Introduction to Positioning Fundamentals
Positioning is a core skill in third-person shooter games, impacting every character regardless of their unique abilities. This guide outlines foundational concepts to help players recognize good and bad positions during gameplay.
Key Basics of Positioning
Understanding Cover
- Third-person perspective allows for strategic peeking where only parts of the body, like the gun, are exposed.
- Peeking from the right side of cover generally reduces visibility to the enemy compared to peeking from the left side.
- Anticipate enemy peeking habits based on cover placement to land skillshots more effectively. For more on using cover effectively, see Celestial Secrets: 8 Essential Tips for Dominating Battlegrounds.
The Importance of Height Advantage
- High ground allows for repositioning while out of enemy vision, granting improved reaction time and firing opportunities.
- Be cautious as high ground attracts enemy focus; know when to take or relinquish it to avoid getting overwhelmed.
- Strategies about controlling map space and height can be further studied in Mastering Deadlock: Key Strategies to Dominate Map Control and Teamplay.
Slicing the Pie Technique
- Slowly peek around complex cover edges with crosshair aligned to cover, minimizing exposure.
- Understand when this technique is effective or risky, especially when multiple enemies are present.
Dynamic Positioning Roles in Combat
Anchor
- Maintain a position just behind the front lines, providing consistent damage or support.
- Ideal heroes include carries and supports like Infernace, Wraith, Kelvin, and Paige.
- Learn more about specific role distinctions and positioning in Deadlock Game Roles Explained: Position Strategies & Teamplay Basics.
Initiator
- Take the forefront of engagement, requiring durability and crowd control abilities.
- Heroes like Billy, Abrams, Warden, Holiday, and Paradox typically perform this role.
Flanker
- Use mobility and escape tools to attack from unexpected angles, capitalizing on team crowd control follow-ups.
- Characters such as Mina excel in this role; other heroes can flank with proper escape strategies.
Criteria for Good Positioning
- Low Risk of Death: Avoid unintended deaths; sometimes a strategic sacrifice benefits the team.
- Role Fulfillment: Positioning must enable the hero to effectively perform their intended role in the fight.
- Damage Avoidance: Stay behind cover and manage exposure to minimize incoming damage.
- Utilizing Cover vs. AoE: Be mindful of enemy area-of-effect abilities and avoid positions that make you an easy target.
- Escape Routes: Know your available retreats using stamina, vents, ropes, or hero abilities to survive engagements. Understanding escape options is detailed in Master Deadlock Builds: Adapt to Win, Not Just Max DPS.
- Proximity to Teammates: Position near allies to facilitate assistance and follow-up actions while coordinating team plays.
Practical Insights and Adaptability
- There is no perfect positioning; constantly adapt based on enemy actions, your team’s status, and environmental factors.
- Positional awareness can significantly influence fight outcomes by controlling sightlines, leveraging escapes, and exploiting enemy weaknesses.
Conclusion
Mastering positioning requires understanding game mechanics, roles, and spatial awareness. Regular practice and strategic thinking will improve your ability to move from good to optimal positions during a fight. This introduction lays the foundation for deeper exploration into positioning techniques in future discussions.
destroy. >> Hey folks, Baxel here and today's guide is going to be a little bit different.
I'm with my friend Lone Shrike. They are a streamer in their own right and a lovely friend of the community. Now,
we're going to be talking about positioning today. It's kind of a part one to a series of two videos. The
reason why it's uh not going to be labeled as a part one is because we do have to cover some things about like
being aware of abilities and how to use that. We will go into that more into more depth. And the main idea of this
video is to give you a general understanding of how positioning works and a good foundation from which you can
play your games with. So you understand when you're in good positions and bad positions and so on. Now for our first
thing we need to cover is the basics. So these are like shooter basics. This will be true in any game where you have a
gun. And from here this is relevant for every single character in the game. Even things like Paige can benefit from this.
The way we're going to talk about it is we're going to first look at cover and how cover works in the game. So, because
it's a third person game, what this means is as I'm peeking from third third person like this, my enemy lone strike
here, they can't see me very well because most of my body is hidden behind it. And if they do the same here, we can
see that all we can really see is their gun whilst they're able to shoot back at us. Now, if they were to peek from the
other side of this cover, their whole body is exposed whilst they're shooting at us. Um, so similarly, we shouldn't be
wanting to peek from the left side cuz our whole body will be exposed. Now, what this means as well is as long as
having an understanding of what looks like good cover for us to peak from, we also can expect that the enemy will be
trying to do the same. So, if somebody is hiding behind a pillar like this, then we're going to see that they're
probably going to be on this left side. So if we have any skill shots that we're trying to land or anything like that,
it's a much safer and more reliable bet to try and throw them to this for our perception the left side from the
enemy's perception their right side of it. Now following on to that we need to talk about height. So how height works
is when you are in a position where you can just about see them they can also just about see you. But the difference
is is that the second I come out of vision so they can't see me anymore. I can reposition and I can peek again from
this height and I can go back and it's much harder for them to react. So, we're going to swap positions now and show you
what that looks like. We'll see here that as they come up, I can see their head and I'm trying to
shoot back. They get cover. They can move around and then all of a sudden my crosshair is no longer where they are
because they've moved without me being able to see them. And they get advantage after advantage by being able to do this
again and again. It's important to acknowledge that although high ground is very good, you become the center of
attention and you're sort of just risking getting jumped. So, it's great to take high ground in any circumstance
where you're moving around and you've got this sort of position of power where you can easily escape from, but the
second you become that center of attention and everybody's looking your way, you're probably just going to get
jumped and overwhelmed and pushed off the high ground. So, it's important to learn how to use it effectively quickly
and then sort of like fall off of it and regain the control shortly after those sorts of things. Now, our last basic is
going to be called slicing the pie. This doesn't really apply to deadlock, but the concept is still really important
because understanding it will help us with taking short trades and things like this. So, if we come to sewers for
example, if we take this sort of it's quite complicated, quite enclosed piece of cover. If if Shrike's sort of
standing in this area as we enter the room, if I just come out like this, all of a sudden I'm completely in the open
and they can shoot me. So, what I want to do when I'm entering any space is to keep my crosshair next to the cover as I
come around the corner and the second I see somebody, then I can start shooting at them. Now, if if we go on the other
end of that, if I'm stood here and they quick and they're sort of slowly peeking around the corner because they're in no
rush, it's exactly what we're talking about before with right side peeking where now they're right on this cover
and their body's sort of half exposed as they come around the corner. So, this is why it's good. Now, the downside of this
and why it's not super applicable is not every area is going to be like that. So, if we take an area like this veil for
example, if there's a fight going on around this bridge and there's somebody here that you're looking to approach and
strike swings around this corner to view me and I keep taking cover and they have to
swing out further and further to find me, now they're exposed. So, now they're in the open. So slicing the pie is a
great technique to understand, but the consequence of that is although you have a great position on one enemy where
you've got cover that you're right next to at all times, any other enemies that see you that are in different positions,
you're exposing yourself to. So that's pretty much it for our basics. So now we're going to have some background
footage from Hoot Listic and if we need it at the end, Zergy. All I've done is taken a game from each of them and tried
to cut out any moments where I don't think positioning is relevant. For example, jungle camps or rotating to a
to a lane. I don't think any of them played perfectly, but I do believe they're all excellent players with great
knowledge of the game. So, having their footage in the background makes the most sense for today's video. Let's continue
talking about our topic. There's no such thing as perfect positioning. The strength of your position can change
based on your abilities, your opponent's positioning, and the team's positioning. There is a flow to how you position, and
adapting to the information in front of you is our goal. As we discuss each point in more detail, how to achieve
this hopefully will become more clear, and with time, you'll be able to move from positional strength to strength in
a fight. The three main ways I try to view positioning are anchor, initiator, and flank. Whilst playing as an anchor,
dealing consistent DPS or providing aid to your allies is typically your goal. Your main goal is to be just behind the
center of a fight, never the focus, but always in a position where you have sight on your allies and enemies. Heroes
that will excel as an anchor will be carries like Infernace or Wraith or supports like Kelvin and Paige. Whilst
initiating the fight, you're the main focus. You will often need high mobility or high durability in order to survive.
whilst taking this forward position in a fight. In order to be useful in this position, hard CC to immobilize someone
is ideal. Heroes that like to take a position like this are fighters like Billy, Abrams, Warden, and then of
course pick heroes like Holiday and Paradox. If you're flanking, you likely have a
means to escape on your own, but you probably have less CC than someone is who is comfortable being an initiator.
Your goals are likely to capitalize on allied crowd control and ensure that you secure a kill with follow-up damage or
follow-up CC. Heroes that like this position are things like Mina and they excel in flanking position. Because it's
a much more advantageous position to be in in general, any hero can flank as long as certain criteria are met. For
example, if a page has a good escape plan, they can set up a dirty alt and route combo from an unexpected angle.
Now then, let's take a look at what can make a good position. But for number one, it's a low
likelihood of dying. There's not much to say about this, but understanding that sometimes you can have a good death if
you're setting up a winning fight for your team. And that if you are dying when you don't intend to, then it should
be something you're trying to reflect on and figure out when our positioning went from good to bad will help us massively
moving forwards. Number two is being able to fulfill your role. Kind of ties into like I was
talking about before about having a good death. Many heroes need different criteria to be met to be effective. A
burst hero like Calico may just need one target to be a little bit low on health and they can start snowballing a fight
by getting that pick. Other heroes like Vindictor need critical enemy cool downs to be burnt so
that they're not at risk of dying immediately. They need open sight lines for long snipes and they also need their
team to follow up on their tether and much more. Always knowing exactly how to play would probably make you rank one
overnight. So, I appreciate this is quite vague, but being mindful of this concept is still really important and
that's why it's number two. Being able to avoid taking damage. If you've ever watched Zurgie play, you'll see that
he's somehow never the center of attention until it's too late for the enemies to do anything. He'll be
consistently dealing massive damage to the enemies, but is always in a position where he can duck behind cover or
retreat to allies. Understanding when you're at a high and low risk of receiving damage or getting caught out
can massively improve your ability to fight for longer, deal more damage, and force the enemy to position poorly if
they want to deal damage to you somewhere with cover. You don't always get this choice. Sometimes you have to
fight out in the open to finish off a kill or to start a fight. So, it's worth mentioning if you have physical
structures around you that can provide cover, you need to be mindful of them and how you can utilize them to create
an advantage state for yourself, denying enemy strengths. If you're playing versus an echo shard paradox and you
chase her into a small room, she's going to press her bomb button twice and you're going to melt. This is something
you'll learn fairly quickly after you make the mistake. You'll be surprised how many times we're giving our
opponents the correct conditions for them to cast their spells with ease. Playing close to cover versus an AoE
spell can be bad as they can deal damage to your position reliably, playing in a doorway can make you a guaranteed hook
for a bop and so much more. It's all situational and you need to understand that although it can be a lot to think
about, if we're mindful enough to try and deny a few elements of an enemy's desired play style, then this can be
enough to overcome a soul difference in a 1v one or even make an outnumbered fight favorable if you play your cards
right. Positions with good escapes. Understanding your limits of how aggressive you can be based on your
available escape routes was one of the most transformative ideas for me. Stamina usage, vents, ropes, zip lines,
hero abilities, and so much more can change an escape route from a poss from a possibility to a reliable way to
leave. Being creative is king here, and experimenting is everything. There are a thousand different ways to improve this
skill. And again, be mindful of your escape routes beforehand will be massive boon to your play.
Positions in reach of your team. It's all well and good being able to dodge skill shots, deny enemy line of sight,
and having a great escape route, but sometimes you need help from your team. Understanding who is near you and the
ways in which they can assist you takes a lot of pressure off your allies from performing miracles just helping you out
in a simple, consistent way. Whilst running towards a viscous, I can think about walls that I'm stood near so that
when they cube me, they can puddle punch me away to safety. But whilst running towards an allied haze, I need to think
about things like how easy it is for them to land their sleep dagger. If I'm using a vent, my enemy will probably use
it to follow me. And landing a dagger on an airborne target is quite challenging. Playing around with this idea and making
sure that you're making sure your teammates have an easy time of it is the goal. Like I've already said,
positioning can become a really advanced topic. It's something we'll have to discuss at a later date to fully cover.
I wouldn't be surprised if you need a master's degree to get to a point where you can be considered an expert in this.
But I hope this provides as a good introduction to the topic. Thanks for watching. Please consider leaving a
like, comment, or even subscribing if you want to see more from me. And as always, have a good day.
Good positioning involves minimizing risk, effectively fulfilling your hero's role, avoiding unnecessary damage, utilizing cover against enemy attacks, knowing your escape routes, and staying close to teammates. These principles help maintain survivability while maximizing your impact in fights.
The slicing the pie technique involves slowly peeking around corners or complex cover edges with your crosshair aligned to minimize exposure. This method reveals enemy positions safely and helps land precise shots while reducing the chance of being caught off guard by multiple opponents.
Height advantage improves your reaction time and firing opportunities by offering better visibility while hiding your repositioning from enemies. However, it draws enemy focus, so it's crucial to know when to control or relinquish high ground to avoid becoming overwhelmed.
Anchors maintain steady damage or support just behind frontline engagements; initiators lead attacks needing durability and crowd control; flankers use mobility to attack from unexpected angles. Each role demands tailored positioning to optimize team benefit and personal survivability.
Taking cover on the right side generally reduces how much enemies can see of you compared to peeking from the left side. The third-person perspective allows you to expose only parts of your body, like your weapon, making strategic peeking and anticipation of enemy movements crucial for landing skillshots.
Good positioning includes awareness of escape routes using stamina reserves, environmental aids like vents or ropes, and hero-specific abilities. Knowing these options allows you to retreat safely and survive engagements that turn unfavorable, keeping you in the fight longer.
Staying near teammates facilitates quick assistance, enables coordinated follow-ups, and strengthens team plays. Positioning too far away can isolate you, making it harder to survive or capitalize on enemy mistakes, so always consider your team's location when choosing your spot on the battlefield.
Heads up!
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