
negative cos and of course it's plus c if you are differentiating cos of x
then you get sine x so notice they're not inverses of each other because you differ
you integrate sign you get a negative version we've integrated cause you don't get negative
version there's also a version of this pattern now we call it a sec squared and if you
see that it's just a kind of version of time it will integrate to give you time another thing to think about with this
is we can have kind of coefficients to come to the front like in the other examples
so let's say we are differentiating and we've got 3 sine 2x dx now the number on the x
actually comes out like the power is doing the other examples so this will give us
three over two sine goes to cos and it'll be a negative cos and then the the number
in the bracket is going to stay the same so it'll still be 2x and then that also we plus c e works in
a similar way to differentiation but if you're integrating e to the x
your answer is just e to the x if you're integrating something like 4 e to the power of
4x then what would happen is that 4 would come down and divide your coefficient at the start
and use 4 divided by 4 e to the 4 x and so then that would just give you e to the four x and with both of these as
usual we have the plus c unit c so here are most of the cases of integration
that you should encounter definite integrals are a practical use of integration so let's say we've got a
line y equals eight x minus three so let's just do a little sketch of this
it's not gonna be very accurate so it's gonna be quite a steep gradient and it's going to be um going through
negative three so something like this now what we're going to do here is we're going to find a question involving
integration now it's going to look like this we're going to have the integral symbol
and two numbers next to it we're going to have 4 and three we're going to have the
eight x minus three and the rest of the integration notation so you can see we've got the
kind of the y equals here so we've got the equation of our line now what the four
and the three means the 4 and the 3 mean that we're going to find the area in between 4
and 3 on the x-axis so we're going to be finding this part of the graph here because when
you integrate what it does is it finds the area underneath the graph and so we need
to find that area so how does integration help well first thing to do is
actually to integrate rotate the x we're going to increase the power and divide the coefficient of that x by
the new power then we want to the next term now again with that we're going to take the x
there isn't one so there isn't an x we're going to pop one in because at negative 3 that's negative 3
to the x to the power 0. so that'll be x power 1. and we divide the three by the new power
which is one three divided by one is three and now it's integrated so how do we find the area
under the curve using this well we substitute in the four and the three
and you might see some square bracket notation for this so when we integrate with eight over two
which is four so we've got four lots of four squares take away three lots of four
and remember i've got right in again where it's plus c when he integrates we're going to put
in that plus c there might be something else there once we find the answer for four we take
away from it the answer for three so now we should shoot in three so we've got four x squared that'll be four times
three squared then we've got the negative three x that'll be three times three and then we've got the
plus c and so what we need to do now is do the substitution and get some answers
out of this so working through this uh 4 squared is 16
multiply it by 4 you get 64. we take it away from that 3 times 4 and we're adding on
c 64 take away 12 is going to give us 52 so we have 52 plus c from our first bracket the second bracket we're gonna
have three squared is nine multiplied by four gives us 36 then we're taking away three times three
which is nine and we're adding on the c now a really critical thing here
is we are taking away the second bracket so the 36 take away 9 is 27 but on our final answer line we're not
going to be adding on 27 with taking away the 27 and then we're not adding c
we'll be taking away c so remember all the answers from the second bracket have to become negative or they already
negative need to become positive now let's have a look at this answer line so we've got 52
take away 27 which is 25 and then we've got the plus c and a take away
c so those c's if cancelled out they've gone away so we don't need to worry about them
and so now with this answer 25 we know that the area under the curve in our little diagram here was 25 so
definite integrals can find the areas under curves let's have a look at one more example
i'll look at a slightly more complicated example so we're going to have y equals 5x squared plus 2x
plus 9. and so when we integrate this we want to get the area between 0 and negative
3. so let's write the integration notation and see the equation of our line
in the middle of that so the first thing to do is going to be to actually integrate so with the x squared that
would become x cubed in that the coefficient finds we divided by three
then the next x will become x squared so the coefficient two divided by the two then moving on to the
next term the nine so that'll go up to uh nine x and we'll have the plus c
at the end so i'm gonna write out our square brackets and we do have square brackets we're
going to think about the first bracket we are going to substitute again zero so our first three terms
all have x and if x becomes zero then we're multiplying by zero so those terms just
become zero so the only thing we'll have left in the first bracket is the c which doesn't have an x
connected to it so it won't be multiplied by a zero so if you've got a zero involved that
bracket's going to be zero and we only look at the second bracket now that second bracket is going to have
our five-thirds x cubed and so we'll substitute in negative three
and cube that on our next one with x squared two over two is one so it'll be one x squared
so that'll be negative three squared then we're adding on the nine x which would be nine lots of negative
three and then we've got the plus c at the end so working through this step by step so
negative three to the power of three will give us negative 27
and we're going to multiply that by five thirds multiply by five and divide three by three
that will give us negative forty-five then we have negative three squared which
is going to be nine then we have nine times negative three which would be negative
27 and we'll have the plus c so we get to our final answer line we've got the positive values from
the larger bracket which was zero so we're gonna see in there and the second bracket we're taking away
all these gonna become negative if they're not already negative they'll become positive
so we have the negative 45 we added 9 and we took away 27 and all together that's negative 63.
we'd have to add 63 instead since a double negative is a positive and we're taking away the c
the c's cancel out so our answer is going to be 63. that means that the area under the
curve 5x squared plus 2x plus 9 the area is 63 in between 0
and negative 3. and one last thing let's say underneath the curve the area underneath the curve can go on
forever so the limit underneath the curve is the x-axis so really it's the area
between the line and the x-axis in between those two values with trigonometry you might have heard the
menomic so and notice how i wrote socatoa from left to right but i put the
middle letter of each section slightly raised in a triangle so an important thing to mention before we
start is that to use this type of trigonometry we have to have right angled triangles
we will look at some non-right angle triangles at later on this slide all the triangles have got right angles
now we can label the sides of these triangles depending on where the angle is now what i mean by where the
angle is well there's three angles in a triangle one of the angles in each triangle is labeled
it's the 90 degrees out of the other two we are only going to label one of the other
angles doesn't matter which the two label but with this kind of trigonometry we're not interested in the three
different angles in the triangle only two of them now we can give the different sides of the triangle names
so for example the hypotenuse is the longest side in the triangle so i'm going to label
the hypotenuse on each diagram now it's not really clear which the longest side is another clue for the
hypotenuse is that it's opposite the right angle so no
part of the line that makes up the hypotenuse touches the right angle that's why we call it the opposite now
what about the other sides so one side is called the adjacent now the adjacent side
is the side where the line that makes it up touches both angles so you can see we've
got the right angle next to the adjacent and the labeled angle next to adjacent and we don't care
about the third angle in the triangle we're not including that in this definition so i say it's adjacent to the
angles it's the two that are labeled you can't be next to all three of them so if we
have the same angle labeled in each triangle and again where this angle is important
because if it's the other one then the adjacent will be in a different position but if it's at the bottom right of this
kind of triangle then the adjacent is always going to be in the same place last side
we call the opposite now if you memorize two of these definitions the third one's just the other side
so we could just label all these opposites straight away without thinking about it because only one side left
but the definition of the opposite is that it's opposite the labelled angle now we're not talking
about the angle it doesn't have a label we're not talking about the right angle
we are talking about the angle at the other side of the triangle that's labeled
so no pair of the line that makes up the opposite is touching that angle the next thing is
you're only going to be given two of these as clues in these questions so if you're working with the solar
formula triangle you'll see an o and a h in there that means we're using the opposite and the hypotenuse so
we don't need the adjacent if you're using the ah formula triangle you'll see
a and h in there that means we're not going to use the opposite and finally you see the torah
form of the triangle is the o and a in it that means using the opposite in the adjacent
so we're not using the hypotenuse and in each triangle or we can see two letters that correspond to something
we know opposite hypotenuse or adjacent what about the s the c and the t well these
are our trigonometry words that we're using so we have sine cosine and tangent
and these always refer to the angle so you've got o and h then the angle is going to be referring
to sine you have h and a the angle is referring to cosine and you have o and a
the angle is referring to tangent so actually we end up with three items of interest
in the triangle depending on which form of the triangle we're using two sides and an angle and so now going through
the first bit of trigonometry which is really important which is the labeling of the triangles
and then selecting the correct formula triangle based on that so it's not a bit confusing i've
gone through four different triangles at once but it's on purpose you label the triangles
and you then you select your formula triangle one last detail there if we write these are in formulas and we
don't really have a way to refer to the angles so we're going to call the angles theta now theta's a greek letter looks
like a zero it's got like a curvy bit in the middle get it's a zero with a curvy line
through the middle so whenever i say theta i'm talking about the angle
so let's have a look at our first triangle now what's going to happen is that out of the three different um
letters we've got here the o the h and the theta you'll be given two of them and one of them will be missing so we'll
look at missing sides first so what if you are looking for the length
of the opposite and you're given the hypotenuse and the angle theta as clues what do you
do well we'll look at the formula triangle we cover o up with our finger and we
look at what's left if you cover all with your finger you'll see s and h next to each other
now if you've got two things next to each other form a triangle that means you are multiplying them together you
cover a pole and you've got s times h that means the opposite will be
sine theta multiplied by the hypotenuse now you will need a calculator for this sony calculator you press the sign
button a bracket will open you type in the angle you close the bracket
and then you multiply by the length of the hypotenuse that will give you the length of the opposite now let's say
you want to find a different side let's say you want to find the hypotenuse so we'd have a value for the opposite we
have a value for the angle so we look again at the form of the pyramid for this we're looking for h
the hypotenuse so you cover it up with your finger and you cover h over your finger you'll see the o
is above the s now if the letters are above each other that means you are dividing them you're
going to write them as a fraction so your o over s so that means that you take the opposite and you are
going to divide it by sine theta alternatively you could write it to fraction and write o
over sine theta but for space issues i will write it as a division for this bit of revision so you get your
calculator you type the value of the opposite in your type the divide symbol then you
press the sign button your bracket would open and you type in the size of the angle
and close the bracket and that will give you the length of the hypotenuse so let's move on to the next triangle
the one underneath now this one has got h and a labeled the only form of triangle with h and a in it is the
cosine triangle so that's the one we're going to use i'm going to imagine what happens when
we're looking for the adjacent and what happens when we're looking for the hypotenuse
so you're looking for adjacent you cover it up with your finger and what you see in the former triangle
is c times h so you would do cos theta multiplied by the hypotenuse and that will give you the length of the
adjacent if you're looking for the hypotenuse you cover the hypotenuse of your finger
and you see a over c that means gonna be a divided by c
and c being cos theta so now we're saying s c or t as well as using the button on
the calculator for the trigonometry word sine cos or tan you're also putting in the angle theta
looking at the one underneath this one's got o and a label there's no hypotenuse for this one the only one
that doesn't have a hypotenuse that has o and a instead is a tangent we're going to imagine
looking for the adjacent and the opposite if you're looking for the adjacent equals up the a in the
tangent form of the pyramid and if you do that you've got o on top of t that means you're doing the opposite
divided by the tangent if you're looking for the opposite instead you cover up the o
you'll see t times a left over which is going to be the
tangent multiplied by the adjacent so i've written down six formulas here now you do not need to
remember the six formulas these can all be derived from the formula triangles
but i just want to show you the kind of maths you're going to be doing and essentially it's just figuring out if
you're multiplying or dividing the two numbers that you're given again being really clear with the
angles you don't type in the number for the angle without a sin cause or tan so we've looked at
missing sides what about missing angled what we want to find what theta is
in our first triangle we've got o and h and we've got a theta this means it's going to be a sine
form or triangle now if you're looking for what theta is what the angle is you cover up the trigonometry word so
we're going to cover up sine when you cover up sine you get o over h so we're going to
take the opposite and we're going to divide it by the hypotenuse now there's a problem here we
have to use a trigonometry words we have to use sin cause and time because they look up
what the answers are depending on which set of clues you've got so we need to include that
somehow so we're saying really that sine theta is equal to the opposite or what the hypotenuse and that's the
correct formula but it gets a sine theta it doesn't get us theta on its own so how can we get theta
from doing the opposite divided by the hypotenuse well if you think about solving equations what we want to do is
do the opposite of sine to both sides to get theta of itself
and we can do that to say that theta is equal to the opposite of sine done to
the opposite divided by the hypotenuse and there is a button on the calculator to do the opposite of sign
it's labeled sine minus one it could even be maybe labeled x sine but sine minus one is the most common
and it's going to do the opposite a sign for you to rearrange the equation and get you the correct answer
moving on to the same thing with cosine if you cover up the c you have a over h so if you cover up the c which
corresponds to cos theta then we see that that is equal to the adjacent
divided by the hypotenuse so we just want theta itself not cos theta needs to do the opposite of cos to both
sides that's going to be cos minus one done to the answer to a over h now you can either type all that in your
calculator all at once so you can press cos minus one usually shifting pause will get you that you'll open a bracket
you type in a divided by h and then you close your bracket and get your answer in one go
alternatively you could do a divide by hay to get an answer and then you could cause -1 that number finally the same
thing with time if you cover up tan theta in your former triangle what's left over is
o over a and so it'd be ten minus one to both sides that'll give us that theta is equal to
tan minus one o divided by a altogether we've got nine different formulas but you don't
need to remember all of them all need to remember is so carter
because the order in which you write them if you put them into former triangles
and then you cover up the thing you're looking for will actually lead you to all nine formulas when you need now all
the triangles so far have had right angles in them but what if we don't have a right angle so we think
about pythagoras theorem uses right angles such a torah with trigonometry uses
right angles we're going to look at how you do those things without right angles another thing with triangles that uses
right angles is when you find the area of a triangle because you do base times height
divided by two the base and the height are at right angles to each other so we'll look at an alternative to find the
area doing pythagoras theorem and doing trigonometry without right angles
now the first thing with this is called the sine rule now here's every label our triangle
so we're going to label the angles with capital letters we're going to have angle a
we're going to have angle b and we're gonna have angle c then we'll label the sides with lower case letters
we have side a side b and side c now why have i done it this way around well what you'll notice with this
is that the letters are opposite each other so the capital b for angle b is opposite the lower case b
for side b you'll notice the capsule a for angle a is opposite
the lower case a for side a that means that no pair of side a is touching angle a
and the same thing with the uppercase angle c being opposite lowercase side c so what
does all this mean well all these fit a certain ratio we can use to solve
the uh problem so what we say is side a divided by angle a and it's a sine of angle a it's called sine rho
is the same as psi divided by the sine of angle b which is equal to side c divided by the
sine of angle c now out of this ratio you're only ever going to have two of these so whichever two you have
are the two that you're going to use there's one more detail with this which is it doesn't matter which way around
the numerators or the denominators are so i'm just going to leave that a little arrow they're going to be consistent
with this you can't have a mix of sides on top and angles on top it's got to be all the sides are on top
like in this example or you flip it around and all the angles are on top and you'll find doing it different ways
around will help depending on if you're trying to find a side or a missing angle generally you want
the thing you're looking for on top so the version that i've written is gonna be the version
you're gonna write when you wanna find a site now the next rule is labeled the same
way so we're going to label our angles with capital letters a b and c and we'll label the sides with lowercase
a b and c with again the equivalent letters to each other being
at opposites now this is a version of pythagoras theorem we don't have a right angle triangle and the form actually
starts off with pythagoras theorem so we say that a squared
is equal to b squared plus c squared but then we make an adjustment because we don't have a right angle and
we take away two b c cos a and that makes the adjustment for not having a right angle
and make sure you get the uh the lowercase another case a is correct uppercase is an angle of course it goes
because and lowercase is going to be a side now because you label which ones are a b and c the
actual order of the letter doesn't matter so you could have the same formula for b
squared and c squared it's just that you know you're looking for b squared that's going to be a squared
plus c squared looking for c squared it's going to be a squared plus b squared it's a two that you don't
have and the takeaway is also two lots of the two letters that you're not looking for because of course
you have values for these if you're looking for b then it's going to be cosby at the end
and you're looking to see it's going to be cos c at the end now these two triangles are labeled the same
way so which formulas do you use well it's all about the number of clues you're given
so if you're going to use the sine rule then with the cyan rule you'll see that each section
has one side and one angle so essentially you need multiple angles for the sine rule
so if there are two angles in the question and two sides you're going to use sine
rule if there's only one angle in the question then you're going to use cos rule when i
say angle on the question you might not be given the angle so it might be you know
you know the angles labels x or it's labeled as a or theta so when i say you need an angle i'm not
taking the value for it it just needs to be involved in the question so two sides
two angles use sine rule three sides one angle then you're gonna use use cosro and if
for some reason you've got three angles there's no way to find the sides
from three angles because angles don't scale up with size the last thing i'm going to look at
is the area of a triangle without a right angle and again the labeling is going to be consistent with the
previous two so we're going to label the angles a b and c and label the sides are opposite a b and c with
the same letters being opposite each other so find the area what you do is you do half of let's label this with uh
let's just write area as a forward it's half of a times b which is very much like the triangle form a half of
the base times the height because a and b are right angles of each other we need to make an adjustment and
the adjustment is sine c and like a previous example because we've labeled a b and c
we can write different versions of this formula but it's basically two sides and the angle of the third
side we could write it as half b c sine a you can see all three letters are present a b and c
it's just that one of them is uppercase for the angle and we could also write it as half a c so if you use
up a and say so then the adjustment is going to be involving the other one which is b
so there we've got all the various trigonometry formulas we have got six formulas to use to find missing
signs and angles with a right angle and if you can see that the area of the triangle formula and the
pythagoras theorem formula's missing sides then we've got three formats we can use
with triangles that aren't right angled the sine rule you've got two sides and two
angles you're finding a misinsider angle the cosine rule if you've got three sides and one angle
and you find a missing side or angle and finally we've got a formula for the area if you don't have
a right angle trigonometric graphs show the ratio between sides
in triangles depending on which two sides you're looking at and it all goes back thinking about the
succota so if so got o and h so this graph shows that as an angle goes through different
values it shows a ratio between the opposite and the hype news you also have negative values now these
normally aren't possible in triangles so what these refer to is if you have a triangle
on a kind of quadrant grid and one corners at zero zero then you could have kind of reverse
triangles which theoretically might have a negative measurement really the triangles are
reflected the opposite direction so for example all the positive values could be a triangle
that quick sketch looks like this whereas negative values could be a triangle that's reflected
that looks like this so when you're using these real-life objects you just ignore the negative
numbers negative numbers are just referring to the rotation or the reflections
of the triangle now you've got the adjacent and the hypotenuse then the ratio has the same pattern as sine
but it's all shifted so you can see we've got the same kind of peaks and troughs
they're just happening further along it's all shifted by 90 degrees so cosine starts at 1 90 degrees after
sine starts at one he signs at 190 degrees causes at one at zero so that's that 90
degree shift turns a little bit different it's the ratio of the opposite and the
adjacent now it rapidly increases and it actually goes past one
and this is going to continue up and up and up and up and up to a little sketch now what is this dotted line that's next
to it and this dotted line means that you cannot have a triangle that compares the opposite
and the adjacent at 90 degrees because that's going to be an impossible angle to draw so i'm going to save the
graph with up and up and up and up and up what's going to happen is it's never going to touch this green line
i'll get infinitely close to the green line but it will never touch the green line now normally can i cut it off at
one but it might be useful going up to two sometimes as well and then what happens
is after 90 degrees tan resets and it starts infinitely close
and then by the time you get 135 degrees it sets short back on the graph but again this one's gonna do the same
thing as we get infinitely close to the next dotted line i've got a name for these dotted lines
we call them asymptotes so it's a place on the graph with impossible values and you need to
show it on the graph the graph will be wrong if you have to sketch it and you don't
show the asymptotes very importantly it's known that you can't go through
those values which on this graph is 90 and 270. and they're 108 year pair but what
you'll find with all three of these graphs is they can continue infinitely on
forever so we're only looking at a snapshot of the graph the most useful part of the
graph in between 0 and 360. another thing to mention is that these graphs all show
values in degrees and degrees is when you split the circle up into 360 degrees which you mentioned
with the jump just revision that is 360 degrees it's got a lot of different factors you can
divide it by it's been chosen by a person in the distant past as a good number to use
there's no particular mathematical reason why it's 360 other than it being easy to divide up
whereas a lot of maths kind of like comes out of kind of like universal rules with the universe
so it's kind of like we kind of don't want to just choose a random number we want to base it on something so
there's another way to measure these graphs and it's called radians but basically
radians is rather than cutting a circle up into 360 degrees
in radians you're gonna cut the circle up into two pi degrees and so because pi
is a number that comes out of calculations with circles and we're dividing up a circle that it
seems like an appropriate thing to use and using two pi does make some equations in some context
easier to use so we're going to look at now important values on all three of these
graphs so look at important values on the sine graph the cosine graph and the tangent graph now the first
important value is where we start and we start at zero degrees and in radian to just call that
zero radians so on the sine graph you can see at zero we're at zero i'm just going to
highlight it on the graph on the causa graph we start at one and on the tan graph we start at zero
this is the first important set of values now if you type sin zero into calculator
zero if you type cos zero into calculator you'll get one but you might get this as a
non-calculated question you might need to memorize these values ultimately to sketch the
graph it's important to know these so you know where to start you're drawing it
particularly certain cars which are the same graph shifted along it's important that the cost starts at
one the next important value is at 30 degrees in radians we call this pi divided by 6.
and that corresponds to the same pair of the circle as 30 degrees now on the sine graph if you look at 30
degrees so these grasshopping 15's so you can see that if we go across two lots if it finishes 30
we're halfway up so the value is a half on the cos graph at the same point halfway up
we're nowhere near 30 degrees so actually when we look at two squares across
it's actually quite close to one isn't it now there is an exact value for this and we call it root three divided by two
so we can't get like a whole number into your whole number it is an irrational number but it is
something we can display with any decimal places by saying root three over two so we call it an exact
value and with tan at the same part of the graph again you know we're a distance up the
graph that's got an exact value it's 1 over root 3. the next important value is 45 degrees
so that's three rectangles across on the diagram you see it labeled and for sine you can see it's up here
and for sine that's going to be 1 over root 2. on the cos graph you can see it's also got an odd value
and that's going to be also 1 over root 2. so that's a point where both
sign and chords have the same value all those times we're not at that point because it's going down and then on the
tan graph if you go three across you can see that's where it hits one i should
mention that in radians 45 degrees is pi divided by 4. next we'll look at 60 degrees so 60
degrees in radians that's pi divided by 3. on the sine graph it's root 3
over 2 on the cos graph it's a half and on the tan graph it's root three now notice how the stin and cards values
root three over two and a half are the reverse or the same at 30 degrees so it kind of
shows that you know silent chords are similar graphs are going to hit the same values the same graphs to shift it for
one time of course is going to give you something that is completely different
the last important value is at 90 degrees call that pi divided by 2
so 180 degrees will be pi and 360 is 2 pi and this one sine is 1 cos is 0
and tan tan is where we have an asymptote so 90 degrees for tan is an impossible
value it's something that we can't have so we're not gonna write down an
answer for it a good way to write down what 1090 is is to say that it's undefined now one last thing we should
do these graphs is use them to make predictions so for example if you want to know what
sine of 30 degrees is without the calculator then you can go to the graph you can
find where 30 degrees is you can draw a line up from 30 degrees and you can draw a line across
and you can see that 30 degrees is equal to a half and so you can write the answer a
half in that's the first thing you can do now the second thing we can do
is the inverse calculations so let's say we wanted to do let's do cos for this one
let's say we wanted the value of inverse cos to a half so this time rather than
finding 30 on the x-axis and we're going to come across we're going to find a half on the y axis
and go across and down so you find a half you go across you go down and we can see
that one half of the cast corresponds to 60 degrees so we could write 60 degrees our answer
okay but here's a weird thing what if we continue
going across a half we end up getting another value and we go down from here we can see it's
15 below 315 so this is 300. so we can see that cos to the negative 1 over half is 60
and it's 300 degrees and as i've said these the graphs do one forever only got a
zero to 360 snapshot here so you would have more values than this so the important
thing here is that when you're going from an angle to a number you are going to get a single answer if
you are going from a number to an angle you will get an infinite number of answers
so what we need to do is restrict the range of these answers and so for example for these
graphs got sin x cos x and tan x we would say that x
is in between 0 and 360. and so we can write out like this and that's true for all three of these
graphs so if you get a question and it says the range of values is in between 0 and 3 6
of this confusing looking notation here all that means is that there's infinite answers and you only want the answers
in between 0 degrees and 360 degrees and you might see different ranges you might see negative 180 to positive 180
for example or you can see ranges written in radians you'll know it's radians
because it will have pi written as part of the angle so one last thing to look at is a prediction with
tan so let's do tan it's negative one or zero now we look at our table we've got this value in
already tan zero is when we're at zero degrees so we can write zero degrees in straight
away as one of the fixed values that we know one of the exact values we look at the
graph if we start at zero and work our way across we can see we've got zero degrees
tan graph also meets that point at 180 and it also meets that point at 360. so actually tan zero degrees and
180 degrees and 360 degrees so we've got three different answers so then going back to our table
of exact values you can also find multiples of these values within the graphs
by looking at the kind of symmetry of the graphs so for example sin 30
being a half would also be another half there's a half 30 degrees after zero when the graph repeats there'll be
another half 30 degrees after 360. so sin 390 is also a half so also expect to find
multiples of these values now these linked to 90. you see with the sine graph in
particular the second part of it is negative so you think then sign a half being at 30 degrees
is 30 after zero when it crosses through the x-axis it crosses the excesses at 180. so
what's 30 after that well it's going to be 210 and you'll see at 210
there's going to be a negative version of a half there until you get negative a half on the
graph so there's way more exact values in these you just have to use the symmetry of the graphs to find
the rest of them as you can see with tan minus 1 and cos minus 1 over half and 0 respectively
with trigonometric equations we're going to use trigonometric graphs to help us solve equations so let's have
a look at three types of equations so the first type is you might have something like sine theta
and then we're adding or taking away something from it so for example it could be taking away
20 degrees from it and that's equal to 0.37 so how do we solve the equation we want to get a theta
on its own so our first step is doing sine to the minus 1 to both sides and that will leave us
with theta minus 20 degrees is equal to if you do sine minus 1 to 0.37
you're going to get 21.7 to one decimal place so i have rounded this so we've converted
0.37 into an angle the last thing we need to do is add 20 degrees to both sides
which will leave us with theta is equal to 41.7 degrees and it looks like we must get the answer
we'll actually using the graph but there is an issue here and the issue is with the step we did
inverse sine 0.37 and that gives us 21.7 degrees let's try and find it on the graph so
0.37 the graph goes up in sets of 0.2 so 0.37 is going to be just below 4 so we're in about here we go across from
there and we go down then this is where we're getting the 21.7 degrees from
but this isn't going to be the only answer there is another answer because if we continue
that line onwards it's going to hit another point of the graph and give us another answer and
unfortunately here the thing here is the graph is so complicated that we can't really read off an
accurate answer here we know it's going to be somewhere in between 135 and 180 we can narrow it down a
little bit more but we don't know the exact angle or do we because we can use the symmetry
of the graph to get the exact angle now what we're looking at with symmetry of the graph is that
the part where we got our first answer was 21.7 away from zero
these graphs are symmetrical and there is a line of symmetry going through the peak if we only look
at the first 180 degrees so we're not looking at the second half of the graph so if our first answer
is 21.7 degrees away from where the curve starts to rise look at the symmetry our other answer is
going to be 21.7 degrees away from the end of the curve and where's the end
ends at 180 degrees so we do take away 21.7 degrees and that gives us our second answer and
it gives us 158.3 degrees so using the graph we're going to come
up with a second answer v is equal to 41 degrees and theta is also equal to 158.3 degrees
now there's one more difficulty and that is that that's the value of theta and what did
we do well we added 20 to it to get our final answers so actually what we need to do now is
add 20 to it as well so a proper answer is going to be 178.3 degrees it's
important to know at which point that second dance cert comes in so look at the symmetry with the 21.7
then it comes at the same place as 21.7 which is halfway through our working out the second type you might find rather
than adding or taking something onto theta with our next question we're going to have
cos of theta but we're going to multiply it by 3 and of course of 3 theta and that's going to equal
negative 0.77 so again we follow the same process and we're trying to get rid of the cause
of the first and get a theta on itself we need to do inverse cos to both sides that gives us
3 theta is equal to the inverse cos of negative 0.77 that gives us 140.4
degrees to one decimal place then we need to divide both sides by three to get theta
on its own and so if i just take the entire number so i'm not rounding it here i'm just using the full
number of characters on the screen i'm now going to get 46.8 degrees to one decimal place so we've got a
single answer by solving the equation but again we're going to need the graphs here
because we're going to find a second answer at least the second answer so we go to our graph and we're looking
at the negative 0.77 so if it's going down 0.2 that's going to be just under 0.8 so
we'll look across don't worry about being too accurate with this good look across we hit the line we go
up and we're hitting just after 135 it's about right because that should be the 140.4 now what we're looking for
here again are multiple answers we go across from 177 we're going to hear our second answer
then we can go up and we know roughly where the second answer
is going to be so what we need to do now is think about the symmetry of this graph and how we can approach
this problem now the cyan graph the symmetry only really applied to the first half
when we're kind of looking at the x-axis with the cos graph we could put the symmetry right down
through the middle because the entire graph is symmetrical so then looking at the symmetry our first answer is 140.4
away from the first side which starts at zero so with the symmetry we're going to be
140 away from the opposite side now the 140.4 we're starting from
zero when the other direction was starting from 360. so do 360 take away 140.4
and we're going to get our answer and it's 219.6
degrees now again that's running into one decimal place we're going to do something else to it so we want a higher
level of accuracy so what i'm going to do is and then on the calculator do inverse cos negative 0.77
get the full level of decimal places 140.353889 i'm going to take that number away from
360. now with that number remember this comes in
at the 3p conception it corresponds to 140.4 so what i need to do now is divide my full level bracket number by 3 and
that gives me 73.2 degrees so now using the diagram we have two answers so we solve the
equation to get one answer and then we use a symmetry of the graph to get our second answer with each graph
on a slightly different symmetry now there's a third step now the trick here is the range of possible answers
now for these questions we'll have a range in between 0 degrees and 360 degrees
now if we're dividing by 3 you can see our two answers are quite close together if you divide by three you can make
quite large numbers fit into the zero to 360 range so what we want to do really is we want
to look at a zero to a three times higher range just in case so 360 times three
gives us 1080. so we find answers in that range after we divide by three they're
guaranteed to be between 0 and 360. and our graph only covers in between 0 and 360. so how do we get
the rest of the answers but another part of the symmetry of these graphs is that they repeat every 360 degrees
that means that if you add 360 degrees on your answer it's going to correspond to the answer
on the next section of the graph if we continue drawing it further out perhaps up to 720 for another 360.
up to 80 18 another 360 on top of that so the graph repeats every 360 degrees
so if we are dividing by 3 360 divided by 3 is 120 so this pattern is going to repeat every
120 degrees so going from a 360 repeat to a 120 repeat because we're dividing by
three that means we can add 120 onto our end for another set of answers
we can take 46.8 and add 120 to it and we get 166.8 we can take 73.2 and add
120 to that and that's going to give us 193.2 degrees notice how these answers are still
within the zero to 360 range now we kind of divided by three so rather than repeating once within 360
the 120 is going to repeat three times let's add on another 120 so 166.8 plus 120
gives us 286.8 degrees and 193.2 plus 120 gives us 313.2 degrees
again the answer is still under 360. now we added another 120 to that we can get 433.2
and that is outside of our range so when you have a question like this where you are dividing you also need
to multiply out your range by what you're dividing by because that division is going to fit
more numbers within that range remember these graphs repeat every 360 degrees so if you divide it it's going to repeat
by whatever divided by in this case repeat every 120 degrees it's also worth noting this was a three
feet question you can also have fractions in there so you know rather than multiplying by
three you might have one where it's a half theta which means that you're dividing
it by two that means that to solve the equation be multiplying greater than dividing
and that will have the opposite effect and that'll mean you might have less answers
and some of your answers might end up falling outside your range after you multiply them so always make
sure that any numbers that enter your range you would delete you don't use now the
last thing we'll look at is something like this we have five tan theta equals two so in this case what
we're doing is we're multiplying the entire thing by five not just theta all of tan theta has been multiplied by
five now to rearrange this the first step is divide both sides by five and that will give you tan theta is
equal to two divided by five two fifths which is equal to zero point four so it's
actually not too hard to get rid of any numbers at the start you just divide three by it
and then you've got something that looks like a normal question so all you need to do now
is do inverse tan to both sides and that will give us that theta is equal to the first term
of 0.4 or inside your brackets you could write 2 divided by 5 that would work as well
and that gives you 21.8 degrees to 1 decimal place now again like all these questions
this is going to give you something that's one of multiple answers so let's look at tan 0.4 so you see
we're coming in and we're getting 21.88 of it however if we extend this line
we can see that there is going to be a second answer so how do we get the second answer well
your surprise time with 10 it's really easy now the symmetry is thin you can see we just look at the 180
degrees i've said the first 180 and we put the symmetry line through the peak and we need 180 takeaway
with cos you can put the line of symmetry through the middle of the entire thing
and we do 360 takeaway now with tan the tan actually doesn't repeat every 360 degrees
well it does no way but it also repeats every 180 degrees now that's a factor of 360. so it will repeat every 360 as well
but it's also got a shorter repeat like this that means we can just step 180 onto our answer
so we take a 21.8 we can add 180 to it and that will give us that second answer so we're doing
180 plus the 21.8 and that gives us 201.8 degrees which is our second answer now as an
extra what if the range of this isn't the zero degrees to 180 degrees that the previous two
questions have been what if this one is negative 180 degrees between x
and positive 180 degrees well in this situation our answer we've just got is outside of the range we can't use the
answer it's bigger than 180. and the graph doesn't show the negative pair of tan
so do we need to extend the graph well we don't because we know it repeats every 180.
so as well as adding 180 to get larger answers we could actually take away 180 as well
and the 21.8 take away 180 is going to give us negative 158.2 degrees and that does fit within
the range so once you've got your final answers always go back
look at the range of answers you're allowed and see if your answer is thick within it
if any are outside cross the note and if the range goes into negatives you didn't expect
then just check to see is there any in the other direction again using the symmetry you've been using all along
we are going to have a look at trade nominated identities now with trigonometric equations we've always had
one of sin cause or tan we'll look at here what happens if we have more than one of them
and then identity means we've got a kind of formula that will help us reduce the multiple copies into one copy
so we can solve it as normal so for our first one we're gonna have a look at the equation
six sine squared theta plus five sine theta plus one is equal to zero so with this
what's happening is we have got two lots of sine and hopefully you notice that it looks like
a quadratic equation so we're going to treat it like a quadratic equation so we need to open up some double brackets
and we need to factorize this now we're not using x like we normally would be using sine squared so we need
sine on both sides because sine theta times sine theta will give us sine squared
theta just like x times x will give us x squared it works the same way and for factorizing a coordinate we
want to find two numbers which multiply together to make one and add together to make five
which numbers multiply to make one well it's gotta be one and then how do we make those make
five well one and one can't make five but remember with this because we have these six on the sine
squared then we can use those to multiply our coefficients
so let's say six is made of three times two when you multiply these brackets you get
three times one is going to be three sine theta and you're gonna get a two sine theta
times one is two sine theta and three sine theta and two sine theta will add together to
make five sine theta so i've rushed through how to factorize a quadratic again always the same way
so go and look at the revision for the factorizing quadratic for a bit more information
but anyway we've factorized it and now we need to make the brackets equal to zero
now we want to make the first bracket equal to zero then sine theta would have to be a third or rather a
negative third because three times negative third will go with negative one and negative one plus one
will give us zero so our first answer is going to be that sine theta could be a negative third to
make the second bracket be equal to zero then that sine theta would have to be equal to negative a
half because two lots of negative half will give us negative one
and negative one plus one will give us the zero so now we've got two answers and we've
now got two equations and if we actually carry on like we've done with trigonometric
equations so i want to get theta on its own so we need to do the inverse of theta to both sides the
inverse of sine to both sides we take inverse sine and negative a third
that will give us negative 19.5 degrees and if we take the inverse sine to get theta on its own
of negative a half that will give us negative 30 degrees so we've got two answers we
need to check the graph for the rest of the answers it's also worth noting the range we're looking for
now what if the range was only in between 0 degrees and 360 degrees we are allowed
either of the two answers we've been given so what do we do well firstly you would sketch a sine
curve i just need to sketch the positive one between 0 and 360. and we'd look we're negative 30 is first
negative 30 is going to be starting and we can extend this slightly into negative
with a little sketch so negative 30 is going to be roughly around about here and we can see there's going to be
another answer after 180 and there's going to be another answer before 360.
now because the negative 30 that we've got is 30 away from zero we know it's gonna
be symmetry involving 30s here and what's going to happen with our other two answers
let's just do these another color actually is i'm going to have one that's 30
above 180 which is going to be 210. we have one that's 30 below 360 which is 330.
so while we're not allowed to have negative 30 using symmetry the graph we can see is
going to correspond to 210 and 330 degrees that's our first one done now if the
next one is very close to negative 30 is it negative 19.5 now that means we're going to follow the same method we're
we're 19.5 away from zero we're gonna be 19.5 away from 180 and 360. so we take 180
and add 19.5 and that will give us our second answer which is 199.5 then we'll take 360
and take away 19.5 and that'll give us our fourth answer which is 340.5 so again while our range
of answers doesn't allow negative 19.5 we can use a symmetry of a sine curve to work out where the positive versions
would be and it's 199.5 and it's 340.5 degrees
and so there we have our four answers for theta so that's how you get rid of that
being two sims or two cars are two times and it worked the same way for cozumtan as well
if it was a kazartan squared now what if we had a mix of sin and cos so for our next question
we are gonna have cos theta multiplied by cos t theta plus sine theta multiplied by
sine t theta and that's going to equal negative 0.43 so that looks like a mess how can we solve that well this one
would look at our trigonometric identities now there's three we need to look at and these are called the
compound angle formulas so we have sine angle a plus or minus angle b is equal to
sine a times sine b or rather sine a times cos b plus minus cos a times
sine b so if you've got a really long thing lots of signs and causes in you can compress it down into it does
the sign the second formula which the one we're going to use for this question is that cos
a plus b is equal to cos a times cos b now in our original it's plus or minus it's going to be minus r
plus so it means that if this is the minus then it's going to simplify it to a plus
and if this is the plus we're going to simplify it to a minus on the other side we've got
sine a multiplied by sine b there's also one for tan so tan plus or minus b
is equal to and it's tan a plus or minus tan b all over so we're dividing this one
plus or minus tan a tan b and while these forms look really complicated that means it's going to be obvious that
you've got to use one of them so you know we've got cos the uh cos 2 theta
plus sine theta sine 2 theta that looks really complicated obviously we need one of these formulas
so we'll use the cos formula and with the cos formula we've got to say what a
and b are a is the first angle of mentioning the first angle is theta and b is the second angle i'm mentioning
which is two theta they see we've got the cos theta cos 2 theta and the sine of theta sine 2 theta
so we've got those two angles being used and we'll really carefully look at the plus r minus now we've got a
plus in our original in the equation it's minus plus and plus or minus it means we switch the sign
so this is going to be a minus and cos theta minus 2 theta is going to be equal to
0.43 and we can actually do that sum cos theta take away 2 theta is going to give us
negative theta one take away two so now we can do inverse cos to both sides to get
negative theta and the inverse cos of negative 0.43 gives us 115.5 degrees
so that's negative theta then positive theta is going to give us the opposite of that
which is negative 115.5 degrees and so that is our first answer now again it's a negative
and it's not going to fit on our graph now you can sketch between 0 and 360 and then you can maybe extend the graph
backwards and that'll be one method of doing this another method is why don't we do it
with negative theta and then swap the signs and our final answers so negative theta is 115.5
so let's find 115.5 so we had 0.43 so the negative 0.43 and then that corresponded to
115.5 so the second answer we can look at the symmetry the cause graph is going to be here we know the
symmetry of a cause graph is going to be through middle so if we are going to be 115.5 away from the
left-hand side which is zero we're also going to be 115.5 away from the right hand side which is 360.
so 360 take away 115.5 will give us 244.5 as a second answer however these are
negative answers and the range is likely going to be between 0
and 360. so how do we get the positive versions of the answers well remember these
graphs repeat every 360 degrees all we need to do is add 360 onto the negative versions
so i'm just gonna for space just adjust this so negative theta is going to come positive theta
but if we do that then we're gonna have a negative 115.5 and a negative 244.5
so to get positive numbers out of these all we need to do is add 360 to both of them so we take the
negative now 115.5 and plus 360 and that gives us a positive 244.5
and if we take the negative 244.5 and we add on 360. that's the yield is a positive 135.5
so now i can adjust the answers again and get rid of those negative symbols and a quirk of the cos graph is that
positive and negative values if you add on 360. you know when you've got two values like
this are going to correspond to each other now the last question we'll look at is
another way where we can mix together cos and sin i'm going to look at cos theta is equal to two and a half
sine theta and for this we need to introduce another trigonometric identity and for this one it's going to
be that sin divided by cos is equal to tan so what i'm going to do is get the same
and cos the same size let's divide both sides by sin that will give us
cos theta over sin theta is equal to two and a half now that is the opposite way around to the identity
sin over causes time we've got cos over sin so to flip those around what we're going
to do is find the reciprocal of both sides so find the reciprocal of a fraction you
flip them upside down which is what we've done what we want for our identity but then
to do the same thing on the other side of the two and a half you can't put the whole number around or
you know something might written as a mixed number so we need to do is a one divided by
two and a half so again we're taking the reciprocal of both sides if it's a fraction flip it over
if it's not a fraction it's gonna be one over the number and we can do one over two point five is
zero point four and we can do sine theta divided by cos theta it's
tan theta so times theta is equal to zero point four so what we have tan theta equals 0.4
we do inverse 10 to both sides is equal to 21.8 degrees all we need to do now is
find the other answer so we can see where 21.8 is and then we can see that there's going to be another
answer further on again remember with 10 graphs 10 graphs actually repeat
every 180 degrees so all we need to do is add on 180 for the other answer so 21.8 plus 180
is going to give us 201.8 degrees now there are more trigonometric identities in this and you come into a
lot more of these as we move on to a full a level uh there's one more famous one that's going
to be important to mention and that is we'll squeeze it at the top
that sine squared theta plus cos squared theta is equal to one a maxi various
rearrangements of that that you've got to use answer questions like this the gist of
all three of these is there's different ways to have multiple trigonometric words sin
coz and tan and there are things you can do to reduce them down to one then you can use
the appropriate graph to solve ouch this is why in some videos i have
unexplained scratches [Music] you
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