Introduction to Eye Tracking Methodology
Eye tracking is a research technique used to monitor where and for how long an individual looks at various points within a visual field. This method is fundamental for studying visual attention because it assumes a direct link between eye gaze and cognitive processing, the eye-mind hypothesis.Fundamentals of Experimental Design in Cognitive Psychology Explained
The Eye-Mind Hypothesis
Proposed by Just and Carpenter (1980), the eye-mind hypothesis posits that the location of gaze corresponds to the element currently being cognitively processed. For example, during reading, the word fixated upon is assumed to be the focus of cognitive integration.Fundamentals of Experimental Design in Cognitive Psychology
Applications of Eye Tracking
Eye tracking has diverse applications across fields:
- Human Factors: Optimizing cockpit design for pilots by understanding where visual attention is drawn.
- Driving Research: Assessing how in-car interfaces affect driver attention.
- Cognitive Psychology: Studying reading processes, scene perception, and change detection.Designing Reaction Time Experiments in Cognitive Psychology
- Marketing: Determining product placement within supermarkets based on attention patterns.
- Human-Computer Interaction (HCI): Enhancing web page design by analyzing visual scanning patterns and attention.
Eye Movements: Fixations and Saccades
- Fixations: Brief pauses (150–200 ms) where the eye rests and gathers detailed information, primarily within the foveal (phobia) region.
- Saccades: Rapid movements between fixations that help build a comprehensive visual scene.
Visual Field Regions
- Foveal Vision: Central 2° of vision with the highest resolution.
- Parafoveal Vision: Surrounds foveal area (~2–5°) with moderate detail.
- Peripheral Vision: Extends up to approximately 220°, offering low-resolution awareness mainly for detecting movement.
Eye Tracking Technology
Modern eye trackers use corneal reflection methods, employing infrared light to detect gaze position with high accuracy. These devices record real-time eye movement data, including gaze location and fixation duration.
Interpreting Eye Tracking Data
Key metrics include:
- Gaze Location: Where eyes fixate in the visual field.
- Duration: How long eyes stay fixated at a point.
- Scan Path: The sequence of fixations and saccades revealing visual exploration strategy. Challenges include differentiating intentional fixations from random or inattentive ones.
Data Visualization Techniques
- Heat Maps: Color-coded overlays indicating fixation frequency and duration; red areas show high attention.
- Gaze Plots: Dot-and-line representations showing order and duration of fixations and saccades.
- Areas of Interest (AOIs): User-defined regions of the visual field analyzed for fixation metrics.
Practical Insights
Eye tracking reveals how task instructions influence gaze patterns, helping optimize design elements to better capture user attention. For example, in web design, understanding visual hierarchy through gaze analysis aids in enhancing user interaction and content accessibility.Balancing Specificity and Generality in Cognitive Psychology Experimental Design
Conclusion
Eye tracking serves as a powerful window into cognitive processes by linking gaze behavior with attention and information processing. It is invaluable across research, user experience design, and applied fields like marketing and human factors. Future discussions will explore specialized applications, such as eye tracking in reading studies.
Hello and welcome to the course basics of experimental design for cognitive psychology. I am Dr. Arwmer from the
department of cognitive science at IT Kpur. Uh this is the week seven of the course and we will be talking about
eyetracking in these two lectures. Now eyetracking is a very interesting methodology. Eye tracking is basically
one that helps uh researchers track visual attention. How do they track visual attention? They track visual
attention by tracking the movement of the eyes. So wherever my eyes are going, it is implicitly assumed that my visual
attention is there itself. So it helps us eye itracking helps us to detect where users are looking at a given point
in time. uh how long they are looking at that point in time uh and what is what is the scan path that their eyes have
followed. All of these factors basically are studied via eyetracking. And as we have been seeing so far, you can ask
research questions and you can ask research questions contingent to the movement of eyes. And the eyetracking
methodology will help you sort of understand how do you know uh you know get the closer to your to the answer of
your research questions by tracking how a participant is moving their eyes in a defined visual field.
The fundamental hypothesis behind uh the eyetracking methodology is referred to as the I mind hypothesis. This I mind
hypothesis was postulated by uh just enc carpenter 1980 which basically posits that there is no significant lag between
the location at which the eye is looking the aspect of uh uh you know uh that location that we are cognitively
processing. So the idea is that whatever a person is fixating at whatever wherever my eyes are resting for example
I'm reading uh from a screen and my eye is resting on a particular word on the screen it will basically mean or at
least the eyetracking methodology basically assumes that the point at which in the screen I am looking at is
the point at from which I am deriving maximum information from and that is the point which I am processing in my head.
So for example, if I'm reading a particular sentence, eye tracking is a window to human
cognition. Now when I'm looking at the screen, when I'm basically reading from here, I am basically uh let's say
eyetracking as a window. Now if I'm fixating at the window, the window is the word that my eyes are processing and
the windows is window is the word that I'm cognitively evaluating and integrating with the rest of the
sentence. So that is basically the I I mind hypothesis which says whatever you are looking at is what you are
processing and with this assumption basically is uh you know the eye tracking methodology is driven and that
is basically why they uh uh you know treat eye movements as real windows into human cognition. So the idea is wherever
we are looking we are processing some aspect of that uh field. Maybe it is an object, it is a word, it is a scene, it
is a pattern. We are processing that aspect of the given scene or a pattern in our heads. And by uh observing where
our eyes are going in a defined visual field, we can estimate what we might be processing in our heads. So that is
basically the fundamental thing that you need to know about why or how it tracking methodology is structured.
Now eyetracking is is a fairly useful uh methodology. It has been applied to several fields. It has been applied to
human factors. It has been applied to various uh topics within cognitive psychology. It has been applied to
marketing and also the broad field of human computer interaction. For example, in human factors, if uh you are a pilot
uh you know or you are a researcher who wants to optimize the uh structure of the cockpit for uh pilots, uh you might
uh you know uh put an eye tracker there and you might want to observe where does the pilot look when he first sits in the
cockpit. When he first sits uh on on this pilot chair, what are the things that are most easily accessible to the
eyes? What are the things in what order does the pilot scan the cockpit? uh what are the visual features of items
arranged in the cockpit? Are they arranged sequentially? Are they arranged logically? Uh are there uh you know some
specific buttons that have to be in certain color that should uh you know grab their attention. Basically when you
want to uh you know uh optimize where people are looking and how people are looking that is basically what you want
to sort of uh uh figure out. All right. So uh that is that is where uh you know eyetracking becomes extremely important
when you're talking about human factors even in driving for that matter. Nowadays most cars are coming with a lot
of uh you know interact interfaces and so on. Now somebody might be curious as to how does this really impact drivers
uh attention within the car and outside the car and does it dist act as a disturbance or not. So you might want to
study what are the aspects of the uh you know uh driving chamber that may distract the driver and you might want
to sort of control for them. You might want to sort of optimize them in a certain method. All right. And within
cognitive psychology say for example uh I will take examples of reading in the next lecture. So reading is something or
uh you know visual word recognition is something where eye tracking has been extremely useful. Uh also for example if
you want to study scene perception, if you want to study change detection, if you want to study how attention moves
from one part of a visual field to other all of these uh uh you know uh studies all of these topics uh eyetracking has
been uh you know an extremely important method marketing for that matter. Say for example you want to study which uh
uh you know uh shelves in the aisle uh grab most attention nowadays. uh if you see uh in big supermarkets like the
Walmarts and the uh you know uh at least in the Indian context say for example uh you have these big supermarkets uh
Reliance M and so on uh Spencers and uh you know so many other things nowadays there is a lot of supermarkets now if
you want to study for example that where do I place my product which shelf do I place my product so that it grabs
immediate attention of the person when they enter in the uh supermarket you might want to use an eye tracking study.
You might say, for example, you use a headmounted eye tracker and the participant wearing the eye tracker
walks in and is scanning the field and it gets oh this is the shelf that uh grabs maximum eyeballs and you might
want to sort of uh you know position your product in that shelf. Nowadays in in the US and so on uh the prices of uh
goods kept in the shelf or say for example for the sellers are decided on the basis of which shelves actually grab
most eyeballs. So eyetracking therefore has a lot of potential uses. It's used extensively in not only cognitive
psychology but human factors but marketing in human computer interaction. Say for example how does one interact
with a web page? What are the aspects of a web page that a person first looks at those kinds of things and in that sense
it is extremely useful and extremely uh you know important methodology. uh also besides cognitive psychology in user
experience research eyetracking helps researchers understand the complete user experience even sometimes things that
the users cannot verbalize themselves how does the user enter a space uh you know what does he look around how does
that space make him feel all of those factors say for example you are interacting with a gadget you are
interacting with a particular office space you are interacting with a particular web space how what are the
features of that web space that are appealing that are intuitive and interactive and uh which are not. So
these are some of the areas where people have used eyetracking very successfully and uh eyetracking therefore has become
a very uh interesting potential method for research uh for a lot of uh uh fields as I just mentioned. What is this
eye tracker? An eye tracker is basically a tool that allows user experience researchers or cognitive psychologists
in general to observe the position of the eyes, how the eyes are moving in the visual field and basically understand as
I said using the eye mind hypothesis, what is it that the users might be processing at a given point in time. Uh
most modern eye trackers basically rely on a method called corial reflection to detect and track the location of eyes at
it moves. So basically what happens is uh this method of corial reflection there is an infrared camera in the uh in
a you know uh in the eye tracker and that infrared camera basically sends some uh rays to the eyes and they get
reflected off the eyes and they basically track where the eyes are moving. So cornal reflection uses just
what I was just telling cornal reflection uses a light source to illuminate the eye which then causes a
reflection that is detected by this high resolution camera. So these high resolution cameras basically study how
your eyes are moving by reflecting off a beam of light of them. The image that is captured by the camera is then used to
identify the reflection of the light source on the cornea and in the pupil. And there are uh several advanced image
processing algorithms that are then used to establish the point of gaze relative to the eye and the stimula. So where is
the eye looking? Where is the stimulus located? All of those calculations sort of move around there.
This is a typical setup. You can see there is a eye tracker uh placed here. The person is looking at their screen.
Uh so uh basically as and when the person's eyes will scan the screen, you will note that uh what part of the
screen a person is looking at at a given point in time. Remember we were talking about online methods in the previous
class. Eye tracking is also an online method because you see the movement of eyes in real time and you are basically
supposed to decipher what the participant is processing in real time as their eyes are moving and scanning
across different areas of the visual field. You can see here this is basically the infrared light that is
sent off the camera. It bounces off the uh cornea and it basically falls on the screen and the movement of this uh you
know uh reflection of light is what these cameras capture. Now uh a little bit about eyes uh per se
I our eyes are typically con you know constantly moving around uh the visual field to help construct a complete
picture of what an individual is looking at. Say for example if you're scanning a a screen or if you're scanning a space
you're looking at a scene or say for example at this point I'm looking at this room I'm looking at different
aspects of this room my eyes will be moving at different aspects and basically what they are going to sort of
tell me they are going to provide me information about the environment if I suppose start to walk uh my eyes will
provide me the depth information how how long a step I have to take and so on whether I will bump into something or
not so eyes are constantly moving to uh you know derive information out of the environment and that information is
basically what I am processing and there are certain types of uh you know eye movements that are considered extremely
important some of them I will cover today some of them I'll cover when I'm talking more about reading so a fixation
is the pause of the eye movement on a very specific area of the visual flea these pauses are extremely brief 150 to
200 milliseconds at max as the eyes are continuously they are resting someplace and they are moving and they are resting
someplace and they are moving okay so when they are resting at a place that resting moment. The moment where the
eyes are resting and getting most information out of the stimulus is called fixation. All right. Now the
movement part when the eyes are moving from point A to point B that movement from point A to point B is called a
sakad. All right. So sakads are rapid movements of the eye from one fixation point to another and they help the eye
piece together a complete scene of what an individual is looking at. So for example, if there is a sentence in the
uh you know visual field and I'm reading a sentence Rajes went to buy a mango and my eyes are calling Rajesh went to buy a
mango that is basically how by moving my eyes by making these rapid sakars I'm constructing the whole sentence and I'm
integrating and understanding the meaning of the whole sentence. Now fixations basically one of the important
functions of the fixations is to basically get maximum high resolution information and that highest resolution
information comes from the phobia which is a small 2.5° region in the retina where there's the highest concentration
of the cones which provide highest resolution vision. So fixations take place in our phobial vision which
accounts for nearly half of the visual information that is sent to the brain. So maximum information uh that our brain
receives is from the phobia and there is some little information in the paraphobia and in the peripheral vision.
This part of our vision is highly detailed the uh phobial vision and it provides complete clarity very high
resolution about what an individual is actually looking at. Uh our primary attention is usually focused in uh in
what is one registering in the fial vision and this basically accounts for around 8 to 10% of our visual field
because our visual field is extremely wide. All right. So rest of our vision is composed of paraphobia region just
around the phobia and periphell region outside the paraphobia. These regions surround our phobial vision and they
help us gain a sense of what is happening around us. In this example you can see our phobial region is this small
region around 1 to 2° of visual angle. Then our paraphobial region is around 2 to 5° around the uh phobia. And then the
rest of the scene is our peripheral vision. You can see that the resolution of information that we are gaining is uh
gradually reducing. It is at peak on the phobia. Then it reduces in the paraphobia and it goes uh much lower in
the peripheral vision. All right. So these types of vision are almost certainly the results of volition where
we are actually moving our eyes and we are deciding to guess get most information out of that region. they are
also in that sense result of uh human evolution because our ancestors needed to worry about potential predators from
the corners of the eye. So that is why we also have a very wide almost uh you know 160 170° peripheral vision. Okay,
220° the maximum peripheral vision is around 220° because we want to be our ancestors probably wanted to be alert
about possible predators who are coming from all directions. Now stimuli that is registered either in the paraphobia or
peripheral vision tend to be the things that involve a lot of movement. So typically movement and uh you know
moving objects etc typically get registered in the paraphobia and the peripheral vision detected out of this
uh phobial vision uh are uh relatively low resolution and they will only give us a sense of what an object is. They
are very difficult to uh identify and they're very difficult to get the details out of. So that is something
that we have to uh you know I I'll revisit again that whatever we are seeing in the phobia this is 2° or so is
the highest resolution and the most informative part of the visual field. Paraphobia is slightly less around 5 7°
uh you know uh less detailed you can know that there is something there but you might not be able to know exactly
what is it that is there and exactly the details of that. And then there is the peripheral vision where you have a sense
of that there are things around what you are looking at but if somebody is uh is you know going to ask you the extreme
details about those objects you might not be able to provide them. You will be able to provide them those details once
you move your eyes uh to cover them bring them into fial vision and then extract most information about them. Now
while individuals obviously they cannot detect the details of objects in these uh paraphobial and peripheral regions of
our brain uh uh our brain is pretty good at uh you know anticipating and theorizing about what these objects in
the paraphobial region or in the peripheral region could be about. All right. This ability is extremely useful
in anticipating for example text when we are reading and it provides us the ability to for uh for example scan a
website uh and get the lay of the land get the overall layout of how the web page is structured within just a few
moments without even carefully reading all of the content uh you know so uh when you're scanning a visual field you
are basically it's only three four places where you actually fixate and get information out from and the rest uh of
the map of that entire field is built out of your paraphobial and peripheral vision. So human mind in that sense is
extremely uh you know capable. It is able to compose a high level understanding of a scene within few
seconds by just a few eye movements scanning the visual field. Now the unique ability of the eye
tracking uh method uh you know to detect the and follow the eyes as it looks at stimula is something that is very uh you
know useful for the user experience researchers and uh designers uh you know because it equips them with a much
better understanding of how the human visual system works. How does an individual extract information out of a
given scene or a visual construction? An eye tracker therefore can be a very powerful tool that gives us a very
highly accurate uh representation and it gives us a very detailed understanding of an individual's eye movement
behavior. And there are three very important attributes that we are gaining out of the eye tracker's reading. First
is the location of the eye movements. Where are the eyes uh you know resting at at given points in time? the duration
that the eye spends uh uh there. Say for example my eyes fixated on a particular word for uh 150 milliseconds, sometimes
300 millconds, sometimes 500 milliseconds. If the word is extremely difficult word and the movement say for
example what is the pattern of movement that my eyes are following. These form the basis of understanding how uh you
know I am grabbing or I am analyzing the information in a given visual field. The location of a user's eye gaze, you
know, where the user is looking at in in a different uh visual field at a particular point in time provides the
most basic unit of analysis and that is basically uh for understanding visual attention. So it basically gives us
where do the eyes land first, where do they go next, what is the information that they gain, how long do they rest on
their first fixation, how long do they rest on their second fixation. Those kinds of things uh basically give us a
good understanding of how our eyes are extracting information where our visual attention and how our visual attention
is moving within that given web space or within that given field of text and so on. Fixations, as I just said, are
extremely short and they're typically lasting only between 100 to 600 milliseconds. And they can uh, you know,
be mapped on between specific X and Y coordinates on a grid that can help pinpoint where exactly your eyes were
resting, where exactly the user was paying attention to given a particular display. The challenges however with
interpreting mapped fixations lie in the fact that just because the fixation was registered does not necessarily mean
that the user really saw it and uh that it was registered cognitively in the brain. So that is a little bit of a
trade-off that one has to really uh pay attention to. This is often the case with sometimes you know orphan fixations
when you are randomly scanning the screen where the eye may have momentarily rested in a random area of
the screen but it did not intentionally extract information out of it. they did not intentionally look at it. Such as
when users are say you know completing forms that require created answers in such cases users are looking at the
screen but their attention is somewhere else. They're actually thinking of what will I fill in this form? What kind of
answer do I build up? So in those cases you have to be very careful that the eye tracking data may not be extremely
useful. Now the clustering of I fixations where the eye is I fixations are resting which
area is considered most informative uh for the individual in a particular region that can actually provide us
more evidence that the user is deliberately looking at something and trying to access information out of that
region and significantly increases the likelihood that the brain has processed that particular region. All right. So if
there are several fixations around a particular scene around a particular aspect of a web page, you might and be
sure that that is the region that the uh human brain is processing in some detail. Uh it trackers uh in that sense
are not really mind readading devices but they can only tell us what the person is looking at. Uh they don't tell
us why. So you have to basically create your hypothesis in such a way that you know that okay what was there in that
region. For example, in uh text reading, uh sometimes eyes will rest at an ambiguous word. So for example, the
horse that the horse that raised past the barn fell. Now if that is a sentence and the eyes are coming back and resting
at the barn again and again, you know that there is some ambiguity in that sentence structure that the eyes are
trying to resolve and that is why they are coming back. They are fixiating there. Sometimes there are regressive
eye movements. Eyes move forward and they come back and they fixate there again because they're trying to get
information out of there. they are trying to say resolve oh what does this sentence mean all right much more of
this I will discuss when in the next lecture when I'm talking the ex taking the example of reading an eye moments
now the length of the time that a user fixates on a particular area on a screen helps us to understand whether he or she
is paying particular attention at a given uh specific visual element in the scene given specific visual element of
the web page and that is basically something that is uh informative for designing researchers, for user
experience researchers, for human computer uh computer interaction researchers and also for cognitive
psychology researchers. Okay. Now the duration of fixations, how long did the eye rest at a given place is also
typically extremely short and is represented only in milliseconds, few hundred milliseconds that is. Now while
duration is a particularly difficult measurement to interpret because you cannot really know why did a user fixate
for such a short time for that or a long period of time on that area. You do not know why. So you have to create the
environment such that you know okay uh if the eyes are fixating here this is probably the reason why uh did they find
it engaging or they would be confused by relevant those kind of questions you have to uh you know handle in your
experiment design. This is for example an uh you know uh a map of how I fixations are moving on a
web page. You can see the eyes are landing here and then they are going there and there and there and so on. So
basically you can see the eyes uh or the fixations are mapped on an xy. So this is the x this is the y are mapped on an
xy coordinate in the grid and that basically tells you the precise location where the eye is landed at. And this
basically can tell you how the individual who's looking here is scanning the screen is reading a
particular website. Here you can see uh uh again this is a typical scan path. There is the you know
number of fixations 1 2 3 4 5 6. You can see here interestingly uh the longer and shorter durations of how much time did
the eye spend is represented by the size of the circles. The relative size of the dot. So where the eye spend more time is
actually uh a larger dot where the eye spend very little time is represented by a smaller dot. So the time period here
is represented by the amount by uh you know uh the size of the dot. If the eye is pres uh is uh spending more time at a
particular point, the dot is uh slightly enlarged. If I is presenting is spending a very small time uh here the eyes
presented by a smaller dot. The movement of the eyes of a user's eyes is typically based on sakads. Sakads are
rapid eye movements that I just talked about from one fixation to other and it establishes the eye gaze pattern that
reflects on how the user interprets a particular visual stimulus. How is what is the strategy of the user in getting
information out of a visual stimulus? Be it a web page, be it a given sentence. How do the eyes move from point A to
point B and get maximum information out? Now, this pattern provides the basis for understanding the visual hierarchy of
the scene. How is the scene organized? What are the more important elements? What are the less important elements?
How does the user begin to sample that particular visual space? which uh uh you know spaces in that visual space uh are
sampled first and then where does the eye go to where the eye goes to the third uh place or the fourth place where
does the eye spend most of the time these are the things that as experimenters as researchers you are
actually concerned uh with so visual hierarchy as I was just saying refers to the sequence in which a user views uh
visual elements in a given scene for example on a website a user might first notice a large graphic in the center of
the screen. Maybe it's the heading of some kind uh or the uh title of the page. Then they look at the primary
navigation tools. How do I go out from here? How do I change the page? Uh and so on and then looks at the search box.
Oh, I have to look for something. Say for example, a typical Google web page. So the eyes probably first land at the
big Google uh trademark that is there and then they go onto the search space and you want to type something and get
information out of that. Okay. So eyetracking in that sense is particularly good at revealing the
effectiveness of how the organization how the gestal principles of design influence the order of elements that a
user is looking at. So in that that is basically how and uh why you know lot of researchers especially UX designers and
especially HCI people are interested in working with the eyes marketing people say for example you have a very good
online uh website uh you know let's say an Amazon or something like that you want to understand where does the user
go where does he land his eyes first how does he scan the uh arrangement of uh products uh are the arrangements uh you
know exactly appealing or not. Are they grabbing attention or not? And what is the order in which the user is scanning
your web page? All of this information becomes extremely useful and it becomes uh you know informative for uh designers
of the web page to optimize to grab most attention uh to uh get the best out of their uh you know prospective clients
and in their interactions with these web pages. So this is again uh an example of
eyetracking visualization. This is the scene where uh you know which is there and you can see when you give free
examination people are sort of randomly going through when you uh ask people to estimate the material circumstances of
the family tell whether the family is rich or poor. Then you can see where they are looking at what they are
looking at the paintings probably they're looking at the dining table and so on. Uh when you ask them to estimate
the ages of the people then they're looking at these four people present five people present in the thing. So
they're looking at the people and they are getting most information out of them. How old a given person is. Surma
is what the family had been doing before the arrival of this visitor. So they are basically looking at the arrangement of
the room. Uh uh you know remember the clothes worn by the people. So they are again looking at the people. They're
trying to get what the everybody is wearing. So you can see here that eye movements are extremely
responsive to task instructions. What is it that you are asking your participant to do? Are you asking them uh you know
to just read a given sentence? Are you asking them to derive the meaning of individual words of a sentence? Are you
asking them to scan the scene and get specific information out? Say for example here participants were asked to
give the ages of the people. So you can see here the eye movements are actually focused on 1 2 3 and then four and five
people who are present in the scene not on objects but on actual persons. When you are asking them to look at the
material circumstances of family then they are looking at the paintings they're looking at the furniture and
they're trying to get oh how expensive or inexpensive this furniture is which will give us an idea about how are the
material circumstances of the family. Again you can see remember positions of people is an object in the room. There
you can see wider scanning of the room uh tagging of people tagging of placement of furniture in the room and
so on. So uh when you're designing experiments uh you know using eye movements it is extremely important to
understand what is it that you want to uh you know get out of these eye movements. What is the question? So that
is why remember in experimental design it is extremely important to know what your research question is. Your research
question should mostly determine the method that you're using and it should not be the method that oh I will use
eyetracking in my experiment and then worry about what is it that I want to get out of eye tracking. The order
should always be this is my research question. Uh I am designing uh these experiments and a behavioral experiment
or an IT tracking experiment is going to answer my research question in this particular way. That is basically the
order in which one should actually move. Okay. Now nowadays there are both hardware and software uh that are
available to both researcher and the participant. Uh they make the job of uh you know extracting eye movements and
analyzing eye movements much easier. researchers can almost seamlessly integrate eyetracking into their user
centered design in their cognitive psychology experiments with minimal uh you know uh issues. Uh for example,
advancement in remote eye tracker technology can now make it possible to calibrate the uh you know movement of
the eyes of a uh you know user very quickly. Eye trackers of the day are nowadays extremely accurate. They can
track diverse kinds of population even uh populations with uh issues for example children or older people. uh
their eyes can also be tracked relatively easily. Now the IT is used today uh come with software suites uh
for example in our lab we use 10,00 plus SR research IT tracker. It comes with its own experiment builder. It comes
with its own data extraction software which allows the students to quickly learn and pick up uh you know how they
will extract uh information out of the IT tracker and get design their experiments out of it. The output from
these software packages helps to highlight uh where the user is looking at what is the length of the time they
look there and their gaze patterns uh and how did they sort of move across a given scheme. Some of the most commonly
used visualizations that might be extremely useful are say for example the heat map and the gaze plot. So heat map
is a visualization that uses different colors to show the amount of fixation. How many times a person fixated at a
given point in time and for how long they fixated at these areas, what time did they spend uh you know how much
fixations and how long the fixations were for. Heat maps are colorcoded. So red is typically used to indicate a
relatively higher number of fixations or duration and the green uh basically indicates the least number of fixations
and fixation durations. uh and then there is a overall uh you know uh gradient of colors in between. An area
with no color on the heat map signifies that the participants may not have looked at or fixated at that area and it
does not necessarily mean that they did not see anything but they just did not rest their eyes on that area. Okay, so
they may look may have looked at there for a short period or may have only registered that uh region peripherally
uh but it may not have been detected by the eye tracker. All right. So this is for example uh you know a se heat map of
an individual looking at a particular scene. So you can see uh the face is where the people uh pay most attention
to and then they pay most attention to this uh uh surfing or diving individual and the other face and and so on. Uh
there are other places where the users have probably not really looked at. Gaze plots are visual representation of
fixations and zakads for a particular time frame within a particular time. What is the gaze plot? How did the eyes
move from point A to point B in that visual field? In most software applications, uh you'll find that the
fixations are represented by dots and secards are represented by lines connecting those dots. I'll just show
you uh very quickly. Uh fixations are numbered to show the order of fixations which fixation happened first. So 1 2 3
4 and so on. Uh and can be varied in size to illustrate the time that was spent on each fixation. So there is one
so we saw heat map then there is gaze plot then the other thing is area of interest. Uh sometimes when you have a
particular hypothesis you want to know whether my participant looked at this uh particular area or not then what you can
do is you can divide your region and this is especially done in sentence reading studies is that you divide your
uh sentence into areas of interest and then you're specifically looking for fixations landing in those areas of
interest. Okay. So areas of interest typically help the researchers analyze the various components of a
visual scene. Uh researchers can basically categorize regions of a display into different geometric shapes.
Sometimes they are circular, sometimes they are rectangular that correspond to certain elements on the screen. So for
example, when you're uh looking at a sentence, typically rectangular uh blocks can be made. So in analyzing the
various components of the website, the researcher may want to create AOIS uh these areas of interest for the primary
and secondary navigation, the search box, graphical and textual elements and basically look at whether the user's
eyes actually landed at those uh places or not. uh the data from the AOIS then can be aggregated and they can be
aggregated across several participants to understand the order in which all participants uh scanned the website
which areas of interest received most prominent attention which areas of interest did not receive a lot of
attention which were appealing which were not appealing. Sometimes you uh you know design your graphical elements such
that they grab attention but uh during this analysis if you know that oh this did not really uh grab a lot of people's
attention you might want to change the color scheme you might want to change the design arrangement and so on. So
these analysis basically uh you know make it relatively easy to analyze the results from eye tracking study. You can
look at this say for example these are again heat maps uh and these heat maps are basically telling us how the eyes
are moving across these given web pages. This is uh the gaze plot. You can see here uh you know eyes are moving from 1
2 3 4 different regions. And the size of these dots basically represent how how much longer the eyes actually looked at
uh at a given position. So this is one somewhere it is two this is three uh then there is uh four and this is
basically the scan path of how the eye is scanning that given web page of healthcare.gov.
So this is all about eyetracking and user experience in cognitive psychology. In the next lecture I will talk about
eyetracking with a special focus on reading studies. All right. Thank you.
The eye-mind hypothesis, proposed by Just and Carpenter (1980), suggests that the location of a person's gaze corresponds directly to the cognitive processing of that visual element. This means that where you look indicates what information your brain is actively analyzing, making it a fundamental assumption in eye tracking studies to understand attention and thought processes.
Fixations are brief pauses (lasting 150–200 milliseconds) where the eye rests on a specific point to gather detailed visual information, mainly processed by the high-resolution foveal region. Saccades are rapid eye movements between fixations that help build a comprehensive view of the scene. Together, analyzing fixations and saccades reveals how people explore and attend to visual environments.
In user experience (UX) design, eye tracking helps optimize website layouts by analyzing visual scanning patterns to improve content accessibility and interaction flow. In marketing, it informs product placement within stores by identifying which areas draw the most visual attention, thereby enhancing advertisement effectiveness and sales strategies.
Modern eye trackers use corneal reflection methods, employing infrared light to precisely detect the position of the eye. These devices record real-time data on gaze location and fixation durations, allowing researchers to map exactly where and how long a person looks at different points within a visual field with high accuracy.
Key metrics include gaze location (where the eyes fixate), fixation duration (how long the gaze is held), and the scan path (the sequence of fixations and saccades). Common visualization tools are heat maps, which use color-coded overlays to show attention frequency, gaze plots that display the order and duration of eye movements, and Areas of Interest (AOIs) which focus analysis on specific regions within the visual field.
By monitoring where pilots or drivers focus their gaze, eye tracking identifies which controls or displays attract or distract attention. This insight allows designers to arrange interfaces to optimize visual attention distribution, reduce cognitive load, and enhance situational awareness, thereby improving safety and performance in critical operational environments.
The visual field comprises three regions: foveal vision (central 2°) which provides the highest resolution for detailed processing, parafoveal vision (2–5° from the center) which offers moderate detail aiding in previewing surrounding information, and peripheral vision (extending up to ~220°) which is low-resolution but crucial for detecting movement and general spatial awareness.
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